getId()源码实例Demo

android.graphics.drawable.LayerDrawable#getId()源码实例Demo

下面列出了android.graphics.drawable.LayerDrawable#getId() 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Android_Skin_2.0   文件: NumberProgressBar.java
private Drawable tileifyProgressDrawable(Drawable wrapped) {
	if (wrapped instanceof LayerDrawable) {
		LayerDrawable drawable = (LayerDrawable) wrapped;
		final int N = drawable.getNumberOfLayers();
		Drawable[] outDrawables = new Drawable[N];
		for (int i = 0; i < N; i++) {
			final int id = drawable.getId(i);
			Drawable childDrawable = drawable.getDrawable(i);
			if (id == android.R.id.background) {
				outDrawables[i] = new NumberBGDrawable(childDrawable);
			} else if (id == android.R.id.progress) {
				if (childDrawable instanceof ScaleDrawable) {
					outDrawables[i] = tileifyScaleDrawable((ScaleDrawable) childDrawable);
				} else if (childDrawable instanceof ClipDrawable) {
					outDrawables[i] = tileifyClipDrawable((ClipDrawable) childDrawable);
				} else {
					outDrawables[i] = childDrawable;
				}
			} else {
				outDrawables[i] = childDrawable;
			}
		}
		LayerDrawable newDrawable = new NumberLayerDrawable(outDrawables);
		return newDrawable;
	}
	return wrapped;
}
 
源代码2 项目: proteus   文件: FixedRatingBar.java
/**
 * Taken from AOSP !!
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
public Drawable getTiledDrawable(Drawable drawable, boolean clip) {

  if (drawable instanceof LayerDrawable) {
    LayerDrawable background = (LayerDrawable) drawable;
    final int N = background.getNumberOfLayers();
    Drawable[] outDrawables = new Drawable[N];

    for (int i = 0; i < N; i++) {
      int id = background.getId(i);
      outDrawables[i] = getTiledDrawable(background.getDrawable(i),
        (id == android.R.id.progress || id == android.R.id.secondaryProgress));
    }

    LayerDrawable newBg = new LayerDrawable(outDrawables);

    for (int i = 0; i < N; i++) {
      newBg.setId(i, background.getId(i));
    }

    return newBg;

  } else if (drawable instanceof BitmapDrawable) {

    final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
    if (sampleTile == null) {
      sampleTile = tileBitmap;
    }
    final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

    final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
      Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
    shapeDrawable.getPaint().setShader(bitmapShader);

    return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
      ClipDrawable.HORIZONTAL) : shapeDrawable;
  }

  return drawable;
}
 
源代码3 项目: CSipSimple   文件: IcsProgressBar.java
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof DrawableWrapper) {
        Drawable inner = ((DrawableWrapper) drawable).getWrappedDrawable();
        if (inner != null) {
            inner = tileify(inner, clip);
            ((DrawableWrapper) drawable).setWrappedDrawable(inner);
        }
    } else if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    } else if (drawable instanceof BitmapDrawable) {
        final BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
        final Bitmap tileBitmap = bitmapDrawable.getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        shapeDrawable.getPaint().setColorFilter(bitmapDrawable.getPaint().getColorFilter());
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof DrawableWrapper) {
        Drawable inner = ((DrawableWrapper) drawable).getWrappedDrawable();
        if (inner != null) {
            inner = tileify(inner, clip);
            ((DrawableWrapper) drawable).setWrappedDrawable(inner);
        }
    } else if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    } else if (drawable instanceof BitmapDrawable) {
        final BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
        final Bitmap tileBitmap = bitmapDrawable.getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        shapeDrawable.getPaint().setColorFilter(bitmapDrawable.getPaint().getColorFilter());
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
源代码6 项目: android-apps   文件: IcsProgressBar.java
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
源代码7 项目: zen4android   文件: IcsProgressBar.java
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
源代码8 项目: zhangshangwuda   文件: IcsProgressBar.java
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
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