下面列出了怎么用org.bukkit.TreeType的API类实例代码及写法,或者点击链接到github查看源代码。
public StructureGrowEvent(final Location location, final TreeType species, final boolean bonemeal, final Player player, final List<BlockState> blocks) {
super(location.getWorld());
this.location = location;
this.species = species;
this.bonemeal = bonemeal;
this.player = player;
this.blocks = blocks;
}
@Override
public boolean generateTree(final Location location, final TreeType type) {
return TaskManager.IMP.sync(new RunnableVal<Boolean>() {
@Override
public void run(Boolean value) {
this.value = parent.generateTree(location, type);
}
});
}
@Override
public boolean generateTree(final Location loc, final TreeType type, final BlockChangeDelegate delegate) {
return TaskManager.IMP.sync(new RunnableVal<Boolean>() {
@Override
public void run(Boolean value) {
this.value = parent.generateTree(loc, type, delegate);
}
});
}
public boolean generateTree(Location loc, TreeType type) {
net.minecraft.world.gen.feature.WorldGenerator gen;
switch (type) {
case BIG_TREE:
gen = new net.minecraft.world.gen.feature.WorldGenBigTree(true);
break;
case BIRCH:
gen = new net.minecraft.world.gen.feature.WorldGenForest(true, false);
break;
case REDWOOD:
gen = new net.minecraft.world.gen.feature.WorldGenTaiga2(true);
break;
case TALL_REDWOOD:
gen = new net.minecraft.world.gen.feature.WorldGenTaiga1();
break;
case JUNGLE:
gen = new net.minecraft.world.gen.feature.WorldGenMegaJungle(true, 10, 20, 3, 3); // Magic values as in BlockSapling
break;
case SMALL_JUNGLE:
gen = new net.minecraft.world.gen.feature.WorldGenTrees(true, 4 + rand.nextInt(7), 3, 3, false);
break;
case COCOA_TREE:
gen = new net.minecraft.world.gen.feature.WorldGenTrees(true, 4 + rand.nextInt(7), 3, 3, true);
break;
case JUNGLE_BUSH:
gen = new net.minecraft.world.gen.feature.WorldGenShrub(3, 0);
break;
case RED_MUSHROOM:
gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(1);
break;
case BROWN_MUSHROOM:
gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(0);
break;
case SWAMP:
gen = new net.minecraft.world.gen.feature.WorldGenSwamp();
break;
case ACACIA:
gen = new net.minecraft.world.gen.feature.WorldGenSavannaTree(true);
break;
case DARK_OAK:
gen = new net.minecraft.world.gen.feature.WorldGenCanopyTree(true);
break;
case MEGA_REDWOOD:
gen = new net.minecraft.world.gen.feature.WorldGenMegaPineTree(true, rand.nextBoolean());
break;
case TALL_BIRCH:
gen = new net.minecraft.world.gen.feature.WorldGenForest(true, true);
break;
case TREE:
default:
gen = new net.minecraft.world.gen.feature.WorldGenTrees(true);
break;
}
return gen.generate(world, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
}
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate) {
net.minecraft.world.gen.feature.WorldGenerator gen;
switch (type) {
case BIG_TREE:
gen = new net.minecraft.world.gen.feature.WorldGenBigTree(true);
break;
case BIRCH:
gen = new net.minecraft.world.gen.feature.WorldGenForest(true, false);
break;
case REDWOOD:
gen = new net.minecraft.world.gen.feature.WorldGenTaiga2(true);
break;
case TALL_REDWOOD:
gen = new net.minecraft.world.gen.feature.WorldGenTaiga1();
break;
case JUNGLE:
gen = new net.minecraft.world.gen.feature.WorldGenMegaJungle(true, 10, 20, 3, 3); // Magic values as in BlockSapling
break;
case SMALL_JUNGLE:
gen = new net.minecraft.world.gen.feature.WorldGenTrees(true, 4 + rand.nextInt(7), 3, 3, false);
break;
case JUNGLE_BUSH:
gen = new net.minecraft.world.gen.feature.WorldGenShrub(3, 0);
break;
case RED_MUSHROOM:
gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(1);
break;
case BROWN_MUSHROOM:
gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(0);
break;
case SWAMP:
gen = new net.minecraft.world.gen.feature.WorldGenSwamp();
break;
case ACACIA:
gen = new net.minecraft.world.gen.feature.WorldGenSavannaTree(true);
break;
case DARK_OAK:
gen = new net.minecraft.world.gen.feature.WorldGenCanopyTree(true);
break;
case MEGA_REDWOOD:
gen = new net.minecraft.world.gen.feature.WorldGenMegaPineTree(true, rand.nextBoolean());
break;
case TALL_BIRCH:
gen = new net.minecraft.world.gen.feature.WorldGenForest(true, true);
break;
case TREE:
default:
gen = new net.minecraft.world.gen.feature.WorldGenTrees(true);
break;
}
world.captureTreeGeneration = true;
world.captureBlockSnapshots = true;
boolean grownTree = gen.generate(world, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
world.captureBlockSnapshots = false;
world.captureTreeGeneration = false;
if (grownTree) { // Copy block data to delegate
for (BlockSnapshot blocksnapshot : world.capturedBlockSnapshots) {
int x = blocksnapshot.x;
int y = blocksnapshot.y;
int z = blocksnapshot.z;
net.minecraft.block.Block oldBlock = world.getBlock(x, y, z);
int newId = net.minecraft.block.Block.getIdFromBlock(blocksnapshot.replacedBlock);
int data = blocksnapshot.meta;
int flag = blocksnapshot.flag;
delegate.setTypeIdAndData(x, y, z, newId, data);
net.minecraft.block.Block newBlock = world.getBlock(x, y, z);
world.markAndNotifyBlock(x, y, z, null, oldBlock, newBlock, flag);
}
world.capturedBlockSnapshots.clear();
return true;
}
else {
world.capturedBlockSnapshots.clear();
return false;
}
}
/**
* Gets the species type (birch, normal, pine, red mushroom, brown
* mushroom)
*
* @return Structure species
*/
public TreeType getSpecies() {
return species;
}