下面列出了java.awt.geom.Rectangle2D#OUT_TOP 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
@Override
public void paintComponent(Graphics g) {
/*
Draw buffer into panel
*/
try {
//calculate move direction if mouse is dragged outside the map
if ((isOutside) && (mouseDown) && (iCurrentCursor != ImageManager.CURSOR_DEFAULT)) {
mousePos = MouseInfo.getPointerInfo().getLocation();
int outcodes = mapBounds.outcode(mousePos);
if ((outcodes & Rectangle2D.OUT_LEFT) != 0) {
xDir -= 1;
} else if ((outcodes & Rectangle2D.OUT_RIGHT) != 0) {
xDir += 1;
}
if ((outcodes & Rectangle2D.OUT_TOP) != 0) {
yDir -= 1;
} else if ((outcodes & Rectangle2D.OUT_BOTTOM) != 0) {
yDir += 1;
}
//lower scroll speed
int sx = 0;
int sy = 0;
if (xDir >= 1) {
sx = 2;
xDir = 0;
} else if (xDir <= -1) {
sx = -2;
xDir = 0;
}
if (yDir >= 1) {
sy = 2;
yDir = 0;
} else if (yDir <= -1) {
sy = -2;
yDir = 0;
}
fireScrollEvents(sx, sy);
}
//draw off-screen image of map
Graphics2D g2d = (Graphics2D) g;
AffineTransform t0 = g2d.getTransform();
Color c0 = g2d.getColor();
Paint p0 = g2d.getPaint();
Shape cl0 = g2d.getClip();
Stroke s0 = g2d.getStroke();
getMapRenderer().renderAll(g2d);
g2d.setTransform(t0);
g2d.setPaint(p0);
g2d.setColor(c0);
g2d.setClip(cl0);
g2d.setStroke(s0);
} catch (Exception e) {
logger.error("Failed to paint", e);
}
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*
* @since 1.2.0
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}
/**
* Clips the specified line to the given rectangle.
*
* @param line the line (<code>null</code> not permitted).
* @param rect the clipping rectangle (<code>null</code> not permitted).
*
* @return <code>true</code> if the clipped line is visible, and
* <code>false</code> otherwise.
*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {
double x1 = line.getX1();
double y1 = line.getY1();
double x2 = line.getX2();
double y2 = line.getY2();
double minX = rect.getMinX();
double maxX = rect.getMaxX();
double minY = rect.getMinY();
double maxY = rect.getMaxY();
int f1 = rect.outcode(x1, y1);
int f2 = rect.outcode(x2, y2);
while ((f1 | f2) != 0) {
if ((f1 & f2) != 0) {
return false;
}
double dx = (x2 - x1);
double dy = (y2 - y1);
// update (x1, y1), (x2, y2) and f1 and f2 using intersections
// then recheck
if (f1 != 0) {
// first point is outside, so we update it against one of the
// four sides then continue
if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y1 = y1 + (minX - x1) * dy / dx;
x1 = minX;
}
else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y1 = y1 + (maxX - x1) * dy / dx;
x1 = maxX;
}
else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x1 = x1 + (maxY - y1) * dx / dy;
y1 = maxY;
}
else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x1 = x1 + (minY - y1) * dx / dy;
y1 = minY;
}
f1 = rect.outcode(x1, y1);
}
else if (f2 != 0) {
// second point is outside, so we update it against one of the
// four sides then continue
if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
&& dx != 0.0) {
y2 = y2 + (minX - x2) * dy / dx;
x2 = minX;
}
else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
&& dx != 0.0) {
y2 = y2 + (maxX - x2) * dy / dx;
x2 = maxX;
}
else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
&& dy != 0.0) {
x2 = x2 + (maxY - y2) * dx / dy;
y2 = maxY;
}
else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
&& dy != 0.0) {
x2 = x2 + (minY - y2) * dx / dy;
y2 = minY;
}
f2 = rect.outcode(x2, y2);
}
}
line.setLine(x1, y1, x2, y2);
return true; // the line is visible - if it wasn't, we'd have
// returned false from within the while loop above
}