android.graphics.Color#red ( )源码实例Demo

下面列出了android.graphics.Color#red ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: TelePlus-Android   文件: ThemeEditorView.java
public void setColor(int color) {
    int red = Color.red(color);
    int green = Color.green(color);
    int blue = Color.blue(color);
    int a = Color.alpha(color);
    if (!ignoreTextChange) {
        ignoreTextChange = true;
        colorEditText[0].setText("" + red);
        colorEditText[1].setText("" + green);
        colorEditText[2].setText("" + blue);
        colorEditText[3].setText("" + a);
        for (int b = 0; b < 4; b++) {
            colorEditText[b].setSelection(colorEditText[b].length());
        }
        ignoreTextChange = false;
    }
    alphaGradient = null;
    colorGradient = null;
    alpha = a / 255.0f;
    Color.colorToHSV(color, colorHSV);
    invalidate();
}
 
源代码2 项目: GLEXP-Team-onebillion   文件: OC_PlayZoneTrace.java
public boolean pixelsLeft(float threshold)
{
    int w = bitmapContext.getWidth();
    int h = bitmapContext.getHeight();
    int pixelThreshold = (int)(fillablePixelCount * threshold);
    int tot = 0;
    int pixels[] = new int[w];
    for(int i = 0;i < h;i++)
    {
        bitmapContext.getPixels(pixels, 0, w, 0, i, w, 1);
        for(int j = 0;j < w;j++)
        {
            int px = pixels[j];
            if (Color.red(px) > 25)
                tot++;
            if(tot > pixelThreshold)
                return false;
        }
    }
    return true;
}
 
源代码3 项目: MonsterHunter4UDatabase   文件: SlidingTabStrip.java
/**
 * Blend {@code color1} and {@code color2} using the given ratio.
 *
 * @param ratio of which to blend. 1.0 will return {@code color1}, 0.5 will give an even blend,
 *              0.0 will return {@code color2}.
 */
private static int blendColors(int color1, int color2, float ratio) {
    final float inverseRation = 1f - ratio;
    float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation);
    float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation);
    float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
    return Color.rgb((int) r, (int) g, (int) b);
}
 
源代码4 项目: MaterialRohling   文件: SlidingTabStrip.java
/**
 * Blend {@code color1} and {@code color2} using the given ratio.
 *
 * @param ratio of which to blend. 1.0 will return {@code color1}, 0.5 will give an even blend,
 *              0.0 will return {@code color2}.
 */
private static int blendColors(int color1, int color2, float ratio) {
    final float inverseRation = 1f - ratio;
    float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation);
    float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation);
    float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
    return Color.rgb((int) r, (int) g, (int) b);
}
 
源代码5 项目: fingerpoetry-android   文件: CheckBox.java
private int rippleColor(int color) {
    int alpha = Math.round(Color.alpha(color) * 0.3f);
    int red = Color.red(color);
    int green = Color.green(color);
    int blue = Color.blue(color);
    return Color.argb(alpha, red, green, blue);
}
 
源代码6 项目: android   文件: CompassView.java
private static int swapColor(int c1, int c2, float p) {
    float i = 1 - p;
    int r = (int) (Color.red(c1) * i + Color.red(c2) * p);
    int g = (int) (Color.green(c1) * i + Color.green(c2) * p);
    int b = (int) (Color.blue(c1) * i + Color.blue(c2) * p);
    return Color.argb(0xFF, r, g, b);
}
 
源代码7 项目: AndroidChromium   文件: ColorUtils.java
/** Calculates the contrast between the given color and white, using the algorithm provided by
 * the WCAG v2 in http://www.w3.org/TR/WCAG20/#contrast-ratiodef.
 */
private static float getContrastForColor(int color) {
    float bgR = Color.red(color) / 255f;
    float bgG = Color.green(color) / 255f;
    float bgB = Color.blue(color) / 255f;
    bgR = (bgR < 0.03928f) ? bgR / 12.92f : (float) Math.pow((bgR + 0.055f) / 1.055f, 2.4f);
    bgG = (bgG < 0.03928f) ? bgG / 12.92f : (float) Math.pow((bgG + 0.055f) / 1.055f, 2.4f);
    bgB = (bgB < 0.03928f) ? bgB / 12.92f : (float) Math.pow((bgB + 0.055f) / 1.055f, 2.4f);
    float bgL = 0.2126f * bgR + 0.7152f * bgG + 0.0722f * bgB;
    return Math.abs((1.05f) / (bgL + 0.05f));
}
 
源代码8 项目: FireFiles   文件: Utils.java
public static int blendColors(int color1, int color2, float ratio) {
    final float inverseRation = 1f - ratio;
    float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation);
    float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation);
    float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
    return Color.rgb((int) r, (int) g, (int) b);
}
 
源代码9 项目: Storm   文件: ColorEvaluator.java
public static ColorHolder fromARGB(int color) {
    return new ColorHolder(
            Color.alpha(color),
            Color.red(color),
            Color.green(color),
            Color.blue(color)
    );
}
 
源代码10 项目: DialogSheet   文件: Utils.java
@ColorInt
static int adjustAlpha(@ColorInt int color, float factor) {
    int alpha = Math.round(Color.alpha(color) * factor);
    int red = Color.red(color);
    int green = Color.green(color);
    int blue = Color.blue(color);
    return Color.argb(alpha, red, green, blue);
}
 
源代码11 项目: Telegram   文件: AndroidUtilities.java
public static int getOffsetColor(int color1, int color2, float offset, float alpha) {
    int rF = Color.red(color2);
    int gF = Color.green(color2);
    int bF = Color.blue(color2);
    int aF = Color.alpha(color2);
    int rS = Color.red(color1);
    int gS = Color.green(color1);
    int bS = Color.blue(color1);
    int aS = Color.alpha(color1);
    return Color.argb((int) ((aS + (aF - aS) * offset) * alpha), (int) (rS + (rF - rS) * offset), (int) (gS + (gF - gS) * offset), (int) (bS + (bF - bS) * offset));
}
 
源代码12 项目: a   文件: ColorUtil.java
/**
 * Taken from CollapsingToolbarLayout's CollapsingTextHelper class.
 */
public static int blendColors(int color1, int color2, @FloatRange(from = 0.0, to = 1.0) float ratio) {
    final float inverseRatio = 1f - ratio;
    float a = (Color.alpha(color1) * inverseRatio) + (Color.alpha(color2) * ratio);
    float r = (Color.red(color1) * inverseRatio) + (Color.red(color2) * ratio);
    float g = (Color.green(color1) * inverseRatio) + (Color.green(color2) * ratio);
    float b = (Color.blue(color1) * inverseRatio) + (Color.blue(color2) * ratio);
    return Color.argb((int) a, (int) r, (int) g, (int) b);
}
 
源代码13 项目: android-chat-ui   文件: FloatingActionsMenu.java
static int darkenColor(double factor, int color) {
  int a = Color.alpha( color );
  int r = Color.red( color );
  int g = Color.green( color );
  int b = Color.blue( color );

  return Color.argb( a,
          Math.max( (int)(r * factor), 0 ),
          Math.max( (int)(g * factor), 0 ),
          Math.max( (int)(b * factor), 0 ) );
}
 
源代码14 项目: MaterialDesignDemo   文件: PaletteActivity.java
private int generateTransparentColor(float percent, int rgb) {
    int red = Color.red(rgb);
    int green = Color.green(rgb);
    int blue = Color.blue(rgb);
    int alpha = Color.alpha(rgb);
    alpha = (int) (alpha * percent);
    return Color.argb(alpha, red, green, blue);
}
 
源代码15 项目: DevUtils   文件: ImageFilterUtils.java
/**
 * 底片效果处理
 * @param bitmap 待操作源图片
 * @return 底片效果处理后的图片
 */
public static Bitmap film(final Bitmap bitmap) {
    if (bitmap == null) return null;
    try {
        // ARGB 的最大值
        final int MAX_VALUE = 255;
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();

        int pixR = 0;
        int pixG = 0;
        int pixB = 0;

        int pixColor = 0;

        int newR = 0;
        int newG = 0;
        int newB = 0;

        int[] pixels = new int[width * height];
        bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
        int pos = 0;
        for (int i = 1, length = height - 1; i < length; i++) {
            for (int k = 1, len = width - 1; k < len; k++) {
                pos = i * width + k;
                pixColor = pixels[pos];

                pixR = Color.red(pixColor);
                pixG = Color.green(pixColor);
                pixB = Color.blue(pixColor);

                newR = MAX_VALUE - pixR;
                newG = MAX_VALUE - pixG;
                newB = MAX_VALUE - pixB;

                newR = Math.min(MAX_VALUE, Math.max(0, newR));
                newG = Math.min(MAX_VALUE, Math.max(0, newG));
                newB = Math.min(MAX_VALUE, Math.max(0, newB));

                pixels[pos] = Color.argb(MAX_VALUE, newR, newG, newB);
            }
        }

        Bitmap newBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
        newBitmap.setPixels(pixels, 0, width, 0, 0, width, height);
        return newBitmap;
    } catch (Exception e) {
        LogPrintUtils.eTag(TAG, e, "film");
    }
    return null;
}
 
源代码16 项目: XFrame   文件: XBitmapUtils.java
/**
 * 模糊效果处理
 * @return 模糊效果处理后的图片
 */
public Bitmap blur(Bitmap bitmap) {
    int width = bitmap.getWidth();
    int height = bitmap.getHeight();
    Bitmap newBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);

    int pixColor = 0;

    int newR = 0;
    int newG = 0;
    int newB = 0;

    int newColor = 0;

    int[][] colors = new int[9][3];
    for (int i = 1, length = width - 1; i < length; i++) {
        for (int k = 1, len = height - 1; k < len; k++) {
            for (int m = 0; m < 9; m++) {
                int s = 0;
                int p = 0;
                switch (m) {
                    case 0:
                        s = i - 1;
                        p = k - 1;
                        break;
                    case 1:
                        s = i;
                        p = k - 1;
                        break;
                    case 2:
                        s = i + 1;
                        p = k - 1;
                        break;
                    case 3:
                        s = i + 1;
                        p = k;
                        break;
                    case 4:
                        s = i + 1;
                        p = k + 1;
                        break;
                    case 5:
                        s = i;
                        p = k + 1;
                        break;
                    case 6:
                        s = i - 1;
                        p = k + 1;
                        break;
                    case 7:
                        s = i - 1;
                        p = k;
                        break;
                    case 8:
                        s = i;
                        p = k;
                }
                pixColor = bitmap.getPixel(s, p);
                colors[m][0] = Color.red(pixColor);
                colors[m][1] = Color.green(pixColor);
                colors[m][2] = Color.blue(pixColor);
            }

            for (int m = 0; m < 9; m++) {
                newR += colors[m][0];
                newG += colors[m][1];
                newB += colors[m][2];
            }

            newR = (int) (newR / 9F);
            newG = (int) (newG / 9F);
            newB = (int) (newB / 9F);

            newR = Math.min(255, Math.max(0, newR));
            newG = Math.min(255, Math.max(0, newG));
            newB = Math.min(255, Math.max(0, newB));

            newColor = Color.argb(255, newR, newG, newB);
            newBitmap.setPixel(i, k, newColor);

            newR = 0;
            newG = 0;
            newB = 0;
        }
    }
    return newBitmap;
}
 
源代码17 项目: AndroidStudyDemo   文件: BitmapUtil.java
/**
 * 浮雕效果处理
 *
 * @param bitmap 原图
 * @return 浮雕效果处理后的图片
 */
public static Bitmap emboss(Bitmap bitmap) {
    int width = bitmap.getWidth();
    int height = bitmap.getHeight();
    Bitmap newBitmap = Bitmap.createBitmap(width, height,
            Config.RGB_565);

    int pixR = 0;
    int pixG = 0;
    int pixB = 0;

    int pixColor = 0;

    int newR = 0;
    int newG = 0;
    int newB = 0;

    int[] pixels = new int[width * height];
    bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
    int pos = 0;
    for (int i = 1, length = height - 1; i < length; i++) {
        for (int k = 1, len = width - 1; k < len; k++) {
            pos = i * width + k;
            pixColor = pixels[pos];

            pixR = Color.red(pixColor);
            pixG = Color.green(pixColor);
            pixB = Color.blue(pixColor);

            pixColor = pixels[pos + 1];
            newR = Color.red(pixColor) - pixR + 127;
            newG = Color.green(pixColor) - pixG + 127;
            newB = Color.blue(pixColor) - pixB + 127;

            newR = Math.min(255, Math.max(0, newR));
            newG = Math.min(255, Math.max(0, newG));
            newB = Math.min(255, Math.max(0, newB));

            pixels[pos] = Color.argb(255, newR, newG, newB);
        }
    }

    newBitmap.setPixels(pixels, 0, width, 0, 0, width, height);
    return newBitmap;
}
 
源代码18 项目: EZFilter   文件: ParticleSystem.java
/**
 * Add one particle to the vertexArray (native memory)
 *
 * @param startTime    - particle born time.
 * @param duration     - particle duration time.
 * @param fromSize     - particle from size.
 * @param toSize       - particle to size.
 * @param fromAngle    - particle from angle.
 * @param toAngle      - particle to angle.
 * @param position     - particle position.
 * @param direction    - particle direction.
 * @param fromColor    - particle from color.
 * @param toColor      - particle to color.
 * @param textureIndex - particle texture index.
 */
public void addParticle(float startTime,
                        float duration,
                        float fromSize,
                        float toSize,
                        float fromAngle,
                        float toAngle,
                        Geometry.Point position,
                        Geometry.Vector direction,
                        int fromColor,
                        int toColor,
                        int textureIndex) {
    final int particleOffset = mNextParticle * TOTAL_COMPONENT_COUNT;
    int currentOffset = particleOffset;
    mNextParticle++;

    if (mCurrentParticleCount < mMaxParticleCount) {
        mCurrentParticleCount++;
    }
    if (mNextParticle == mMaxParticleCount) {
        mNextParticle = 0;
    }

    mParticles[currentOffset++] = startTime;
    mParticles[currentOffset++] = duration;
    mParticles[currentOffset++] = fromSize;
    mParticles[currentOffset++] = toSize;
    mParticles[currentOffset++] = fromAngle;
    mParticles[currentOffset++] = toAngle;

    mParticles[currentOffset++] = position.x;
    mParticles[currentOffset++] = position.y;
    mParticles[currentOffset++] = position.z;

    mParticles[currentOffset++] = direction.x;
    mParticles[currentOffset++] = direction.y;
    mParticles[currentOffset++] = direction.z;

    mParticles[currentOffset++] = Color.red(fromColor) / 255f;
    mParticles[currentOffset++] = Color.green(fromColor) / 255f;
    mParticles[currentOffset++] = Color.blue(fromColor) / 255f;
    mParticles[currentOffset++] = Color.alpha(fromColor) / 255f;

    mParticles[currentOffset++] = Color.red(toColor) / 255f;
    mParticles[currentOffset++] = Color.green(toColor) / 255f;
    mParticles[currentOffset++] = Color.blue(toColor) / 255f;
    mParticles[currentOffset++] = Color.alpha(toColor) / 255f;

    mParticles[currentOffset++] = textureIndex;

    // Refresh only requested part of the native memory (one particle at a time)
    mVertexArray.updateBuffer(mParticles, particleOffset, TOTAL_COMPONENT_COUNT);
}
 
源代码19 项目: Effects-Pro   文件: BitmapProcessing.java
public static final Bitmap sketch(Bitmap src) {
	int type = 6;
	int threshold = 130;
	
	int width = src.getWidth();
	int height = src.getHeight();
	Bitmap result = Bitmap.createBitmap(width, height, src.getConfig());

	int A, R, G, B;
	int sumR, sumG, sumB;
	int[][] pixels = new int[3][3];
	for(int y = 0; y < height - 2; ++y) {
		for(int x = 0; x < width - 2; ++x) {
			//      get pixel matrix
			for(int i = 0; i < 3; ++i) {
				for(int j = 0; j < 3; ++j) {
					pixels[i][j] = src.getPixel(x + i, y + j);
				}
			}
			// get alpha of center pixel
			A = Color.alpha(pixels[1][1]);
			// init color sum
			sumR = sumG = sumB = 0;
			sumR = (type*Color.red(pixels[1][1])) - Color.red(pixels[0][0]) - Color.red(pixels[0][2]) - Color.red(pixels[2][0]) - Color.red(pixels[2][2]);
			sumG = (type*Color.green(pixels[1][1])) - Color.green(pixels[0][0]) - Color.green(pixels[0][2]) - Color.green(pixels[2][0]) - Color.green(pixels[2][2]);
			sumB = (type*Color.blue(pixels[1][1])) - Color.blue(pixels[0][0]) - Color.blue(pixels[0][2]) - Color.blue(pixels[2][0]) - Color.blue(pixels[2][2]);
			// get final Red
			R = (int)(sumR  + threshold);
			if(R < 0) { R = 0; }
			else if(R > 255) { R = 255; }
			// get final Green
			G = (int)(sumG  + threshold);
			if(G < 0) { G = 0; }
			else if(G > 255) { G = 255; }
			// get final Blue
			B = (int)(sumB  + threshold);
			if(B < 0) { B = 0; }
			else if(B > 255) { B = 255; }

			result.setPixel(x + 1, y + 1, Color.argb(A, R, G, B));
		}
	}

	src.recycle();
	src = null;

	return result;
}
 
源代码20 项目: twitter-kit-android   文件: ColorUtils.java
/**
 * This method uses HSL to determine in a human eyesight terms if a color is light or not.
 * See: http://en.wikipedia.org/wiki/HSL_and_HSV. The threshold values are from ITU Rec. 709
 * http://en.wikipedia.org/wiki/Rec._709#Luma_coefficients
 *
 *
 * @param  color A color value
 * @param  factor A factor of lightness measured between 0-1.0
 * @return Whether or not the color is considered light
 */
public static boolean isLightColor(final int color, final float factor) {
    final int r = Color.red(color);
    final int g = Color.green(color);
    final int b = Color.blue(color);

    final double threshold = 0.21 * r + 0.72 * g + 0.07 * b;
    return threshold > (RGB_TOTAL_COLORS * factor);
}