下面列出了java.awt.font.GraphicAttribute#TOP_ALIGNMENT 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}
public final float effectiveBaselineOffset(float[] fullOffsets) {
switch (baselineIndex) {
case GraphicAttribute.TOP_ALIGNMENT:
return fullOffsets[4] + ascent;
case GraphicAttribute.BOTTOM_ALIGNMENT:
return fullOffsets[3] - descent;
default:
return fullOffsets[baselineIndex];
}
}