类javafx.scene.effect.DropShadow源码实例Demo

下面列出了怎么用javafx.scene.effect.DropShadow的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: jace   文件: JaceUIController.java
public void displayNotification(String message) {
    Label oldNotification = currentNotification;
    Label notification = new Label(message);
    currentNotification = notification;
    notification.setEffect(new DropShadow(2.0, Color.BLACK));
    notification.setTextFill(Color.WHITE);
    notification.setBackground(new Background(new BackgroundFill(Color.rgb(0, 0, 80, 0.7), new CornerRadii(5.0), new Insets(-5.0))));
    Application.invokeLater(() -> {
        stackPane.getChildren().remove(oldNotification);
        stackPane.getChildren().add(notification);
    });

    notificationExecutor.schedule(() -> {
        Application.invokeLater(() -> {
            stackPane.getChildren().remove(notification);
        });
    }, 4, TimeUnit.SECONDS);
}
 
源代码2 项目: OEE-Designer   文件: TileSkin.java
protected void initGraphics() {
    // Set initial size
    if (Double.compare(tile.getPrefWidth(), 0.0) <= 0 || Double.compare(tile.getPrefHeight(), 0.0) <= 0 ||
        Double.compare(tile.getWidth(), 0.0) <= 0 || Double.compare(tile.getHeight(), 0.0) <= 0) {
        if (tile.getPrefWidth() > 0 && tile.getPrefHeight() > 0) {
            tile.setPrefSize(tile.getPrefWidth(), tile.getPrefHeight());
        } else {
            tile.setPrefSize(PREFERRED_WIDTH, PREFERRED_HEIGHT);
        }
    }

    shadow = new DropShadow(BlurType.TWO_PASS_BOX, Color.rgb(0, 0, 0, 0.65), 3, 0, 0, 0);

    notifyRegion = new NotifyRegion();
    enableNode(notifyRegion, false);

    pane = new Pane(notifyRegion);
    pane.setBorder(new Border(new BorderStroke(tile.getBorderColor(), BorderStrokeStyle.SOLID, new CornerRadii(PREFERRED_WIDTH * 0.025), new BorderWidths(tile.getBorderWidth()))));
    pane.setBackground(new Background(new BackgroundFill(tile.getBackgroundColor(), new CornerRadii(PREFERRED_WIDTH * 0.025), Insets.EMPTY)));

    getChildren().setAll(pane);
}
 
源代码3 项目: DevToolBox   文件: Undecorator.java
/**
 * Prepare Stage for dock feedback display
 */
void buildDockFeedbackStage() {
    dockFeedbackPopup = new Stage(StageStyle.TRANSPARENT);
    dockFeedback = new Rectangle(0, 0, 100, 100);
    dockFeedback.setArcHeight(10);
    dockFeedback.setArcWidth(10);
    dockFeedback.setFill(Color.TRANSPARENT);
    dockFeedback.setStroke(Color.BLACK);
    dockFeedback.setStrokeWidth(2);
    dockFeedback.setCache(true);
    dockFeedback.setCacheHint(CacheHint.SPEED);
    dockFeedback.setEffect(new DropShadow(BlurType.TWO_PASS_BOX, Color.BLACK, 10, 0.2, 3, 3));
    dockFeedback.setMouseTransparent(true);
    BorderPane borderpane = new BorderPane();
    borderpane.setStyle("-fx-background-color:transparent"); //J8
    borderpane.setCenter(dockFeedback);
    Scene scene = new Scene(borderpane);
    scene.setFill(Color.TRANSPARENT);
    dockFeedbackPopup.setScene(scene);
    dockFeedbackPopup.sizeToScene();
}
 
源代码4 项目: green_android   文件: ClickableBitcoinAddress.java
@FXML
protected void showQRCode(MouseEvent event) {
    // Serialize to PNG and back into an image. Pretty lame but it's the shortest code to write and I'm feeling
    // lazy tonight.
    final byte[] imageBytes = QRCode
            .from(uri())
            .withSize(320, 240)
            .to(ImageType.PNG)
            .stream()
            .toByteArray();
    Image qrImage = new Image(new ByteArrayInputStream(imageBytes));
    ImageView view = new ImageView(qrImage);
    view.setEffect(new DropShadow());
    // Embed the image in a pane to ensure the drop-shadow interacts with the fade nicely, otherwise it looks weird.
    // Then fix the width/height to stop it expanding to fill the parent, which would result in the image being
    // non-centered on the screen. Finally fade/blur it in.
    Pane pane = new Pane(view);
    pane.setMaxSize(qrImage.getWidth(), qrImage.getHeight());
    final Main.OverlayUI<ClickableBitcoinAddress> overlay = Main.instance.overlayUI(pane, this);
    view.setOnMouseClicked(event1 -> overlay.done());
}
 
源代码5 项目: marathonv5   文件: DropShadowSample.java
public DropShadowSample() {
    Text sample = new Text(0,40,"DropShadow Effect");
    sample.setFont(Font.font(Font.getDefault().getFamily(), FontWeight.BOLD,36));
    final DropShadow dropShadow = new DropShadow();
    sample.setEffect(dropShadow);
    getChildren().add(sample);
    // REMOVE ME
    setControls(
            new SimplePropertySheet.PropDesc("Radius", dropShadow.radiusProperty(), 0d, 20d),
            new SimplePropertySheet.PropDesc("Offset X", dropShadow.offsetXProperty(), -10d, 10d),
            new SimplePropertySheet.PropDesc("Offset Y", dropShadow.offsetYProperty(), -10d, 10d),
            new SimplePropertySheet.PropDesc("Spread", dropShadow.spreadProperty(), 0d, 1d),
            new SimplePropertySheet.PropDesc("Color", dropShadow.colorProperty())
    );
    // END REMOVE ME
}
 
源代码6 项目: Enzo   文件: LedSkin.java
private void initGraphics() {
    frame = new Region();
    frame.setOpacity(getSkinnable().isFrameVisible() ? 1 : 0);

    led = new Region();
    led.setStyle("-led-color: " + Util.colorToCss((Color) getSkinnable().getLedColor()) + ";");

    innerShadow = new InnerShadow(BlurType.TWO_PASS_BOX, Color.rgb(0, 0, 0, 0.65), 8, 0d, 0d, 0d);

    glow = new DropShadow(BlurType.TWO_PASS_BOX, (Color) getSkinnable().getLedColor(), 20, 0d, 0d, 0d);
    glow.setInput(innerShadow);

    highlight = new Region();

    // Set the appropriate style classes
    changeStyle();

    // Add all nodes
    getChildren().setAll(frame, led, highlight);
}
 
源代码7 项目: ApkToolPlus   文件: Toast.java
public Toast(final String msg) {
    label = new Label(msg);
    String style =  "-fx-background-color:black;" +
            "-fx-background-radius:10;" +
            "-fx-font: 16px \"Microsoft YaHei\";" +
            "-fx-text-fill:white;-fx-padding:10;";
    label.setStyle(style);
    DropShadow dropShadow = new DropShadow();
    dropShadow.setBlurType(BlurType.THREE_PASS_BOX);
    dropShadow.setWidth(40);
    dropShadow.setHeight(40);
    dropShadow.setRadius(19.5);
    dropShadow.setOffsetX(0);
    dropShadow.setOffsetY(00);
    dropShadow.setColor(Color.color(0, 0, 0));
    label.setEffect(dropShadow);
}
 
源代码8 项目: medusademo   文件: ClockOfClocks.java
private Clock createClock() {
    Clock clock = ClockBuilder.create()
                              .skinType(ClockSkinType.FAT)
                              .backgroundPaint(Color.WHITE)
                              .prefSize(100, 100)
                              .animationDuration(7500)
                              .animated(true)
                              .discreteMinutes(false)
                              .discreteHours(true)
                              .hourTickMarkColor(Color.rgb(200, 200, 200))
                              .minuteTickMarkColor(Color.rgb(200, 200, 200))
                              .tickLabelColor(Color.rgb(200, 200, 200))
                              .build();
    clock.setEffect(new DropShadow(5, 0, 5, Color.rgb(0, 0, 0, 0.65)));
    return clock;
}
 
源代码9 项目: medusademo   文件: CustomGaugeSkin.java
private void initGraphics() {
    backgroundCanvas = new Canvas(PREFERRED_WIDTH, PREFERRED_HEIGHT);
    backgroundCtx    = backgroundCanvas.getGraphicsContext2D();

    foregroundCanvas = new Canvas(PREFERRED_WIDTH, PREFERRED_HEIGHT);
    foregroundCtx    = foregroundCanvas.getGraphicsContext2D();

    ledInnerShadow   = new InnerShadow(BlurType.TWO_PASS_BOX, Color.BLACK, 0.2 * PREFERRED_WIDTH, 0, 0, 0);
    ledDropShadow    = new DropShadow(BlurType.TWO_PASS_BOX, getSkinnable().getBarColor(), 0.3 * PREFERRED_WIDTH, 0, 0, 0);

    pane = new Pane(backgroundCanvas, foregroundCanvas);
    pane.setBorder(new Border(new BorderStroke(getSkinnable().getBorderPaint(), BorderStrokeStyle.SOLID, CornerRadii.EMPTY, new BorderWidths(1))));
    pane.setBackground(new Background(new BackgroundFill(getSkinnable().getBackgroundPaint(), CornerRadii.EMPTY, Insets.EMPTY)));

    getChildren().setAll(pane);
}
 
源代码10 项目: JFX8CustomControls   文件: LedSkin.java
private void initGraphics() {
    frame = new Region();
    frame.getStyleClass().setAll("frame");
    frame.setOpacity(getSkinnable().isFrameVisible() ? 1 : 0);

    led = new Region();
    led.getStyleClass().setAll("main");
    led.setStyle("-led-color: " + (getSkinnable().getLedColor()).toString().replace("0x", "#") + ";");

    innerShadow = new InnerShadow(BlurType.TWO_PASS_BOX, Color.rgb(0, 0, 0, 0.65), 8, 0d, 0d, 0d);

    glow = new DropShadow(BlurType.TWO_PASS_BOX, (Color) getSkinnable().getLedColor(), 20, 0d, 0d, 0d);
    glow.setInput(innerShadow);

    highlight = new Region();
    highlight.getStyleClass().setAll("highlight");

    getChildren().addAll(frame, led, highlight);
}
 
源代码11 项目: helloiot   文件: IconText.java
@Override
public Node buildIcon(StringFormat format, byte[] value) {
    Text t = new Text(format.format(format.value(value)));
    t.setFont(Font.font(ExternalFonts.SOURCESANSPRO_BLACK, FontWeight.BOLD, 32.0));
    t.setFill(Color.WHITE);
    
    DropShadow dropShadow = new DropShadow();
    dropShadow.setRadius(4.0);
    dropShadow.setColor(Color.BLACK /* valueOf("#4b5157")*/);
    dropShadow.setBlurType(BlurType.ONE_PASS_BOX);
    t.setEffect(dropShadow);
   
    return t;
}
 
源代码12 项目: gef   文件: GeometryNodeSnippet.java
protected static Effect createShadowEffect() {
	final DropShadow outerShadow = new DropShadow();
	outerShadow.setRadius(3);
	outerShadow.setSpread(0.2);
	outerShadow.setOffsetX(3);
	outerShadow.setOffsetY(3);
	outerShadow.setColor(new Color(0.3, 0.3, 0.3, 1));

	final Distant light = new Distant();
	light.setAzimuth(-135.0f);

	final Lighting l = new Lighting();
	l.setLight(light);
	l.setSurfaceScale(3.0f);

	final Blend effects = new Blend(BlendMode.MULTIPLY);
	effects.setTopInput(l);
	effects.setBottomInput(outerShadow);

	return effects;
}
 
源代码13 项目: gef   文件: MvcLogoExample.java
private static Effect createShadowEffect() {
	DropShadow outerShadow = new DropShadow();
	outerShadow.setRadius(3);
	outerShadow.setSpread(0.2);
	outerShadow.setOffsetX(3);
	outerShadow.setOffsetY(3);
	outerShadow.setColor(new Color(0.3, 0.3, 0.3, 1));

	Distant light = new Distant();
	light.setAzimuth(-135.0f);

	Lighting l = new Lighting();
	l.setLight(light);
	l.setSurfaceScale(3.0f);

	Blend effects = new Blend(BlendMode.MULTIPLY);
	effects.setTopInput(l);
	effects.setBottomInput(outerShadow);

	return effects;
}
 
源代码14 项目: gef   文件: CreationMenuOnClickHandler.java
private Node createArrow(final boolean left) {
	// shape
	final Polygon arrow = new Polygon();
	arrow.getPoints().addAll(left ? LEFT_ARROW_POINTS : RIGHT_ARROW_POINTS);
	// style
	arrow.setStrokeWidth(ARROW_STROKE_WIDTH);
	arrow.setStroke(ARROW_STROKE);
	arrow.setFill(ARROW_FILL);
	// effect
	effectOnHover(arrow, new DropShadow(DROP_SHADOW_RADIUS, getHighlightColor()));
	// action
	arrow.setOnMouseClicked(new EventHandler<MouseEvent>() {
		@Override
		public void handle(MouseEvent event) {
			traverse(left);
		}
	});
	return arrow;
}
 
源代码15 项目: devcoretalk   文件: ClickableBitcoinAddress.java
@FXML
protected void showQRCode(MouseEvent event) {
    // Serialize to PNG and back into an image. Pretty lame but it's the shortest code to write and I'm feeling
    // lazy tonight.
    final byte[] imageBytes = QRCode
            .from(uri())
            .withSize(320, 240)
            .to(ImageType.PNG)
            .stream()
            .toByteArray();
    Image qrImage = new Image(new ByteArrayInputStream(imageBytes));
    ImageView view = new ImageView(qrImage);
    view.setEffect(new DropShadow());
    // Embed the image in a pane to ensure the drop-shadow interacts with the fade nicely, otherwise it looks weird.
    // Then fix the width/height to stop it expanding to fill the parent, which would result in the image being
    // non-centered on the screen. Finally fade/blur it in.
    Pane pane = new Pane(view);
    pane.setMaxSize(qrImage.getWidth(), qrImage.getHeight());
    final Main.OverlayUI<ClickableBitcoinAddress> overlay = Main.instance.overlayUI(pane, this);
    view.setOnMouseClicked(event1 -> overlay.done());
}
 
源代码16 项目: constellation   文件: Transaction.java
/**
 * Updates the selected state of this timeline, and if <code>true</code>,
 * visually updates the transaction with a 'glow'.
 *
 * @param selected Whether the transaction is currently selected.
 */
public void setSelected(final boolean selected) {
    isSelected = selected;

    if (isSelected) {
        this.setEffect(new DropShadow(BlurType.GAUSSIAN, Color.RED, 15.0, 0.45, 0.0, 0.0));
    } else {
        // Remove the selection effect:
        this.setEffect(null);
    }
}
 
源代码17 项目: constellation   文件: ScatterChartPane.java
/**
 * Update the current selection on the ScatterChart within this
 * ScatterChartPane. This allows a primary selection (which will highlight
 * in red) as well as a secondary selection (which will highlight in
 * yellow).
 *
 * @param primarySelection the set of data objects representing the primary
 * selection.
 * @param secondarySelection the set of data objects representing the
 * secondary selection.
 */
protected void selectElementsOnChart(final Set<ScatterData> primarySelection, final Set<ScatterData> secondarySelection) {
    final DropShadow primarySelectionShadow = new DropShadow(BlurType.THREE_PASS_BOX, Color.RED, 20.0, 0.85, 0.0, 0.0);
    final DropShadow secondarySelectionShadow = new DropShadow(BlurType.THREE_PASS_BOX, Color.YELLOW, 20.0, 0.85, 0.0, 0.0);

    Platform.runLater(() -> {
        synchronized (currentData) {
            for (final ScatterData data : currentData) {
                if (secondarySelection != null && secondarySelection.contains(data)) {
                    data.getData().getNode().setEffect(secondarySelectionShadow);
                    continue;
                }

                if (primarySelection != null && primarySelection.contains(data)) {
                    data.getData().getNode().setEffect(primarySelectionShadow);
                    continue;
                }

                @SuppressWarnings("unchecked") // getData will return data of type number and number 
                Data<Number, Number> data2 = (Data<Number, Number>) data.getData();
                Node dataNode = data2.getNode();
                dataNode.setEffect(null);
            }
        }
    });

    if (primarySelection != null && !currentSelectedData.equals(primarySelection)) {
        currentSelectedData.clear();
        currentSelectedData.addAll(primarySelection);
    }
}
 
源代码18 项目: oim-fx   文件: HeadImageFrame.java
private void init() {
	this.setCenter(rootPane);
	this.setTitle("组件测试");
	this.setWidth(380);
	this.setHeight(600);
	this.setRadius(10);

	VBox topBox = new VBox();
	topBox.setPrefHeight(50);
	rootPane.setTop(topBox);

	Image image = ImageBox.getImageClassPath("/images/head/101_100.gif");

	ImageNode imageButton = new ImageNode();

	imageButton.setImage(image);
	imageButton.setImageSize(80);
	imageButton.setImageRadius(20);
	imageButton.setGray(true);
	imageButton.setEffect(new DropShadow(20, Color.BLACK));

	ImageView imageView = new ImageView();
	imageView.setImage(image);

	StackPane stackPane = new StackPane();
	stackPane.getChildren().add(imageButton);
	stackPane.setStyle("-fx-background-color:rgba(150,120,210,1)");

	rootPane.setCenter(stackPane);
}
 
源代码19 项目: FXGLGames   文件: SpaceRunnerApp.java
private void nextLevel() {
    uiTextLevel.setVisible(false);

    inc("level", +1);

    level = new Level();
    level.spawnNewWave();

    Text textLevel = getUIFactory().newText("Level " + geti("level"), Color.WHITE, 22);
    textLevel.setEffect(new DropShadow(7, Color.BLACK));
    textLevel.setOpacity(0);

    centerText(textLevel);
    textLevel.setTranslateY(250);

    addUINode(textLevel);

    animationBuilder()
            .interpolator(Interpolators.SMOOTH.EASE_OUT())
            .duration(Duration.seconds(1.66))
            .onFinished(() -> {
                animationBuilder()
                        .duration(Duration.seconds(1.66))
                        .interpolator(Interpolators.EXPONENTIAL.EASE_IN())
                        .onFinished(() -> {
                            removeUINode(textLevel);
                            uiTextLevel.setVisible(true);
                        })
                        .translate(textLevel)
                        .from(new Point2D(textLevel.getTranslateX(), textLevel.getTranslateY()))
                        .to(new Point2D(330, 540))
                        .buildAndPlay();
            })
            .fadeIn(textLevel)
            .buildAndPlay();
}
 
源代码20 项目: Quelea   文件: SerializableDropShadow.java
public DropShadow getDropShadow() {
    DropShadow shadow = new DropShadow();
    if (use) {
        shadow.setColor(getColor());
    } else {
        shadow.setColor(Color.TRANSPARENT);
    }
    shadow.setOffsetX(getOffsetX());
    shadow.setOffsetY(getOffsetY());
    shadow.setSpread(getSpread());
    shadow.setRadius(getRadius());
    shadow.setBlurType(BlurType.GAUSSIAN);
    return shadow;
}
 
源代码21 项目: FXTutorials   文件: IOSApp.java
public ToggleSwitch() {
    Rectangle background = new Rectangle(100, 50);
    background.setArcWidth(50);
    background.setArcHeight(50);
    background.setFill(Color.WHITE);
    background.setStroke(Color.LIGHTGRAY);

    Circle trigger = new Circle(25);
    trigger.setCenterX(25);
    trigger.setCenterY(25);
    trigger.setFill(Color.WHITE);
    trigger.setStroke(Color.LIGHTGRAY);

    DropShadow shadow = new DropShadow();
    shadow.setRadius(2);
    trigger.setEffect(shadow);

    translateAnimation.setNode(trigger);
    fillAnimation.setShape(background);

    getChildren().addAll(background, trigger);

    switchedOn.addListener((obs, oldState, newState) -> {
        boolean isOn = newState.booleanValue();
        translateAnimation.setToX(isOn ? 100 - 50 : 0);
        fillAnimation.setFromValue(isOn ? Color.WHITE : Color.LIGHTGREEN);
        fillAnimation.setToValue(isOn ? Color.LIGHTGREEN : Color.WHITE);

        animation.play();
    });

    setOnMouseClicked(event -> {
        switchedOn.set(!switchedOn.get());
    });
}
 
源代码22 项目: MyBox   文件: FxmlImageManufacture.java
public static Image addTextFx(Image image, String textString,
        Font font, Color color, int x, int y, float transparent, int shadow) {
    try {
        Group group = new Group();

        Text text = new Text(x, y, textString);
        text.setFill(color);
        text.setFont(font);
        if (shadow > 0) {
            DropShadow dropShadow = new DropShadow();
            dropShadow.setOffsetX(shadow);
            dropShadow.setOffsetY(shadow);
            text.setEffect(dropShadow);
        }

        group.getChildren().add(text);

        Blend blend = new Blend(BlendMode.SRC_OVER);
        blend.setBottomInput(new ImageInput(image));
        blend.setOpacity(1.0 - transparent);
        group.setEffect(blend);

        SnapshotParameters parameters = new SnapshotParameters();
        parameters.setFill(Color.TRANSPARENT);
        WritableImage newImage = group.snapshot(parameters, null);
        return newImage;
    } catch (Exception e) {
        logger.error(e.toString());
        return null;
    }
}
 
源代码23 项目: FXTutorials   文件: GameMenuDemo.java
public MenuButton(String name) {
    text = new Text(name);
    text.setFont(text.getFont().font(20));
    text.setFill(Color.WHITE);

    Rectangle bg = new Rectangle(250, 30);
    bg.setOpacity(0.6);
    bg.setFill(Color.BLACK);
    bg.setEffect(new GaussianBlur(3.5));

    setAlignment(Pos.CENTER_LEFT);
    setRotate(-0.5);
    getChildren().addAll(bg, text);

    setOnMouseEntered(event -> {
        bg.setTranslateX(10);
        text.setTranslateX(10);
        bg.setFill(Color.WHITE);
        text.setFill(Color.BLACK);
    });

    setOnMouseExited(event -> {
        bg.setTranslateX(0);
        text.setTranslateX(0);
        bg.setFill(Color.BLACK);
        text.setFill(Color.WHITE);
    });

    DropShadow drop = new DropShadow(50, Color.WHITE);
    drop.setInput(new Glow());

    setOnMousePressed(event -> setEffect(drop));
    setOnMouseReleased(event -> setEffect(null));
}
 
源代码24 项目: desktoppanefx   文件: TaskBarIcon.java
public TaskBarIcon(TaskBar taskBar, InternalWindow internalWindow) {
    this.taskBar = taskBar;
    this.internalWindow = internalWindow;
    this.icon = internalWindow.getTitleBar().getIcon();
    this.desktopPane = internalWindow.getDesktopPane();

    getStyleClass().add("taskbar-icon");
    setId(internalWindow.getId());
    addEventHandler(MouseEvent.MOUSE_CLICKED, e -> restoreWindow());

    HBox pane = new HBox();
    pane.setStyle("-fx-alignment:center-left");
    pane.setSpacing(10d);
    pane.setPadding(new Insets(0, 10, 0, 10));

    lblTitle = new Label();
    lblTitle.textProperty().bind(internalWindow.getTitleBar().titleProperty());

    btnClose = new Button("", new FontIcon(MaterialDesign.MDI_WINDOW_CLOSE));
    btnClose.visibleProperty().bind(closeVisibleProperty());
    btnClose.managedProperty().bind(closeVisibleProperty());
    btnClose.disableProperty().bind(disableCloseProperty());
    btnClose.getStyleClass().add("taskbar-icon-button");

    //Adding the shadow when the mouse cursor is on
    final DropShadow shadowCloseBtn = new DropShadow();
    shadowCloseBtn.setHeight(10d);
    shadowCloseBtn.setWidth(10d);
    btnClose.addEventHandler(MouseEvent.MOUSE_ENTERED, e -> btnClose.setEffect(shadowCloseBtn));

    //Removing the shadow when the mouse cursor is off
    btnClose.addEventHandler(MouseEvent.MOUSE_EXITED, e -> btnClose.setEffect(null));
    btnClose.addEventHandler(MouseEvent.MOUSE_CLICKED, e -> closeWindow());

    pane.getChildren().addAll(icon, lblTitle, btnClose);
    setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
    setGraphic(pane);
}
 
源代码25 项目: marathonv5   文件: DropShadowSample.java
public static Node createIconContent() {
    Text sample = new Text("FX");
    sample.setFont(Font.font(Font.getDefault().getFamily(), FontWeight.BOLD,80));
    sample.setStyle("-fx-font-size: 80px;");
    sample.setFill(Color.web("#333333"));
    final DropShadow dropShadow = new DropShadow();
    dropShadow.setOffsetX(4);
    dropShadow.setOffsetY(6);
    dropShadow.setColor(Color.rgb(0,0,0,0.7));
    sample.setEffect(dropShadow);
    return sample;
}
 
源代码26 项目: marathonv5   文件: KeyEventsSample.java
private static Group createKey(String character, double x, double y) {
    javafx.scene.text.Text text = new javafx.scene.text.Text(3, 2, character);
    text.setFill(Color.WHITESMOKE);
    text.setTextOrigin(javafx.geometry.VPos.TOP);
    javafx.scene.shape.Rectangle rectangle = new javafx.scene.shape.Rectangle(20, 20);
    rectangle.setStroke(Color.BLACK);
    rectangle.setEffect(new DropShadow());
    rectangle.setFill(Color.DARKGRAY);
    rectangle.setArcHeight(7);
    rectangle.setArcWidth(7);
    javafx.scene.Group g = new javafx.scene.Group(rectangle, text);
    g.setLayoutX(x);
    g.setLayoutY(y);
    return g;
}
 
源代码27 项目: marathonv5   文件: ChangeListenerSample.java
private static Group createBean(double rotate, double translateX, double translateY) {
    javafx.scene.shape.Ellipse bean1 = new javafx.scene.shape.Ellipse(16, 10);
    javafx.scene.shape.Ellipse bean1end = new javafx.scene.shape.Ellipse( 4,3, 3.2, 1.8);
    bean1end.setFill(Color.WHITESMOKE);
    bean1.setFill(Color.BROWN);
    javafx.scene.Group group = new javafx.scene.Group(bean1, bean1end);
    group.setRotate(rotate);
    group.setTranslateX(translateX+57);
    group.setTranslateY(translateY+57);
    DropShadow dropShadow = new DropShadow();
    dropShadow.setOffsetX(2);
    dropShadow.setOffsetY(3);
    group.setEffect(dropShadow);
    return group;
}
 
源代码28 项目: TerasologyLauncher   文件: TerasologyLauncher.java
@Override
public void init() {
    ImageView splash = new ImageView(BundleUtils.getFxImage("splash"));
    loadProgress = new ProgressBar();
    loadProgress.setPrefWidth(SPLASH_WIDTH);
    progressText = new Label();
    splashLayout = new VBox();
    splashLayout.getChildren().addAll(splash, loadProgress, progressText);
    progressText.setAlignment(Pos.CENTER);
    splashLayout.getStylesheets().add(BundleUtils.getStylesheet("css_splash"));
    splashLayout.setEffect(new DropShadow());
    hostServices = new HostServices();
}
 
源代码29 项目: latexdraw   文件: LaTeXDraw.java
private void showSplash(final Stage initStage, final Task<Void> task) {
	final ProgressBar loadProgress = new ProgressBar();
	loadProgress.progressProperty().bind(task.progressProperty());

	final Pane splashLayout = new VBox();
	final Image img = new Image("res/LaTeXDrawSmall.png", 450, 250, true, true); //NON-NLS
	final ImageView splash = new ImageView(img);
	splashLayout.getChildren().addAll(splash, loadProgress);
	splashLayout.setEffect(new DropShadow());
	loadProgress.setPrefWidth(img.getWidth());

	task.setOnSucceeded(ignore -> {
		loadProgress.progressProperty().unbind();
		loadProgress.setProgress(1d);
		final FadeTransition fadeSplash = new FadeTransition(Duration.seconds(0.8), splashLayout);
		fadeSplash.setFromValue(1d);
		fadeSplash.setToValue(0d);
		fadeSplash.setOnFinished(evt -> {
			initStage.hide();
			mainStage.setIconified(false);
			mainStage.toFront();
		});
		fadeSplash.play();
	});

	final Scene splashScene = new Scene(splashLayout);
	initStage.setScene(splashScene);
	initStage.initStyle(StageStyle.UNDECORATED);
	initStage.getIcons().add(new Image("/res/LaTeXDrawIcon.png")); //NON-NLS
	initStage.centerOnScreen();
	initStage.toFront();
	initStage.show();
}
 
源代码30 项目: JFoenix   文件: JFXButtonSkin.java
ButtonClickTransition(Node node, DropShadow shadowEffect) {
    super(node, new Timeline(
            new KeyFrame(Duration.ZERO,
                new KeyValue(shadowEffect.radiusProperty(),
                    JFXDepthManager.getShadowAt(2).radiusProperty().get(),
                    Interpolator.EASE_BOTH),
                new KeyValue(shadowEffect.spreadProperty(),
                    JFXDepthManager.getShadowAt(2).spreadProperty().get(),
                    Interpolator.EASE_BOTH),
                new KeyValue(shadowEffect.offsetXProperty(),
                    JFXDepthManager.getShadowAt(2).offsetXProperty().get(),
                    Interpolator.EASE_BOTH),
                new KeyValue(shadowEffect.offsetYProperty(),
                    JFXDepthManager.getShadowAt(2).offsetYProperty().get(),
                    Interpolator.EASE_BOTH)
            ),
            new KeyFrame(Duration.millis(1000),
                new KeyValue(shadowEffect.radiusProperty(),
                    JFXDepthManager.getShadowAt(5).radiusProperty().get(),
                    Interpolator.EASE_BOTH),
                new KeyValue(shadowEffect.spreadProperty(),
                    JFXDepthManager.getShadowAt(5).spreadProperty().get(),
                    Interpolator.EASE_BOTH),
                new KeyValue(shadowEffect.offsetXProperty(),
                    JFXDepthManager.getShadowAt(5).offsetXProperty().get(),
                    Interpolator.EASE_BOTH),
                new KeyValue(shadowEffect.offsetYProperty(),
                    JFXDepthManager.getShadowAt(5).offsetYProperty().get(),
                    Interpolator.EASE_BOTH)
            )
        )
    );
    // reduce the number to increase the shifting , increase number to reduce shifting
    setCycleDuration(Duration.seconds(0.2));
    setDelay(Duration.seconds(0));
}
 
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