类org.bukkit.entity.Skeleton.SkeletonType源码实例Demo

下面列出了怎么用org.bukkit.entity.Skeleton.SkeletonType的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: Skript   文件: SkeletonData.java
@Override
protected boolean init(final @Nullable Class<? extends Skeleton> c, final @Nullable Skeleton e) {
	if (e == null)
		return true;
	
	if (hasWither && e.getSkeletonType() == SkeletonType.WITHER)
		type = WITHER;
	if (hasStray && e.getSkeletonType() == SkeletonType.STRAY)
		type = STRAY;
	return true;
}
 
源代码2 项目: Skript   文件: SkeletonData.java
@Override
public void set(final Skeleton e) {
	switch (type) {
		case WITHER:
			e.setSkeletonType(SkeletonType.WITHER);
			break;
		case STRAY:
			e.setSkeletonType(SkeletonType.STRAY);
			break;
		default:
			e.setSkeletonType(SkeletonType.NORMAL);
	}
}
 
源代码3 项目: Skript   文件: SkeletonData.java
@Override
protected boolean match(final Skeleton e) {
	switch (type) {
		case WITHER:
			return e.getSkeletonType() == SkeletonType.WITHER;
		case STRAY:
			return e.getSkeletonType() == SkeletonType.STRAY;
		default:
			return e.getSkeletonType() == SkeletonType.NORMAL;
	}
}
 
源代码4 项目: ce   文件: Headless.java
@Override
public void effect(Event e, ItemStack item, int level) {
    EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
    final Player player = (Player) event.getDamager();
    final LivingEntity ent = (LivingEntity) event.getEntity();

    new BukkitRunnable() {
        @Override
        public void run() {

            if (ent.getHealth() <= 0) {
                byte type = 3;

                if (ent instanceof Skeleton) {
                    type = 0;
                    if (((Skeleton) ent).getSkeletonType().equals(SkeletonType.WITHER))
                        type = 1;
                } else if (ent instanceof Zombie)
                    type = 2;
                else if (ent instanceof Creeper)
                    type = 4;

                ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, type);
                if (type == 3) {
                    SkullMeta sm = (SkullMeta) skull.getItemMeta();
                    sm.setOwner(ent.getName());
                    skull.setItemMeta(sm);
                }
                ent.getWorld().dropItem(ent.getLocation(), skull);
                EffectManager.playSound(player.getLocation(), "BLOCK_ANVIL_LAND", 0.1f, 1.5f);
            }
        }
    }.runTaskLater(getPlugin(), 5l);

}
 
源代码5 项目: DungeonsXL   文件: DMobType.java
@Override
public Entity toEntity(Location loc) {
    World world = loc.getWorld();
    GameWorld gameWorld = plugin.getGameWorld(world);
    if (gameWorld == null) {
        return null;
    }
    LivingEntity entity = (LivingEntity) world.spawnEntity(loc, type);

    /* Set the Items */
    entity.getEquipment().setItemInHand(itemHand);
    entity.getEquipment().setHelmet(itemHelmet);
    entity.getEquipment().setChestplate(itemChestplate);
    entity.getEquipment().setLeggings(itemLeggings);
    entity.getEquipment().setBoots(itemBoots);

    /* Check mob specified stuff */
    if (type == EntityType.SKELETON) {
        if (witherSkeleton) {
            ((Skeleton) entity).setSkeletonType(SkeletonType.WITHER);
        } else {
            ((Skeleton) entity).setSkeletonType(SkeletonType.NORMAL);
        }
    }

    if (type == EntityType.OCELOT) {
        Ocelot ocelot = (Ocelot) entity;
        if (EnumUtil.isValidEnum(Ocelot.Type.class, ocelotType.toUpperCase())) {
            ocelot.setCatType(Ocelot.Type.valueOf(ocelotType.toUpperCase()));
        }
    }

    /* Set Health */
    if (maxHealth > 0) {
        entity.setMaxHealth(maxHealth);
        entity.setHealth(maxHealth);
    }

    /* Disable Despawning */
    entity.setRemoveWhenFarAway(false);

    /* Spawn Mob */
    new DMob(entity, gameWorld, this);
    return entity;
}
 
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