类org.bukkit.Skin源码实例Demo

下面列出了怎么用org.bukkit.Skin的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: PGM   文件: TabRender.java
private void appendAddition(TabEntry entry, int index) {
  Skin skin = entry.getSkin(this.view);
  BaseComponent displayName = this.getContent(entry, index);
  this.addPacket.b.add(
      NMSHacks.playerListPacketData(
          this.addPacket,
          entry.getId(),
          entry.getName(this.view),
          displayName,
          entry.getGamemode(),
          entry.getPing(),
          entry.getSkin(this.view)));

  // Due to a client bug, display name is ignored in ADD_PLAYER packets,
  // so we have to send an UPDATE_DISPLAY_NAME afterward.
  this.updatePacket.b.add(
      NMSHacks.playerListPacketData(this.updatePacket, entry.getId(), displayName));

  this.updateFakeEntity(entry, true);
}
 
源代码2 项目: ProjectAres   文件: XMLUtils.java
public static Skin parseUnsignedSkin(@Nullable Node node) throws InvalidXMLException {
    if(node == null) return null;
    String data = node.getValueNormalize();
    try {
        Base64.decodeBase64(data.getBytes());
    } catch(IllegalArgumentException e) {
        throw new InvalidXMLException("Skin data is not valid base64", node);
    }
    return new Skin(data, null);
}
 
源代码3 项目: ProjectAres   文件: ItemConfigurationParser.java
public Skin needSkin(String text) {
    return MapUtils.computeIfAbsent(skins, text, t -> {
        final ConfigurationSection skinSection = root.getConfigurationSection("skins");
        if(skinSection != null) {
            final String referenced = skinSection.getString(text);
            if(referenced != null && !referenced.equals(text)) {
                return needSkin(referenced);
            }
        }
        return new Skin(text, null);
    });
}
 
源代码4 项目: ProjectAres   文件: NMSHacks.java
public static PacketPlayOutPlayerInfo.PlayerInfoData playerListPacketData(PacketPlayOutPlayerInfo packet, UUID uuid, String name, @Nullable BaseComponent displayName, GameMode gamemode, int ping, @Nullable Skin skin) {
    GameProfile profile = new GameProfile(uuid, name);
    if(skin != null) {
        for(Map.Entry<String, Collection<Property>> entry : Skins.toProperties(skin).asMap().entrySet()) {
            profile.getProperties().putAll(entry.getKey(), entry.getValue());
        }
    }
    PacketPlayOutPlayerInfo.PlayerInfoData data = packet.new PlayerInfoData(profile, ping, gamemode == null ? null : EnumGamemode.getById(gamemode.getValue()), null);
    data.displayName = displayName == null ? null : new BaseComponent[]{ displayName };
    return data;
}
 
源代码5 项目: ProjectAres   文件: SkinCommands.java
@Command(aliases = {"info"},
         desc = "Dump the encoded data for a player's skin",
         usage = "[player]")
public void info(CommandContext args, CommandSender sender) throws CommandException {
    Skin skin = CommandUtils.getPlayerOrSelf(args, sender, 0).getSkin();
    sender.sendMessage(ChatColor.BLUE + "Textures: " + ChatColor.WHITE + skin.getData());
    sender.sendMessage(ChatColor.BLUE + "Signature: " + ChatColor.WHITE + skin.getSignature());
}
 
源代码6 项目: ProjectAres   文件: SkinCommands.java
@Command(aliases = {"none"},
         desc = "Clear a player's skin, making them steve/alex",
         usage = "[player]")
public void none(CommandContext args, CommandSender sender) throws CommandException {
    Player player = CommandUtils.getPlayerOrSelf(args, sender, 0);

    player.setSkin(Skin.EMPTY);
    sender.sendMessage(ChatColor.WHITE + "Cleared the skin of " + player.getDisplayName(sender));
}
 
源代码7 项目: ProjectAres   文件: PlayerAppearanceChanger.java
/**
 * Refresh the given player's fake appearance for the given viewer, assuming the given identity
 */
private void refreshFakeNameAndSkin(Player player, Identity identity, @Nullable String fakeDisplayName, Player viewer) {
    if(identity.isRevealed(viewer)) {
        player.setFakeNameAndSkin(viewer, null, null);
        player.setFakeDisplayName(viewer, null);
    } else {
        player.setFakeNameAndSkin(viewer, identity.getNickname(), Skin.EMPTY);
        player.setFakeDisplayName(viewer, fakeDisplayName);
    }
}
 
源代码8 项目: PGM   文件: TabEntry.java
/** Skin for the entry's icon */
@Nullable
Skin getSkin(TabView view);
 
源代码9 项目: PGM   文件: SimpleTabEntry.java
@Override
public @Nullable Skin getSkin(TabView view) {
  return DEFAULT_SKIN;
}
 
源代码10 项目: PGM   文件: PlayerTabEntry.java
@Override
public @Nullable Skin getSkin(TabView view) {
  return this.player.getSkin();
}
 
源代码11 项目: ProjectAres   文件: NMSHacks.java
public static Packet playerListAddPacket(UUID uuid, String name, @Nullable BaseComponent displayName, GameMode gamemode, int ping, @Nullable Skin skin) {
    PacketPlayOutPlayerInfo packet = new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER);
    packet.add(playerListPacketData(packet, uuid, name, displayName, gamemode, ping, skin));
    return packet;
}
 
源代码12 项目: ProjectAres   文件: SimpleTabEntry.java
@Override
public @Nullable Skin getSkin(TabView view) {
    return DEFAULT_SKIN;
}
 
源代码13 项目: ProjectAres   文件: PlayerTabEntry.java
@Override
public @Nullable Skin getSkin(TabView view) {
    final Identity identity = identityProvider.currentIdentity(player);
    return identity.isDisguised(view.getViewer()) ? null : player.getSkin();
}
 
源代码14 项目: CardinalPGM   文件: TabList.java
@EventHandler
public void onPlayerChangeSkinParts(PlayerSkinPartsChangeEvent event) {
    getPlayer(event.getPlayer()).setHat(event.getPlayer().getSkinParts().contains(Skin.Part.HAT));
}
 
源代码15 项目: ProjectAres   文件: TabEntry.java
/**
 * Skin for the entry's icon
 */
@Nullable Skin getSkin(TabView view);
 
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