javax.swing.ButtonModel#isArmed ( )源码实例Demo

下面列出了javax.swing.ButtonModel#isArmed ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: seaglass   文件: SeaGlassGraphicsUtils.java
static void paintIcon(Graphics g, SeaGlassMenuItemLayoutHelper lh,
                      MenuItemLayoutHelper.LayoutResult lr) {
    if (lh.getIcon() != null) {
        Icon icon;
        JMenuItem mi = lh.getMenuItem();
        ButtonModel model = mi.getModel();
        if (!model.isEnabled()) {
            icon = mi.getDisabledIcon();
        } else if (model.isPressed() && model.isArmed()) {
            icon = mi.getPressedIcon();
            if (icon == null) {
                // Use default icon
                icon = mi.getIcon();
            }
        } else {
            icon = mi.getIcon();
        }

        if (icon != null) {
            Rectangle iconRect = lr.getIconRect();
            SynthIcon.paintIcon(icon, lh.getContext(), g, iconRect.x,
                    iconRect.y, iconRect.width, iconRect.height);
        }
    }
}
 
源代码2 项目: xdm   文件: XDMMenuUI.java
@Override
protected void paintBackground(Graphics g, JMenuItem menuItem, Color bgColor) {
	ButtonModel model = menuItem.getModel();
	Color oldColor = g.getColor();
	if (model.isArmed() || (menuItem instanceof JMenu && model.isSelected())) {
		paintButtonPressed(g, menuItem);
	} else {
		g.setColor(this.colorBg);
		// g.fillRect(0, 0, menuItem.getWidth(), menuItem.getHeight());
		// g.fillRect(0, 0, menuItem.getWidth(), menuItem.getHeight());//(0,
		// 0, gap + 1, menuItem.getHeight());
		// g.drawLine(gap + 1, 0, gap + 1, menuItem.getHeight());
		// if (menuItem.getIcon() != null) {
		// int gap = menuItem.getIcon().getIconWidth() + 2;
		// g.setColor(this.darkColor);
		// g.drawLine(gap, 0, gap, menuItem.getHeight());
		// g.setColor(this.lightColor);
		// g.drawLine(gap + 1, 0, gap + 1, menuItem.getHeight());
		// }
	}
	g.setColor(oldColor);
}
 
源代码3 项目: littleluck   文件: LuckCheckboxIcon.java
/**
 * <pre>
 * 根据按钮状态, 获取当前状态下图片信息。
 *
 * According to the button state, access to the current
 * state of the picture information.
 * </pre>
 *
 * @param c <code>CheckBoxMenuItem</code> object.
 * @param model <code>ButtonModel</code>
 * @return <code>Image</code> when is selected return current image, otherwise return null.
 */
public Image getPreImg(Component c, ButtonModel model)
{
    if (!model.isSelected())
    {
        return null;
    }

    if (model.isArmed())
    {
        return getRollverImg();
    }
    else
    {
        return getNormalImg();
    }
}
 
源代码4 项目: RipplePower   文件: NavlinkUI.java
public void paint(Graphics g, JComponent c) {
	AbstractButton b = (AbstractButton) c;
	ButtonModel model = b.getModel();

	String text = layout(b, g.getFontMetrics(), b.getWidth(), b.getHeight());

	clearTextShiftOffset();

	if (model.isArmed() && model.isPressed()) {
		paintButtonPressed(g, b);
	} else if (b.isRolloverEnabled() && model.isRollover()) {
		paintButtonPressed(g, b);
	}

	if (b.getIcon() != null) {
		paintIcon(g, c, iconRect);
	}

	if (b.isFocusPainted() && b.isFocusOwner()) {
		paintFocus(g, b, viewRect, textRect, iconRect);
		if (iconRect != null && iconRect.width > 0 && iconRect.height > 0) {
			if (b.getIcon() != null) {
				paintIcon(g, c, iconRect);
			}
		}
	}

	if (text != null && !text.equals("")) {
		Graphics2D g2 = (Graphics2D) g.create();
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

		View v = (View) c.getClientProperty(BasicHTML.propertyKey);
		if (v != null) {
			v.paint(g2, textRect);
		} else {
			paintText(g2, b, textRect, text);
		}
	}
}
 
源代码5 项目: orbit-image-analysis   文件: ButtonBorder.java
public void paintBorder(Component c, Graphics g, int x, int y, int width,
  int height) {
  if (c instanceof AbstractButton) {
    AbstractButton b = (AbstractButton)c;
    ButtonModel model = b.getModel();

    boolean isPressed;
    boolean isRollover;
    boolean isEnabled;

    isPressed = model.isPressed() && model.isArmed();
    isRollover = b.isRolloverEnabled() && model.isRollover();
    isEnabled = b.isEnabled();

    if (!isEnabled) {
      paintDisabled(b, g, x, y, width, height);
    } else {
      if (isPressed) {
        paintPressed(b, g, x, y, width, height);
      } else if (isRollover) {
        paintRollover(b, g, x, y, width, height);
      } else {
        paintNormal(b, g, x, y, width, height);
      }
    }
  }
}
 
源代码6 项目: pumpernickel   文件: ButtonState.java
/**
 * Create a ButtonState that captures a ButtonModel's current state.
 */
public Boolean(ButtonModel model) {
	isArmed = model.isArmed();
	isEnabled = model.isEnabled();
	isPressed = model.isPressed();
	isRollover = model.isRollover();
	isSelected = model.isSelected();
}
 
源代码7 项目: pumpernickel   文件: ButtonState.java
/**
 * Create a ButtonState that captures a ButtonModel's current state.
 */
public Float(ButtonModel model) {
	isArmed = model.isArmed() ? 1 : 0;
	isEnabled = model.isEnabled() ? 1 : 0;
	isPressed = model.isPressed() ? 1 : 0;
	isRollover = model.isRollover() ? 1 : 0;
	isSelected = model.isSelected() ? 1 : 0;
}
 
源代码8 项目: littleluck   文件: LuckRadioIcon.java
public void paintIcon(Component c, Graphics g, int x, int y)
{
    AbstractButton cb = (AbstractButton) c;

    ButtonModel model = cb.getModel();

    boolean isPressed = (model.isArmed() && model.isPressed());

    boolean isRollver = (model.isRollover() && cb.isRolloverEnabled());

    Graphics2D g2d = (Graphics2D) g;

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    drawOval(g2d, x, y, (isRollver || isPressed));

    if(model.isSelected())
    {
        fillOval(g2d, x, y);
    }
    else if(isRollver && isPressed)
    {
        drawOvalShadow(g2d, x, y);
    }

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
}
 
源代码9 项目: rapidminer-studio   文件: RapidLookTools.java
public static void drawMenuItemBackground(Graphics g, JMenuItem menuItem) {
	Color oldColor = g.getColor();
	ButtonModel model = menuItem.getModel();
	int w = menuItem.getWidth();
	int h = menuItem.getHeight();

	if (model.isArmed() || model.isSelected() && menuItem instanceof JMenu) {
		g.setColor(Colors.MENU_ITEM_BACKGROUND_SELECTED);
		g.fillRect(0, 0, w, h);
	} else if (!(menuItem instanceof JMenu && ((JMenu) menuItem).isTopLevelMenu())) {
		drawMenuItemFading(menuItem, g);
	}
	g.setColor(oldColor);
}
 
源代码10 项目: beautyeye   文件: BEMenuItemUI.java
@Override
protected void paintBackground(Graphics g, JMenuItem menuItem, Color bgColor)
{
	// see parent!
	ButtonModel model = menuItem.getModel();
	Color oldColor = g.getColor();
	int menuWidth = menuItem.getWidth();
	int menuHeight = menuItem.getHeight();
	
	Graphics2D g2 = (Graphics2D)g;
	
	if (model.isArmed()
			|| (menuItem instanceof JMenu && model.isSelected()))
	{
		//菜单项的样式绘制(用NinePatch图来填充)
		__Icon9Factory__.getInstance().getBgIcon_ItemSelected()
				.draw(g2, 0, 0, menuWidth, menuHeight);
	}
	else
	{
		if(!enforceTransparent)
		{
			g.setColor(menuItem.getBackground());
			g.fillRect(0, 0, menuWidth, menuHeight);
		}
	}
	g.setColor(oldColor);
}
 
源代码11 项目: CodenameOne   文件: ButtonBorder.java
public void paintBorder(Component c, Graphics g, int x, int y, int width,
  int height) {
  if (c instanceof AbstractButton) {
    AbstractButton b = (AbstractButton)c;
    ButtonModel model = b.getModel();

    boolean isPressed;
    boolean isRollover;
    boolean isEnabled;

    isPressed = model.isPressed() && model.isArmed();
    isRollover = b.isRolloverEnabled() && model.isRollover();
    isEnabled = b.isEnabled();

    if (!isEnabled) {
      paintDisabled(b, g, x, y, width, height);
    } else {
      if (isPressed) {
        paintPressed(b, g, x, y, width, height);
      } else if (isRollover) {
        paintRollover(b, g, x, y, width, height);
      } else {
        paintNormal(b, g, x, y, width, height);
      }
    }
  }
}
 
源代码12 项目: openjdk-jdk9   文件: ButtonDemoTest.java
private static String toString(ButtonModel model) {
    return "isArmed = " + model.isArmed()
            + ", isEnabled = " + model.isEnabled()
            + ", isPressed = " + model.isPressed()
            + ", isSelected = " + model.isSelected();
}
 
源代码13 项目: openjdk-jdk9   文件: JHyperlink.java
@Override
protected void paintComponent(Graphics g) {
    // Set the foreground on the fly to ensure the text is painted
    // with the proper color in super.paintComponent
    ButtonModel model = getModel();
    if (model.isArmed()) {
        super.setForeground(activeForeground);
    } else if (visited) {
        super.setForeground(visitedForeground);
    } else {
        super.setForeground(normalForeground);
    }
    super.paintComponent(g);

    if (drawUnderline) {
        Insets insets = getInsets();
        viewRect.x = insets.left;
        viewRect.y = insets.top;
        viewRect.width = getWidth() - insets.left - insets.right;
        viewRect.height = getHeight() - insets.top - insets.bottom;
        int baseline = getBaseline(viewRect.width, viewRect.height);

        iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;
        textRect.x = textRect.y = textRect.width = textRect.height = 0;
        SwingUtilities.layoutCompoundLabel(g.getFontMetrics(), getText(),
                getIcon(), getVerticalAlignment(), getHorizontalAlignment(),
                getVerticalTextPosition(), getHorizontalTextPosition(),
                viewRect, iconRect, textRect, getIconTextGap());

        // getBaseline not returning correct results, so workaround for now
        if (UIManager.getLookAndFeel().getName().equals("Nimbus")) {
            baseline += 7;
        } else {
            baseline += 3;
        }

        g.setColor(getForeground());
        g.drawLine(textRect.x,
                baseline,
                textRect.x + textRect.width,
                baseline);
    }

}
 
源代码14 项目: orbit-image-analysis   文件: BasicLinkButtonUI.java
public void paint(Graphics g, JComponent c) {
  AbstractButton b = (AbstractButton)c;
  ButtonModel model = b.getModel();

  FontMetrics fm = g.getFontMetrics();

  Insets i = c.getInsets();

  viewRect.x = i.left;
  viewRect.y = i.top;
  viewRect.width = b.getWidth() - (i.right + viewRect.x);
  viewRect.height = b.getHeight() - (i.bottom + viewRect.y);

  textRect.x = textRect.y = textRect.width = textRect.height = 0;
  iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;

  Font f = c.getFont();
  g.setFont(f);

  // layout the text and icon
  String text =
    SwingUtilities.layoutCompoundLabel(
      c,
      fm,
      b.getText(),
      b.getIcon(),
      b.getVerticalAlignment(),
      b.getHorizontalAlignment(),
      b.getVerticalTextPosition(),
      b.getHorizontalTextPosition(),
      viewRect,
      iconRect,
      textRect,
      b.getText() == null ? 0 : b.getIconTextGap());

  clearTextShiftOffset();

  // perform UI specific press action, e.g. Windows L&F shifts text
  if (model.isArmed() && model.isPressed()) {
    paintButtonPressed(g, b);
  }

  // Paint the Icon
  if (b.getIcon() != null) {
    paintIcon(g, c, iconRect);
  }

  Composite oldComposite = ((Graphics2D)g).getComposite();

  if (model.isRollover()) {
    ((Graphics2D)g).setComposite(
      AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
  }

  if (text != null && !text.equals("")) {
    View v = (View)c.getClientProperty(BasicHTML.propertyKey);
    if (v != null) {
      textRect.x += getTextShiftOffset();
      textRect.y += getTextShiftOffset();
      v.paint(g, textRect);
      textRect.x -= getTextShiftOffset();
      textRect.y -= getTextShiftOffset();
    } else {
      paintText(g, b, textRect, text);
    }
  }

  if (b.isFocusPainted() && b.hasFocus()) {
    // paint UI specific focus
    paintFocus(g, b, viewRect, textRect, iconRect);
  }

  ((Graphics2D)g).setComposite(oldComposite);
}
 
源代码15 项目: filthy-rich-clients   文件: LightButton.java
@Override
protected void paintComponent(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
    
    ButtonModel m = getModel();
    Insets insets = getInsets();
    
    int width = getWidth() - insets.left - insets.right;
    int height = getHeight() - insets.top - insets.bottom;
    
    tileStretchPaint(g2,this,(BufferedImage) getImage(m.isArmed()), sourceInsets);
    
    if (getModel().isRollover()) {
        g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        g2.drawImage(buttonHighlight,
                insets.left + 2, insets.top + 2,
                width - 4, height - 4, null);
    }
    
    FontMetrics fm = getFontMetrics(getFont());
    TextLayout layout = new TextLayout(getText(),
            getFont(),
            g2.getFontRenderContext());
    Rectangle2D bounds = layout.getBounds();
    
    int x = (int) (getWidth() - insets.left - insets.right -
            bounds.getWidth()) / 2;
    //x -= 2;
    int y = (getHeight() - insets.top - insets.bottom -
             fm.getMaxAscent() - fm.getMaxDescent()) / 2;
    y += fm.getAscent() - 1;
    
    if (m.isArmed()) {
        x += 1;
        y += 1;
    }
    
    g2.setColor(shadowColor);
    layout.draw(g2,
            x + (int) Math.ceil(shadowOffsetX),
            y + (int) Math.ceil(shadowOffsetY));
    g2.setColor(getForeground());
    layout.draw(g2, x, y);
}
 
源代码16 项目: littleluck   文件: JHyperlink.java
@Override
protected void paintComponent(Graphics g) {
    // Set the foreground on the fly to ensure the text is painted
    // with the proper color in super.paintComponent
    ButtonModel model = getModel();
    if (model.isArmed()) {
        super.setForeground(activeForeground);
    } else if (visited) {
        super.setForeground(visitedForeground);
    } else {
        super.setForeground(normalForeground);
    }
    super.paintComponent(g);
    
    if (drawUnderline) {
        Insets insets = getInsets();
        viewRect.x = insets.left;
        viewRect.y = insets.top;
        viewRect.width = getWidth() - insets.left - insets.right;
        viewRect.height = getHeight() - insets.top - insets.bottom;
        int baseline = getBaseline(viewRect.width, viewRect.height);
        
        iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;
        textRect.x = textRect.y = textRect.width = textRect.height = 0;
        SwingUtilities.layoutCompoundLabel(g.getFontMetrics(), getText(),
                getIcon(), getVerticalAlignment(), getHorizontalAlignment(),
                getVerticalTextPosition(), getHorizontalTextPosition(),
                viewRect, iconRect, textRect, getIconTextGap());
        
        // getBaseline not returning correct results, so workaround for now
        if (UIManager.getLookAndFeel().getName().equals("Nimbus")) {
            baseline += 7;
        } else {
            baseline += 3;
        }
        
        g.setColor(getForeground());
        g.drawLine(textRect.x,
                baseline,
                textRect.x + textRect.width,
                baseline);
    }
    
}
 
源代码17 项目: seaglass   文件: SeaGlassButtonUI.java
/**
 * Returns the current state of the passed in <code>AbstractButton</code>.
 *
 * @param  c the button component.
 *
 * @return the button's state.
 */
private int getComponentState(JComponent c) {
    int state = ENABLED;

    if (!c.isEnabled()) {
        state = DISABLED;
    }

    if (SeaGlassLookAndFeel.selectedUI == this) {
        return SeaGlassLookAndFeel.selectedUIState | SynthConstants.ENABLED;
    }

    AbstractButton button = (AbstractButton) c;
    ButtonModel    model  = button.getModel();

    if (model.isPressed()) {
        if (model.isArmed()) {
            state = PRESSED;
        } else {
            state = MOUSE_OVER;
        }
    }

    if (model.isRollover()) {
        state |= MOUSE_OVER;
    }

    if (model.isSelected()) {
        state |= SELECTED;
    }

    if (c.isFocusOwner() && button.isFocusPainted()) {
        state |= FOCUSED;
    }

    if ((c instanceof JButton) && ((JButton) c).isDefaultButton()) {
        state |= DEFAULT;
    }
    
    return state;
}
 
源代码18 项目: beautyeye   文件: WinUtils.java
/**
	 * Paint classic text.
	 *
	 * @param b the b
	 * @param g the g
	 * @param x the x
	 * @param y the y
	 * @param text the text
	 * @param mnemIndex the mnem index
	 */
	static void paintClassicText(AbstractButton b, Graphics g, int x, int y,
			String text, int mnemIndex) {
		ButtonModel model = b.getModel();

		/* Draw the Text */
		Color color = b.getForeground();
		if(model.isEnabled()) {
			/*** paint the text normally */
			if(!(b instanceof JMenuItem && model.isArmed()) 
					&& !(b instanceof JMenu && (model.isSelected() || model.isRollover()))) {
				/* We shall not set foreground color for selected menu or
				 * armed menuitem. Foreground must be set in appropriate
				 * Windows* class because these colors passes from
				 * BasicMenuItemUI as protected fields and we can't
				 * reach them from this class */
				g.setColor(b.getForeground());
			}
//			SwingUtilities2.drawStringUnderlineCharAt(b, g,text, mnemIndex, x, y);
			MySwingUtilities2.drawStringUnderlineCharAt(b
					, g,text, mnemIndex, x, y);//* modified by Jack Jiang 为了非公开api的兼容性
		} else {	/*** paint the text disabled ***/
			color        = UIManager.getColor("Button.shadow");
			Color shadow = UIManager.getColor("Button.disabledShadow");
			if(model.isArmed()) {
				color = UIManager.getColor("Button.disabledForeground");
			} else {
				if (shadow == null) {
					shadow = b.getBackground().darker();
				}
				g.setColor(shadow);
//				SwingUtilities2.drawStringUnderlineCharAt(b, g, text, mnemIndex,
//						x + 1, y + 1);
				MySwingUtilities2.drawStringUnderlineCharAt(b, g, text, mnemIndex,
						x + 1, y + 1);//* modified by Jack Jiang 为了非公开api的兼容性
			}
			if (color == null) {
				color = b.getBackground().brighter();
			}
			g.setColor(color);
//			SwingUtilities2.drawStringUnderlineCharAt(b, g, text, mnemIndex, x, y);
			MySwingUtilities2.drawStringUnderlineCharAt(
					b, g, text, mnemIndex, x, y);//* modified by Jack Jiang 为了非公开api的兼容性
			
		}
	}
 
源代码19 项目: RipplePower   文件: ButtonUI.java
public void paint(Graphics g, JComponent c) {
	AbstractButton b = (AbstractButton) c;
	ButtonModel model = b.getModel();

	String text = layout(b, g.getFontMetrics(), b.getWidth(), b.getHeight());

	clearTextShiftOffset();

	if (!model.isArmed() && !model.isPressed()) {
		paintButtonBackground(g, b);
	}

	if (model.isArmed() && model.isPressed()) {
		paintButtonPressed(g, b);
	} else if (b.isRolloverEnabled() && model.isRollover()) {
		paintButtonPressed(g, b);
	}

	if (b.getIcon() != null) {
		paintIcon(g, c, iconRect);
	}

	if (b.isFocusPainted() && b.isFocusOwner()) {
		paintFocus(g, b, viewRect, textRect, iconRect);
		if (iconRect != null && iconRect.width > 0 && iconRect.height > 0) {
			if (b.getIcon() != null) {
				paintIcon(g, c, iconRect);
			}
		}
	}

	if (text != null && !text.equals("")) {
		Graphics2D g2 = (Graphics2D) g.create();
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

		View v = (View) c.getClientProperty(BasicHTML.propertyKey);
		if (v != null) {
			v.paint(g2, textRect);
		} else {
			paintText(g2, b, textRect, text);
		}
	}

}
 
源代码20 项目: beautyeye   文件: BEMenuUI.java
/**
     * Method which renders the text of the current menu item.
     * <p>
     * @param g Graphics context
     * @param menuItem Current menu item to render
     * @param textRect Bounding rectangle to render the text.
     * @param text String to render
     * @since 1.4
     */
    protected void paintText(Graphics g, JMenuItem menuItem,
    		Rectangle textRect, String text) 
    {
    	//================= commet by Jack Jiang START
//    	if (WindowsMenuItemUI.isVistaPainting()) {
//    		WindowsMenuItemUI.paintText(accessor, g, menuItem, textRect, text);
//    		return;
//    	}
    	//================= commet by Jack Jiang END
    	JMenu menu = (JMenu)menuItem;
    	ButtonModel model = menuItem.getModel();
    	Color oldColor = g.getColor();

    	// Only paint rollover if no other menu on menubar is selected
    	boolean paintRollover = model.isRollover();
    	if (paintRollover && menu.isTopLevelMenu()) {
    		MenuElement[] menus = ((JMenuBar)menu.getParent()).getSubElements();
    		for (int i = 0; i < menus.length; i++) {
    			if (((JMenuItem)menus[i]).isSelected()) {
    				paintRollover = false;
    				break;
    			}
    		}
    	}

    	if ((model.isSelected() && 
    							(
//    							WindowsLookAndFeel.isClassicWindows() ||
    							!menu.isTopLevelMenu())) 
    			||
    			(
//    					BEXPStyle.getXP() != null && 
    					(paintRollover ||model.isArmed() ||model.isSelected())
    			)
    	) 
    	{
    		g.setColor(selectionForeground); // Uses protected field.
    	}

    	//================= add by Jack Jiang START
    	//特殊处理顶级菜单项(就是直接放在JMenuBar上的那一层),使之在被选中或rover等状态时保持黑色(或其它颜色)
    	//,目的是为了配合整个菜单项的L&F效果,并没有过多的用途,此颜色可提取作为UIManager的自定义属性哦
    	if(menu.isTopLevelMenu())
    		g.setColor(new Color(35,35,35));//用MaxOS X的经典黑
    	//================= add by Jack Jiang END
    	
//    	WindowsGraphicsUtils.paintText(g, menuItem, textRect, text, 0);
    	WinUtils.paintText(g, menuItem, textRect, text, 0);
    	
    	g.setColor(oldColor);
    }