java.awt.peer.WindowPeer#updateFocusableWindowState ( )源码实例Demo

下面列出了java.awt.peer.WindowPeer#updateFocusableWindowState ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: jdk1.8-source-analysis   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码2 项目: dragonwell8_jdk   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码3 项目: TencentKona-8   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码4 项目: jdk8u60   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码5 项目: JDKSourceCode1.8   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码6 项目: openjdk-jdk8u   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码7 项目: openjdk-jdk8u-backup   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码8 项目: Bytecoder   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#8212; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, FocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码9 项目: openjdk-jdk9   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#8212; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, FocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码10 项目: jdk8u-jdk   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码11 项目: Java8CN   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码12 项目: hottub   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码13 项目: openjdk-8-source   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码14 项目: openjdk-8   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码15 项目: jdk8u_jdk   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码16 项目: jdk8u-jdk   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}
 
源代码17 项目: jdk-1.7-annotated   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in <code>isFocusableWindow</code>. If
 * this Window's focusable Window state is set to <code>false</code>, then
 * <code>isFocusableWindow</code> will return <code>false</code>. If this
 * Window's focusable Window state is set to <code>true</code>, then
 * <code>isFocusableWindow</code> may return <code>true</code> or
 * <code>false</code> depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to <code>false</code> is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible <code>Window</code>
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the <code>Window</code> becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the <code>Window</code>'s focusable state
 * when the <code>Window</code> is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwner();
    }
}
 
源代码18 项目: jdk8u-dev-jdk   文件: Window.java
/**
 * Sets whether this Window can become the focused Window if it meets
 * the other requirements outlined in {@code isFocusableWindow}. If
 * this Window's focusable Window state is set to {@code false}, then
 * {@code isFocusableWindow} will return {@code false}. If this
 * Window's focusable Window state is set to {@code true}, then
 * {@code isFocusableWindow} may return {@code true} or
 * {@code false} depending upon the other requirements which must be
 * met in order for a Window to be focusable.
 * <p>
 * Setting a Window's focusability state to {@code false} is the
 * standard mechanism for an application to identify to the AWT a Window
 * which will be used as a floating palette or toolbar, and thus should be
 * a non-focusable Window.
 *
 * Setting the focusability state on a visible {@code Window}
 * can have a delayed effect on some platforms &#151; the actual
 * change may happen only when the {@code Window} becomes
 * hidden and then visible again.  To ensure consistent behavior
 * across platforms, set the {@code Window}'s focusable state
 * when the {@code Window} is invisible and then show it.
 *
 * @param focusableWindowState whether this Window can be the focused
 *        Window
 * @see #isFocusableWindow
 * @see #getFocusableWindowState
 * @see #isShowing
 * @see Component#setFocusable
 * @since 1.4
 */
public void setFocusableWindowState(boolean focusableWindowState) {
    boolean oldFocusableWindowState;
    synchronized (this) {
        oldFocusableWindowState = this.focusableWindowState;
        this.focusableWindowState = focusableWindowState;
    }
    WindowPeer peer = (WindowPeer)this.peer;
    if (peer != null) {
        peer.updateFocusableWindowState();
    }
    firePropertyChange("focusableWindowState", oldFocusableWindowState,
                       focusableWindowState);
    if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
        for (Window owner = getOwner();
             owner != null;
             owner = owner.getOwner())
            {
                Component toFocus =
                    KeyboardFocusManager.getMostRecentFocusOwner(owner);
                if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
                    return;
                }
            }
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
            clearGlobalFocusOwnerPriv();
    }
}