类javafx.scene.SubScene源码实例Demo

下面列出了怎么用javafx.scene.SubScene的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: mars-sim   文件: SpinningGlobe.java
public Parent createDraggingGlobe() {
 boolean support = Platform.isSupported(ConditionalFeature.SCENE3D);
 if (support)
  logger.config("JavaFX 3D features supported");
 else
  logger.config("JavaFX 3D features NOT supported");

    globe = new Globe();
    rotateGlobe();

 // Use a SubScene
    subScene = new SubScene(globe.getRoot(), WIDTH, HEIGHT);//, true, SceneAntialiasing.BALANCED);
    subScene.setId("sub");
    subScene.setCamera(globe.getCamera());//subScene));

    //return new Group(subScene);
    return new HBox(subScene);
}
 
源代码2 项目: scenic-view   文件: ChildrenGetter.java
public static ObservableList<Node> getChildren(Node node) {
    if (node == null) return FXCollections.emptyObservableList();
    
    if (node instanceof Parent) {
        return ((Parent)node).getChildrenUnmodifiable();
    } else if (node instanceof SubScene) {
        return ((SubScene)node).getRoot().getChildrenUnmodifiable();
    }
    
    return FXCollections.emptyObservableList();
}
 
源代码3 项目: phoebus   文件: Viewer3d.java
/** @param disabled Disable mouse interaction?
 *  @throws Exception on error
 */
public Viewer3d (final boolean disabled) throws Exception
{
    axes = buildAxes();
    view.getChildren().add(axes);

    root = new Group(view);
    root.setDepthTest(DepthTest.ENABLE);

    scene = new SubScene(root, 1024, 768, true, SceneAntialiasing.BALANCED);
    scene.setManaged(false);
    scene.setFill(Color.GRAY);
    scene.heightProperty().bind(heightProperty());
    scene.widthProperty().bind(widthProperty());

    buildCamera();

    scene.setCamera(camera);

    // Legend, placed on top of 3D scene
    final HBox legend = new HBox(10, createAxisLabel("X Axis", Color.RED),
            createAxisLabel("Y Axis", Color.GREEN),
            createAxisLabel("Z Axis", Color.BLUE));
    legend.setPadding(new Insets(10));

    getChildren().setAll(scene, legend);

    if (! disabled)
        handleMouse(this);
}
 
源代码4 项目: gluon-samples   文件: ContentModel.java
private void buildSubScene() {
    root3D.getChildren().add(autoScalingGroup);
    
    subScene = new SubScene(root3D, paneW, paneH, true, SceneAntialiasing.BALANCED);
    subScene.setCamera(camera);
    subScene.setFill(Color.CADETBLUE);
    setListeners(true);
}
 
源代码5 项目: FXyzLib   文件: CameraView.java
public CameraView(SubScene scene) {
        // Make sure "world" is a group
        assert scene.getRoot().getClass().equals(Group.class);
        
        worldToView = (Group)scene.getRoot();
               
        camera = new PerspectiveCamera(true);
//        cameraTransform.setTranslate(0, 0, -500);
        cameraTransform.getChildren().add(camera);
        camera.setNearClip(0.1);
        camera.setFarClip(15000.0);
        camera.setTranslateZ(-1500);
//        cameraTransform.ry.setAngle(-45.0);
//        cameraTransform.rx.setAngle(-10.0);

        params.setCamera(camera);
        
        params.setDepthBuffer(true);
        params.setFill(Color.rgb(0, 0, 0, 0.5));

        viewTimer = new AnimationTimer() {
            @Override
            public void handle(long now) {
                redraw();
            }
        };
    }
 
源代码6 项目: RubikFX   文件: ContentModel.java
private void buildSubScene() {
    root3D.getChildren().add(autoScalingGroup);
    
    subScene = new SubScene(root3D,paneW,paneH,true,javafx.scene.SceneAntialiasing.BALANCED);
    subScene.setCamera(camera);
    subScene.setFill(Color.CADETBLUE);
    setListeners(true);
}
 
源代码7 项目: paintera   文件: Viewer3DFX.java
public Viewer3DFX(final double width, final double height)
{
	super();
	this.root = new Group();
	this.sceneGroup = new Group();
	this.meshesGroup = new Group();
	sceneGroup.getChildren().add(meshesGroup);
	this.setWidth(width);
	this.setHeight(height);
	this.scene = new SubScene(root, width, height, true, SceneAntialiasing.BALANCED);
	this.scene.fillProperty().bind(backgroundFill);

	this.camera = new PerspectiveCamera(true);
	this.camera.setNearClip(0.01);
	this.camera.setFarClip(10.0);
	this.camera.setTranslateY(0);
	this.camera.setTranslateX(0);
	this.camera.setTranslateZ(0);
	this.camera.setFieldOfView(90);
	this.scene.setCamera(this.camera);
	this.cameraGroup = new Group();

	this.getChildren().add(this.scene);
	this.root.getChildren().addAll(cameraGroup, sceneGroup);
	this.scene.widthProperty().bind(widthProperty());
	this.scene.heightProperty().bind(heightProperty());
	lightSpot.setTranslateX(-10);
	lightSpot.setTranslateY(-10);
	lightSpot.setTranslateZ(-10);
	lightFill.setTranslateX(10);

	this.cameraGroup.getChildren().addAll(camera, lightAmbient, lightSpot, lightFill);
	this.cameraGroup.getTransforms().add(cameraTransform);

	this.handler = new Scene3DHandler(this);

	this.root.visibleProperty().bind(this.meshesEnabled);

	final AffineTransform3D cameraAffineTransform = Transforms.fromTransformFX(cameraTransform);
	this.handler.addAffineListener(sceneTransform -> {
			final AffineTransform3D sceneToWorldTransform = Transforms.fromTransformFX(sceneTransform).inverse();
			eyeToWorldTransformProperty.set(sceneToWorldTransform.concatenate(cameraAffineTransform));
		});

	final InvalidationListener sizeChangedListener = obs -> viewFrustumProperty.set(
			new ViewFrustum(camera, new double[] {getWidth(), getHeight()})
		);
	widthProperty().addListener(sizeChangedListener);
	heightProperty().addListener(sizeChangedListener);

	// set initial value
	sizeChangedListener.invalidated(null);
}
 
源代码8 项目: paintera   文件: Viewer3DFX.java
public SubScene scene()
{
	return scene;
}
 
源代码9 项目: strangefx   文件: Qubit3D.java
private void createQubit() {
    PerspectiveCamera camera = new PerspectiveCamera(true);        
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.getTransforms().addAll(rotateX, rotateY, new Translate(0, 0, -200));
 
    FrustumMesh plane = new FrustumMesh(50, 50, 1, 1, new Point3D(0, -0.5f, 0), new Point3D(0, 0.5f, 0));
    plane.setMaterial(new PhongMaterial(Color.web("#ccdd3320")));
    
    SegmentedSphereMesh innerSphere = new SegmentedSphereMesh(40, 0, 0, 50, new Point3D(0, 0, 0));
    innerSphere.setMaterial(new PhongMaterial(Color.web("#ff800080")));
    
    SegmentedSphereMesh frameSphere = new SegmentedSphereMesh(20, 0, 0, 50, new Point3D(0, 0, 0));
    frameSphere.setMaterial(new PhongMaterial(Color.BLACK));
    frameSphere.setDrawMode(DrawMode.LINE);
    
    FrustumMesh rod = new FrustumMesh(2, 2, 1, 1, new Point3D(0, 0, 0), new Point3D(50, 0, 0));
    rod.setMaterial(new PhongMaterial(Color.web("#0080ff")));
    
    SegmentedSphereMesh smallSphere = new SegmentedSphereMesh(20, 0, 0, 4, new Point3D(50, 0, 0));
    smallSphere.setMaterial(new PhongMaterial(Color.web("#0080ff")));
    
    rodSphere = new Group(smallSphere, rod);
    Group group = new Group(plane, rodSphere, innerSphere, frameSphere, new AmbientLight(Color.BISQUE));
    
    SubScene subScene = new SubScene(group, 100, 100, true, SceneAntialiasing.BALANCED);
    subScene.setCamera(camera);
    
    subScene.setOnMousePressed(event -> {
        mouseOldX = event.getSceneX();
        mouseOldY = event.getSceneY();
    });

    subScene.setOnMouseDragged(event -> {
        rotateX.setAngle(rotateX.getAngle() - (event.getSceneY() - mouseOldY));
        rotateY.setAngle(rotateY.getAngle() + (event.getSceneX() - mouseOldX));
        mouseOldX = event.getSceneX();
        mouseOldY = event.getSceneY();
    });
    
    getChildren().add(subScene);
    
    rodSphere.getTransforms().setAll(myRotate);
}
 
源代码10 项目: mars-sim   文件: Simple3DSphereApp.java
public Parent createContent() throws Exception {

        Image dImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-d.jpg").toExternalForm());
        Image nImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-n.jpg").toExternalForm());
        Image sImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-s.jpg").toExternalForm());
        Image siImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-l.jpg").toExternalForm());

        material = new PhongMaterial();
        material.setDiffuseColor(Color.WHITE);
        material.diffuseMapProperty().bind(
                Bindings.when(diffuseMap).then(dImage).otherwise((Image) null));
        material.setSpecularColor(Color.TRANSPARENT);
        material.specularMapProperty().bind(
                Bindings.when(specularMap).then(sImage).otherwise((Image) null));
        material.bumpMapProperty().bind(
                Bindings.when(bumpMap).then(nImage).otherwise((Image) null));
        material.selfIlluminationMapProperty().bind(
                Bindings.when(selfIlluminationMap).then(siImage).otherwise((Image) null));

        earth = new Sphere(5);
        earth.setMaterial(material);
        earth.setRotationAxis(Rotate.Y_AXIS);


        // Create and position camera
        PerspectiveCamera camera = new PerspectiveCamera(true);
        camera.getTransforms().addAll(
                new Rotate(-20, Rotate.Y_AXIS),
                new Rotate(-20, Rotate.X_AXIS),
                new Translate(0, 0, -20));

        sun = new PointLight(Color.rgb(255, 243, 234));
        sun.translateXProperty().bind(sunDistance.multiply(-0.82));
        sun.translateYProperty().bind(sunDistance.multiply(-0.41));
        sun.translateZProperty().bind(sunDistance.multiply(-0.41));
        sun.lightOnProperty().bind(sunLight);

        AmbientLight ambient = new AmbientLight(Color.rgb(1, 1, 1));

        // Build the Scene Graph
        Group root = new Group();
        root.getChildren().add(camera);
        root.getChildren().add(earth);
        root.getChildren().add(sun);
        root.getChildren().add(ambient);

        RotateTransition rt = new RotateTransition(Duration.seconds(24), earth);
        rt.setByAngle(360);
        rt.setInterpolator(Interpolator.LINEAR);
        rt.setCycleCount(Animation.INDEFINITE);
        rt.play();

        // Use a SubScene
        SubScene subScene = new SubScene(root, 400, 300, true, SceneAntialiasing.BALANCED);
        subScene.setFill(Color.TRANSPARENT);
        subScene.setCamera(camera);

        return new Group(subScene);
    }
 
源代码11 项目: FXTutorials   文件: Tutorial.java
private Parent createContent() {
    Cube c = new Cube(1, Color.GREEN);
    c.setTranslateX(-1);
    c.setRotationAxis(Rotate.Y_AXIS);
    c.setRotate(45);

    Cube c2 = new Cube(1, Color.BLUE);
    c2.setTranslateX(1);
    c2.setRotationAxis(Rotate.Y_AXIS);
    c2.setRotate(45);

    Cube c3 = new Cube(1, Color.RED);
    c3.setRotationAxis(Rotate.Y_AXIS);
    c3.setRotate(45);

    camera = new PerspectiveCamera(true);
    translate = new Translate(0, 0, -10);
    rotate = new Rotate(0, new Point3D(0, 1, 0));
    camera.getTransforms().addAll(translate, rotate);

    PointLight light = new PointLight(Color.WHITE);
    light.setTranslateX(3);
    light.setTranslateZ(-5);

    TranslateTransition tt = new TranslateTransition(Duration.seconds(2), light);
    tt.setFromX(-3);
    tt.setToX(3);
    tt.setAutoReverse(true);
    tt.setCycleCount(Animation.INDEFINITE);

    AmbientLight globalLight = new AmbientLight(Color.WHITE.deriveColor(0, 1, 0.2, 1));


    worldRoot.getChildren().addAll(c, c2, c3, globalLight, light);

    SubScene subScene = new SubScene(worldRoot, 800, 600, true, SceneAntialiasing.BALANCED);
    subScene.setCamera(camera);

    tt.play();

    return new Group(new Rectangle(800, 600), subScene);
}
 
源代码12 项目: FXyzLib   文件: CameraController.java
private void setEventHandlers(SubScene scene) {
    scene.addEventHandler(KeyEvent.ANY, k -> handleKeyEvent(k));
    scene.addEventHandler(MouseEvent.ANY, m -> handleMouseEvent(m));
    scene.addEventHandler(ScrollEvent.ANY, s -> handleScrollEvent(s));
}
 
源代码13 项目: FXyzLib   文件: CameraController.java
public void setSubScene(SubScene subScene) {
    this.subScene = subScene;
    setEventHandlers(subScene);
}
 
源代码14 项目: FXyzLib   文件: CameraController.java
protected SubScene getSubScene() {
    return subScene;
}
 
源代码15 项目: FXyzLib   文件: BillBoardBehaviorTest.java
private void createSubscene(){        
    subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED);
    
    camera = new PerspectiveCamera(true);
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().addAll(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(100000.0);
    camera.setFieldOfView(35);
    camera.setTranslateZ(-cameraDistance);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-10.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
            
    root.getChildren().add(cameraTransform);
    subScene.setCamera(camera);
    
    initFirstPersonControls(subScene);
    
    skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera);      
   
    //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
    Group torusGroup = new Group();        
    for (int i = 0; i < 10; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 300) + 50);
        float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
        int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
        int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        boolean ambientRandom = r.nextBoolean();
        boolean fillRandom = r.nextBoolean();
        
        if(i == 0){                
            torusGroup.getChildren().add(bill);
        }
        TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius);
        
        double translationX = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationX *= -1;
        }
        double translationY = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationY *= -1;
        }
        double translationZ = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationZ *= -1;
        }
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);

        torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        //torus.getTransforms().add(translate);
        torusGroup.getChildren().add(torus);
    }
    root.getChildren().addAll(skyBox, torusGroup);
    
    rootPane.getChildren().add(subScene);
    //Enable subScene resizing
    subScene.widthProperty().bind(rootPane.widthProperty());
    subScene.heightProperty().bind(rootPane.heightProperty());
    subScene.setFocusTraversable(true);
    
}
 
源代码16 项目: FXyzLib   文件: Cutaway.java
public Cutaway(SubScene scene, double width, double height) {
    // Make sure "world" is a group
    assert scene.getRoot().getClass().equals(Group.class);
    
    setFillWidth(true);
    setPrefSize(width, height+controlSize);
    setMaxSize(width, height+controlSize);
    this.setBorder(new Border(
        new BorderStroke(Color.DARKKHAKI,
                         BorderStrokeStyle.SOLID,
                         new CornerRadii(25),
                         new BorderWidths(5)
                         )));
    
    Rectangle closeSquare = new Rectangle(controlSize, controlSize, Color.LIGHTCORAL);
    closeSquare.setOnMouseClicked((MouseEvent me) -> {
        this.fireEvent(new CloseCutawayEvent(this));
    });
    Circle dragCircle = new Circle(controlSize/2, Color.STEELBLUE);        

    HBox top = new HBox(20,closeSquare,dragCircle);
    dragCircle.setVisible(false);
    StackPane.setAlignment(closeSquare, Pos.TOP_RIGHT);
    StackPane.setMargin(closeSquare, new Insets(50));        
    
    top.setBackground(new Background(
        new BackgroundFill(Color.KHAKI, 
            new CornerRadii(20,20,0,0,false),
            Insets.EMPTY)));
    
    top.setAlignment(Pos.TOP_RIGHT);

    top.setOnMousePressed((MouseEvent me) -> {
        cutawayPosX = me.getSceneX();
        cutawayPosY = me.getSceneY();
        cutawayOldX = me.getSceneX();
        cutawayOldY = me.getSceneY();
        
    });
    top.setOnMouseDragged((MouseEvent me) -> {
        cutawayOldX = cutawayPosX;
        cutawayOldY = cutawayPosY;
        cutawayPosX = me.getSceneX();
        cutawayPosY = me.getSceneY();
        cutawayDeltaX = (cutawayPosX - cutawayOldX);
        cutawayDeltaY = (cutawayPosY - cutawayOldY);
        setTranslateX(getTranslateX() + cutawayDeltaX);
        setTranslateY(getTranslateY() + cutawayDeltaY);
    });
    
    getChildren().addAll(top,imageView);
    
    
    
    worldToView = (Group)scene.getRoot();
           
    camera = new PerspectiveCamera(true);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(15000.0);
    camera.setTranslateZ(-1500);
    params.setCamera(camera);
    
    params.setDepthBuffer(true);
    params.setFill(Color.rgb(0, 0, 0, 0.5));

    viewTimer = new AnimationTimer() {
        @Override
        public void handle(long now) {
            redraw();
        }
    };
    setOnMouseEntered(e->{
        requestFocus();
    });        
}
 
源代码17 项目: gluon-samples   文件: Rubik.java
public SubScene getSubScene(){ return content.getSubScene(); } 
源代码18 项目: gluon-samples   文件: ContentModel.java
public SubScene getSubScene() { return subScene; } 
源代码19 项目: RubikFX   文件: Rubik.java
public SubScene getSubScene(){ return content.getSubScene(); } 
源代码20 项目: RubikFX   文件: ContentModel.java
public SubScene getSubScene() { return subScene; } 
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