下面列出了怎么用java.awt.peer.CheckboxMenuItemPeer的API类实例代码及写法,或者点击链接到github查看源代码。
protected CheckboxMenuItemPeer createCheckboxMenuItem(CheckboxMenuItem target) throws HeadlessException {
throw new IllegalStateException("Method not implemented");
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value {@code true} indicates "on" while
* {@code false} indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an {@code ItemEvent}. The only way to trigger an
* {@code ItemEvent} is by user interaction.
*
* @param b {@code true} if the check box
* menu item is on, otherwise {@code false}
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value {@code true} indicates "on" while
* {@code false} indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an {@code ItemEvent}. The only way to trigger an
* {@code ItemEvent} is by user interaction.
*
* @param b {@code true} if the check box
* menu item is on, otherwise {@code false}
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specifed state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}
/**
* Sets this check box menu item to the specified state.
* The boolean value <code>true</code> indicates "on" while
* <code>false</code> indicates "off."
*
* <p>Note that this method should be primarily used to
* initialize the state of the check box menu item.
* Programmatically setting the state of the check box
* menu item will <i>not</i> trigger
* an <code>ItemEvent</code>. The only way to trigger an
* <code>ItemEvent</code> is by user interaction.
*
* @param b <code>true</code> if the check box
* menu item is on, otherwise <code>false</code>
* @see #getState
*/
public synchronized void setState(boolean b) {
state = b;
CheckboxMenuItemPeer peer = (CheckboxMenuItemPeer)this.peer;
if (peer != null) {
peer.setState(b);
}
}