java.util.Random#nextFloat ( )源码实例Demo

下面列出了java.util.Random#nextFloat ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: streamsupport   文件: ParallelSorting.java
void build(double[] x, int a, int g, int z, int n, int p, Random random) {
    int fromIndex = 0;
    double negativeValue = -random.nextFloat();
    double positiveValue =  random.nextFloat();

    writeValue(x, negativeValue, fromIndex, n);
    fromIndex += n;

    writeValue(x, -0.0d, fromIndex, g);
    fromIndex += g;

    writeValue(x, 0.0d, fromIndex, z);
    fromIndex += z;

    writeValue(x, positiveValue, fromIndex, p);
    fromIndex += p;

    writeValue(x, Double.NaN, fromIndex, a);
}
 
源代码2 项目: Sakura_mod   文件: BlockMapleLeaveRed.java
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
	Blocks.LEAVES.randomDisplayTick(stateIn, worldIn, pos, rand);
    if (rand.nextInt(40) == 0) {
        int j = rand.nextInt(2) * 2 - 1;
        int k = rand.nextInt(2) * 2 - 1;

        double d0 = pos.getX() + 0.5D + 0.25D * j;
        double d1 = pos.getY() - 0.15D;
        double d2 = pos.getZ() + 0.5D + 0.25D * k;
        double d3 = rand.nextFloat() * j * 0.1D;
        double d4 = ((rand.nextFloat()) * 0.055D) + 0.015D;
        double d5 = rand.nextFloat() * k * 0.1D;

        SakuraMain.proxy.spawnParticle(SakuraParticleType.MAPLERED, d0, d1, d2, d3, -d4, d5);
    }
}
 
源代码3 项目: Math-Game   文件: TypeManagerO.java
/**
 * @return A randomly generated ArrayList of fractions (stored as doubles)
 */
public ArrayList<Double> randomFractionValues() {
	Random generator = new Random();
	Random fractionRand = new Random();
	
	currentRowNumber = (int)(generator.nextFloat() * rowCount);
	System.out.println("Current row: " + (currentRowNumber + 1));
	currentRow = currentSheet.getRow(currentRowNumber);

	ArrayList<Double> cardValues = new ArrayList<Double>();
	
	for (int x = 0; x < 6; x++) {
		cardValues.add(((int)(fractionRand.nextDouble() * 10)) / 10.0);
	}
	int RandomInsert1 = (int)(generator.nextFloat() * 6);
	int RandomInsert2;
	do {
		RandomInsert2 = (int)(generator.nextFloat() * 6);
	} while (RandomInsert2 == RandomInsert1); // The two values must be in distinct NumberCards (i.e. not the same card!)

	cardValues.set(RandomInsert1, convertFractiontoDecimal(currentRow.getCell(1).getStringCellValue()));
	cardValues.set(RandomInsert2, convertFractiontoDecimal(currentRow.getCell(3).getStringCellValue()));

	return cardValues;
}
 
源代码4 项目: TofuCraftReload   文件: BlockSoyMilk.java
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rand) {
    super.randomDisplayTick(state, world, pos, rand);
    if (world.getBlockState(pos.up()).getMaterial() != Material.WATER && rand.nextInt(3) == 0)
    {
        if (this.getHeatStrength(world, pos) > 0)
        {
            float steamX = pos.getX() + 0.5F;
            float steamY = pos.getY() + 0.9F;
            float steamZ = pos.getZ() + 0.5F;
            float steamRandX = rand.nextFloat() * 0.6F - 0.3F;
            float steamRandZ = rand.nextFloat() * 0.6F - 0.3F;
            double gRand1 = rand.nextGaussian() * 0.01D;
            double gRand2 = rand.nextGaussian() * 0.01D;
            double gRand3 = rand.nextGaussian() * 0.01D;
            world.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (steamX + steamRandX), steamY, (steamZ + steamRandZ), gRand1, gRand2, gRand3);
        }
    }
}
 
源代码5 项目: incubator-pinot   文件: RawIndexCreatorTest.java
/**
 * Helper method that generates a random value for a given data type.
 *
 * @param dataType Data type for which to generate the random value
 * @return Random value for the data type
 */
public static Object getRandomValue(Random random, FieldSpec.DataType dataType) {
  switch (dataType) {
    case INT:
      return random.nextInt();
    case LONG:
      return random.nextLong();
    case FLOAT:
      return random.nextFloat();
    case DOUBLE:
      return random.nextDouble();
    case STRING:
      return StringUtil
          .sanitizeStringValue(RandomStringUtils.random(random.nextInt(MAX_STRING_LENGTH)), Integer.MAX_VALUE);
    default:
      throw new UnsupportedOperationException("Unsupported data type for random value generator: " + dataType);
  }
}
 
@Test
public void testRandomInput() throws Exception {
  Random rand = new Random(1337);
  final int numElements = 256;
  byte[] byteData = new byte[numElements * 4];
  float[] values = new float[numElements];
  for (int i = 0; i < numElements; ++i) {
    float f = rand.nextFloat() * 1024.0f;
    values[i] = f;
    int fAsInt = Float.floatToIntBits(f);
    byteData[i] = (byte) (fAsInt & 0xFF);
    byteData[numElements + i] = (byte) ((fAsInt >> 8) & 0xFF);
    byteData[numElements * 2 + i] = (byte) ((fAsInt >> 16) & 0xFF);
    byteData[numElements * 3 + i] = (byte) ((fAsInt >> 24) & 0xFF);
  }
  testReader(byteData, values);
}
 
源代码7 项目: jdk8u-jdk   文件: ParallelSorting.java
void build(double[] x, int a, int g, int z, int n, int p, Random random) {
    int fromIndex = 0;
    double negativeValue = -random.nextFloat();
    double positiveValue =  random.nextFloat();

    writeValue(x, negativeValue, fromIndex, n);
    fromIndex += n;

    writeValue(x, -0.0d, fromIndex, g);
    fromIndex += g;

    writeValue(x, 0.0d, fromIndex, z);
    fromIndex += z;

    writeValue(x, positiveValue, fromIndex, p);
    fromIndex += p;

    writeValue(x, Double.NaN, fromIndex, a);
}
 
private void play() {
    Random random = new Random();
    if (view.isReady()) {
        float maxScale = view.getMaxScale();
        float minScale = view.getMinScale();
        float scale = (random.nextFloat() * (maxScale - minScale)) + minScale;
        PointF center = new PointF(random.nextInt(view.getSWidth()), random.nextInt(view.getSHeight()));
        view.setPin(center);
        AnimationBuilder animationBuilder = view.animateScaleAndCenter(scale, center);
        if (getPage() == 3) {
            animationBuilder.withDuration(2000).withEasing(EASE_OUT_QUAD).withInterruptible(false).start();
        } else {
            animationBuilder.withDuration(750).start();
        }
    }
}
 
源代码9 项目: Pixelitor   文件: GooTransition2D.java
/**
 * Creates a new goo transition.
 *
 * @param columns the number of columns to use.
 */
public GooTransition2D(int columns) {
    Random r = new Random();
    offset = new float[columns];
    accel = new float[columns];
    boolean ok = false;
    long seed = System.currentTimeMillis();
    while (!ok) {
        seed++;
        r.setSeed(seed);
        ok = true;
        for (int a = 0; a < columns && ok; a++) {
            offset[a] = -r.nextFloat();
            accel[a] = 4 * r.nextFloat() + 0.2f;
            if (accel[a] + 1 + offset[a] < 1.2) {
                ok = false;
            }
        }
        if (ok) {
            //make sure at least one strand takes up the whole time t=[0,1]
            boolean atLeastOneSlowOne = false;
            for (int a = 0; a < columns && !atLeastOneSlowOne; a++) {
                atLeastOneSlowOne = accel[a] + 1 + offset[a] < 1.3;
            }
            ok = atLeastOneSlowOne;
        }
    }
}
 
源代码10 项目: Android-AudioRecorder-App   文件: GLBubble.java
public GLBubble(float[] color, float startX, float fromY, float toY, float size, Random random) {
  super(color);
  this.random = random;
  update(startX, fromY, toY, size);
  float[] vertices = new float[(POINTS_PER_CIRCLE + 1) * COORDS_PER_VERTEX];
  short[] indices = new short[POINTS_PER_CIRCLE * COORDS_PER_VERTEX];
  int i;
  for (i = 0; i < indices.length / COORDS_PER_VERTEX - 1; i++) {
    indices[COORDS_PER_VERTEX * i] = 0;
    indices[COORDS_PER_VERTEX * i + 1] = (short) (i + 1);
    indices[COORDS_PER_VERTEX * i + 2] = (short) (i + 2);
  }
  // connect first and last elements
  indices[COORDS_PER_VERTEX * i] = 0;
  indices[COORDS_PER_VERTEX * i + 1] = (short) (i + 1);
  indices[COORDS_PER_VERTEX * i + 2] = (short) 1;
  ByteBuffer verticesByteBuffer = ByteBuffer.allocateDirect(vertices.length * SIZE_OF_FLOAT);
  verticesByteBuffer.order(ByteOrder.nativeOrder());
  vertexBuffer = verticesByteBuffer.asFloatBuffer();
  vertexBuffer.put(vertices);
  vertexBuffer.position(0);
  ByteBuffer indicesByteBuffer = ByteBuffer.allocateDirect(indices.length * SIZE_OF_SHORT);
  indicesByteBuffer.order(ByteOrder.nativeOrder());
  shortBuffer = indicesByteBuffer.asShortBuffer();
  shortBuffer.put(indices);
  shortBuffer.position(0);
  angle = (float) (random.nextFloat() * 2 * Math.PI);
}
 
源代码11 项目: SkyWarsReloaded   文件: PlayerOptionsManager.java
private float getData(ParticleEffect p) {
	Random random = new Random();
	float data = p.getData();
	if (p.getData() == -1) {
		data = random.nextFloat();
	}
	return data;
}
 
源代码12 项目: PLDroidShortVideo   文件: MusicWaveView.java
private void generateWaveArray(){
    int count = mWidth / (WAVE_WIDTH + WAVE_OFFSET);
    mWaveArray = new float[count];
    Random random = new Random();
    random.setSeed(mMusicDurationMs);
    for(int i = 0; i < count; i++){
        mWaveArray[i] = random.nextFloat();
        if(mWaveArray[i] <  MIN_WAVE_RATE){
            mWaveArray[i] += MIN_WAVE_RATE;
        }
    }
}
 
源代码13 项目: Electro-Magic-Tools   文件: ItemBaseOmnitool.java
@Override
public boolean onBlockStartBreak(ItemStack stack, int x, int y, int z, EntityPlayer player) {
    if (player.worldObj.isRemote) {
        return false;
    }
    Block block = player.worldObj.getBlock(x, y, z);
    if (block instanceof IShearable) {
        IShearable target = (IShearable) block;
        if (target.isShearable(stack, player.worldObj, x, y, z)) {
            ArrayList<ItemStack> drops = target.onSheared(stack, player.worldObj, x, y, z,
                    EnchantmentHelper.getEnchantmentLevel(Enchantment.fortune.effectId, stack));
            Random rand = new Random();
            for (ItemStack drop : drops) {
                float f = 0.7F;
                double d = (double) (rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
                double d1 = (double) (rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
                double d2 = (double) (rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
                EntityItem entityitem = new EntityItem(player.worldObj, (double) x + d, (double) y + d1, (double) z + d2, drop);
                entityitem.delayBeforeCanPickup = 10;
                player.worldObj.spawnEntityInWorld(entityitem);
            }
            stack.damageItem(1, player);
            player.addStat(StatList.mineBlockStatArray[Block.getIdFromBlock(block)], 1);
        }
    }
    return false;
}
 
源代码14 项目: ParticleLayout   文件: AccelerationInitializer.java
@Override
public void initParticle(Particle p, Random r) {
	float angle = mMinAngle;
	if (mMaxAngle != mMinAngle) {
		angle = r.nextInt(mMaxAngle - mMinAngle) + mMinAngle;
	}
	float angleInRads = (float) (angle*Math.PI/180f);
	float value = r.nextFloat()*(mMaxValue-mMinValue)+mMinValue;
	p.mAccelerationX = (float) (value * Math.cos(angleInRads));
	p.mAccelerationY = (float) (value * Math.sin(angleInRads));
}
 
源代码15 项目: PneumaticCraft   文件: EntityPathNavigateDrone.java
@Override
public void onUpdateNavigation(){
    if(isGoingToTeleport()) {
        if(teleportCounter == 0 || teleportCounter == 60) {
            NetworkHandler.sendToAllAround(new PacketPlaySound(Sounds.HUD_INIT, pathfindingEntity.posX, pathfindingEntity.posY, pathfindingEntity.posZ, 0.1F, teleportCounter == 0 ? 0.7F : 1F, true), pathfindingEntity.worldObj);
        }

        if(teleportCounter < TELEPORT_TICKS - 40) {
            Random rand = pathfindingEntity.getRNG();
            float f = (rand.nextFloat() - 0.5F) * 0.02F * teleportCounter;
            float f1 = (rand.nextFloat() - 0.5F) * 0.02F * teleportCounter;
            float f2 = (rand.nextFloat() - 0.5F) * 0.02F * teleportCounter;
            NetworkHandler.sendToAllAround(new PacketSpawnParticle("portal", pathfindingEntity.posX, pathfindingEntity.posY, pathfindingEntity.posZ, f, f1, f2), pathfindingEntity.worldObj);
        }

        if(++teleportCounter > TELEPORT_TICKS) {
            if(pathfindingEntity.isBlockValidPathfindBlock(telX, telY, telZ)) {
                teleport();
            }
            teleportCounter = -1;
            setPath(null, 0);
            pathfindingEntity.getMoveHelper().setMoveTo(telX, telY, telZ, pathfindingEntity.getSpeed());
            pathfindingEntity.addAir(null, -10000);
        }
    } else {
        super.onUpdateNavigation();
    }
}
 
源代码16 项目: ud405   文件: Avalanche.java
public void update(float delta, Viewport viewport){
    Random random = new Random();
    if (random.nextFloat() < delta * SPAWNS_PER_SECOND){
        boulders.add(new Boulder(viewport));
    }

    for (int i = 0; i < boulders.size; i++){
        Boulder boulder = boulders.get(i);
        boulder.update(delta);
        if (boulder.isBelowScreen()){
            boulders.removeIndex(i);
        }
    }
}
 
源代码17 项目: android_9.0.0_r45   文件: NetworkStatsHistory.java
public static long randomLong(Random r, long start, long end) {
    return (long) (start + (r.nextFloat() * (end - start)));
}
 
@Override
public void initParticle(Particle p, Random r) {
	p.mSpeedX = r.nextFloat()*(mMaxSpeedX-mMinSpeedX)+mMinSpeedX;
	p.mSpeedY = r.nextFloat()*(mMaxSpeedY-mMinSpeedY)+mMinSpeedY;
}
 
源代码19 项目: Sakura_mod   文件: BlockMapleSaplingGreen.java
@Override
public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state) {
	return rand.nextFloat() < 0.5;
}
 
源代码20 项目: lucene-solr   文件: TestBM25Similarity.java
@Override
protected Similarity getSimilarity(Random random) {
  // term frequency normalization parameter k1
  final float k1;
  switch (random.nextInt(4)) {
    case 0:
      // minimum value
      k1 = 0;
      break;
    case 1:
      // tiny value
      k1 = Float.MIN_VALUE;
      break;
    case 2:
      // maximum value
      // upper bounds on individual term's score is 43.262806 * (k1 + 1) * boost
      // we just limit the test to "reasonable" k1 values but don't enforce this anywhere.
      k1 = Integer.MAX_VALUE;
      break;
    default:
      // random value
      k1 = Integer.MAX_VALUE * random.nextFloat();
      break;
  }
  
  // length normalization parameter b [0 .. 1]
  final float b;
  switch (random.nextInt(4)) {
    case 0:
      // minimum value
      b = 0;
      break;
    case 1:
      // tiny value
      b = Float.MIN_VALUE;
      break;
    case 2:
      // maximum value
      b = 1;
      break;
    default:
      // random value
      b = random.nextFloat();
      break;
  }
  return new BM25Similarity(k1, b);
}