下面列出了怎么用sun.awt.image.BufImgVolatileSurfaceManager的API类实例代码及写法,或者点击链接到github查看源代码。
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Windows platforms, this method returns a Windows-specific
* VolatileSurfaceManager.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
GraphicsConfiguration gc = vImg.getGraphicsConfig();
if (gc instanceof D3DGraphicsConfig) {
return new D3DVolatileSurfaceManager(vImg, context);
} else if (gc instanceof WGLGraphicsConfig) {
return new WGLVolatileSurfaceManager(vImg, context);
} else {
return new BufImgVolatileSurfaceManager(vImg, context);
}
}