org.bukkit.Bukkit#createInventory ( )源码实例Demo

下面列出了org.bukkit.Bukkit#createInventory ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: WildernessTp   文件: SetGui.java
public static void OpenSet(Player p) {

        ItemStack close = new ItemStack(Material.REDSTONE_BLOCK, 1);
        ItemMeta meta = close.getItemMeta();
        meta.setDisplayName("Close");
        ArrayList<String> lore = new ArrayList<>();
        lore.add("Click to close the inventory and return to normal gameplay");
        meta.setLore(lore);
        close.setItemMeta(meta);
        Inventory set = Bukkit.createInventory(p, 27, "WildTp");
        p.openInventory(set);
        set.setItem(0, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Book")), "MinX", Collections.singletonList("Click to set the minx")));
        set.setItem(2, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Book")), "MaxX", Collections.singletonList("Click to set the maxx")));
        set.setItem(4, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Book")), "MinZ", Collections.singletonList("Click to set the minz")));
        set.setItem(6, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Book")), "MaxZ", Collections.singletonList("Click to set the maxz")));
        set.setItem(8, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Watch")), "Cooldown", Collections.singletonList("Click me to set the cooldown for the command")));
        set.setItem(10, MainGui.makeItem(Material.GOLD_BLOCK, "Cost", Collections.singletonList("Click me to set the cost for the command")));
        set.setItem(12, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Watch")), "Wait", Collections.singletonList("Click to set the wait before telepoting happens")));
        set.setItem(14, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Watch")), "Retries", Collections.singletonList("Click to set the number of retries if a location is unsuitable")));
        set.setItem(16, MainGui.makeItem(Material.valueOf(MainGui.getMaterials().get("Watch")), "Do Retry", Collections.singletonList("Click to set true or false for doing retries")));
        set.setItem(18, MainGui.makeItem(Material.MAP, "Distance", Arrays.asList("Click to set the distance the plugin checks for a claim")));
        set.setItem(24, MainGui.backItem());
        set.setItem(26, close);
    }
 
源代码2 项目: ProjectAres   文件: ViewInventoryMatchModule.java
public void previewInventory(Player viewer, Inventory realInventory) {
    if(viewer == null) { return; }

    if(realInventory instanceof PlayerInventory) {
        previewPlayerInventory(viewer, (PlayerInventory) realInventory);
    }else {
        Inventory fakeInventory;
        if(realInventory instanceof DoubleChestInventory) {
            if(realInventory.hasCustomName()) {
                fakeInventory = Bukkit.createInventory(viewer, realInventory.getSize(), realInventory.getName());
            } else {
                fakeInventory = Bukkit.createInventory(viewer, realInventory.getSize());
            }
        } else {
            if(realInventory.hasCustomName()) {
                fakeInventory = Bukkit.createInventory(viewer, realInventory.getType(), realInventory.getName());
            } else {
                fakeInventory = Bukkit.createInventory(viewer, realInventory.getType());
            }
        }
        fakeInventory.setContents(realInventory.contents());

        this.showInventoryPreview(viewer, realInventory, fakeInventory);
    }
}
 
源代码3 项目: Transport-Pipes   文件: CreativeInventory.java
@Override
Inventory create(Player p){
    Inventory inv = Bukkit.createInventory(null, 9 * 3, LangConf.Key.DUCT_INVENTORY_CREATIVE_INVENTORY_TITLE.get());

    int i = 0;
    for (BaseDuctType<? extends Duct> bdt : ductRegister.baseDuctTypes()) {
        for (DuctType dt : bdt.ductTypes()) {
            ItemStack ductItem = bdt.getItemManager().getClonedItem(dt);
            ductItem.setAmount(16);
            inv.setItem(i++, ductItem);
        }
    }
    inv.setItem(i, itemService.getWrench().clone());

    return inv;
}
 
源代码4 项目: EliteMobs   文件: LootGUI.java
public void lootGUI(Player player) {

        Inventory fakeChestInventory = Bukkit.createInventory(null, 54, shopName);
        tierConstructor(fakeChestInventory);
        headerConstructor(fakeChestInventory);
        lootNavigationConstructor(fakeChestInventory);
        lootConstructor(fakeChestInventory);

        player.openInventory(fakeChestInventory);

    }
 
源代码5 项目: PGM   文件: ViewInventoryMatchModule.java
public void previewInventory(Player viewer, Inventory realInventory) {
  if (viewer == null) {
    return;
  }

  if (realInventory instanceof PlayerInventory) {
    previewPlayerInventory(viewer, (PlayerInventory) realInventory);
  } else {
    Inventory fakeInventory;
    if (realInventory instanceof DoubleChestInventory) {
      if (realInventory.hasCustomName()) {
        fakeInventory =
            Bukkit.createInventory(viewer, realInventory.getSize(), realInventory.getName());
      } else {
        fakeInventory = Bukkit.createInventory(viewer, realInventory.getSize());
      }
    } else {
      if (realInventory.hasCustomName()) {
        fakeInventory =
            Bukkit.createInventory(viewer, realInventory.getType(), realInventory.getName());
      } else {
        fakeInventory = Bukkit.createInventory(viewer, realInventory.getType());
      }
    }
    fakeInventory.setContents(realInventory.getContents());

    this.showInventoryPreview(viewer, realInventory, fakeInventory);
  }
}
 
源代码6 项目: Crazy-Crates   文件: Cosmic.java
public static void openCosmic(Player player, Crate crate, KeyType keyType, boolean checkHand) {
    Inventory inv = Bukkit.createInventory(null, 27, Methods.sanitizeColor(crate.getFile().getString("Crate.CrateName") + " - Choose"));
    setChests(inv, crate);
    cc.addPlayerKeyType(player, keyType);
    checkHands.put(player, checkHand);
    player.openInventory(inv);
}
 
源代码7 项目: CS-CoreLib   文件: ChestMenu.java
private void setup() {
	if (this.inv != null) return;
	this.inv = Bukkit.createInventory(null, Calculator.formToLine(this.items.size()) * 9, title);
	for (int i = 0; i < this.items.size(); i++) {
		this.inv.setItem(i, this.items.get(i));
	}
}
 
源代码8 项目: Crazy-Auctions   文件: GUI.java
public static void openBidding(Player player, String ID) {
    Methods.updateAuction();
    FileConfiguration config = Files.CONFIG.getFile();
    FileConfiguration data = Files.DATA.getFile();
    if (!data.contains("Items." + ID)) {
        openShop(player, ShopType.BID, shopCategory.get(player), 1);
        player.sendMessage(Messages.ITEM_DOESNT_EXIST.getMessage());
        return;
    }
    Inventory inv = Bukkit.createInventory(null, 27, Methods.color(config.getString("Settings.Bidding-On-Item")));
    if (!bidding.containsKey(player)) bidding.put(player, 0);
    if (Version.getCurrentVersion().isNewer(Version.v1_12_R1)) {
        inv.setItem(9, Methods.makeItem("LIME_STAINED_GLASS_PANE", 1, "&a+1"));
        inv.setItem(10, Methods.makeItem("LIME_STAINED_GLASS_PANE", 1, "&a+10"));
        inv.setItem(11, Methods.makeItem("LIME_STAINED_GLASS_PANE", 1, "&a+100"));
        inv.setItem(12, Methods.makeItem("LIME_STAINED_GLASS_PANE", 1, "&a+1000"));
        inv.setItem(14, Methods.makeItem("RED_STAINED_GLASS_PANE", 1, "&c-1000"));
        inv.setItem(15, Methods.makeItem("RED_STAINED_GLASS_PANE", 1, "&c-100"));
        inv.setItem(16, Methods.makeItem("RED_STAINED_GLASS_PANE", 1, "&c-10"));
        inv.setItem(17, Methods.makeItem("RED_STAINED_GLASS_PANE", 1, "&c-1"));
    } else {
        inv.setItem(9, Methods.makeItem("160:5", 1, "&a+1"));
        inv.setItem(10, Methods.makeItem("160:5", 1, "&a+10"));
        inv.setItem(11, Methods.makeItem("160:5", 1, "&a+100"));
        inv.setItem(12, Methods.makeItem("160:5", 1, "&a+1000"));
        inv.setItem(14, Methods.makeItem("160:14", 1, "&c-1000"));
        inv.setItem(15, Methods.makeItem("160:14", 1, "&c-100"));
        inv.setItem(16, Methods.makeItem("160:14", 1, "&c-10"));
        inv.setItem(17, Methods.makeItem("160:14", 1, "&c-1"));
    }
    inv.setItem(13, getBiddingGlass(player, ID));
    inv.setItem(22, Methods.makeItem(config.getString("Settings.GUISettings.OtherSettings.Bid.Item"), 1, config.getString("Settings.GUISettings.OtherSettings.Bid.Name"), config.getStringList("Settings.GUISettings.OtherSettings.Bid.Lore")));
    
    inv.setItem(4, getBiddingItem(player, ID));
    player.openInventory(inv);
}
 
源代码9 项目: ce   文件: Tools.java
public static Inventory getItemMenu(Player p) {
    if (!p.isOp() && !p.hasPermission("ce.item.*")) {
        Inventory lInv = Main.CEItemMenu;
        Inventory items = Bukkit.createInventory(null, lInv.getSize(), lInv.getTitle());
        items.setContents(lInv.getContents());
        for (int i = 0; i < items.getSize() - 2; i++) {
            ItemStack item = items.getItem(i);
            if (item == null || item.getType().equals(Material.AIR))
                continue;
            ItemMeta im = item.getItemMeta();
            List<String> lore = new ArrayList<String>();
            if (im.hasLore())
                lore = im.getLore();
            for (CItem ci : Main.items)
                if (item.getItemMeta().getDisplayName().equals(ci.getDisplayName())) {
                    if (!checkPermission(ci, p)) {
                        lore.add(ChatColor.RED + "You are not permitted to use this");
                        break;
                    }
                }
            im.setLore(lore);
            item.setItemMeta(im);
        }
        return items;
    }

    return Main.CEItemMenu;
}
 
源代码10 项目: BedwarsRel   文件: NewItemShop.java
private void openBuyInventory(MerchantCategory category, Player player, Game game) {
  List<VillagerTrade> offers = category.getOffers();
  int sizeCategories = this.getCategoriesSize(player);
  int sizeItems = offers.size();
  int invSize = this.getBuyInventorySize(sizeCategories, sizeItems);

  player.playSound(player.getLocation(), SoundMachine.get("CLICK", "UI_BUTTON_CLICK"),
      Float.valueOf("1.0"), Float.valueOf("1.0"));

  this.currentCategory = category;
  Inventory buyInventory = Bukkit
      .createInventory(player, invSize, BedwarsRel._l(player, "ingame.shop.name"));
  this.addCategoriesToInventory(buyInventory, player, game);

  for (int i = 0; i < offers.size(); i++) {
    VillagerTrade trade = offers.get(i);
    if (trade.getItem1().getType() == Material.AIR
        && trade.getRewardItem().getType() == Material.AIR) {
      continue;
    }

    int slot = (this.getInventorySize(sizeCategories)) + i;
    ItemStack tradeStack = this.toItemStack(trade, player, game);

    buyInventory.setItem(slot, tradeStack);
  }

  player.openInventory(buyInventory);
}
 
源代码11 项目: IridiumSkyblock   文件: InventoryTypeAdapter.java
public static String toBase64(ItemStack[] is, int size) {
    Inventory inventory = Bukkit.createInventory(null, size);
    inventory.setContents(is);
    return toBase64(inventory);
}
 
源代码12 项目: IridiumSkyblock   文件: GUI.java
public GUI(int size, String name) {
    this.inventory = Bukkit.createInventory(null, size, Utils.color(name));
    scheduler = Bukkit.getScheduler().scheduleAsyncRepeatingTask(IridiumSkyblock.getInstance(), this::addContent, 0, 2);
}
 
源代码13 项目: CardinalPGM   文件: ObserverModule.java
@EventHandler
public void onInteraction(PlayerInteractEvent event) {
    if (testObserver(event.getPlayer())) {
        event.setCancelled(true);
        if ((event.getAction().equals(Action.RIGHT_CLICK_AIR) || event.getAction().equals(Action.RIGHT_CLICK_BLOCK)) && (event.getPlayer().getInventory().getItemInMainHand() != null && event.getPlayer().getInventory().getItemInMainHand().getType().equals(Material.WRITTEN_BOOK))){
            event.setUseInteractedBlock(Event.Result.DENY);
            event.setUseItemInHand(Event.Result.ALLOW);
        }
        if (event.getClickedBlock() != null && !event.getPlayer().isSneaking() && event.getAction() == Action.RIGHT_CLICK_BLOCK) {
            if (event.getClickedBlock().getType().equals(Material.CHEST) || event.getClickedBlock().getType().equals(Material.TRAPPED_CHEST)) {
                Inventory chest = Bukkit.createInventory(null, ((Chest) event.getClickedBlock().getState()).getInventory().getSize());
                for (int i = 0; i < ((Chest) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    chest.setItem(i, ((Chest) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(chest);
            }
            if (event.getClickedBlock().getType().equals(Material.FURNACE) || event.getClickedBlock().getType().equals(Material.BURNING_FURNACE)) {
                Inventory furnace = Bukkit.createInventory(null, InventoryType.FURNACE);
                for (int i = 0; i < ((Furnace) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    furnace.setItem(i, ((Furnace) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(furnace);
            }
            if (event.getClickedBlock().getType().equals(Material.DISPENSER)) {
                Inventory dispenser = Bukkit.createInventory(null, InventoryType.DISPENSER);
                for (int i = 0; i < ((Dispenser) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    dispenser.setItem(i, ((Dispenser) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(dispenser);
            }
            if (event.getClickedBlock().getType().equals(Material.DROPPER)) {
                Inventory dropper = Bukkit.createInventory(null, InventoryType.DROPPER);
                for (int i = 0; i < ((Dropper) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    dropper.setItem(i, ((Dropper) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(dropper);
            }
            if (event.getClickedBlock().getType().equals(Material.HOPPER)) {
                Inventory hopper = Bukkit.createInventory(null, InventoryType.HOPPER);
                for (int i = 0; i < ((Hopper) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    hopper.setItem(i, ((Hopper) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(hopper);
            }
            if (event.getClickedBlock().getType().equals(Material.BREWING_STAND)) {
                Inventory brewingStand = Bukkit.createInventory(null, InventoryType.BREWING);
                for (int i = 0; i < ((BrewingStand) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    brewingStand.setItem(i, ((BrewingStand) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(brewingStand);
            }
            if (event.getClickedBlock().getType().equals(Material.BEACON)) {
                Inventory beacon = Bukkit.createInventory(null, InventoryType.BEACON);
                for (int i = 0; i < ((Beacon) event.getClickedBlock().getState()).getInventory().getSize(); i++) {
                    beacon.setItem(i, ((Beacon) event.getClickedBlock().getState()).getInventory().getItem(i));
                }
                event.getPlayer().openInventory(beacon);
            }
        }
    }
}
 
源代码14 项目: SkyWarsReloaded   文件: SpectateTeamMenu.java
public SpectateTeamMenu() {
    int menuSize = 45;
    Inventory menu = Bukkit.createInventory(null, menuSize + 9, menuName);
	ArrayList<Inventory> invs = new ArrayList<>();
	invs.add(menu);
	 
    SkyWarsReloaded.getIC().create("spectateteammenu", invs, event -> {
        Player player = event.getPlayer();
        GameMap gMap = MatchManager.get().getPlayerMap(player);
        if (gMap != null) {
            return;
        }
        String name = event.getName();
        if (name.equalsIgnoreCase(SkyWarsReloaded.getNMS().getItemName(SkyWarsReloaded.getIM().getItem("exitMenuItem")))) {
            player.closeInventory();
            return;
        }
        gMap = GameMap.getMapByDisplayName(ChatColor.stripColor(name));
        if (gMap == null) {
            return;
        }

        if (event.getClick() == ClickType.RIGHT) {
            final String n = gMap.getName();
            if (!SkyWarsReloaded.getIC().hasViewers(n + "teamspectate")) {
                new BukkitRunnable() {
                    @Override
                    public void run() {
                        SkyWarsReloaded.getIC().getMenu( n + "teamselect").update();
                    }
                }.runTaskLater(SkyWarsReloaded.get(), 5);
            }
            SkyWarsReloaded.getIC().show(player, n + "teamspectate");
        } else {
            if (player.hasPermission("sw.spectate")) {
                player.closeInventory();
                if (gMap.getMatchState() != MatchState.OFFLINE && gMap.getMatchState() != MatchState.ENDING) {
                    MatchManager.get().addSpectator(gMap, player);
                }
            }
        }
    });
}
 
源代码15 项目: uSkyBlock   文件: SkyBlockMenu.java
public Inventory displayBiomeGUI(final Player player) {
    List<String> lores = new ArrayList<>();
    String title = "\u00a79" + tr("Island Biome");
    Inventory menu = Bukkit.createInventory(new UltimateHolder(player, title, MenuType.DEFAULT), 27, title);
    ItemMeta meta4 = sign.getItemMeta();
    meta4.setDisplayName("\u00a7h" + tr("Island Biome"));
    addLore(lores, tr("\u00a7eClick here to return to\n\u00a7ethe main island screen."));
    meta4.setLore(lores);
    sign.setItemMeta(meta4);
    menu.addItem(new ItemStack[]{sign});
    lores.clear();
    String currentBiome = plugin.getIslandInfo(player).getBiome();
    for (BiomeMenuItem biomeMenu : biomeMenus) {
        if (!BiomeCommand.biomeExists(biomeMenu.getId())) {
            continue; // Skip it
        }
        ItemStack menuItem = biomeMenu.getIcon();
        meta4 = menuItem.getItemMeta();
        if (player.hasPermission("usb.biome." + biomeMenu.getId())) {
            meta4.setDisplayName("\u00a7a" + tr("Biome: {0}", biomeMenu.getTitle()));
            addLore(lores, "\u00a7f", biomeMenu.getDescription());
            if (biomeMenu.getId().equalsIgnoreCase(currentBiome)) {
                addLore(lores, tr("\u00a72\u00a7lThis is your current biome."));
            } else {
                addLore(lores, tr("\u00a7e\u00a7lClick to change to this biome."));
            }
        } else {
            meta4.setDisplayName("\u00a78" + tr("Biome: {0}", biomeMenu.getTitle()));
            lores.add("\u00a7c" + tr("You cannot use this biome."));
            addLore(lores, "\u00a77", biomeMenu.getDescription());
        }
        meta4.setLore(lores);
        menuItem.setItemMeta(meta4);
        menu.addItem(menuItem);
        lores.clear();
    }

    updateBiomeRadius(player, menu);


    return menu;
}
 
源代码16 项目: helper   文件: Gui.java
public Gui(Player player, int lines, String title) {
    this.player = Objects.requireNonNull(player, "player");
    this.initialTitle = Text.colorize(Objects.requireNonNull(title, "title"));
    this.inventory = Bukkit.createInventory(player, lines * 9, this.initialTitle);
    this.slots = new HashMap<>();
}
 
@Override
public void create() {
    scrollValues = new HashMap<>();
    inv = Bukkit.createInventory(null, 6 * 9, LangConf.Key.DUCT_INVENTORY_TITLE.get(duct.getDuctType().getFormattedTypeName()));
}
 
源代码18 项目: uSkyBlock   文件: SkyBlockMenu.java
public Inventory displayChallengeGUI(final Player player, int page, String playerName) {
    int total = challengeLogic.getTotalPages();
    String title = "\u00a79" + pre("{0} ({1}/{2})", tr("Challenge Menu"), page, total);
    Inventory menu = Bukkit.createInventory(new UltimateHolder(player, title, MenuType.DEFAULT), CHALLENGE_PAGESIZE+COLS_PER_ROW, title);
    final PlayerInfo pi = playerName == null ? plugin.getPlayerInfo(player) : plugin.getPlayerInfo(playerName);
    challengeLogic.populateChallengeRank(menu, pi, page, playerName != null && player.hasPermission("usb.mod.bypassrestriction"));
    int[] pages = new int[9];
    pages[0] = 1;
    pages[8] = total;
    int startOffset = 2;
    if (page > 5) {
        startOffset = (int) ((Math.round(page/2d)) - 1);
        if (startOffset > total-7) {
            startOffset = total-7;
        }
    }
    for (int i = 0; i < 7; i++) {
        pages[i+1] = startOffset+i;
    }
    for (int i = 0; i < pages.length; i++) {
        int p = pages[i];
        if (p >= 1 && p <= total) {
            ItemStack pageItem;
            if (p == page) {
                pageItem = ItemStackUtil.createItemStack("WRITABLE_BOOK", tr("\u00a77Current page"), null);
            } else {
                pageItem = ItemStackUtil.createItemStack("BOOK", tr("\u00a77Page {0}", p), null);
            }
            if (i == 0) {
                pageItem = ItemStackUtil.builder(pageItem)
                        .displayName(tr("\u00a77First Page"))
                        .lore(playerName != null ? playerName : "")
                        .build();
            } else if (i == 8) {
                pageItem = ItemStackUtil.builder(pageItem).displayName(tr("\u00a77Last Page")).build();
            }
            pageItem.setAmount(p);
            menu.setItem(i + CHALLENGE_PAGESIZE, pageItem);
        }
    }
    return menu;
}
 
源代码19 项目: SkinsRestorerX   文件: SkinsGUI.java
public Inventory getGUI(Player p, int page, Map<String, Object> skinsList) {
    Inventory inventory = Bukkit.createInventory(p, 54, Locale.SKINSMENU_TITLE.replace("&", "§") + page);

    inventory.setItem(36, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(37, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(38, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(39, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(40, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(41, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(42, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(43, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(44, new GuiGlass(GlassType.NONE).getItemStack());

    //Middle button //remove skin
    inventory.setItem(48, new GuiGlass(GlassType.DELETE).getItemStack());
    inventory.setItem(49, new GuiGlass(GlassType.DELETE).getItemStack());
    inventory.setItem(50, new GuiGlass(GlassType.DELETE).getItemStack());
    //button place next
    inventory.setItem(45, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(46, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(47, new GuiGlass(GlassType.NONE).getItemStack());

    //button place next
    inventory.setItem(53, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(52, new GuiGlass(GlassType.NONE).getItemStack());
    inventory.setItem(51, new GuiGlass(GlassType.NONE).getItemStack());

    skinsList.forEach((name, property) -> {
        //if page is not 0, adding Previous Page button.
        if (page != 0) {
            inventory.setItem(45, new GuiGlass(GlassType.PREV).getItemStack());
            inventory.setItem(46, new GuiGlass(GlassType.PREV).getItemStack());
            inventory.setItem(47, new GuiGlass(GlassType.PREV).getItemStack());
        }

        inventory.addItem(createSkull(name, property));

        //if the page is full, adding Next Page button.
        if (inventory.firstEmpty() == -1 || inventory.getItem(26) != null) {
            inventory.setItem(53, new GuiGlass(GlassType.NEXT).getItemStack());
            inventory.setItem(52, new GuiGlass(GlassType.NEXT).getItemStack());
            inventory.setItem(51, new GuiGlass(GlassType.NEXT).getItemStack());
            return;
        }
    });

    return inventory;
}
 
源代码20 项目: EliteMobs   文件: ShopHandler.java
public ShopHandler(Player player) {

        if (!ConfigValues.economyConfig.getBoolean(EconomySettingsConfig.ENABLE_ECONOMY)) return;

        Inventory shopInventory = Bukkit.createInventory(player, 54, SHOP_NAME);

        populateShop(shopInventory);

        player.openInventory(shopInventory);

    }