类org.bukkit.block.Dispenser源码实例Demo

下面列出了怎么用org.bukkit.block.Dispenser的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: Slimefun4   文件: DispenserListener.java
@EventHandler
public void onBlockDispensing(BlockDispenseEvent e) {
    Block b = e.getBlock();

    if (b.getType() == Material.DISPENSER && b.getRelative(BlockFace.DOWN).getType() != Material.HOPPER) {
        SlimefunItem machine = BlockStorage.check(b);

        if (machine != null) {
            machine.callItemHandler(BlockDispenseHandler.class, handler -> {
                Dispenser dispenser = (Dispenser) b.getState();
                BlockFace face = ((Directional) b.getBlockData()).getFacing();
                Block block = b.getRelative(face);
                handler.onBlockDispense(e, dispenser, block, machine);
            });
        }
    }
}
 
源代码2 项目: Slimefun4   文件: ProgrammableAndroid.java
protected void depositItems(BlockMenu menu, Block facedBlock) {
    if (facedBlock.getType() == Material.DISPENSER && BlockStorage.check(facedBlock, "ANDROID_INTERFACE_ITEMS")) {
        Dispenser d = (Dispenser) facedBlock.getState();

        for (int slot : getOutputSlots()) {
            ItemStack stack = menu.getItemInSlot(slot);

            if (stack != null) {
                Optional<ItemStack> optional = d.getInventory().addItem(stack).values().stream().findFirst();

                if (optional.isPresent()) {
                    menu.replaceExistingItem(slot, optional.get());
                }
                else {
                    menu.replaceExistingItem(slot, null);
                }
            }
        }
    }
}
 
源代码3 项目: Slimefun4   文件: BlockPlacer.java
private void placeSlimefunBlock(SlimefunItem sfItem, ItemStack item, Block block, Dispenser dispenser) {
    block.setType(item.getType());
    BlockStorage.store(block, sfItem.getID());
    block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, item.getType());

    if (item.getType() == Material.SPAWNER && sfItem instanceof RepairedSpawner) {
        Optional<EntityType> entity = ((RepairedSpawner) sfItem).getEntityType(item);

        if (entity.isPresent()) {
            CreatureSpawner spawner = (CreatureSpawner) block.getState();
            spawner.setSpawnedType(entity.get());
            spawner.update(true, false);
        }
    }

    if (dispenser.getInventory().containsAtLeast(item, 2)) {
        dispenser.getInventory().removeItem(new CustomItem(item, 1));
    }
    else {
        Slimefun.runSync(() -> dispenser.getInventory().removeItem(item), 2L);
    }
}
 
源代码4 项目: Slimefun4   文件: EnhancedCraftingTable.java
@Override
public void onInteract(Player p, Block b) {
    Block dispenser = b.getRelative(BlockFace.DOWN);
    Dispenser disp = (Dispenser) dispenser.getState();
    Inventory inv = disp.getInventory();

    List<ItemStack[]> inputs = RecipeType.getRecipeInputList(this);

    for (int i = 0; i < inputs.size(); i++) {
        if (isCraftable(inv, inputs.get(i))) {
            ItemStack output = RecipeType.getRecipeOutputList(this, inputs.get(i)).clone();
            if (Slimefun.hasUnlocked(p, output, true)) {
                craft(inv, dispenser, p, b, output);
            }

            return;
        }
    }
    SlimefunPlugin.getLocalization().sendMessage(p, "machines.pattern-not-found", true);
}
 
源代码5 项目: Slimefun4   文件: MagicWorkbench.java
@Override
public void onInteract(Player p, Block b) {
    Block dispenser = locateDispenser(b);

    if (dispenser == null) {
        // How even...
        return;
    }

    Inventory inv = ((Dispenser) dispenser.getState()).getInventory();
    List<ItemStack[]> inputs = RecipeType.getRecipeInputList(this);

    for (int i = 0; i < inputs.size(); i++) {
        if (isCraftable(inv, inputs.get(i))) {
            ItemStack output = RecipeType.getRecipeOutputList(this, inputs.get(i)).clone();

            if (Slimefun.hasUnlocked(p, output, true)) {
                craft(inv, dispenser, p, b, output);
            }

            return;
        }
    }
    SlimefunPlugin.getLocalization().sendMessage(p, "machines.pattern-not-found", true);
}
 
源代码6 项目: ProjectAres   文件: TNTMatchModule.java
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void dispenserNukes(BlockTransformEvent event) {
    BlockState oldState = event.getOldState();
    if(oldState instanceof Dispenser &&
       this.properties.dispenserNukeLimit > 0 &&
       this.properties.dispenserNukeMultiplier > 0 &&
       event.getCause() instanceof EntityExplodeEvent) {

        EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause();
        Dispenser dispenser = (Dispenser) oldState;
        int tntLimit = Math.round(this.properties.dispenserNukeLimit / this.properties.dispenserNukeMultiplier);
        int tntCount = 0;

        for(ItemStack stack : dispenser.getInventory().contents()) {
            if(stack != null && stack.getType() == Material.TNT) {
                int transfer = Math.min(stack.getAmount(), tntLimit - tntCount);
                if(transfer > 0) {
                    stack.setAmount(stack.getAmount() - transfer);
                    tntCount += transfer;
                }
            }
        }

        tntCount = (int) Math.ceil(tntCount * this.properties.dispenserNukeMultiplier);

        for(int i = 0; i < tntCount; i++) {
            TNTPrimed tnt = this.getMatch().getWorld().spawn(BlockUtils.base(dispenser), TNTPrimed.class);

            tnt.setFuseTicks(10 + this.getMatch().getRandom().nextInt(10)); // between 0.5 and 1.0 seconds, same as vanilla TNT chaining

            Random random = this.getMatch().getRandom();
            Vector velocity = new Vector(random.nextGaussian(), random.nextGaussian(), random.nextGaussian()); // uniform random direction
            velocity.normalize().multiply(0.5 + 0.5 * random.nextDouble());
            tnt.setVelocity(velocity);

            callPrimeEvent(tnt, explodeEvent.getEntity(), false);
        }
    }
}
 
源代码7 项目: civcraft   文件: WarRegen.java
public static void destroyThisBlock(Block blk, Town town) {
	
	WarRegen.saveBlock(blk, town.getName(), false);
			
	switch (blk.getType()) {
	case TRAPPED_CHEST:
		((Chest)blk.getState()).getBlockInventory().clear();
		break;
	case CHEST:
		((Chest)blk.getState()).getBlockInventory().clear();
		break;
	case DISPENSER:
		((Dispenser)blk.getState()).getInventory().clear();
		break;
	case BURNING_FURNACE:
	case FURNACE:
		((Furnace)blk.getState()).getInventory().clear();
		break;
	case DROPPER:
		((Dropper)blk.getState()).getInventory().clear();
		break;
	case HOPPER:
		((Hopper)blk.getState()).getInventory().clear();
		break;
	default:
		break;
	}
	
	ItemManager.setTypeId(blk, CivData.AIR);
	ItemManager.setData(blk, 0x0, true);
	
}
 
源代码8 项目: Slimefun4   文件: ProgrammableAndroid.java
protected void refuel(BlockMenu menu, Block facedBlock) {
    if (facedBlock.getType() == Material.DISPENSER && BlockStorage.check(facedBlock, "ANDROID_INTERFACE_FUEL")) {
        Dispenser d = (Dispenser) facedBlock.getState();

        for (int slot = 0; slot < 9; slot++) {
            ItemStack item = d.getInventory().getItem(slot);

            if (item != null) {
                insertFuel(menu, d.getInventory(), slot, menu.getItemInSlot(43), item);
            }
        }
    }
}
 
源代码9 项目: Slimefun4   文件: BlockPlacer.java
private void placeBlock(ItemStack item, Block facedBlock, Dispenser dispenser) {
    facedBlock.setType(item.getType());

    if (item.hasItemMeta()) {
        ItemMeta meta = item.getItemMeta();

        if (meta.hasDisplayName()) {
            BlockState blockState = facedBlock.getState();

            if ((blockState instanceof Nameable)) {
                ((Nameable) blockState).setCustomName(meta.getDisplayName());
            }

            // Update block state after changing name
            blockState.update();
        }

    }

    facedBlock.getWorld().playEffect(facedBlock.getLocation(), Effect.STEP_SOUND, item.getType());

    if (dispenser.getInventory().containsAtLeast(item, 2)) {
        dispenser.getInventory().removeItem(new CustomItem(item, 1));
    }
    else {
        Slimefun.runSync(() -> dispenser.getInventory().removeItem(item), 2L);
    }
}
 
源代码10 项目: Slimefun4   文件: GrindStone.java
@Override
public void onInteract(Player p, Block b) {
	Block dispBlock = b.getRelative(BlockFace.DOWN);
	Dispenser disp = (Dispenser) dispBlock.getState();
	Inventory inv = disp.getInventory();
	
	for (ItemStack current : inv.getContents()) {
		for (ItemStack convert : RecipeType.getRecipeInputs(this)) {
			if (convert != null && SlimefunUtils.isItemSimilar(current, convert, true)) {
				ItemStack output = RecipeType.getRecipeOutput(this, convert);
				Inventory outputInv = findOutputInventory(output, dispBlock, inv);
				
				if (outputInv != null) {
					ItemStack removing = current.clone();
					removing.setAmount(1);
					inv.removeItem(removing);
					outputInv.addItem(output);
					p.getWorld().playSound(p.getLocation(), Sound.BLOCK_WOODEN_BUTTON_CLICK_ON, 1, 1);
				}
				else {
					SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);
				}
				
				return;
			}
		}
	}
	SlimefunPlugin.getLocalization().sendMessage(p, "machines.unknown-material", true);
}
 
源代码11 项目: Slimefun4   文件: PressureChamber.java
@Override
public void onInteract(Player p, Block b) {
    Block dispBlock = b.getRelative(BlockFace.UP).getRelative(BlockFace.UP);
    Dispenser disp = (Dispenser) dispBlock.getState();
    Inventory inv = disp.getInventory();

    for (ItemStack current : inv.getContents()) {
        for (ItemStack convert : RecipeType.getRecipeInputs(this)) {
            if (convert != null && SlimefunUtils.isItemSimilar(current, convert, true)) {
                ItemStack output = RecipeType.getRecipeOutput(this, convert);
                Inventory outputInv = findOutputInventory(output, dispBlock, inv);

                if (outputInv != null) {
                    ItemStack removing = current.clone();
                    removing.setAmount(convert.getAmount());
                    inv.removeItem(removing);

                    craft(p, b, output, outputInv);
                }
                else SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);

                return;
            }
        }
    }
    SlimefunPlugin.getLocalization().sendMessage(p, "machines.unknown-material", true);
}
 
源代码12 项目: Slimefun4   文件: Juicer.java
@Override
public void onInteract(Player p, Block b) {
	Block dispBlock = b.getRelative(BlockFace.DOWN);
	Dispenser disp = (Dispenser) dispBlock.getState();
	Inventory inv = disp.getInventory();
	
	for (ItemStack current : inv.getContents()) {
		for (ItemStack convert : RecipeType.getRecipeInputs(this)) {
			if (convert != null && SlimefunUtils.isItemSimilar(current, convert, true)) {
				ItemStack adding = RecipeType.getRecipeOutput(this, convert);
				Inventory outputInv = findOutputInventory(adding, dispBlock, inv);
				
				if (outputInv != null) {
					ItemStack removing = current.clone();
					removing.setAmount(1);
					inv.removeItem(removing);
					outputInv.addItem(adding);
					p.getWorld().playSound(b.getLocation(), Sound.ENTITY_PLAYER_SPLASH, 1F, 1F);
					p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, Material.HAY_BLOCK);
				}
				else SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);
				
				return;
			}
		}
	}
	
	SlimefunPlugin.getLocalization().sendMessage(p, "machines.unknown-material", true);
}
 
源代码13 项目: Slimefun4   文件: OreCrusher.java
@Override
public void onInteract(Player p, Block b) {
    Block dispBlock = b.getRelative(BlockFace.DOWN);
    Dispenser disp = (Dispenser) dispBlock.getState();
    Inventory inv = disp.getInventory();

    for (ItemStack current : inv.getContents()) {
        for (ItemStack convert : RecipeType.getRecipeInputs(this)) {
            if (convert != null && SlimefunUtils.isItemSimilar(current, convert, true)) {
                ItemStack adding = RecipeType.getRecipeOutput(this, convert);
                Inventory outputInv = findOutputInventory(adding, dispBlock, inv);
                if (outputInv != null) {
                    ItemStack removing = current.clone();
                    removing.setAmount(convert.getAmount());
                    inv.removeItem(removing);
                    outputInv.addItem(adding);
                    p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, 1);
                }
                else SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);

                return;
            }
        }
    }

    SlimefunPlugin.getLocalization().sendMessage(p, "machines.unknown-material", true);
}
 
源代码14 项目: Slimefun4   文件: ArmorForge.java
@Override
public void onInteract(Player p, Block b) {
    Block dispBlock = b.getRelative(BlockFace.DOWN);
    Dispenser disp = (Dispenser) dispBlock.getState();
    Inventory inv = disp.getInventory();
    List<ItemStack[]> inputs = RecipeType.getRecipeInputList(this);

    for (int i = 0; i < inputs.size(); i++) {
        if (isCraftable(inv, inputs.get(i))) {
            ItemStack output = RecipeType.getRecipeOutputList(this, inputs.get(i)).clone();

            if (Slimefun.hasUnlocked(p, output, true)) {
                Inventory outputInv = findOutputInventory(output, dispBlock, inv);

                if (outputInv != null) {
                    craft(p, output, inv, outputInv);
                }
                else {
                    SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);
                }
            }
            
            return;
        }
    }

    SlimefunPlugin.getLocalization().sendMessage(p, "machines.pattern-not-found", true);
}
 
源代码15 项目: Slimefun4   文件: Compressor.java
@Override
public void onInteract(Player p, Block b) {
	Block dispBlock = b.getRelative(BlockFace.DOWN);
	Dispenser disp = (Dispenser) dispBlock.getState();
	Inventory inv = disp.getInventory();
	
	for (ItemStack item : inv.getContents()) {
		for (ItemStack recipeInput : RecipeType.getRecipeInputs(this)) {
			if (recipeInput != null && SlimefunUtils.isItemSimilar(item, recipeInput, true)) {
				ItemStack output = RecipeType.getRecipeOutput(this, recipeInput);
				Inventory outputInv = findOutputInventory(output, dispBlock, inv);
				
				if (outputInv != null) {
				    ItemStack removing = item.clone();
			        removing.setAmount(recipeInput.getAmount());
			        inv.removeItem(removing);

					craft(p, output, outputInv);
				}
				else {
				    SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);
				}
				
				return;
			}
		}
	}
	
	SlimefunPlugin.getLocalization().sendMessage(p, "machines.unknown-material", true);
}
 
源代码16 项目: Slimefun4   文件: AbstractSmeltery.java
@Override
public void onInteract(Player p, Block b) {
    Block dispBlock = b.getRelative(BlockFace.DOWN);
    Dispenser disp = (Dispenser) dispBlock.getState();
    Inventory inv = disp.getInventory();
    List<ItemStack[]> inputs = RecipeType.getRecipeInputList(this);

    for (int i = 0; i < inputs.size(); i++) {
        if (canCraft(inv, inputs, i)) {
            ItemStack output = RecipeType.getRecipeOutputList(this, inputs.get(i)).clone();

            if (Slimefun.hasUnlocked(p, output, true)) {
                Inventory outputInv = findOutputInventory(output, dispBlock, inv);

                if (outputInv != null) {
                    craft(p, b, inv, inputs.get(i), output, outputInv);
                }
                else {
                    SlimefunPlugin.getLocalization().sendMessage(p, "machines.full-inventory", true);
                }
            }

            return;
        }
    }

    SlimefunPlugin.getLocalization().sendMessage(p, "machines.unknown-material", true);
}
 
源代码17 项目: CardinalPGM   文件: Tnt.java
@EventHandler(priority = EventPriority.HIGHEST)
public void onEntityExplode(EntityExplodeEvent event) {
    if (GameHandler.getGameHandler().getMatch().isRunning() && event.getEntity() instanceof TNTPrimed) {
        if (!blockDamage) {
            event.blockList().clear();
        } else if (yield != 0.3){
            event.setYield((float)yield);
        }
        UUID player = TntTracker.getWhoPlaced(event.getEntity());
        for (Block block : event.blockList()) {
            if (block.getState() instanceof Dispenser) {
                Inventory inventory = ((Dispenser) block.getState()).getInventory();
                Location location = block.getLocation();
                double tntCount = 0;
                for (ItemStack itemstack : inventory.getContents()) {
                    if (itemstack != null && itemstack.getType() == Material.TNT) tntCount += itemstack.getAmount() * multiplier;
                    if (tntCount >= limit) {
                        tntCount = limit;
                        break;
                    }
                }
                inventory.remove(Material.TNT);
                if (tntCount > 0) {
                    Random random = new Random();
                    for (double i = tntCount; i > 0; i--) {
                        TNTPrimed tnt = event.getWorld().spawn(location, TNTPrimed.class);
                        Vector velocity = new Vector((1.5 * random.nextDouble()) - 0.75, (1.5 * random.nextDouble()) - 0.75, (1.5 * random.nextDouble()) - 0.75);
                        tnt.setVelocity(velocity);
                        tnt.setFuseTicks(random.nextInt(10) + 10);
                        if (player != null) {
                            tnt.setMetadata("source", new FixedMetadataValue(Cardinal.getInstance(), player));
                        }
                    }
                }
            }
        }
    }
}
 
源代码18 项目: PGM   文件: TNTMatchModule.java
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void dispenserNukes(BlockTransformEvent event) {
  BlockState oldState = event.getOldState();
  if (oldState instanceof Dispenser
      && this.properties.dispenserNukeLimit > 0
      && this.properties.dispenserNukeMultiplier > 0
      && event.getCause() instanceof EntityExplodeEvent) {

    EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause();
    Dispenser dispenser = (Dispenser) oldState;
    int tntLimit =
        Math.round(this.properties.dispenserNukeLimit / this.properties.dispenserNukeMultiplier);
    int tntCount = 0;

    ItemStack[] inv = dispenser.getInventory().getContents();
    for (int slot = 0; slot < inv.length; slot++) {
      ItemStack stack = inv[slot];
      if (stack != null && stack.getType() == Material.TNT) {
        int transfer = Math.min(stack.getAmount(), tntLimit - tntCount);
        if (transfer > 0) {
          stack.setAmount(stack.getAmount() - transfer);
          tntCount += transfer;
          dispenser.getInventory().setItem(slot, stack);
        }
      }
    }

    tntCount = (int) Math.ceil(tntCount * this.properties.dispenserNukeMultiplier);

    for (int i = 0; i < tntCount; i++) {
      TNTPrimed tnt = match.getWorld().spawn(dispenser.getLocation(), TNTPrimed.class);

      tnt.setFuseTicks(
          10
              + match
                  .getRandom()
                  .nextInt(10)); // between 0.5 and 1.0 seconds, same as vanilla TNT chaining

      Random random = match.getRandom();
      Vector velocity =
          new Vector(
              random.nextGaussian(),
              random.nextGaussian(),
              random.nextGaussian()); // uniform random direction
      velocity.normalize().multiply(0.5 + 0.5 * random.nextDouble());
      tnt.setVelocity(velocity);

      callPrimeEvent(tnt, explodeEvent.getEntity());
    }
  }
}
 
源代码19 项目: ExoticGarden   文件: Kitchen.java
@Override
public void onInteract(Player p, Block b) {
    Block dispenser = b.getRelative(BlockFace.DOWN);

    Furnace furnace = locateFurnace(dispenser);
    FurnaceInventory furnaceInventory = furnace.getInventory();

    Inventory inv = ((Dispenser) dispenser.getState()).getInventory();
    List<ItemStack[]> inputs = RecipeType.getRecipeInputList(this);

    recipe:
    for (ItemStack[] input : inputs) {
        for (int i = 0; i < inv.getContents().length; i++) {
            if (!SlimefunUtils.isItemSimilar(inv.getContents()[i], input[i], true)) continue recipe;
        }

        ItemStack adding = RecipeType.getRecipeOutputList(this, input);

        if (Slimefun.hasUnlocked(p, adding, true)) {
            boolean canFit = furnaceInventory.getResult() == null || (furnaceInventory.getResult().getAmount() + adding.getAmount() <= 64 && SlimefunUtils.isItemSimilar(furnaceInventory.getResult(), adding, true));

            if (!canFit) {
                SlimefunPlugin.getLocal().sendMessage(p, "machines.full-inventory", true);
                return;
            }

            for (int i = 0; i < inv.getContents().length; i++) {
                ItemStack item = inv.getItem(i);

                if (item != null) {
                    ItemUtils.consumeItem(item, item.getType() == Material.MILK_BUCKET);
                }
            }

            Bukkit.getScheduler().runTaskLater(plugin, () -> p.getWorld().playSound(furnace.getLocation(), Sound.BLOCK_LAVA_EXTINGUISH, 1F, 1F), 55L);

            for (int i = 1; i < 7; i++) {
                Bukkit.getScheduler().runTaskLater(plugin, () -> p.getWorld().playSound(furnace.getLocation(), Sound.BLOCK_METAL_PLACE, 7F, 1F), i * 5L);
            }

            if (furnaceInventory.getResult() == null) {
                furnaceInventory.setResult(adding);
            }
            else {
                furnaceInventory.getResult().setAmount(furnaceInventory.getResult().getAmount() + adding.getAmount());
            }
        }

        return;
    }

    SlimefunPlugin.getLocal().sendMessage(p, "machines.pattern-not-found", true);
}
 
源代码20 项目: civcraft   文件: WarRegen.java
private static String blockToString(Block blk, boolean save_as_air) {
	if (save_as_air) { 
		return blockAsAir(blk);
	}
	else {
		String str = blockBasicString(blk);
		
		Inventory inv = null;
		switch (blk.getType()) {
		case TRAPPED_CHEST:
		case CHEST:
			inv = ((Chest)blk.getState()).getBlockInventory();
			str += blockInventoryString(inv);
			break;
		case DISPENSER:
			inv = ((Dispenser)blk.getState()).getInventory();
			str += blockInventoryString(inv);
			break;
		case BURNING_FURNACE:
		case FURNACE:
			inv = ((Furnace)blk.getState()).getInventory();
			str += blockInventoryString(inv);
			break;
		case DROPPER:
			inv = ((Dropper)blk.getState()).getInventory();
			str += blockInventoryString(inv);
			break;
		case HOPPER:
			inv = ((Hopper)blk.getState()).getInventory();
			str += blockInventoryString(inv);
			break;
		case SIGN:
		case SIGN_POST:
		case WALL_SIGN:
			Sign sign = (Sign)blk.getState();
			str += blockSignString(sign);
			break;
		default:
			break;
		}
		
		return str;
	}
}
 
源代码21 项目: civcraft   文件: WarRegen.java
private static void restoreBlockFromString(String line) {
	String[] split = line.split(":");
	
	int type = Integer.valueOf(split[0]);
	byte data = Byte.valueOf(split[1]);
	int x = Integer.valueOf(split[2]);
	int y = Integer.valueOf(split[3]);
	int z = Integer.valueOf(split[4]);
	String world = split[5];
	
	Block block = BukkitObjects.getWorld(world).getBlockAt(x,y,z);
	
	ItemManager.setTypeId(block, type);
	ItemManager.setData(block, data, false);

	// End of basic block info, try to get more now.
	Inventory inv = null;
	switch (block.getType()) {
	case TRAPPED_CHEST:
		inv = ((Chest)block.getState()).getBlockInventory();
		InventorySerializer.StringToInventory(inv, split[6]);
		break;
	case CHEST:
		inv = ((Chest)block.getState()).getBlockInventory();
		InventorySerializer.StringToInventory(inv, split[6]);
		break;
	case DISPENSER:			
		inv = ((Dispenser)block.getState()).getInventory();
		InventorySerializer.StringToInventory(inv, split[6]);
		break;
	case BURNING_FURNACE:
	case FURNACE:
		inv = ((Furnace)block.getState()).getInventory();
		InventorySerializer.StringToInventory(inv, split[6]);
		break;
	case DROPPER:
		inv = ((Dropper)block.getState()).getInventory();
		InventorySerializer.StringToInventory(inv, split[6]);
		break;
	case HOPPER:
		inv = ((Hopper)block.getState()).getInventory();
		InventorySerializer.StringToInventory(inv, split[6]);
		break;
	case SIGN:
	case SIGN_POST:
	case WALL_SIGN:
		Sign sign = (Sign)block.getState();
		String[] messages = split[6].split(",");
		for (int i = 0; i < 4; i++) {
			if (messages[i] != null) {
				sign.setLine(i, messages[i]);
			}
		}
		sign.update();
		break;
	default:
		break;
	}
	
	
}
 
源代码22 项目: CardinalPGM   文件: ObserverModule.java
@EventHandler
public void onInteraction(PlayerInteractEvent event) {
    if (testObserver(event.getPlayer())) {
        event.setCancelled(true);
        if ((event.getAction().equals(Action.RIGHT_CLICK_AIR) || event.getAction().equals(Action.RIGHT_CLICK_BLOCK)) && (event.getPlayer().getInventory().getItemInMainHand() != null && event.getPlayer().getInventory().getItemInMainHand().getType().equals(Material.WRITTEN_BOOK))){
            event.setUseInteractedBlock(Event.Result.DENY);
            event.setUseItemInHand(Event.Result.ALLOW);
        }
        if (event.getClickedBlock() != null && !event.getPlayer().isSneaking() && event.getAction() == Action.RIGHT_CLICK_BLOCK) {
            if (event.getClickedBlock().getType().equals(Material.CHEST) || event.getClickedBlock().getType().equals(Material.TRAPPED_CHEST)) {
                Inventory chest = Bukkit.createInventory(null, ((Chest) event.getClickedBlock().getState()).getInventory().getSize());
                for (int i = 0; i < ((Chest) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    chest.setItem(i, ((Chest) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(chest);
            }
            if (event.getClickedBlock().getType().equals(Material.FURNACE) || event.getClickedBlock().getType().equals(Material.BURNING_FURNACE)) {
                Inventory furnace = Bukkit.createInventory(null, InventoryType.FURNACE);
                for (int i = 0; i < ((Furnace) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    furnace.setItem(i, ((Furnace) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(furnace);
            }
            if (event.getClickedBlock().getType().equals(Material.DISPENSER)) {
                Inventory dispenser = Bukkit.createInventory(null, InventoryType.DISPENSER);
                for (int i = 0; i < ((Dispenser) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    dispenser.setItem(i, ((Dispenser) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(dispenser);
            }
            if (event.getClickedBlock().getType().equals(Material.DROPPER)) {
                Inventory dropper = Bukkit.createInventory(null, InventoryType.DROPPER);
                for (int i = 0; i < ((Dropper) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    dropper.setItem(i, ((Dropper) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(dropper);
            }
            if (event.getClickedBlock().getType().equals(Material.HOPPER)) {
                Inventory hopper = Bukkit.createInventory(null, InventoryType.HOPPER);
                for (int i = 0; i < ((Hopper) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    hopper.setItem(i, ((Hopper) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(hopper);
            }
            if (event.getClickedBlock().getType().equals(Material.BREWING_STAND)) {
                Inventory brewingStand = Bukkit.createInventory(null, InventoryType.BREWING);
                for (int i = 0; i < ((BrewingStand) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    brewingStand.setItem(i, ((BrewingStand) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(brewingStand);
            }
            if (event.getClickedBlock().getType().equals(Material.BEACON)) {
                Inventory beacon = Bukkit.createInventory(null, InventoryType.BEACON);
                for (int i = 0; i < ((Beacon) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    beacon.setItem(i, ((Beacon) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(beacon);
            }
        }
    }
}
 
源代码23 项目: Slimefun4   文件: BlockDispenseHandler.java
void onBlockDispense(BlockDispenseEvent e, Dispenser dispenser, Block facedBlock, SlimefunItem machine); 
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