类sun.awt.image.BufImgVolatileSurfaceManager源码实例Demo

下面列出了怎么用sun.awt.image.BufImgVolatileSurfaceManager的API类实例代码及写法,或者点击链接到github查看源代码。

/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
源代码3 项目: jdk8u60   文件: WindowsSurfaceManagerFactory.java
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
源代码7 项目: jdk8u-jdk   文件: WindowsSurfaceManagerFactory.java
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
源代码8 项目: hottub   文件: WindowsSurfaceManagerFactory.java
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
源代码10 项目: openjdk-8   文件: WindowsSurfaceManagerFactory.java
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
源代码11 项目: jdk8u_jdk   文件: WindowsSurfaceManagerFactory.java
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
源代码12 项目: jdk8u-jdk   文件: WindowsSurfaceManagerFactory.java
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
/**
 * Creates a new instance of a VolatileSurfaceManager given any
 * arbitrary SunVolatileImage.  An optional context Object can be supplied
 * as a way for the caller to pass pipeline-specific context data to
 * the VolatileSurfaceManager (such as a backbuffer handle, for example).
 *
 * For Windows platforms, this method returns a Windows-specific
 * VolatileSurfaceManager.
 */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
                                                    Object context)
{
    GraphicsConfiguration gc = vImg.getGraphicsConfig();
    if (gc instanceof D3DGraphicsConfig) {
        return new D3DVolatileSurfaceManager(vImg, context);
    } else if (gc instanceof WGLGraphicsConfig) {
        return new WGLVolatileSurfaceManager(vImg, context);
    } else {
        return new BufImgVolatileSurfaceManager(vImg, context);
    }
}
 
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