类net.minecraft.util.EnumHand源码实例Demo

下面列出了怎么用net.minecraft.util.EnumHand的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: Cyberware   文件: BlockBlueprintArchive.java
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
	TileEntity tileentity = worldIn.getTileEntity(pos);
	
	if (tileentity instanceof TileEntityBlueprintArchive)
	{
		/*if (player.isCreative() && player.isSneaking())
		{
			TileEntityScanner scanner = ((TileEntityScanner) tileentity);
			scanner.ticks = CyberwareConfig.SCANNER_TIME - 200;
		}*/
		player.openGui(Cyberware.INSTANCE, 4, worldIn, pos.getX(), pos.getY(), pos.getZ());
	}
	
	return true;
	
}
 
源代码2 项目: OpenModsLib   文件: BlockManipulator.java
public boolean place(IBlockState state, EnumFacing direction, EnumHand hand) {
	if (!world.isBlockLoaded(blockPos)) return false;

	if (spawnProtection) {
		if (!world.isBlockModifiable(player, blockPos)) return false;
	}

	final BlockSnapshot snapshot = BlockSnapshot.getBlockSnapshot(world, blockPos);

	if (!world.setBlockState(blockPos, state, blockPlaceFlags)) return false;

	if (ForgeEventFactory.onPlayerBlockPlace(player, snapshot, direction, hand).isCanceled()) {
		world.restoringBlockSnapshots = true;
		snapshot.restore(true, false);
		world.restoringBlockSnapshots = false;
		return false;
	}

	return true;
}
 
源代码3 项目: TofuCraftReload   文件: BlockApricotLeaves.java
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
                                EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (worldIn.isRemote) {
        return true;
    } else {

        int age = state.getValue(STAGE).intValue();
        if (age == 3) {
            IBlockState back = state.withProperty(STAGE, 1);

            worldIn.setBlockState(pos, back, 2);

            spawnAsEntity(worldIn, pos, new ItemStack(ItemLoader.foodsetContain, 1, 14));
        }
        return true;
    }
}
 
源代码4 项目: Wizardry   文件: BlockAltarConfession.java
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	ItemStack heldItem = playerIn.getHeldItem(hand);

	//if (isStructureComplete(worldIn, pos)) {
	TileHaloInfuser infuser = getTE(worldIn, pos);
	if (infuser == null) return heldItem.isEmpty();

	if (!infuser.getHalo().isEmpty()) {
		playerIn.setHeldItem(hand, infuser.extractHalo());
		playerIn.openContainer.detectAndSendChanges();
	} else if (heldItem.getItem() == ModItems.FAKE_HALO) {
		infuser.setHalo(heldItem);
		playerIn.setHeldItem(hand, ItemStack.EMPTY);
		playerIn.openContainer.detectAndSendChanges();
	}
	//}
	return heldItem.isEmpty();
}
 
源代码5 项目: customstuff4   文件: ItemSeeds.java
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
    ItemStack itemstack = player.getHeldItem(hand);
    IBlockState state = worldIn.getBlockState(pos);
    if (facing == EnumFacing.UP && player.canPlayerEdit(pos.offset(facing), facing, itemstack) && state.getBlock().canSustainPlant(state, worldIn, pos, EnumFacing.UP, this) && worldIn.isAirBlock(pos.up()))
    {
        worldIn.setBlockState(pos.up(), content.plant.createState());

        if (player instanceof EntityPlayerMP)
        {
            CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP) player, pos.up(), itemstack);
        }

        itemstack.shrink(1);
        return EnumActionResult.SUCCESS;
    } else
    {
        return EnumActionResult.FAIL;
    }
}
 
源代码6 项目: enderutilities   文件: ItemPickupManager.java
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
    ItemStack stack = player.getHeldItem(hand);

    if (world.isRemote == false)
    {
        // These two lines are to fix the UUID being missing the first time the GUI opens,
        // if the item is grabbed from the creative inventory or from JEI or from /give
        NBTUtils.getUUIDFromItemStack(stack, "UUID", true);
        player.openContainer.detectAndSendChanges();

        player.openGui(EnderUtilities.instance, ReferenceGuiIds.GUI_ID_PICKUP_MANAGER, world,
                (int)player.posX, (int)player.posY, (int)player.posZ);
    }

    return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
 
源代码7 项目: GT-Classic   文件: GTItemSensorStick.java
public static EnumActionResult tryParseCoords(IGTCoordinateTile coordTile, World world, EntityPlayer player,
		EnumHand hand) {
	NBTTagCompound nbt = StackUtil.getNbtData(player.getHeldItem(hand));
	if (nbt.getIntArray(POS).length == 4) {
		int[] posArr = nbt.getIntArray(POS);
		if (!coordTile.isInterdimensional() && posArr[3] != world.provider.getDimension()) {
			IC2.platform.messagePlayer(player, "This machine does not support interdimensional communication");
			return EnumActionResult.SUCCESS;
		}
		ItemStack playerStack = player.getHeldItem(hand);
		if (coordTile.insertSensorStick(playerStack)) {
			coordTile.applyCoordinates(new BlockPos(posArr[0], posArr[1], posArr[2]), posArr[3]);
			player.getHeldItem(hand).shrink(1);
			IC2.platform.messagePlayer(player, "Sensor Stick successfully installed into machine!");
			return EnumActionResult.SUCCESS;
		} else {
			IC2.platform.messagePlayer(player, "Sensor Stick already found in machine");
			return EnumActionResult.SUCCESS;
		}
	}
	IC2.platform.messagePlayer(player, "Sensor Card cannot be installed in this!");
	return EnumActionResult.SUCCESS;
}
 
源代码8 项目: enderutilities   文件: ItemInventorySwapper.java
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos,
        EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (player.isSneaking())
    {
        TileEntity te = world.getTileEntity(pos);

        if (te != null && te.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side))
        {
            IItemHandler inv = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side);

            if (world.isRemote == false && inv != null)
            {
                this.swapInventory(player.getHeldItem(hand), inv, player);
            }

            return EnumActionResult.SUCCESS;
        }
    }

    return super.onItemUse(player, world, pos, hand, side, hitX, hitY, hitZ);
}
 
源代码9 项目: Logistics-Pipes-2   文件: PipeBlocking.java
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
		EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY) {
	super.onBlockActivated(worldIn, pos, state, playerIn, hand, heldItem, side, hitX, hitY);
	if(playerIn.getHeldItemMainhand()==null) {
		TileEntity target = worldIn.getTileEntity(pos);
		if(target instanceof TileBasicPipe) {
			if(((TileBasicPipe) target).hasNetwork()) {
				//Add Debug routing on Activation
				return true;
			}
		}
	}
	
	return false;
}
 
源代码10 项目: enderutilities   文件: TileEntityEnderUtilities.java
protected boolean tryApplyCamouflage(EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (this.hasCamouflageAbility() && player.getHeldItemMainhand().isEmpty())
    {
        // Sneaking with an empty hand, clear the camo block
        if (player.isSneaking() && this.camoState != null)
        {
            this.removeCamouflage();
            return true;
        }

        ItemStack stackOffHand = player.getHeldItemOffhand();

        // Apply camouflage when right clicking with an empty main hand, and a block in the off hand
        if (stackOffHand.isEmpty() == false && stackOffHand.getItem() instanceof ItemBlock)
        {
            return this.applyCamouflage(player, stackOffHand, side, hitX, hitY, hitZ);
        }
    }

    return false;
}
 
源代码11 项目: enderutilities   文件: ItemHandyBag.java
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
    ItemStack stack = player.getHeldItem(hand);

    if (world.isRemote == false)
    {
        // These two lines are to fix the UUID being missing the first time the GUI opens,
        // if the item is grabbed from the creative inventory or from JEI or from /give
        NBTUtils.getUUIDFromItemStack(stack, "UUID", true);
        player.openContainer.detectAndSendChanges();

        player.openGui(EnderUtilities.instance, ReferenceGuiIds.GUI_ID_HANDY_BAG_RIGHT_CLICK, world,
                (int)player.posX, (int)player.posY, (int)player.posZ);
    }

    return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
 
源代码12 项目: Logistics-Pipes-2   文件: PipeBasic.java
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
		EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY) {
	super.onBlockActivated(worldIn, pos, state, playerIn, hand, heldItem, side, hitX, hitY);
	if(playerIn.getHeldItemMainhand()==null) {
		TileEntity target = worldIn.getTileEntity(pos);
		if(target instanceof TileBasicPipe) {
			if(((TileBasicPipe) target).hasNetwork()) {
				//Add Debug routing on Activation
				return true;
			}
		}
	}
	
	return false;
}
 
源代码13 项目: Signals   文件: ItemRailConfigurator.java
@Override
public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
    ItemStack stack = playerIn.getHeldItem(hand);
    if(!worldIn.isRemote) {
        TileEntity te = worldIn.getTileEntity(pos);
        if(te instanceof TileEntityRailLinkBase && playerIn.isSneaking()) {
            TileEntityRailLinkBase railLinkBase = (TileEntityRailLinkBase)te;
            MCPos railPos = getLinkedRail(stack);
            if(railPos != null) {
                if(railLinkBase.setLinkedPos(railPos, playerIn)) {
                    playerIn.sendMessage(new TextComponentString("Linked to " + railPos));
                }
            }
        } else {
            IBlockState state = worldIn.getBlockState(pos);
            IRail r = RailManager.getInstance().getRail(worldIn, pos, state);

            if(r != null) {
                setLinkedRail(stack, new MCPos(worldIn, pos));
                playerIn.sendMessage(new TextComponentString("Pos: " + pos));
            }
        }
    }
    return super.onItemUse(playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
}
 
源代码14 项目: GT-Classic   文件: GTHelperFluid.java
public static boolean doClickableFluidContainerFillThings(EntityPlayer player, EnumHand hand, World world,
		BlockPos pos, IC2Tank tank) {
	ItemStack playerStack = player.getHeldItem(hand);
	if (!playerStack.isEmpty()) {
		FluidActionResult result = FluidUtil.tryFillContainer(playerStack, tank, tank.getCapacity(), player, true);
		if (result.isSuccess()) {
			playerStack.shrink(1);
			ItemStack resultStack = result.getResult();
			if (!resultStack.isEmpty()) {
				if (!player.inventory.addItemStackToInventory(resultStack)) {
					player.dropItem(resultStack, false);
				}
			}
			return true;
		}
	}
	return false;
}
 
源代码15 项目: TFC2   文件: ItemClayBall.java
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
{
	ItemStack itemStackIn = playerIn.getHeldItem(handIn);

	if(itemStackIn.getCount() < 5)
	{
		return new ActionResult(EnumActionResult.FAIL, itemStackIn);
	}

	PlayerInfo pi = PlayerManagerTFC.getInstance().getPlayerInfoFromPlayer(playerIn);
	pi.specialCraftingType = new ItemStack(itemStackIn.getItem());
	pi.specialCraftingTypeAlternate = new ItemStack(itemStackIn.getItem());
	if(!worldIn.isRemote)
		playerIn.openGui(TFC.instance, 0, worldIn, playerIn.getPosition().getX(), playerIn.getPosition().getY(), playerIn.getPosition().getZ());

	return new ActionResult(EnumActionResult.PASS, itemStackIn);
}
 
源代码16 项目: TFC2   文件: ItemSeeds.java
@Override
public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
	ItemStack stack = playerIn.getHeldItem(hand);
	if(worldIn.isRemote)
		return EnumActionResult.FAIL;

	IBlockState soil = worldIn.getBlockState(pos);
	if(facing == EnumFacing.UP && soil.getBlock() == TFCBlocks.Farmland && worldIn.isAirBlock(pos.up()))
	{
		//worldIn.setBlockState(pos.up(), TFCBlocks.Crop.getDefaultState());
		TileCrop tc = (TileCrop) worldIn.getTileEntity(pos.up());
		tc.setCropType(cropToPlant[stack.getItemDamage()]);
		tc.setFarmerID(playerIn);
	}

	return EnumActionResult.SUCCESS;
}
 
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (player.getHeldItem(hand).getItem() == Items.STICK) {
        BlockSuperchest.toggleMultiBlock(world, pos, state, player);
        return true;
    }
    // Only work if the block is formed
    if (state.getBlock() == ModBlocks.blockSuperchestPart && state.getValue(FORMED) != SuperchestPartIndex.UNFORMED) {
        // Find the controller
        BlockPos controllerPos = BlockSuperchest.getControllerPos(world, pos);
        if (controllerPos != null) {
            IBlockState controllerState = world.getBlockState(controllerPos);
            return controllerState.getBlock().onBlockActivated(world, controllerPos, controllerState, player, hand, facing, hitX, hitY, hitZ);
        }
    }
    return false;
}
 
源代码18 项目: AdvancedRocketry   文件: ItemBiomeChanger.java
@Override
@SideOnly(Side.CLIENT)
public void onInventoryButtonPressed(int buttonId) {
	ItemStack stack = Minecraft.getMinecraft().player.getHeldItem(EnumHand.MAIN_HAND);
	if(stack != null && stack.getItem() == this) {
		setBiomeId(stack, buttonId);
		PacketHandler.sendToServer(new PacketItemModifcation(this, Minecraft.getMinecraft().player, (byte)(buttonId  == -1 ? -1 : 0)));
	}
}
 
源代码19 项目: enderutilities   文件: ItemEnderTool.java
public boolean useHoeToPlant(ItemStack toolStack, EntityPlayer player, EnumHand hand,
        World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (UtilItemModular.useEnderCharge(toolStack, ENDER_CHARGE_COST, true) == false)
    {
        return false;
    }

    IItemHandler inv = this.getLinkedInventoryWithChecks(toolStack, player);

    if (inv != null)
    {
        for (int slot = 0; slot < inv.getSlots(); slot++)
        {
            if (this.plantItemFromInventorySlot(world, player, hand, inv, slot, pos, side, hitX, hitY, hitZ))
            {
                // Use Ender Charge if planting from a remote inventory
                if (DropsMode.fromStack(toolStack) == DropsMode.REMOTE)
                {
                    UtilItemModular.useEnderCharge(toolStack, ENDER_CHARGE_COST, false);
                }

                Effects.addItemTeleportEffects(world, pos);

                return true;
            }
        }
    }

    return false;
}
 
源代码20 项目: AgriCraft   文件: BlockSeedStorage.java
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
    if (!world.isRemote) {
        player.openGui(AgriCraft.instance, GuiHandler.SEED_STORAGE_GUI_ID, world, pos.getX(), pos.getY(), pos.getZ());
    }
    return true;
}
 
源代码21 项目: AdvancedRocketry   文件: EntityUIPlanet.java
@Override
public boolean processInitialInteract(EntityPlayer player, 
		EnumHand hand) {
	if(!world.isRemote && tile != null) {
		tile.selectSystem(properties.getId());
	}
	return true;
}
 
源代码22 项目: Minecoprocessors   文件: BlockMinecoprocessor.java
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX,
    float hitY, float hitZ) {

  if (!world.isRemote) {
    player.openGui(Minecoprocessors.INSTANCE, MinecoprocessorGuiHandler.MINECOPROCESSOR_ENTITY_GUI, world, pos.getX(), pos.getY(),
        pos.getZ());
  }

  return true;
}
 
源代码23 项目: enderutilities   文件: TileEntityBarrel.java
private boolean tryApplyLabel(EntityPlayer player, EnumHand hand, EnumFacing side)
{
    if (this.labels.contains(side) == false && side != this.getFacing() &&
        this.tryApplyUpgrade(player, hand, 0, EnderUtilitiesItems.ENDER_PART, 70))
    {
        this.labels.add(side);
        this.updateLabels(false);
        return true;
    }

    return false;
}
 
源代码24 项目: TofuCraftReload   文件: ItemGrowingTofu.java
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
{
    ItemStack itemstack = playerIn.getHeldItem(handIn);

    if (playerIn.canEat(false))
    {
        playerIn.setActiveHand(handIn);
        return new ActionResult<>(EnumActionResult.SUCCESS, itemstack);
    }
    else
    {
        return new ActionResult<>(EnumActionResult.FAIL, itemstack);
    }
}
 
源代码25 项目: BetterChests   文件: UpgradeBreaker.java
/**
 * see PlayerInteractionManager.tryHarvestBlock
 */
public boolean breakBlock(EntityPlayerMP player, BlockPos pos) {
	World world = player.world;
	IBlockState state = world.getBlockState(pos);
	TileEntity te = world.getTileEntity(pos);

	if (state.getBlockHardness(world, pos) < 0 || !state.getBlock().canHarvestBlock(world, pos, player))
	{
		return false;
	}
	else {
		ItemStack stack = player.getHeldItemMainhand();
		if (!stack.isEmpty() && stack.getItem().onBlockStartBreak(stack, pos, player)) return false;

		world.playEvent(player, 2001, pos, Block.getStateId(state));
		ItemStack itemHand = player.getHeldItemMainhand();
		ItemStack itemHandCopy = itemHand.isEmpty() ? ItemStack.EMPTY : itemHand.copy();
		boolean canHarvest = state.getBlock().canHarvestBlock(world, pos, player);

		if (!itemHand.isEmpty()) {
			itemHand.onBlockDestroyed(world, state, pos, player);
			if (itemHand.isEmpty()) {
				ForgeEventFactory.onPlayerDestroyItem(player, itemHandCopy, EnumHand.MAIN_HAND);
			}
		}

		boolean didRemove = removeBlock(player, pos, canHarvest);
		if (didRemove && canHarvest) {
			state.getBlock().harvestBlock(world, player, pos, state, te, itemHandCopy);
		}
		return didRemove;
	}
}
 
源代码26 项目: enderutilities   文件: BlockPortalPanel.java
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player,
        EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (world.isRemote == false)
    {
        // Returns the "id" of the pointed element of this block the player is currently looking at.
        // The target selection buttons are ids 0..7, the middle button is 8 and the base of the panel is 9.
        Integer id = this.getPointedElementId(world, pos, state.getValue(FACING), player);

        if (id != null && id >= 0 && id <= 8)
        {
            TileEntityPortalPanel te = getTileEntitySafely(world, pos, TileEntityPortalPanel.class);

            if (te != null)
            {
                if (id == 8)
                {
                    te.tryTogglePortal();
                }
                else
                {
                    te.setActiveTargetId(id);
                    world.notifyBlockUpdate(pos, state, state, 3);
                }

                world.playSound(null, pos, SoundEvents.BLOCK_STONE_BUTTON_CLICK_ON, SoundCategory.MASTER, 0.5f, 1.0f);
            }

            return true;
        }
    }

    return super.onBlockActivated(world, pos, state, player, hand, side, hitX, hitY, hitZ);
}
 
源代码27 项目: TofuCraftReload   文件: BlockMisoBarrel.java
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
                                EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (playerIn.getHeldItem(hand).getItem() == Items.BUCKET && hasSoy(state)) {

        if (playerIn.getHeldItem(hand).getCount() > 1) {
            playerIn.getHeldItem(hand).shrink(1);
            playerIn.inventory.addItemStackToInventory(FluidUtil.getFilledBucket(new FluidStack(BlockLoader.SOYSAUCE_FLUID, 1000)));
        } else {
            playerIn.setHeldItem(hand, FluidUtil.getFilledBucket(new FluidStack(BlockLoader.SOYSAUCE_FLUID, 1000)));
        }
        worldIn.setBlockState(pos, this.withFerm(8), 2);
    }
    return super.onBlockActivated(worldIn, pos, state, playerIn, hand, facing, hitX, hitY, hitZ);
}
 
源代码28 项目: enderutilities   文件: TileEntityBarrel.java
@Override
public boolean onInputAction(int keyMask, EntityPlayer player, RayTraceResult trace, World world, BlockPos pos)
{
    if (EnumKey.MIDDLE_CLICK.matches(keyMask, HotKeys.MOD_NONE, HotKeys.MOD_SHIFT))
    {
        Vec3d hit = trace.hitVec;
        return this.tryApplyCamouflage(player, EnumHand.OFF_HAND, trace.sideHit, (float) hit.x, (float) hit.y, (float) hit.z);
    }

    return false;
}
 
源代码29 项目: GregTech   文件: PlayerInventoryUIFactory.java
@Override
@SideOnly(Side.CLIENT)
protected PlayerInventoryHolder readHolderFromSyncData(PacketBuffer syncData) {
    EntityPlayer entityPlayer = Minecraft.getMinecraft().player;
    EnumHand enumHand = EnumHand.values()[syncData.readByte()];
    ItemStack itemStack;
    try {
        itemStack = syncData.readItemStack();
    } catch (IOException exception) {
        throw new RuntimeException(exception);
    }
    return new PlayerInventoryHolder(entityPlayer, enumHand, itemStack);
}
 
源代码30 项目: Signals   文件: BlockBase.java
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing face, float par7, float par8, float par9){
	if(player.isSneaking() || getGuiID() == null) return false;
    else {
        if(!world.isRemote) {
            TileEntity te = world.getTileEntity(pos);
            if(te != null) {
                player.openGui(Signals.instance, getGuiID().ordinal(), world, pos.getX(), pos.getY(), pos.getZ());
            }
        }

        return true;
    }
}
 
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