下面列出了怎么用org.bukkit.event.entity.EntityDamageEvent.DamageModifier的API类实例代码及写法,或者点击链接到github查看源代码。
private static EntityDamageEvent callEntityDamageEvent(Entity damager, Entity damagee, DamageCause cause, Map<DamageModifier, Double> modifiers, Map<DamageModifier, Function<? super Double, Double>> modifierFunctions) {
EntityDamageEvent event;
if (damager != null) {
event = new EntityDamageByEntityEvent(damager.getBukkitEntity(), damagee.getBukkitEntity(), cause, modifiers, modifierFunctions);
} else {
event = new EntityDamageEvent(damagee.getBukkitEntity(), cause, modifiers, modifierFunctions);
}
callEvent(event);
if (!event.isCancelled()) {
event.getEntity().setLastDamageCause(event);
}
return event;
}
public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
Map<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<DamageModifier, Function<? super Double, Double>>(DamageModifier.class);
modifiers.put(DamageModifier.BASE, rawDamage);
modifierFunctions.put(DamageModifier.BASE, ZERO);
if (source == DamageSource.FALLING_BLOCK || source == DamageSource.ANVIL) {
modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
}
if (damagee instanceof EntityPlayer) {
modifiers.put(DamageModifier.BLOCKING, blockingModifier);
modifierFunctions.put(DamageModifier.BLOCKING, blocking);
}
modifiers.put(DamageModifier.ARMOR, armorModifier);
modifierFunctions.put(DamageModifier.ARMOR, armor);
modifiers.put(DamageModifier.RESISTANCE, resistanceModifier);
modifierFunctions.put(DamageModifier.RESISTANCE, resistance);
modifiers.put(DamageModifier.MAGIC, magicModifier);
modifierFunctions.put(DamageModifier.MAGIC, magic);
modifiers.put(DamageModifier.ABSORPTION, absorptionModifier);
modifierFunctions.put(DamageModifier.ABSORPTION, absorption);
return handleEntityDamageEvent(damagee, source, modifiers, modifierFunctions);
}
public static boolean handleNonLivingEntityDamageEvent(Entity entity, DamageSource source, double damage, boolean cancelOnZeroDamage) {
if (entity instanceof EntityEnderCrystal && !(source instanceof EntityDamageSource)) {
return false;
}
final EnumMap<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
final EnumMap<DamageModifier, Function<? super Double, Double>> functions = new EnumMap(DamageModifier.class);
modifiers.put(DamageModifier.BASE, damage);
functions.put(DamageModifier.BASE, ZERO);
final EntityDamageEvent event = handleEntityDamageEvent(entity, source, modifiers, functions);
if (event == null) {
return false;
}
return event.isCancelled() || (cancelOnZeroDamage && event.getDamage() == 0);
}
private static EntityDamageEvent callEntityDamageEvent(Entity damager, Entity damagee, DamageCause cause, Map<DamageModifier, Double> modifiers, Map<DamageModifier, Function<? super Double, Double>> modifierFunctions) {
EntityDamageEvent event;
if (damager != null) {
event = new EntityDamageByEntityEvent(damager.getBukkitEntity(), damagee.getBukkitEntity(), cause, modifiers, modifierFunctions);
} else {
event = new EntityDamageEvent(damagee.getBukkitEntity(), cause, modifiers, modifierFunctions);
}
callEvent(event);
if (!event.isCancelled()) {
event.getEntity().setLastDamageCause(event);
}
return event;
}
public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
Map<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<DamageModifier, Function<? super Double, Double>>(DamageModifier.class);
modifiers.put(DamageModifier.BASE, rawDamage);
modifierFunctions.put(DamageModifier.BASE, ZERO);
if (source == DamageSource.fallingBlock || source == DamageSource.anvil) {
modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
}
if (damagee instanceof EntityPlayer) {
modifiers.put(DamageModifier.BLOCKING, blockingModifier);
modifierFunctions.put(DamageModifier.BLOCKING, blocking);
}
modifiers.put(DamageModifier.ARMOR, armorModifier);
modifierFunctions.put(DamageModifier.ARMOR, armor);
modifiers.put(DamageModifier.RESISTANCE, resistanceModifier);
modifierFunctions.put(DamageModifier.RESISTANCE, resistance);
modifiers.put(DamageModifier.MAGIC, magicModifier);
modifierFunctions.put(DamageModifier.MAGIC, magic);
modifiers.put(DamageModifier.ABSORPTION, absorptionModifier);
modifierFunctions.put(DamageModifier.ABSORPTION, absorption);
return handleEntityDamageEvent(damagee, source, modifiers, modifierFunctions);
}
public static boolean handleNonLivingEntityDamageEvent(Entity entity, DamageSource source, double damage) {
if (entity instanceof EntityEnderCrystal && !(source instanceof EntityDamageSource)) {
return false;
}
final EnumMap<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
final EnumMap<DamageModifier, Function<? super Double, Double>> functions = new EnumMap(DamageModifier.class);
modifiers.put(DamageModifier.BASE, damage);
functions.put(DamageModifier.BASE, ZERO);
final EntityDamageEvent event = handleEntityDamageEvent(entity, source, modifiers, functions);
if (event == null) {
return false;
}
return event.isCancelled() || (event.getDamage() == 0 && !(entity instanceof EntityItemFrame)); // Cauldron - fix frame removal
}
@Override
public void effect(Event e, ItemStack item, int level) {
if (e instanceof EntityDamageByEntityEvent) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
LivingEntity target = (LivingEntity) event.getEntity();
int armorCounter = 0;
for (ItemStack piece : target.getEquipment().getArmorContents())
if (!piece.getType().equals(Material.AIR))
armorCounter++;
if (armorCounter == 0)
return;
event.setDamage(DamageModifier.ARMOR, 0); //Completely remove effects of Armor
target.getWorld().playEffect(target.getLocation(), Effect.ZOMBIE_DESTROY_DOOR, 10);
}
}