类javafx.scene.effect.Glow源码实例Demo

下面列出了怎么用javafx.scene.effect.Glow的API类实例代码及写法,或者点击链接到github查看源代码。

源代码1 项目: quantumjava   文件: SpriteView.java
public void setGlow (boolean v) {
    if (v) {
        this.imageView.setEffect(new Glow(1));
    } else {
        this.imageView.setEffect(null);
    }
}
 
源代码2 项目: marathonv5   文件: DigitalClock.java
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
}
 
源代码3 项目: marathonv5   文件: DigitalClock.java
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
}
 
源代码4 项目: netbeans   文件: DigitalClock.java
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
    play();
}
 
源代码5 项目: FXTutorials   文件: GameMenuDemo.java
public MenuButton(String name) {
    text = new Text(name);
    text.setFont(text.getFont().font(20));
    text.setFill(Color.WHITE);

    Rectangle bg = new Rectangle(250, 30);
    bg.setOpacity(0.6);
    bg.setFill(Color.BLACK);
    bg.setEffect(new GaussianBlur(3.5));

    setAlignment(Pos.CENTER_LEFT);
    setRotate(-0.5);
    getChildren().addAll(bg, text);

    setOnMouseEntered(event -> {
        bg.setTranslateX(10);
        text.setTranslateX(10);
        bg.setFill(Color.WHITE);
        text.setFill(Color.BLACK);
    });

    setOnMouseExited(event -> {
        bg.setTranslateX(0);
        text.setTranslateX(0);
        bg.setFill(Color.BLACK);
        text.setFill(Color.WHITE);
    });

    DropShadow drop = new DropShadow(50, Color.WHITE);
    drop.setInput(new Glow());

    setOnMousePressed(event -> setEffect(drop));
    setOnMouseReleased(event -> setEffect(null));
}
 
源代码6 项目: CrazyAlpha   文件: OverView.java
public OverView() {
    root = new Pane();
    Game.getInstance().resetMedia();

    GameMap map = Game.getInstance().getMapManager().getCurrentMap();
    ImageView mapIv = new ImageView(map.getMapImage());
    mapIv.setFitWidth(Game.getInstance().getWidth());
    mapIv.setFitHeight(Game.getInstance().getHeight());

    Label nameLbl = new Label("Game Over!");
    nameLbl.setTextFill(Color.WHITESMOKE);
    nameLbl.setFont(Game.getInstance().getResouceManager().getFont("Starcraft", 80));
    nameLbl.setLayoutX(50);
    nameLbl.setLayoutY(50);


    Label scoreLbl = new Label();
    scoreLbl.setTextFill(Color.WHITESMOKE);
    scoreLbl.setFont(Game.getInstance().getResouceManager().getFont("Starcraft", 60));
    scoreLbl.setLayoutX(50);
    scoreLbl.setLayoutY(map.getHeight() - scoreLbl.getHeight() - 140);
    if (Game.getInstance().getScore() > Game.getInstance().getDataManager().getHighestScore()) {
        // 刷新高分记录!
        scoreLbl.setText("New Record: " + Game.getInstance().getScore());
        Game.getInstance().getDataManager().setHighestScore(Game.getInstance().getScore());
    } else
        scoreLbl.setText("Score: " + Game.getInstance().getScore());

    Reflection reflection = new Reflection();
    reflection.setFraction(1.0);
    nameLbl.setEffect(reflection);

    ImageView homeBtn = new ImageView(Game.getInstance().getResouceManager().getControl("btn_home"));
    homeBtn.setFitWidth(165 * 1.5);
    homeBtn.setFitHeight(65 * 1.5);

    homeBtn.setLayoutX(map.getWidth() - homeBtn.getFitWidth() - 20);
    homeBtn.setLayoutY(map.getHeight() - homeBtn.getFitHeight() - 60);
    homeBtn.setEffect(reflection);
    homeBtn.setOnMouseEntered(event -> {
        homeBtn.setEffect(new Glow(0.8));
        Game.getInstance().getButtonOverMusic().play();
    });
    homeBtn.setOnMouseExited(event -> {
        homeBtn.setEffect(reflection);
        Game.getInstance().getButtonOverMusic().stop();
    });
    homeBtn.setOnMousePressed(event -> {
        homeBtn.setEffect(new GaussianBlur());
        Game.getInstance().getButtonClickMusic().play();
    });
    homeBtn.setOnMouseReleased(event -> {
        homeBtn.setEffect(new Glow(0.8));
        Game.getInstance().home();
    });

    root.getChildren().add(mapIv);
    root.getChildren().add(nameLbl);
    root.getChildren().add(scoreLbl);
    root.getChildren().add(homeBtn);

    makeFadeTransition(homeBtn, 2000, 1, 0.7);
    makeFadeTransition(mapIv, 3000, 1, 0.8);
    makeScaleTransition(mapIv, 10000, 0.25, 0.25);
}
 
源代码7 项目: CrazyAlpha   文件: PauseView.java
public PauseView() {
    root = new Pane();
    Game.getInstance().resetMedia();

    map = Game.getInstance().getMapManager().getCurrentMap();
    mapIv = new ImageView(map.getMapImage());
    mapIv.setFitWidth(Game.getInstance().getWidth());
    mapIv.setFitHeight(Game.getInstance().getHeight());

    nameLbl = new Label("CrazyAlpha!");
    nameLbl.setTextFill(Color.WHITESMOKE);
    nameLbl.setFont(Game.getInstance().getResouceManager().getFont("Starcraft", 120));
    nameLbl.setLayoutX(50);
    nameLbl.setLayoutY(50);

    Reflection reflection1 = new Reflection();
    reflection1.setFraction(1.0);
    nameLbl.setEffect(reflection1);

    Reflection reflection02 = new Reflection();
    reflection02.setFraction(0.4);

    resumeBtn = new ImageView(Game.getInstance().getResouceManager().getControl("btn_resume"));
    resumeBtn.setFitWidth(165 * 1.5);
    resumeBtn.setFitHeight(65 * 1.5);
    exitBtn = new ImageView(Game.getInstance().getResouceManager().getControl("btn_exit"));
    exitBtn.setFitWidth(165 * 1.5);
    exitBtn.setFitHeight(65 * 1.5);

    resumeBtn.setLayoutX(map.getWidth() - resumeBtn.getFitWidth() - 20);
    resumeBtn.setLayoutY(map.getHeight() - resumeBtn.getFitHeight() - exitBtn.getFitHeight() - 120);
    resumeBtn.setEffect(reflection02);
    resumeBtn.setOnMouseEntered(event -> {
        resumeBtn.setEffect(new Glow(0.8));
        Game.getInstance().getButtonOverMusic().play();
    });
    resumeBtn.setOnMouseExited(event -> {
        resumeBtn.setEffect(reflection02);
        Game.getInstance().getButtonClickMusic().stop();
    });
    resumeBtn.setOnMousePressed(event -> {
        resumeBtn.setEffect(new GaussianBlur());
        Game.getInstance().getButtonClickMusic().play();
        Game.getInstance().resume();
    });
    resumeBtn.setOnMouseReleased(event -> {
        resumeBtn.setEffect(new Glow(0.8));
    });

    exitBtn.setLayoutX(map.getWidth() - exitBtn.getFitWidth() - 20);
    exitBtn.setLayoutY(map.getHeight() - exitBtn.getFitHeight() - 60);
    exitBtn.setEffect(reflection02);
    exitBtn.setOnMouseEntered(event -> {
        exitBtn.setEffect(new Glow(0.8));
        Game.getInstance().getButtonOverMusic().play();
    });
    exitBtn.setOnMouseExited(event -> {
        exitBtn.setEffect(reflection02);
        Game.getInstance().getButtonOverMusic().stop();
    });
    exitBtn.setOnMousePressed(event -> {
        exitBtn.setEffect(new GaussianBlur());
        Game.getInstance().getButtonClickMusic().play();
    });
    exitBtn.setOnMouseReleased(event -> {
        exitBtn.setEffect(new Glow(0.8));
        Game.getInstance().exit();
    });


    root.getChildren().add(mapIv);
    root.getChildren().add(nameLbl);
    root.getChildren().add(resumeBtn);
    root.getChildren().add(exitBtn);

    makeFadeTransition(resumeBtn, 2000, 1, 0.7);
    makeFadeTransition(exitBtn, 2000, 1, 0.7);
    makeFadeTransition(mapIv, 3000, 1, 0.8);
    makeScaleTransition(mapIv, 10000, 0.25, 0.25);
}
 
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