下面列出了怎么用sun.awt.windows.WComponentPeer的API类实例代码及写法,或者点击链接到github查看源代码。
/**
* Creates a graphics object for the passed in surface data. If
* the surface is lost, it is restored.
* If the surface wasn't lost or the restoration was successful
* the surface is added to the list of maintained surfaces
* (if it hasn't been already).
*
* If the updater thread hasn't been created yet , it will be created and
* started.
*
* @param sd surface data for which to create SunGraphics2D
* @param peer peer associated with the surface data
* @param fgColor fg color to be used in graphics
* @param bgColor bg color to be used in graphics
* @param font font to be used in graphics
* @return a SunGraphics2D object for the surface (or for temp GDI
* surface data)
*/
@Override
public Graphics2D createGraphics(SurfaceData sd,
WComponentPeer peer, Color fgColor, Color bgColor, Font font)
{
if (!done && sd instanceof D3DWindowSurfaceData) {
D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
if (!d3dw.isSurfaceLost() || validate(d3dw)) {
trackScreenSurface(d3dw);
return new SunGraphics2D(sd, fgColor, bgColor, font);
}
// could not restore the d3dw surface, use the cached gdi surface
// instead for this graphics object; note that we do not track
// this new gdi surface, it is only used for this graphics
// object
sd = getGdiSurface(d3dw);
}
return super.createGraphics(sd, peer, fgColor, bgColor, font);
}
/**
* Creates a SurfaceData object representing the back buffer of a
* double-buffered on-screen Window.
*/
public static D3DSurfaceData createData(WComponentPeer peer, Image image) {
D3DGraphicsConfig gc = getGC(peer);
if (gc == null || !peer.isAccelCapable()) {
return null;
}
BufferCapabilities caps = peer.getBackBufferCaps();
VSyncType vSyncType = VSYNC_DEFAULT;
if (caps instanceof ExtendedBufferCapabilities) {
vSyncType = ((ExtendedBufferCapabilities)caps).getVSync();
}
Rectangle r = peer.getBounds();
BufferCapabilities.FlipContents flip = caps.getFlipContents();
int swapEffect;
if (flip == FlipContents.COPIED) {
swapEffect = SWAP_COPY;
} else if (flip == FlipContents.PRIOR) {
swapEffect = SWAP_FLIP;
} else { // flip == FlipContents.UNDEFINED || .BACKGROUND
swapEffect = SWAP_DISCARD;
}
return new D3DSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
peer.getBackBuffersNum(),
swapEffect, vSyncType, FLIP_BACKBUFFER);
}
/**
* Creates a graphics object for the passed in surface data. If
* the surface is lost, it is restored.
* If the surface wasn't lost or the restoration was successful
* the surface is added to the list of maintained surfaces
* (if it hasn't been already).
*
* If the updater thread hasn't been created yet , it will be created and
* started.
*
* @param sd surface data for which to create SunGraphics2D
* @param peer peer associated with the surface data
* @param fgColor fg color to be used in graphics
* @param bgColor bg color to be used in graphics
* @param font font to be used in graphics
* @return a SunGraphics2D object for the surface (or for temp GDI
* surface data)
*/
@Override
public Graphics2D createGraphics(SurfaceData sd,
WComponentPeer peer, Color fgColor, Color bgColor, Font font)
{
if (!done && sd instanceof D3DWindowSurfaceData) {
D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
if (!d3dw.isSurfaceLost() || validate(d3dw)) {
trackScreenSurface(d3dw);
return new SunGraphics2D(sd, fgColor, bgColor, font);
}
// could not restore the d3dw surface, use the cached gdi surface
// instead for this graphics object; note that we do not track
// this new gdi surface, it is only used for this graphics
// object
sd = getGdiSurface(d3dw);
}
return super.createGraphics(sd, peer, fgColor, bgColor, font);
}
/**
* Creates a SurfaceData object representing the back buffer of a
* double-buffered on-screen Window.
*/
public static D3DSurfaceData createData(WComponentPeer peer, Image image) {
D3DGraphicsConfig gc = getGC(peer);
if (gc == null || !peer.isAccelCapable()) {
return null;
}
BufferCapabilities caps = peer.getBackBufferCaps();
VSyncType vSyncType = VSYNC_DEFAULT;
if (caps instanceof ExtendedBufferCapabilities) {
vSyncType = ((ExtendedBufferCapabilities)caps).getVSync();
}
Rectangle r = peer.getBounds();
BufferCapabilities.FlipContents flip = caps.getFlipContents();
int swapEffect;
if (flip == FlipContents.COPIED) {
swapEffect = SWAP_COPY;
} else if (flip == FlipContents.PRIOR) {
swapEffect = SWAP_FLIP;
} else { // flip == FlipContents.UNDEFINED || .BACKGROUND
swapEffect = SWAP_DISCARD;
}
return new D3DSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
peer.getBackBuffersNum(),
swapEffect, vSyncType, FLIP_BACKBUFFER);
}
/**
* Creates a graphics object for the passed in surface data. If
* the surface is lost, it is restored.
* If the surface wasn't lost or the restoration was successful
* the surface is added to the list of maintained surfaces
* (if it hasn't been already).
*
* If the updater thread hasn't been created yet , it will be created and
* started.
*
* @param sd surface data for which to create SunGraphics2D
* @param peer peer associated with the surface data
* @param fgColor fg color to be used in graphics
* @param bgColor bg color to be used in graphics
* @param font font to be used in graphics
* @return a SunGraphics2D object for the surface (or for temp GDI
* surface data)
*/
@Override
public Graphics2D createGraphics(SurfaceData sd,
WComponentPeer peer, Color fgColor, Color bgColor, Font font)
{
if (!done && sd instanceof D3DWindowSurfaceData) {
D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
if (!d3dw.isSurfaceLost() || validate(d3dw)) {
trackScreenSurface(d3dw);
return new SunGraphics2D(sd, fgColor, bgColor, font);
}
// could not restore the d3dw surface, use the cached gdi surface
// instead for this graphics object; note that we do not track
// this new gdi surface, it is only used for this graphics
// object
sd = getGdiSurface(d3dw);
}
return super.createGraphics(sd, peer, fgColor, bgColor, font);
}
/**
* Creates a SurfaceData object representing the back buffer of a
* double-buffered on-screen Window.
*/
public static WGLOffScreenSurfaceData createData(WComponentPeer peer,
Image image,
int type)
{
// the OGL pipeline can render directly to the screen and interfere
// with layered windows, which is why we don't allow accelerated
// surfaces in this case
if (!peer.isAccelCapable() ||
!SunToolkit.isContainingTopLevelOpaque((Component)peer.getTarget()))
{
return null;
}
WGLGraphicsConfig gc = getGC(peer);
Rectangle r = peer.getBounds();
if (type == FLIP_BACKBUFFER) {
return new WGLOffScreenSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
type);
} else {
return new WGLVSyncOffScreenSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
type);
}
}
/**
* Creates a SurfaceData object representing the back buffer of a
* double-buffered on-screen Window.
*/
public static WGLOffScreenSurfaceData createData(WComponentPeer peer,
Image image,
int type)
{
// the OGL pipeline can render directly to the screen and interfere
// with layered windows, which is why we don't allow accelerated
// surfaces in this case
if (!peer.isAccelCapable() ||
!SunToolkit.isContainingTopLevelOpaque((Component)peer.getTarget()))
{
return null;
}
WGLGraphicsConfig gc = getGC(peer);
Rectangle r = peer.getBounds();
if (type == FLIP_BACKBUFFER) {
return new WGLOffScreenSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
type);
} else {
return new WGLVSyncOffScreenSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
type);
}
}
/**
* Creates a new SurfaceData that will be associated with the given
* WComponentPeer. D3D9 doesn't allow rendering to the screen,
* so a GDI surface will be returned.
*/
@Override
public SurfaceData createSurfaceData(WComponentPeer peer,
int numBackBuffers)
{
return super.createSurfaceData(peer, numBackBuffers);
}
/**
* Posts a repaint event for the peer's target to the EDT
* @param peer for which target's the repaint should be issued
*/
private void repaintPeerTarget(WComponentPeer peer) {
Component target = (Component)peer.getTarget();
Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target);
// the system-level painting operations should call the handlePaint()
// method of the WComponentPeer class to repaint the component;
// calling repaint() forces AWT to make call to update()
peer.handlePaint(0, 0, bounds.width, bounds.height);
}
/**
* Determines if we can use a d3d surface for onscreen rendering for this
* peer.
* We only create onscreen d3d surfaces if the following conditions are met:
* - d3d is enabled on this device and onscreen emulation is enabled
* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
* - this heavyweight doesn't have a BufferStrategy
* - if we are in full-screen mode then it must be the peer of the
* full-screen window (since there could be only one SwapChain in fs)
* and it must not have any heavyweight children
* (as Present() doesn't respect component clipping in fullscreen mode)
* - it's one of the classes likely to have custom rendering worth
* accelerating
*
* @returns true if we can use a d3d surface for this peer's onscreen
* rendering
*/
public static boolean canUseD3DOnScreen(final WComponentPeer peer,
final Win32GraphicsConfig gc,
final int bbNum)
{
if (!(gc instanceof D3DGraphicsConfig)) {
return false;
}
D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
String peerName = peer.getClass().getName();
Rectangle r = peer.getBounds();
Component target = (Component)peer.getTarget();
Window fsw = d3dgd.getFullScreenWindow();
return
WindowsFlags.isD3DOnScreenEnabled() &&
d3dgd.isD3DEnabledOnDevice() &&
peer.isAccelCapable() &&
(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
bbNum == 0 &&
(fsw == null || (fsw == target && !hasHWChildren(target))) &&
(peerName.equals("sun.awt.windows.WCanvasPeer") ||
peerName.equals("sun.awt.windows.WDialogPeer") ||
peerName.equals("sun.awt.windows.WPanelPeer") ||
peerName.equals("sun.awt.windows.WWindowPeer") ||
peerName.equals("sun.awt.windows.WFramePeer") ||
peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
}
public WGLVSyncOffScreenSurfaceData(WComponentPeer peer,
WGLGraphicsConfig gc,
int width, int height,
Image image, ColorModel cm,
int type)
{
super(peer, gc, width, height, image, cm, type);
flipSurface = WGLSurfaceData.createData(peer, image, FLIP_BACKBUFFER);
}
protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc,
int width, int height, Image image,
ColorModel cm, int numBackBuffers,
int swapEffect, VSyncType vSyncType,
int type)
{
super(getCustomSurfaceType(type), cm);
this.graphicsDevice = gc.getD3DDevice();
this.peer = peer;
this.type = type;
this.width = width;
this.height = height;
this.offscreenImage = image;
this.backBuffersNum = numBackBuffers;
this.swapEffect = swapEffect;
this.syncType = vSyncType;
initOps(graphicsDevice.getScreen(), width, height);
if (type == WINDOW) {
// we put the surface into the "lost"
// state; it will be restored by the D3DScreenUpdateManager
// prior to rendering to it for the first time. This is done
// so that vram is not wasted for surfaces never rendered to
setSurfaceLost(true);
} else {
initSurface();
}
setBlitProxyKey(gc.getProxyKey());
}
@Override
public SurfaceData getReplacementScreenSurface(WComponentPeer peer,
SurfaceData sd)
{
SurfaceData newSurface = super.getReplacementScreenSurface(peer, sd);
// if some outstanding graphics context wants to get a replacement we
// need to make sure that the new surface (if it is accelerated) is
// being tracked
trackScreenSurface(newSurface);
return newSurface;
}
/**
* Creates a SurfaceData object representing the primary (front) buffer
* of an on-screen Window.
*/
public static WGLWindowSurfaceData createData(WComponentPeer peer) {
// the OGL pipeline can render directly to the screen and interfere
// with layered windows, which is why we don't allow accelerated
// surfaces in this case
if (!peer.isAccelCapable() ||
!SunToolkit.isContainingTopLevelOpaque((Component)peer.getTarget()))
{
return null;
}
WGLGraphicsConfig gc = getGC(peer);
return new WGLWindowSurfaceData(peer, gc);
}
/**
* If the destination surface's peer can potentially handle accelerated
* on-screen rendering then it is likely that the condition which resulted
* in VI to Screen operation is temporary, so this method sets the
* restore countdown in hope that the on-screen accelerated rendering will
* resume. In the meantime the backup surface of the VISM will be used.
*
* The countdown is needed because otherwise we may never break out
* of "do { vi.validate()..} while(vi.lost)" loop since validate() could
* restore the source surface every time and it will get lost again on the
* next copy attempt, and we would never get a chance to use the backup
* surface. By using the countdown we allow the backup surface to be used
* while the screen surface gets sorted out, or if it for some reason can
* never be restored.
*
* If the destination surface's peer could never do accelerated onscreen
* rendering then the acceleration for the SurfaceManager associated with
* the source surface is disabled forever.
*/
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) {
if (src instanceof D3DSurfaceData &&
dst instanceof GDIWindowSurfaceData)
{
D3DSurfaceData d3dsd = (D3DSurfaceData)src;
SurfaceManager mgr =
SurfaceManager.getManager((Image)d3dsd.getDestination());
if (mgr instanceof D3DVolatileSurfaceManager) {
D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr;
if (vsm != null) {
d3dsd.setSurfaceLost(true);
GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst;
WComponentPeer p = wsd.getPeer();
if (D3DScreenUpdateManager.canUseD3DOnScreen(p,
(Win32GraphicsConfig)p.getGraphicsConfiguration(),
p.getBackBuffersNum()))
{
// 10 is only chosen to be greater than the number of
// times a sane person would call validate() inside
// a validation loop, and to reduce thrashing between
// accelerated and backup surfaces
vsm.setRestoreCountdown(10);
} else {
vsm.setAccelerationEnabled(false);
}
}
}
}
}
/**
* Creates a WGL-based backbuffer for the given peer and returns the
* image wrapper.
*/
@Override
public VolatileImage createBackBuffer(WComponentPeer peer) {
Component target = (Component)peer.getTarget();
return new SunVolatileImage(target,
target.getWidth(), target.getHeight(),
Boolean.TRUE);
}
private GDIWindowSurfaceData(WComponentPeer peer, SurfaceType sType) {
super(sType, peer.getDeviceColorModel());
ColorModel cm = peer.getDeviceColorModel();
this.peer = peer;
int rMask = 0, gMask = 0, bMask = 0;
int depth;
switch (cm.getPixelSize()) {
case 32:
case 24:
if (cm instanceof DirectColorModel) {
depth = 32;
} else {
depth = 24;
}
break;
default:
depth = cm.getPixelSize();
}
if (cm instanceof DirectColorModel) {
DirectColorModel dcm = (DirectColorModel)cm;
rMask = dcm.getRedMask();
gMask = dcm.getGreenMask();
bMask = dcm.getBlueMask();
}
this.graphicsConfig =
(Win32GraphicsConfig) peer.getGraphicsConfiguration();
this.solidloops = graphicsConfig.getSolidLoops(sType);
Win32GraphicsDevice gd =
(Win32GraphicsDevice)graphicsConfig.getDevice();
initOps(peer, depth, rMask, gMask, bMask, gd.getScreen());
setBlitProxyKey(graphicsConfig.getProxyKey());
}
@Override
public SurfaceData getReplacementScreenSurface(WComponentPeer peer,
SurfaceData sd)
{
SurfaceData newSurface = super.getReplacementScreenSurface(peer, sd);
// if some outstanding graphics context wants to get a replacement we
// need to make sure that the new surface (if it is accelerated) is
// being tracked
trackScreenSurface(newSurface);
return newSurface;
}
protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc,
int width, int height, Image image,
ColorModel cm, int numBackBuffers,
int swapEffect, VSyncType vSyncType,
int type)
{
super(getCustomSurfaceType(type), cm);
this.graphicsDevice = gc.getD3DDevice();
this.peer = peer;
this.type = type;
this.width = width;
this.height = height;
this.offscreenImage = image;
this.backBuffersNum = numBackBuffers;
this.swapEffect = swapEffect;
this.syncType = vSyncType;
initOps(graphicsDevice.getScreen(), width, height);
if (type == WINDOW) {
// we put the surface into the "lost"
// state; it will be restored by the D3DScreenUpdateManager
// prior to rendering to it for the first time. This is done
// so that vram is not wasted for surfaces never rendered to
setSurfaceLost(true);
} else {
initSurface();
}
setBlitProxyKey(gc.getProxyKey());
}
/**
* Determines if we can use a d3d surface for onscreen rendering for this
* peer.
* We only create onscreen d3d surfaces if the following conditions are met:
* - d3d is enabled on this device and onscreen emulation is enabled
* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
* - this heavyweight doesn't have a BufferStrategy
* - if we are in full-screen mode then it must be the peer of the
* full-screen window (since there could be only one SwapChain in fs)
* and it must not have any heavyweight children
* (as Present() doesn't respect component clipping in fullscreen mode)
* - it's one of the classes likely to have custom rendering worth
* accelerating
*
* @returns true if we can use a d3d surface for this peer's onscreen
* rendering
*/
public static boolean canUseD3DOnScreen(final WComponentPeer peer,
final Win32GraphicsConfig gc,
final int bbNum)
{
if (!(gc instanceof D3DGraphicsConfig)) {
return false;
}
D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
String peerName = peer.getClass().getName();
Rectangle r = peer.getBounds();
Component target = (Component)peer.getTarget();
Window fsw = d3dgd.getFullScreenWindow();
return
WindowsFlags.isD3DOnScreenEnabled() &&
d3dgd.isD3DEnabledOnDevice() &&
peer.isAccelCapable() &&
(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
bbNum == 0 &&
(fsw == null || (fsw == target && !hasHWChildren(target))) &&
(peerName.equals("sun.awt.windows.WCanvasPeer") ||
peerName.equals("sun.awt.windows.WDialogPeer") ||
peerName.equals("sun.awt.windows.WPanelPeer") ||
peerName.equals("sun.awt.windows.WWindowPeer") ||
peerName.equals("sun.awt.windows.WFramePeer") ||
peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
}
private GDIWindowSurfaceData(WComponentPeer peer, SurfaceType sType) {
super(sType, peer.getDeviceColorModel());
ColorModel cm = peer.getDeviceColorModel();
this.peer = peer;
int rMask = 0, gMask = 0, bMask = 0;
int depth;
switch (cm.getPixelSize()) {
case 32:
case 24:
if (cm instanceof DirectColorModel) {
depth = 32;
} else {
depth = 24;
}
break;
default:
depth = cm.getPixelSize();
}
if (cm instanceof DirectColorModel) {
DirectColorModel dcm = (DirectColorModel)cm;
rMask = dcm.getRedMask();
gMask = dcm.getGreenMask();
bMask = dcm.getBlueMask();
}
this.graphicsConfig =
(Win32GraphicsConfig) peer.getGraphicsConfiguration();
this.solidloops = graphicsConfig.getSolidLoops(sType);
Win32GraphicsDevice gd =
(Win32GraphicsDevice)graphicsConfig.getDevice();
initOps(peer, depth, rMask, gMask, bMask, gd.getScreen());
setBlitProxyKey(graphicsConfig.getProxyKey());
}
/**
* Determines if we can use a d3d surface for onscreen rendering for this
* peer.
* We only create onscreen d3d surfaces if the following conditions are met:
* - d3d is enabled on this device and onscreen emulation is enabled
* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
* - this heavyweight doesn't have a BufferStrategy
* - if we are in full-screen mode then it must be the peer of the
* full-screen window (since there could be only one SwapChain in fs)
* and it must not have any heavyweight children
* (as Present() doesn't respect component clipping in fullscreen mode)
* - it's one of the classes likely to have custom rendering worth
* accelerating
*
* @returns true if we can use a d3d surface for this peer's onscreen
* rendering
*/
public static boolean canUseD3DOnScreen(final WComponentPeer peer,
final Win32GraphicsConfig gc,
final int bbNum)
{
if (!(gc instanceof D3DGraphicsConfig)) {
return false;
}
D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
String peerName = peer.getClass().getName();
Rectangle r = peer.getBounds();
Component target = (Component)peer.getTarget();
Window fsw = d3dgd.getFullScreenWindow();
return
WindowsFlags.isD3DOnScreenEnabled() &&
d3dgd.isD3DEnabledOnDevice() &&
peer.isAccelCapable() &&
(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
bbNum == 0 &&
(fsw == null || (fsw == target && !hasHWChildren(target))) &&
(peerName.equals("sun.awt.windows.WCanvasPeer") ||
peerName.equals("sun.awt.windows.WDialogPeer") ||
peerName.equals("sun.awt.windows.WPanelPeer") ||
peerName.equals("sun.awt.windows.WWindowPeer") ||
peerName.equals("sun.awt.windows.WFramePeer") ||
peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
}
/**
* If the destination surface's peer can potentially handle accelerated
* on-screen rendering then it is likely that the condition which resulted
* in VI to Screen operation is temporary, so this method sets the
* restore countdown in hope that the on-screen accelerated rendering will
* resume. In the meantime the backup surface of the VISM will be used.
*
* The countdown is needed because otherwise we may never break out
* of "do { vi.validate()..} while(vi.lost)" loop since validate() could
* restore the source surface every time and it will get lost again on the
* next copy attempt, and we would never get a chance to use the backup
* surface. By using the countdown we allow the backup surface to be used
* while the screen surface gets sorted out, or if it for some reason can
* never be restored.
*
* If the destination surface's peer could never do accelerated onscreen
* rendering then the acceleration for the SurfaceManager associated with
* the source surface is disabled forever.
*/
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) {
if (src instanceof D3DSurfaceData &&
dst instanceof GDIWindowSurfaceData)
{
D3DSurfaceData d3dsd = (D3DSurfaceData)src;
SurfaceManager mgr =
SurfaceManager.getManager((Image)d3dsd.getDestination());
if (mgr instanceof D3DVolatileSurfaceManager) {
D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr;
if (vsm != null) {
d3dsd.setSurfaceLost(true);
GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst;
WComponentPeer p = wsd.getPeer();
if (D3DScreenUpdateManager.canUseD3DOnScreen(p,
(Win32GraphicsConfig)p.getGraphicsConfiguration(),
p.getBackBuffersNum()))
{
// 10 is only chosen to be greater than the number of
// times a sane person would call validate() inside
// a validation loop, and to reduce thrashing between
// accelerated and backup surfaces
vsm.setRestoreCountdown(10);
} else {
vsm.setAccelerationEnabled(false);
}
}
}
}
}
/**
* Returns true if the component has heavyweight children.
*
* @param comp component to check for hw children
* @return true if Component has heavyweight children
*/
private static boolean hasHWChildren(Component comp) {
final ComponentAccessor acc = AWTAccessor.getComponentAccessor();
if (comp instanceof Container) {
for (Component c : ((Container)comp).getComponents()) {
if (acc.getPeer(c) instanceof WComponentPeer || hasHWChildren(c)) {
return true;
}
}
}
return false;
}
/**
* If the destination surface's peer can potentially handle accelerated
* on-screen rendering then it is likely that the condition which resulted
* in VI to Screen operation is temporary, so this method sets the
* restore countdown in hope that the on-screen accelerated rendering will
* resume. In the meantime the backup surface of the VISM will be used.
*
* The countdown is needed because otherwise we may never break out
* of "do { vi.validate()..} while(vi.lost)" loop since validate() could
* restore the source surface every time and it will get lost again on the
* next copy attempt, and we would never get a chance to use the backup
* surface. By using the countdown we allow the backup surface to be used
* while the screen surface gets sorted out, or if it for some reason can
* never be restored.
*
* If the destination surface's peer could never do accelerated onscreen
* rendering then the acceleration for the SurfaceManager associated with
* the source surface is disabled forever.
*/
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) {
if (src instanceof D3DSurfaceData &&
dst instanceof GDIWindowSurfaceData)
{
D3DSurfaceData d3dsd = (D3DSurfaceData)src;
SurfaceManager mgr =
SurfaceManager.getManager((Image)d3dsd.getDestination());
if (mgr instanceof D3DVolatileSurfaceManager) {
D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr;
if (vsm != null) {
d3dsd.setSurfaceLost(true);
GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst;
WComponentPeer p = wsd.getPeer();
if (D3DScreenUpdateManager.canUseD3DOnScreen(p,
(Win32GraphicsConfig)p.getGraphicsConfiguration(),
p.getBackBuffersNum()))
{
// 10 is only chosen to be greater than the number of
// times a sane person would call validate() inside
// a validation loop, and to reduce thrashing between
// accelerated and backup surfaces
vsm.setRestoreCountdown(10);
} else {
vsm.setAccelerationEnabled(false);
}
}
}
}
}
/**
* Determines if we can use a d3d surface for onscreen rendering for this
* peer.
* We only create onscreen d3d surfaces if the following conditions are met:
* - d3d is enabled on this device and onscreen emulation is enabled
* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
* - this heavyweight doesn't have a BufferStrategy
* - if we are in full-screen mode then it must be the peer of the
* full-screen window (since there could be only one SwapChain in fs)
* and it must not have any heavyweight children
* (as Present() doesn't respect component clipping in fullscreen mode)
* - it's one of the classes likely to have custom rendering worth
* accelerating
*
* @returns true if we can use a d3d surface for this peer's onscreen
* rendering
*/
public static boolean canUseD3DOnScreen(final WComponentPeer peer,
final Win32GraphicsConfig gc,
final int bbNum)
{
if (!(gc instanceof D3DGraphicsConfig)) {
return false;
}
D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
String peerName = peer.getClass().getName();
Rectangle r = peer.getBounds();
Component target = (Component)peer.getTarget();
Window fsw = d3dgd.getFullScreenWindow();
return
WindowsFlags.isD3DOnScreenEnabled() &&
d3dgd.isD3DEnabledOnDevice() &&
peer.isAccelCapable() &&
(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
bbNum == 0 &&
(fsw == null || (fsw == target && !hasHWChildren(target))) &&
(peerName.equals("sun.awt.windows.WCanvasPeer") ||
peerName.equals("sun.awt.windows.WDialogPeer") ||
peerName.equals("sun.awt.windows.WPanelPeer") ||
peerName.equals("sun.awt.windows.WWindowPeer") ||
peerName.equals("sun.awt.windows.WFramePeer") ||
peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
}
protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc,
int width, int height, Image image,
ColorModel cm, int numBackBuffers,
int swapEffect, VSyncType vSyncType,
int type)
{
super(getCustomSurfaceType(type), cm);
this.graphicsDevice = gc.getD3DDevice();
this.peer = peer;
this.type = type;
this.width = width;
this.height = height;
this.offscreenImage = image;
this.backBuffersNum = numBackBuffers;
this.swapEffect = swapEffect;
this.syncType = vSyncType;
initOps(graphicsDevice.getScreen(), width, height);
if (type == WINDOW) {
// we put the surface into the "lost"
// state; it will be restored by the D3DScreenUpdateManager
// prior to rendering to it for the first time. This is done
// so that vram is not wasted for surfaces never rendered to
setSurfaceLost(true);
} else {
initSurface();
}
setBlitProxyKey(gc.getProxyKey());
}
/**
* Creates a D3D-based backbuffer for the given peer and returns the
* image wrapper.
*/
@Override
public VolatileImage createBackBuffer(WComponentPeer peer) {
Component target = (Component)peer.getTarget();
// it is possible for the component to have size 0x0, adjust it to
// be at least 1x1 to avoid IAE
int w = Math.max(1, target.getWidth());
int h = Math.max(1, target.getHeight());
return new SunVolatileImage(target, w, h, Boolean.TRUE);
}
public D3DWindowSurfaceData(WComponentPeer peer,
D3DGraphicsConfig gc)
{
super(peer, gc,
peer.getBounds().width, peer.getBounds().height,
null, peer.getColorModel(), 1, SWAP_COPY, VSYNC_DEFAULT,
WINDOW);
dirtyTracker = getStateTracker();
}
/**
* Creates a new SurfaceData that will be associated with the given
* WComponentPeer.
*/
@Override
public SurfaceData createSurfaceData(WComponentPeer peer,
int numBackBuffers)
{
SurfaceData sd = WGLSurfaceData.createData(peer);
if (sd == null) {
sd = GDIWindowSurfaceData.createData(peer);
}
return sd;
}