java.awt.geom.Line2D#getBounds ( )源码实例Demo

下面列出了java.awt.geom.Line2D#getBounds ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: netbeans   文件: DropGlassPane.java
/** Set drop line. Given line is used by paint method.
 * @param line drop line */
public void setDropLine(Line2D line) {
    if( !isValid() )
        return;
    
    if( null != prevLineRect 
        && ((null != line
            && (!prevLineRect.contains( line.getP1() )
                || !prevLineRect.contains( line.getP2() )))
            || null == line) ) {
        
        repaint( prevLineRect );
    }

    this.line = line;
    Rectangle newLineRect = null;
    if( null != this.line ) {
        checkLineBounds( this.line );
        newLineRect = line.getBounds();
        newLineRect.grow( 5, 5 );
    }
    
    if( null != newLineRect && !newLineRect.equals( prevLineRect ) ) {
        repaint( newLineRect );
    }
    prevLineRect = newLineRect;
}
 
源代码2 项目: openstock   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
源代码3 项目: ccu-historian   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
源代码4 项目: SIMVA-SoS   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
源代码5 项目: ECG-Viewer   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
源代码6 项目: astor   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x = 0.0;
    double y = 0.0;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.LEFT
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT
            || anchor == RectangleAnchor.RIGHT
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT
            || anchor == RectangleAnchor.TOP
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();

    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
源代码7 项目: opensim-gui   文件: YIntervalRenderer.java
/**
 * Draws the visual representation of a single data item.
 *
 * @param g2  the graphics device.
 * @param state  the renderer state.
 * @param dataArea  the area within which the plot is being drawn.
 * @param info  collects information about the drawing.
 * @param plot  the plot (can be used to obtain standard color 
 *              information etc).
 * @param domainAxis  the domain axis.
 * @param rangeAxis  the range axis.
 * @param dataset  the dataset.
 * @param series  the series index (zero-based).
 * @param item  the item index (zero-based).
 * @param crosshairState  crosshair information for the plot 
 *                        (<code>null</code> permitted).
 * @param pass  the pass index (ignored here).
 */
public void drawItem(Graphics2D g2, 
                     XYItemRendererState state,
                     Rectangle2D dataArea,
                     PlotRenderingInfo info,
                     XYPlot plot, 
                     ValueAxis domainAxis, 
                     ValueAxis rangeAxis,
                     XYDataset dataset, 
                     int series, 
                     int item,
                     CrosshairState crosshairState, 
                     int pass) {

    // setup for collecting optional entity info...
    Shape entityArea = null;
    EntityCollection entities = null;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
    }

    IntervalXYDataset intervalDataset = (IntervalXYDataset) dataset;

    double x = intervalDataset.getXValue(series, item);
    double yLow   = intervalDataset.getStartYValue(series, item);
    double yHigh  = intervalDataset.getEndYValue(series, item);

    RectangleEdge xAxisLocation = plot.getDomainAxisEdge();
    RectangleEdge yAxisLocation = plot.getRangeAxisEdge();
    
    double xx = domainAxis.valueToJava2D(x, dataArea, xAxisLocation);
    double yyLow = rangeAxis.valueToJava2D(yLow, dataArea, yAxisLocation);
    double yyHigh = rangeAxis.valueToJava2D(yHigh, dataArea, yAxisLocation);

    Paint p = getItemPaint(series, item);
    Stroke s = getItemStroke(series, item);
    
    Line2D line = null;
    Shape shape = getItemShape(series, item);
    Shape top = null;
    Shape bottom = null;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation == PlotOrientation.HORIZONTAL) {
        line = new Line2D.Double(yyLow, xx, yyHigh, xx);
        top = ShapeUtilities.createTranslatedShape(shape, yyHigh, xx);
        bottom = ShapeUtilities.createTranslatedShape(shape, yyLow, xx);
    }
    else if (orientation == PlotOrientation.VERTICAL) {
        line = new Line2D.Double(xx, yyLow, xx, yyHigh);
        top = ShapeUtilities.createTranslatedShape(shape, xx, yyHigh);
        bottom = ShapeUtilities.createTranslatedShape(shape, xx, yyLow);
    }
    g2.setPaint(p);
    g2.setStroke(s);
    g2.draw(line);

    g2.fill(top);
    g2.fill(bottom);

    // add an entity for the item...
    if (entities != null) {
        if (entityArea == null) {
            entityArea = line.getBounds();
        }
        String tip = null;
        XYToolTipGenerator generator = getToolTipGenerator(series, item);
        if (generator != null) {
            tip = generator.generateToolTip(dataset, series, item);
        }
        String url = null;
        if (getURLGenerator() != null) {
            url = getURLGenerator().generateURL(dataset, series, item);
        }
        XYItemEntity entity = new XYItemEntity(
            entityArea, dataset, series, item, tip, url
        );
        entities.add(entity);
    }

}
 
源代码8 项目: opensim-gui   文件: LevelRenderer.java
/**
 * Draws the bar for a single (series, category) data item.
 *
 * @param g2  the graphics device.
 * @param state  the renderer state.
 * @param dataArea  the data area.
 * @param plot  the plot.
 * @param domainAxis  the domain axis.
 * @param rangeAxis  the range axis.
 * @param dataset  the dataset.
 * @param row  the row index (zero-based).
 * @param column  the column index (zero-based).
 * @param pass  the pass index.
 */
public void drawItem(Graphics2D g2, CategoryItemRendererState state,
        Rectangle2D dataArea, CategoryPlot plot, CategoryAxis domainAxis,
        ValueAxis rangeAxis, CategoryDataset dataset, int row, int column,
        int pass) {

    // nothing is drawn for null values...
    Number dataValue = dataset.getValue(row, column);
    if (dataValue == null) {
        return;
    }
    
    double value = dataValue.doubleValue();
    
    PlotOrientation orientation = plot.getOrientation();
    double barW0 = calculateBarW0(plot, orientation, dataArea, domainAxis, 
            state, row, column);
    RectangleEdge edge = plot.getRangeAxisEdge();
    double barL = rangeAxis.valueToJava2D(value, dataArea, edge);

    // draw the bar...
    Line2D line = null;
    double x = 0.0;
    double y = 0.0;
    if (orientation == PlotOrientation.HORIZONTAL) {
        x = barL;
        y = barW0 + state.getBarWidth() / 2.0;
        line = new Line2D.Double(barL, barW0, barL, 
                barW0 + state.getBarWidth());
    }
    else {
        x = barW0 + state.getBarWidth() / 2.0;
        y = barL;
        line = new Line2D.Double(barW0, barL, barW0 + state.getBarWidth(), 
                barL);
    }
    Stroke itemStroke = getItemStroke(row, column);
    Paint itemPaint = getItemPaint(row, column);
    g2.setStroke(itemStroke);
    g2.setPaint(itemPaint);
    g2.draw(line);

    CategoryItemLabelGenerator generator = getItemLabelGenerator(row, 
            column);
    if (generator != null && isItemLabelVisible(row, column)) {
        drawItemLabel(g2, orientation, dataset, row, column, x, y, 
                (value < 0.0));
    }        
            
    // collect entity and tool tip information...
    if (state.getInfo() != null) {
        EntityCollection entities = state.getEntityCollection();
        if (entities != null) {
            String tip = null;
            CategoryToolTipGenerator tipster = getToolTipGenerator(row, 
                    column);
            if (tipster != null) {
                tip = tipster.generateToolTip(dataset, row, column);
            }
            String url = null;
            if (getItemURLGenerator(row, column) != null) {
                url = getItemURLGenerator(row, column).generateURL(dataset,
                        row, column);
            }
            CategoryItemEntity entity = new CategoryItemEntity(
                    line.getBounds(), tip, url, dataset, row, 
                    dataset.getColumnKey(column), column);
            entities.add(entity);
        }

    }

}
 
源代码9 项目: buffer_bci   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
源代码10 项目: buffer_bci   文件: CrosshairOverlay.java
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}