类org.bukkit.FireworkEffect.Type源码实例Demo

下面列出了怎么用org.bukkit.FireworkEffect.Type的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: PGM   文件: FireworkMatchModule.java
@Override
public void run() {
  if (this.iterations < ITERATION_COUNT) {
    // Build this list fresh every time, because MatchPlayers can unload, but Competitors can't.
    final List<MatchPlayer> players =
        winners.stream().flatMap(c -> c.getPlayers().stream()).collect(Collectors.toList());
    Collections.shuffle(players);

    for (int i = 0; i < players.size() && i < ROCKET_COUNT; i++) {
      MatchPlayer player = players.get(i);

      Type type = FIREWORK_TYPES.get(match.getRandom().nextInt(FIREWORK_TYPES.size()));

      FireworkEffect effect =
          FireworkEffect.builder()
              .with(type)
              .withFlicker()
              .withColor(this.colors)
              .withFade(Color.BLACK)
              .build();

      spawnFirework(player.getBukkit().getLocation(), effect, ROCKET_POWER);
    }
  }
  this.iterations++;
}
 
源代码2 项目: PGM   文件: FireworkMatchModule.java
public void spawnFireworkDisplay(
    Location center, Color color, int count, double radius, int power) {
  FireworkEffect effect =
      FireworkEffect.builder()
          .with(Type.BURST)
          .withFlicker()
          .withColor(color)
          .withFade(Color.BLACK)
          .build();

  for (int i = 0; i < count; i++) {
    double angle = 2 * Math.PI / count * i;
    double dx = radius * Math.cos(angle);
    double dz = radius * Math.sin(angle);
    Location baseLocation = center.clone().add(dx, 0, dz);

    Block block = baseLocation.getBlock();
    if (block == null || !block.getType().isOccluding()) {
      spawnFirework(getOpenSpaceAbove(baseLocation), effect, power);
    }
  }
}
 
源代码3 项目: Kettle   文件: CraftMetaFirework.java
static int getNBT(Type type) {
    switch (type) {
        case BALL:
            return 0;
        case BALL_LARGE:
            return 1;
        case STAR:
            return 2;
        case CREEPER:
            return 3;
        case BURST:
            return 4;
        default:
            throw new IllegalArgumentException("Unknown effect type " + type);
    }
}
 
源代码4 项目: Kettle   文件: CraftMetaFirework.java
static Type getEffectType(int nbt) {
    switch (nbt) {
        case 0:
            return Type.BALL;
        case 1:
            return Type.BALL_LARGE;
        case 2:
            return Type.STAR;
        case 3:
            return Type.CREEPER;
        case 4:
            return Type.BURST;
        default:
            throw new IllegalArgumentException("Unknown effect type " + nbt);
    }
}
 
源代码5 项目: ProjectAres   文件: ObjectivesFireworkListener.java
public void spawnFireworkDisplay(Location center, Color color, int count, double radius, int power) {
    FireworkEffect effect = FireworkEffect.builder().with(Type.BURST)
                                                    .withFlicker()
                                                    .withColor(color)
                                                    .withFade(Color.BLACK)
                                                    .build();

    for(int i = 0; i < count; i++) {
        double angle = 2 * Math.PI / count * i;
        double dx = radius * Math.cos(angle);
        double dz = radius * Math.sin(angle);
        Location baseLocation = center.clone().add(dx, 0, dz);

        Block block = baseLocation.getBlock();
        if(block == null || !block.getType().isOccluding()) {
            FireworkUtil.spawnFirework(FireworkUtil.getOpenSpaceAbove(baseLocation), effect, power);
        }
    }
}
 
源代码6 项目: ProjectAres   文件: PostMatchFireworkListener.java
@Override
public void run() {
    // Build this list fresh every time, because MatchPlayers can unload, but Competitors can't.
    final List<MatchPlayer> players = winners.stream()
                                             .flatMap(c -> c.getPlayers().stream())
                                             .collect(Collectors.toList());
    Collections.shuffle(players);

    for(int i = 0; i < players.size() && i < PostMatch.number(); i++) {
        MatchPlayer player = players.get(i);

        Type type = AVAILABLE_TYPES.get(match.getRandom().nextInt(AVAILABLE_TYPES.size()));

        FireworkEffect effect = FireworkEffect.builder().with(type).withFlicker().withColor(this.colors).withFade(Color.BLACK).build();

        FireworkUtil.spawnFirework(player.getBukkit().getLocation(), effect, PostMatch.power());
    }

    this.iterations++;
    if(this.iterations >= PostMatch.iterations()) {
        cancelTask();
    }
}
 
源代码7 项目: Thermos   文件: CraftMetaFirework.java
static int getNBT(Type type) {
    switch (type) {
        case BALL:
            return 0;
        case BALL_LARGE:
            return 1;
        case STAR:
            return 2;
        case CREEPER:
            return 3;
        case BURST:
            return 4;
        default:
            throw new IllegalStateException(type.toString()); // Spigot
    }
}
 
源代码8 项目: Thermos   文件: CraftMetaFirework.java
static Type getEffectType(int nbt) {
    switch (nbt) {
        case 0:
            return Type.BALL;
        case 1:
            return Type.BALL_LARGE;
        case 2:
            return Type.STAR;
        case 3:
            return Type.CREEPER;
        case 4:
            return Type.BURST;
        default:
            throw new IllegalStateException(Integer.toString(nbt)); // Spigot
    }
}
 
源代码9 项目: civcraft   文件: ArenaControlBlock.java
public void explode() {
	World world = Bukkit.getWorld(coord.getWorldname());
	ItemManager.setTypeId(coord.getLocation().getBlock(), CivData.AIR);
	world.playSound(coord.getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f);
	world.playSound(coord.getLocation(), Sound.EXPLODE, 1.0f, 1.0f);
	
	FireworkEffect effect = FireworkEffect.builder().with(Type.BURST).withColor(Color.YELLOW).withColor(Color.RED).withTrail().withFlicker().build();
	FireworkEffectPlayer fePlayer = new FireworkEffectPlayer();
	for (int i = 0; i < 3; i++) {
		try {
			fePlayer.playFirework(world, coord.getLocation(), effect);
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
}
 
源代码10 项目: Slimefun4   文件: ColoredFireworkStar.java
public ColoredFireworkStar(Color color, String name, String... lore) {
    super(Material.FIREWORK_STAR, im -> {
        if (name != null) {
            im.setDisplayName(ChatColors.color(name));
        }

        ((FireworkEffectMeta) im).setEffect(FireworkEffect.builder().with(Type.BURST).withColor(color).build());

        if (lore.length > 0) {
            List<String> lines = new ArrayList<>();

            for (String line : lore) {
                lines.add(ChatColors.color(line));
            }

            im.setLore(lines);
        }
    });
}
 
源代码11 项目: CS-CoreLib   文件: FireworkShow.java
public static void launchFirework(Location l, Color color) {
	Firework fw = (Firework)l.getWorld().spawnEntity(l, EntityType.FIREWORK);
	FireworkMeta meta = fw.getFireworkMeta();
    FireworkEffect effect = FireworkEffect.builder().flicker(CSCoreLib.randomizer().nextBoolean()).withColor(color).with(CSCoreLib.randomizer().nextInt(3) + 1 == 1 ? Type.BALL: Type.BALL_LARGE).trail(CSCoreLib.randomizer().nextBoolean()).build();
    meta.addEffect(effect);
    meta.setPower(CSCoreLib.randomizer().nextInt(2) + 1);
    fw.setFireworkMeta(meta);
}
 
源代码12 项目: CS-CoreLib   文件: FireworkShow.java
public static Firework createFirework(Location l, Color color) {
	Firework fw = (Firework)l.getWorld().spawnEntity(l, EntityType.FIREWORK);
	FireworkMeta meta = fw.getFireworkMeta();
    FireworkEffect effect = FireworkEffect.builder().flicker(CSCoreLib.randomizer().nextBoolean()).withColor(color).with(CSCoreLib.randomizer().nextInt(3) + 1 == 1 ? Type.BALL: Type.BALL_LARGE).trail(CSCoreLib.randomizer().nextBoolean()).build();
    meta.addEffect(effect);
    meta.setPower(CSCoreLib.randomizer().nextInt(2) + 1);
    fw.setFireworkMeta(meta);
    return fw;
}
 
源代码13 项目: CS-CoreLib   文件: FireworkShow.java
public static void playEffect(Location l, Color color) throws IllegalArgumentException, IllegalAccessException, InvocationTargetException {
	Firework fw = l.getWorld().spawn(l, Firework.class);
	Object worldObject = ReflectionUtils.getMethod(l.getWorld().getClass(), "getHandle").invoke(l.getWorld(),(Object[]) null);
	
	FireworkMeta meta = fw.getFireworkMeta();
	meta.addEffect(FireworkEffect.builder().with(Type.BURST).flicker(false).trail(false).withColor(color).withFade(Color.WHITE).build());
	fw.setFireworkMeta(meta);
	
	ReflectionUtils.getMethod(worldObject.getClass(), "broadcastEntityEffect").invoke(worldObject, new Object[] {ReflectionUtils.getMethod(fw.getClass(), "getHandle").invoke(fw, (Object[]) null), (byte) 17});
	fw.remove();
}
 
源代码14 项目: civcraft   文件: BlockListener.java
@EventHandler(priority = EventPriority.NORMAL)
public void onProjectileHitEvent(ProjectileHitEvent event) {
	if (event.getEntity() instanceof Arrow) {
		ArrowFiredCache afc = CivCache.arrowsFired.get(event.getEntity().getUniqueId());
		if (afc != null) {
			afc.setHit(true);
		}
	}

	if (event.getEntity() instanceof Fireball) {
		CannonFiredCache cfc = CivCache.cannonBallsFired.get(event.getEntity().getUniqueId());
		if (cfc != null) {

			cfc.setHit(true);

			FireworkEffect fe = FireworkEffect.builder().withColor(Color.RED).withColor(Color.BLACK).flicker(true).with(Type.BURST).build();

			Random rand = new Random();
			int spread = 30;
			for (int i = 0; i < 15; i++) {
				int x = rand.nextInt(spread) - spread/2;
				int y = rand.nextInt(spread) - spread/2;
				int z = rand.nextInt(spread) - spread/2;


				Location loc = event.getEntity().getLocation();
				Location location = new Location(loc.getWorld(), loc.getX(),loc.getY(), loc.getZ());
				location.add(x, y, z);

				TaskMaster.syncTask(new FireWorkTask(fe, loc.getWorld(), loc, 5), rand.nextInt(30));
			}

		}
	}
}
 
源代码15 项目: civcraft   文件: BlockListener.java
private void OnPlayerUseItem(PlayerInteractEvent event) {
	Location loc = (event.getClickedBlock() == null) ? 
			event.getPlayer().getLocation() : 
			event.getClickedBlock().getLocation();

	ItemStack stack = event.getItem();

	coord.setFromLocation(event.getPlayer().getLocation());
	Camp camp = CivGlobal.getCampFromChunk(coord);
	if (camp != null) {
		if (!camp.hasMember(event.getPlayer().getName())) {
			CivMessage.sendError(event.getPlayer(), "You cannot use "+stack.getType().toString()+" in a camp you do not belong to.");
			event.setCancelled(true);
			return;
		}
	}

	TownChunk tc = CivGlobal.getTownChunk(loc);
	if (tc == null) {
		return;
	}

	Resident resident = CivGlobal.getResident(event.getPlayer().getName());

	if (resident == null) {
		event.setCancelled(true);
	}

	if(!tc.perms.hasPermission(PlotPermissions.Type.ITEMUSE, resident)) {
		event.setCancelled(true);
		CivMessage.sendErrorNoRepeat(event.getPlayer(), "You do not have permission to use "+stack.getType().toString()+" here.");
	}

	return;
}
 
源代码16 项目: civcraft   文件: DebugCommand.java
public void firework_cmd() throws CivException {
	Player player = getPlayer();
	
	FireworkEffectPlayer fw = new FireworkEffectPlayer();
	try {
		fw.playFirework(player.getWorld(), player.getLocation(), FireworkEffect.builder().withColor(Color.RED).flicker(true).with(Type.BURST).build());
	} catch (Exception e) {
		e.printStackTrace();
	}
	
}
 
源代码17 项目: Slimefun4   文件: FireworkUtils.java
public static Firework createFirework(Location l, Color color) {
    Firework fw = (Firework) l.getWorld().spawnEntity(l, EntityType.FIREWORK);
    FireworkMeta meta = fw.getFireworkMeta();

    meta.setDisplayName(ChatColor.GREEN + "Slimefun Research");
    FireworkEffect effect = FireworkEffect.builder().flicker(ThreadLocalRandom.current().nextBoolean()).withColor(color).with(ThreadLocalRandom.current().nextInt(3) + 1 == 1 ? Type.BALL : Type.BALL_LARGE).trail(ThreadLocalRandom.current().nextBoolean()).build();
    meta.addEffect(effect);
    meta.setPower(ThreadLocalRandom.current().nextInt(2) + 1);
    fw.setFireworkMeta(meta);

    return fw;
}
 
源代码18 项目: ce   文件: Tools.java
public static Firework shootFirework(Location loc, Random rand) {
    int type = rand.nextInt(5) + 1;
    Firework firework = loc.getWorld().spawn(loc, Firework.class);
    FireworkMeta meta = firework.getFireworkMeta();
    Type ft = null;
    switch (type) {
    case 1:
        ft = Type.BALL;
        break;
    case 2:
        ft = Type.BALL_LARGE;
        break;
    case 3:
        ft = Type.BURST;
        break;
    case 4:
        ft = Type.CREEPER;
        break;
    case 5:
        ft = Type.STAR;
        break;
    }
    FireworkEffect effect = FireworkEffect.builder().flicker(rand.nextBoolean()).withColor(fireworkColor(rand.nextInt(16) + 1)).withFade(fireworkColor(rand.nextInt(16) + 1))
            .trail(rand.nextBoolean()).with(ft).trail(rand.nextBoolean()).build();
    meta.addEffect(effect);
    firework.setFireworkMeta(meta);
    return firework;
}
 
源代码19 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码20 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码21 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码22 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码23 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码24 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码25 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码26 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码27 项目: SkyWarsReloaded   文件: NMSHandler.java
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, Type type) {
	return FireworkEffect.builder().flicker(false).withColor(one, two, three, four).withFade(five).with(type).trail(true).build();
}
 
源代码28 项目: BetonQuest   文件: FireworkEffectHandler.java
public Type getType() {
    return type;
}
 
源代码29 项目: civcraft   文件: TownHall.java
public void onControlBlockDestroy(ControlPoint cp, World world, Player player, StructureBlock hit) {
	//Should always have a resident and a town at this point.
	Resident attacker = CivGlobal.getResident(player);
	
	ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR);
	world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f);
	world.playSound(hit.getCoord().getLocation(), Sound.EXPLODE, 1.0f, 1.0f);
	
	FireworkEffect effect = FireworkEffect.builder().with(Type.BURST).withColor(Color.YELLOW).withColor(Color.RED).withTrail().withFlicker().build();
	FireworkEffectPlayer fePlayer = new FireworkEffectPlayer();
	for (int i = 0; i < 3; i++) {
		try {
			fePlayer.playFirework(world, hit.getCoord().getLocation(), effect);
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
	
	boolean allDestroyed = true;
	for (ControlPoint c : this.controlPoints.values()) {
		if (c.isDestroyed() == false) {
			allDestroyed = false;
			break;
		}
	}
	CivMessage.sendTownSound(hit.getTown(), Sound.AMBIENCE_CAVE, 1.0f, 0.5f);

	if (allDestroyed) {
		
		if (this.getTown().getCiv().getCapitolName().equals(this.getTown().getName())) {
			CivMessage.global(CivColor.LightBlue+ChatColor.BOLD+"The civilization of "+this.getTown().getCiv().getName()+" has been conquered by "+attacker.getCiv().getName()+"!");
			for (Town town : this.getTown().getCiv().getTowns()) {
				town.defeated = true;
			}
			
			War.transferDefeated(this.getTown().getCiv(), attacker.getTown().getCiv());
			WarStats.logCapturedCiv(attacker.getTown().getCiv(), this.getTown().getCiv());
			War.saveDefeatedCiv(this.getCiv(), attacker.getTown().getCiv());
		
			if (CivGlobal.isCasualMode()) {
				HashMap<Integer, ItemStack> leftovers = player.getInventory().addItem(this.getCiv().getRandomLeaderSkull("Victory Over "+this.getCiv().getName()+"!"));
				for (ItemStack stack : leftovers.values()) {
					player.getWorld().dropItem(player.getLocation(), stack);
				}
			}
			
		} else {
			CivMessage.global(CivColor.Yellow+ChatColor.BOLD+"The town of "+getTown().getName()+" in "+this.getCiv().getName()+" has been conquered by "+attacker.getCiv().getName()+"!");
			//this.getTown().onDefeat(attacker.getTown().getCiv());
			this.getTown().defeated = true;
			//War.defeatedTowns.put(this.getTown().getName(), attacker.getTown().getCiv());
			WarStats.logCapturedTown(attacker.getTown().getCiv(), this.getTown());
			War.saveDefeatedTown(this.getTown().getName(), attacker.getTown().getCiv());
		}
		
	}
	else {
		CivMessage.sendTown(hit.getTown(), CivColor.Rose+"One of our Town Hall's Control Points has been destroyed!");
		CivMessage.sendCiv(attacker.getTown().getCiv(), CivColor.LightGreen+"We've destroyed a control block in "+hit.getTown().getName()+"!");
		CivMessage.sendCiv(hit.getTown().getCiv(), CivColor.Rose+"A control block in "+hit.getTown().getName()+" has been destroyed!");
	}
	
}
 
源代码30 项目: civcraft   文件: CannonProjectile.java
private void launchExplodeFirework(Location loc) {
	FireworkEffect fe = FireworkEffect.builder().withColor(Color.ORANGE).withColor(Color.YELLOW).flicker(true).with(Type.BURST).build();		
	TaskMaster.syncTask(new FireWorkTask(fe, loc.getWorld(), loc, 3), 0);
}
 
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