类net.minecraft.util.MathHelper源码实例Demo

下面列出了怎么用net.minecraft.util.MathHelper的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: LiquidBounce   文件: MixinEntityLivingBase.java
/**
 * @author CCBlueX
 */
@Overwrite
protected void jump() {
    final JumpEvent jumpEvent = new JumpEvent(this.getJumpUpwardsMotion());
    LiquidBounce.eventManager.callEvent(jumpEvent);
    if(jumpEvent.isCancelled())
        return;

    this.motionY = jumpEvent.getMotion();

    if(this.isPotionActive(Potion.jump))
        this.motionY += (double) ((float) (this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F);

    if(this.isSprinting()) {
        float f = this.rotationYaw * 0.017453292F;
        this.motionX -= (double) (MathHelper.sin(f) * 0.2F);
        this.motionZ += (double) (MathHelper.cos(f) * 0.2F);
    }

    this.isAirBorne = true;
}
 
源代码2 项目: NEI-Integration   文件: RailTools.java
/**
 * Checks to see if a cart is being held by a ITrackLockdown.
 *
 * @param cart The cart to check
 * @return True if being held
 */
public static boolean isCartLockedDown(EntityMinecart cart) {
    int x = MathHelper.floor_double(cart.posX);
    int y = MathHelper.floor_double(cart.posY);
    int z = MathHelper.floor_double(cart.posZ);

    if (BlockRailBase.func_150049_b_(cart.worldObj, x, y - 1, z))
        y--;

    TileEntity tile = cart.worldObj.getTileEntity(x, y, z);
    if (tile instanceof ITrackTile) {
        ITrackInstance track = ((ITrackTile) tile).getTrackInstance();
        return track instanceof ITrackLockdown && ((ITrackLockdown) track).isCartLockedDown(cart);
    } else if (tile instanceof ITrackLockdown)
        return ((ITrackLockdown) tile).isCartLockedDown(cart);
    return false;
}
 
源代码3 项目: mocreaturesdev   文件: MoCTools.java
public static void bigsmack(Entity entity, Entity entity1, float force)
{
    double d = entity.posX - entity1.posX;
    double d1 = entity.posZ - entity1.posZ;
    for (d1 = entity.posZ - entity1.posZ; ((d * d) + (d1 * d1)) < 0.0001D; d1 = (Math.random() - Math.random()) * 0.01D)
    {
        d = (Math.random() - Math.random()) * 0.01D;
    }

    float f = MathHelper.sqrt_double((d * d) + (d1 * d1));
    // float f1 = 0.25F;
    /*
     * if(getKittyState() == 10) { f1 = 0.1F; }
     */
    entity1.motionX /= 2D;
    entity1.motionY /= 2D;
    entity1.motionZ /= 2D;
    entity1.motionX -= (d / f) * force;
    entity1.motionY += force;// 0.300000005960465D;
    entity1.motionZ -= (d1 / f) * force;
    if (entity1.motionY > force)// 0.3D)
    {
        entity1.motionY = force;// 0.3D;
    }
}
 
源代码4 项目: Electro-Magic-Tools   文件: ItemShieldFocus.java
@Override
public void onPlayerStoppedUsingFocus(ItemStack itemstack, World world, EntityPlayer player, int count) {
    int x = MathHelper.floor_double(player.posX);
    int y = MathHelper.floor_double(player.posY);
    int z = MathHelper.floor_double(player.posZ);

    // Player Level
    if ((player.worldObj.getBlock(x + 1, y, z) == IC2BlockRegistry.shield) && (player.worldObj.getBlock(x - 1, y, z) == IC2BlockRegistry.shield) && (player.worldObj.getBlock(x, y, z + 1) == IC2BlockRegistry.shield) && (player.worldObj.getBlock(x, y, z - 1) == IC2BlockRegistry.shield)) {
        player.worldObj.setBlockToAir(x + 1, y, z);
        player.worldObj.setBlockToAir(x - 1, y, z);
        player.worldObj.setBlockToAir(x, y, z + 1);
        player.worldObj.setBlockToAir(x, y, z - 1);
    }

    // Above the player
    if ((player.worldObj.getBlock(x + 1, y + 1, z) == IC2BlockRegistry.shield) && (player.worldObj.getBlock(x - 1, y + 1, z) == IC2BlockRegistry.shield) && (player.worldObj.getBlock(x, y + 1, z + 1) == IC2BlockRegistry.shield) && (player.worldObj.getBlock(x, y + 1, z - 1) == IC2BlockRegistry.shield)) {
        player.worldObj.setBlockToAir(x + 1, y + 1, z);
        player.worldObj.setBlockToAir(x - 1, y + 1, z);
        player.worldObj.setBlockToAir(x, y + 1, z + 1);
        player.worldObj.setBlockToAir(x, y + 1, z - 1);
    }

    ItemStack milk = (new ItemStack(Items.milk_bucket));
    player.curePotionEffects(milk);
}
 
源代码5 项目: Electro-Magic-Tools   文件: EntityLaser.java
public EntityLaser(World par1World, EntityLivingBase par2EntityLivingBase, float par3) {
	super(par1World);
	this.renderDistanceWeight = 10.0D;
	this.shootingEntity = par2EntityLivingBase;

	this.setSize(0.5F, 0.5F);
	this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
	this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
	this.posY -= 0.10000000149011612D;
	this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
	this.setPosition(this.posX, this.posY, this.posZ);
	this.yOffset = 0.0F;
	this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
	this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
	this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
	this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
 
源代码6 项目: Artifacts   文件: PlaceTraps.java
private boolean simpleTrap(Random rand, World world, Vec3 c) {
	boolean nn = false; 
	if(world.isAirBlock(MathHelper.floor_double(c.xCoord), MathHelper.floor_double(c.yCoord), MathHelper.floor_double(c.zCoord))) {
		c.yCoord -=1;
		nn = true;
	}
	world.setBlock(MathHelper.floor_double(c.xCoord), MathHelper.floor_double(c.yCoord), MathHelper.floor_double(c.zCoord), BlockTrap.instance, 1, 3);
	world.setBlockMetadataWithNotify(MathHelper.floor_double(c.xCoord), MathHelper.floor_double(c.yCoord), MathHelper.floor_double(c.zCoord), 1, 3);
	world.setBlock(MathHelper.floor_double(c.xCoord), MathHelper.floor_double(c.yCoord+1), MathHelper.floor_double(c.zCoord), rand.nextInt(5) == 0 ? BlockArtifactsPressurePlate.camoObsidian : BlockArtifactsPressurePlate.invisObsidian);
	
	
	TileEntityTrap dis = (TileEntityTrap)world.getTileEntity(MathHelper.floor_double(c.xCoord), MathHelper.floor_double(c.yCoord), MathHelper.floor_double(c.zCoord));
	if(dis != null) {
		addTrapItem(rand, dis);
	}
	else {
		TileEntityDispenser dis2 = (TileEntityDispenser)world.getTileEntity(MathHelper.floor_double(c.xCoord), MathHelper.floor_double(c.yCoord), MathHelper.floor_double(c.zCoord));
		if(dis2 != null) {
			addTrapItem(rand, dis);
		}
	}
	if(nn) {
		c.yCoord +=1;
	}
	return true;
}
 
源代码7 项目: LiquidBounce   文件: MixinEntityLivingBase.java
/**
 * @author CCBlueX
 */
@Overwrite
protected void jump() {
    final JumpEvent jumpEvent = new JumpEvent(this.getJumpUpwardsMotion());
    LiquidBounce.eventManager.callEvent(jumpEvent);
    if(jumpEvent.isCancelled())
        return;

    this.motionY = jumpEvent.getMotion();

    if(this.isPotionActive(Potion.jump))
        this.motionY += (double) ((float) (this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F);

    if(this.isSprinting()) {
        float f = this.rotationYaw * 0.017453292F;
        this.motionX -= (double) (MathHelper.sin(f) * 0.2F);
        this.motionZ += (double) (MathHelper.cos(f) * 0.2F);
    }

    this.isAirBorne = true;
}
 
源代码8 项目: PneumaticCraft   文件: WidgetVerticalScrollbar.java
@Override
public void render(int mouseX, int mouseY, float partialTick){
    GL11.glColor4d(1, 1, 1, 1);
    if(!Mouse.isButtonDown(0)) dragging = false;
    if(!wasClicking && Mouse.isButtonDown(0) && getBounds().contains(mouseX, mouseY)) {
        dragging = true;
    }
    if(!enabled) dragging = false;
    wasClicking = Mouse.isButtonDown(0);
    if(dragging) currentScroll = (float)(mouseY - 7 - getBounds().y) / (getBounds().height - 17);
    currentScroll = MathHelper.clamp_float(currentScroll, 0, 1);
    Minecraft.getMinecraft().getTextureManager().bindTexture(scrollTexture);
    Gui.func_146110_a(x, y, 12, 0, getBounds().width, 1, 26, 15);
    for(int i = 0; i < getBounds().height - 2; i++)
        Gui.func_146110_a(x, y + 1 + i, 12, 1, getBounds().width, 1, 26, 15);
    Gui.func_146110_a(x, y + getBounds().height - 1, 12, 14, getBounds().width, 1, 26, 15);

    if(!enabled) GL11.glColor4d(0.6, 0.6, 0.6, 1);
    Gui.func_146110_a(x + 1, y + 1 + (int)((getBounds().height - 17) * currentScroll), 0, 0, 12, 15, 26, 15);
    GL11.glColor4d(1, 1, 1, 1);
}
 
源代码9 项目: Electro-Magic-Tools   文件: ItemNanoGoggles.java
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
    if (ConfigHandler.nightVisionOff == false) {
        if (ElectricItem.manager.canUse(itemStack, 1 / 1000)) {

            int x = MathHelper.floor_double(player.posX);
            int z = MathHelper.floor_double(player.posZ);
            int y = MathHelper.floor_double(player.posY);

            int lightlevel = player.worldObj.getBlockLightValue(x, y, z);
            if (lightlevel >= 0)
                player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 300, -3));
            ElectricItem.manager.use(itemStack, 1 / 1000, player);
        } else {
            player.addPotionEffect(new PotionEffect(Potion.blindness.id, 300, 0, true));
        }
    }
}
 
源代码10 项目: Gadomancy   文件: TileAuraPylon.java
@SideOnly(Side.CLIENT)
private void doEssentiaTrail() {
    if((ticksExisted & 1) == 0) return;
    TileAuraPylon tile = getMasterTile();
    if(tile == null) return;
    TileAuraPylon inputTile = getInputTile();
    if(inputTile == null) return;
    Aspect a = inputTile.getAspectType();
    if(a == null) return;
    if(inputTile.amount <= 0) return;

    int count = 5;
    FXEssentiaTrail essentiaTrail = new FXEssentiaTrail(tile.getWorldObj(), inputTile.xCoord + 0.5, inputTile.yCoord + 0.2, inputTile.zCoord + 0.5, tile.xCoord + 0.5, tile.yCoord + 1.7, tile.zCoord + 0.5, count, a.getColor(), 1);
    essentiaTrail.noClip = true;
    essentiaTrail.motionY = (0.1F + MathHelper.sin(count / 3.0F) * 0.01F);
    essentiaTrail.motionX = (MathHelper.sin(count / 10.0F) * 0.001F + worldObj.rand.nextGaussian() * 0.002000000094994903D);
    essentiaTrail.motionZ = (MathHelper.sin(count / 10.0F) * 0.001F + worldObj.rand.nextGaussian() * 0.002000000094994903D);
    ParticleEngine.instance.addEffect(tile.getWorldObj(), essentiaTrail);
}
 
源代码11 项目: mocreaturesdev   文件: MoCEntityBigCat.java
public boolean NearSnowWithDistance(Entity entity, Double double1)
{
    AxisAlignedBB axisalignedbb = entity.boundingBox.expand(double1.doubleValue(), double1.doubleValue(), double1.doubleValue());
    int i = MathHelper.floor_double(axisalignedbb.minX);
    int j = MathHelper.floor_double(axisalignedbb.maxX + 1.0D);
    int k = MathHelper.floor_double(axisalignedbb.minY);
    int l = MathHelper.floor_double(axisalignedbb.maxY + 1.0D);
    int i1 = MathHelper.floor_double(axisalignedbb.minZ);
    int j1 = MathHelper.floor_double(axisalignedbb.maxZ + 1.0D);
    for (int k1 = i; k1 < j; k1++)
    {
        for (int l1 = k; l1 < l; l1++)
        {
            for (int i2 = i1; i2 < j1; i2++)
            {
                int j2 = worldObj.getBlockId(k1, l1, i2);
                if ((j2 != 0) && (Block.blocksList[j2].blockMaterial == Material.snow)) { return true; }
            }

        }

    }

    return false;
}
 
源代码12 项目: Hyperium   文件: QuadTwirlAnimation.java
@Override
public List<Vec3> render(EntityPlayer player, double x, double y, double z) {
    double l = (System.currentTimeMillis() % 1000) / 1000D;
    l *= Math.PI / 2;
    List<Vec3> list = new ArrayList<>();
    y += 1.8;
    Vec3 vec3 = new Vec3(x, y, z);
    list.add(vec3.addVector(MathHelper.cos((float) l), 0, MathHelper.sin(((float) l))));
    l += Math.PI / 2;
    list.add(vec3.addVector(MathHelper.cos((float) l), 0, MathHelper.sin(((float) l))));
    l += Math.PI / 2;
    list.add(vec3.addVector(MathHelper.cos((float) l), 0, MathHelper.sin(((float) l))));
    l += Math.PI / 2;
    list.add(vec3.addVector(MathHelper.cos((float) l), 0, MathHelper.sin(((float) l))));
    return list;
}
 
源代码13 项目: Hyperium   文件: VortexOfDoomAnimation.java
@Override
public List<Vec3> render(EntityPlayer player, double x, double y, double z) {
    ArrayList<Vec3> vec3s = new ArrayList<>();
    Vec3 base = new Vec3(x, y + 1.7, z);
    double l = Math.abs(.5 - ((System.currentTimeMillis() % 10000D) / 10000D)) * 4;
    l = l <= 1 ? Math.pow(l, 2) / 2 : -(Math.pow(l - 2, 2) - 2) / 2;
    l *= 2;

    for (int i = 0; i < 40; i++) {
        double v = Math.PI / 40 * i * 2;

        for (int j = 0; j < 6; j++) {
            vec3s.add(base.addVector(MathHelper.sin((float) (v + l * j / 2.5D)), -.2 * j, MathHelper.cos((float) (v + l * j / 2.5D))));
        }
    }

    return vec3s;
}
 
源代码14 项目: ehacks-pro   文件: Projectiles.java
private boolean isInMaterial(AxisAlignedBB axisalignedBB, Material material) {
    int chunkMinX = MathHelper.floor_double(axisalignedBB.minX);
    int chunkMaxX = MathHelper.floor_double((axisalignedBB.maxX + 1.0));
    int chunkMinY = MathHelper.floor_double(axisalignedBB.minY);
    int chunkMaxY = MathHelper.floor_double((axisalignedBB.maxY + 1.0));
    int chunkMinZ = MathHelper.floor_double(axisalignedBB.minZ);
    int chunkMaxZ = MathHelper.floor_double((axisalignedBB.maxZ + 1.0));
    if (!Wrapper.INSTANCE.world().checkChunksExist(chunkMinX, chunkMinY, chunkMinZ, chunkMaxX, chunkMaxY, chunkMaxZ)) {
        return false;
    }
    boolean isWithin = false;
    for (int x = chunkMinX; x < chunkMaxX; ++x) {
        for (int y = chunkMinY; y < chunkMaxY; ++y) {
            for (int z = chunkMinZ; z < chunkMaxZ; ++z) {
                Block block = Block.getBlockById(Wrapper.INSTANCE.world().getBlockMetadata(x, y, z));
                if (block == null || block.getMaterial() != material || chunkMaxY < ((y + 1) - BlockLiquid.getLiquidHeightPercent(Wrapper.INSTANCE.world().getBlockMetadata(x, y, z)))) {
                    continue;
                }
                isWithin = true;
            }
        }
    }
    return isWithin;
}
 
源代码15 项目: mocreaturesdev   文件: MoCModelMouse.java
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
    Head.rotateAngleX = -(f4 / 57.29578F);
    Head.rotateAngleY = f3 / 57.29578F;
    EarR.rotateAngleX = Head.rotateAngleX;
    EarR.rotateAngleY = Head.rotateAngleY;
    EarL.rotateAngleX = Head.rotateAngleX;
    EarL.rotateAngleY = Head.rotateAngleY;
    WhiskerR.rotateAngleX = Head.rotateAngleX;
    WhiskerR.rotateAngleY = Head.rotateAngleY;
    WhiskerL.rotateAngleX = Head.rotateAngleX;
    WhiskerL.rotateAngleY = Head.rotateAngleY;
    FrontL.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.6F * f1;
    RearL.rotateAngleX = MathHelper.cos((f * 0.6662F) + 3.141593F) * 0.8F * f1;
    RearR.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.6F * f1;
    FrontR.rotateAngleX = MathHelper.cos((f * 0.6662F) + 3.141593F) * 0.8F * f1;
    Tail.rotateAngleY = FrontL.rotateAngleX * 0.625F;
}
 
源代码16 项目: mocreaturesdev   文件: MoCModelBunny.java
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
    part1.rotateAngleX = -(f4 / 57.29578F);
    part1.rotateAngleY = f3 / 57.29578F;
    part8.rotateAngleX = part1.rotateAngleX;
    part8.rotateAngleY = part1.rotateAngleY;
    part9.rotateAngleX = part1.rotateAngleX;
    part9.rotateAngleY = part1.rotateAngleY;
    part10.rotateAngleX = part1.rotateAngleX;
    part10.rotateAngleY = part1.rotateAngleY;
    part11.rotateAngleX = part1.rotateAngleX;
    part11.rotateAngleY = part1.rotateAngleY;
    part2.rotateAngleX = 1.570796F;
    part3.rotateAngleX = 1.570796F;
    part4.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.0F * f1;
    part6.rotateAngleX = MathHelper.cos((f * 0.6662F) + 3.141593F) * 1.2F * f1;
    part5.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.0F * f1;
    part7.rotateAngleX = MathHelper.cos((f * 0.6662F) + 3.141593F) * 1.2F * f1;
}
 
源代码17 项目: ExtraCells1   文件: BlockWalrus.java
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
{
	int l = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;

	if (l == 0)
	{
		world.setBlockMetadataWithNotify(x, y, z, 2, 2);
	}

	if (l == 1)
	{
		world.setBlockMetadataWithNotify(x, y, z, 5, 2);
	}

	if (l == 2)
	{
		world.setBlockMetadataWithNotify(x, y, z, 3, 2);
	}

	if (l == 3)
	{
		world.setBlockMetadataWithNotify(x, y, z, 4, 2);
	}
}
 
源代码18 项目: mocreaturesdev   文件: MoCEntityKitty.java
@Override
protected void attackEntity(Entity entity, float f)
{

    if ((f > 2.0F) && (f < 6F) && (rand.nextInt(30) == 0) && onGround)
    {
        double d = entity.posX - posX;
        double d1 = entity.posZ - posZ;
        float f1 = MathHelper.sqrt_double((d * d) + (d1 * d1));
        motionX = ((d / f1) * 0.5D * 0.8D) + (motionX * 0.2D);
        motionZ = ((d1 / f1) * 0.5D * 0.8D) + (motionZ * 0.2D);
        motionY = 0.4D;
    }
    if ((f < 2D) && (entity.boundingBox.maxY > boundingBox.minY) && (entity.boundingBox.minY < boundingBox.maxY))
    {
        attackTime = 20;
        if ((getKittyState() != 18) && (getKittyState() != 10))
        {
            swingArm();
        }
        if (((getKittyState() == 13) && (entity instanceof EntityPlayer)) || ((getKittyState() == 8) && (entity instanceof EntityItem)) || ((getKittyState() == 18) && (entity instanceof MoCEntityKitty)) || (getKittyState() == 10)) { return; }
        //if(worldObj.isRemote) 
        entity.attackEntityFrom(DamageSource.causeMobDamage(this), 1);
    }
}
 
源代码19 项目: Electro-Magic-Tools   文件: EntityLaser.java
@SideOnly(Side.CLIENT)
public void setVelocity(double par1, double par3, double par5) {
	this.motionX = par1;
	this.motionY = par3;
	this.motionZ = par5;

	if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
		float f = MathHelper.sqrt_double(par1 + par5);
		this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) / Math.PI);
		this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f) / Math.PI);
		this.prevRotationPitch = this.rotationPitch;
		this.prevRotationYaw = this.rotationYaw;
		this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
		this.ticksInGround = 0;
	}
}
 
源代码20 项目: mocreaturesdev   文件: MoCEntityMob.java
public boolean getCanSpawnHereMob()
{
    int i = MathHelper.floor_double(posX);
    int j = MathHelper.floor_double(boundingBox.minY);
    int k = MathHelper.floor_double(posZ);
    if (worldObj.getSavedLightValue(EnumSkyBlock.Sky, i, j, k) > rand.nextInt(32)) { return false; }
    int l = worldObj.getBlockLightValue(i, j, k);
    if (worldObj.isThundering())
    {
        int i1 = worldObj.skylightSubtracted;
        worldObj.skylightSubtracted = 10;
        l = worldObj.getBlockLightValue(i, j, k);
        worldObj.skylightSubtracted = i1;
    }
    return l <= rand.nextInt(8);
}
 
源代码21 项目: Gadomancy   文件: ModelWandPart.java
private void drawRune(double x, double y, double z, int rune, EntityPlayer player) {
    GL11.glPushMatrix();
    UtilsFX.bindTexture("textures/misc/script.png");
    float r = MathHelper.sin((player.ticksExisted + rune * 5) / 5.0F) * 0.1F + 0.88F;
    float g = MathHelper.sin((player.ticksExisted + rune * 5) / 7.0F) * 0.1F + 0.63F;
    float alpha = MathHelper.sin((player.ticksExisted + rune * 5) / 10.0F) * 0.2F;
    GL11.glColor4f(r, g, 0.2F, alpha + 0.6F);
    GL11.glRotated(90.0D, 0.0D, 0.0D, 1.0D);
    GL11.glTranslated(x, y, z);

    Tessellator tessellator = Tessellator.instance;
    float var8 = 0.0625F * rune;
    float var9 = var8 + 0.0625F;
    float var10 = 0.0F;
    float var11 = 1.0F;
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r, g, 0.2F, alpha + 0.6F);
    tessellator.addVertexWithUV(-0.06D - alpha / 40.0F, 0.06D + alpha / 40.0F, 0.0D, var9, var11);
    tessellator.addVertexWithUV(0.06D + alpha / 40.0F, 0.06D + alpha / 40.0F, 0.0D, var9, var10);
    tessellator.addVertexWithUV(0.06D + alpha / 40.0F, -0.06D - alpha / 40.0F, 0.0D, var8, var10);
    tessellator.addVertexWithUV(-0.06D - alpha / 40.0F, -0.06D - alpha / 40.0F, 0.0D, var8, var11);
    tessellator.draw();
    GL11.glPopMatrix();
}
 
源代码22 项目: mocreaturesdev   文件: MoCEntityAmbient.java
public void faceLocation(int i, int j, int k, float f)
{
	double var4 = i + 0.5D - posX;
	double var8 = k + 0.5D - posZ;
	double var6 = j + 0.5D - posY;
	double var14 = (double) MathHelper.sqrt_double(var4 * var4 + var8 * var8);
	float var12 = (float) (Math.atan2(var8, var4) * 180.0D / Math.PI) - 90.0F;
	float var13 = (float) (-(Math.atan2(var6, var14) * 180.0D / Math.PI));
	this.rotationPitch = -this.updateRotation(this.rotationPitch, var13, f);
	this.rotationYaw = this.updateRotation(this.rotationYaw, var12, f);
}
 
源代码23 项目: Electro-Magic-Tools   文件: BlockBaseContainer.java
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemStack) {
    int facing = MathHelper.floor_double(entity.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;
    TileEntityEMT tile = (TileEntityEMT) world.getTileEntity(x, y, z);

    if (facing == 0)
        tile.facing = 2;
    else if (facing == 1)
        tile.facing = 5;
    else if (facing == 2)
        tile.facing = 3;
    else if (facing == 3)
        tile.facing = 4;
}
 
源代码24 项目: SkyblockAddons   文件: ButtonGuiScale.java
protected void mouseDragged(Minecraft mc, int mouseX, int mouseY) {
    if (this.visible) {
        if (this.dragging) {
            this.sliderValue = (float) (mouseX - (this.xPosition + 4)) / (float) (this.width - 8);
            this.sliderValue = MathHelper.clamp_float(sliderValue, 0.0F, 1.0F);
            main.getConfigValues().setGuiScale(feature, sliderValue);
            this.displayString = Message.SETTING_GUI_SCALE.getMessage(String.valueOf(getRoundedValue(main.getConfigValues().getGuiScale(feature))));
        }

        mc.getTextureManager().bindTexture(buttonTextures);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        drawRect(this.xPosition + (int) (this.sliderValue * (float) (this.width - 8))+1, this.yPosition, this.xPosition + (int) (this.sliderValue * (float) (this.width - 8))+7, this.yPosition + this.height, ChatFormatting.GRAY.getRGB());
    }
}
 
源代码25 项目: SkyblockAddons   文件: ButtonSlider.java
protected void mouseDragged(Minecraft mc, int mouseX, int mouseY) {
    if (this.visible) {
        if (this.dragging) {
            this.sliderValue = (float) (mouseX - (this.xPosition + 4)) / (float) (this.width - 8);
            this.sliderValue = MathHelper.clamp_float(sliderValue, 0.0F, 1.0F);
            valueUpdated();
        }

        mc.getTextureManager().bindTexture(buttonTextures);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        drawRect(this.xPosition + (int) (this.sliderValue * (float) (this.width - 8))+1, this.yPosition, this.xPosition + (int) (this.sliderValue * (float) (this.width - 8))+7, this.yPosition + this.height, ChatFormatting.GRAY.getRGB());
    }
}
 
源代码26 项目: mocreaturesdev   文件: MoCEntityMob.java
protected void getPathOrWalkableBlock(Entity entity, float f)
{
    PathEntity pathentity = worldObj.getPathEntityToEntity(this, entity, 16F, true, false, false, true);
    if ((pathentity == null) && (f > 12F))
    {
        int i = MathHelper.floor_double(entity.posX) - 2;
        int j = MathHelper.floor_double(entity.posZ) - 2;
        int k = MathHelper.floor_double(entity.boundingBox.minY);
        for (int l = 0; l <= 4; l++)
        {
            for (int i1 = 0; i1 <= 4; i1++)
            {
                if (((l < 1) || (i1 < 1) || (l > 3) || (i1 > 3)) && worldObj.isBlockNormalCube(i + l, k - 1, j + i1) && !worldObj.isBlockNormalCube(i + l, k, j + i1) && !worldObj.isBlockNormalCube(i + l, k + 1, j + i1))
                {
                    setLocationAndAngles((i + l) + 0.5F, k, (j + i1) + 0.5F, rotationYaw, rotationPitch);
                    return;
                }
            }

        }

    }
    else
    {
        setPathToEntity(pathentity);
    }
}
 
源代码27 项目: mocreaturesdev   文件: MoCEntityAmbient.java
public void faceItem(int i, int j, int k, float f)
{
	double d = i - posX;
	double d1 = k - posZ;
	double d2 = j - posY;
	double d3 = MathHelper.sqrt_double((d * d) + (d1 * d1));
	float f1 = (float) ((Math.atan2(d1, d) * 180D) / 3.1415927410125728D) - 90F;
	float f2 = (float) ((Math.atan2(d2, d3) * 180D) / 3.1415927410125728D);
	rotationPitch = -adjustRotation(rotationPitch, f2, f);
	rotationYaw = adjustRotation(rotationYaw, f1, f);
}
 
源代码28 项目: mocreaturesdev   文件: MoCEntityAnimal.java
public boolean getCanSpawnHereCreature()
{
	int i = MathHelper.floor_double(posX);
	int j = MathHelper.floor_double(boundingBox.minY);
	int k = MathHelper.floor_double(posZ);
	return getBlockPathWeight(i, j, k) >= 0.0F;
}
 
源代码29 项目: TickDynamic   文件: Entity.java
protected void func_145775_I()
{
    int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
    int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
    int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
    int l = MathHelper.floor_double(this.boundingBox.maxX - 0.001D);
    int i1 = MathHelper.floor_double(this.boundingBox.maxY - 0.001D);
    int j1 = MathHelper.floor_double(this.boundingBox.maxZ - 0.001D);

    if (this.worldObj.checkChunksExist(i, j, k, l, i1, j1))
    {
        for (int k1 = i; k1 <= l; ++k1)
        {
            for (int l1 = j; l1 <= i1; ++l1)
            {
                for (int i2 = k; i2 <= j1; ++i2)
                {
                    Block block = this.worldObj.getBlock(k1, l1, i2);

                    try
                    {
                        block.onEntityCollidedWithBlock(this.worldObj, k1, l1, i2, this);
                    }
                    catch (Throwable throwable)
                    {
                        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Colliding entity with block");
                        CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being collided with");
                        CrashReportCategory.func_147153_a(crashreportcategory, k1, l1, i2, block, this.worldObj.getBlockMetadata(k1, l1, i2));
                        throw new ReportedException(crashreport);
                    }
                }
            }
        }
    }
}
 
源代码30 项目: mocreaturesdev   文件: MoCEntityAnimal.java
public void faceLocation(int i, int j, int k, float f)
{
	double var4 = i + 0.5D - posX;
	double var8 = k + 0.5D - posZ;
	double var6 = j + 0.5D - posY;
	double var14 = (double) MathHelper.sqrt_double(var4 * var4 + var8 * var8);
	float var12 = (float) (Math.atan2(var8, var4) * 180.0D / Math.PI) - 90.0F;
	float var13 = (float) (-(Math.atan2(var6, var14) * 180.0D / Math.PI));
	this.rotationPitch = -this.updateRotation(this.rotationPitch, var13, f);
	this.rotationYaw = this.updateRotation(this.rotationYaw, var12, f);
}
 
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