org.bukkit.Material#toString ( )源码实例Demo

下面列出了org.bukkit.Material#toString ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: ce   文件: Tools.java
public static boolean isApplicationCorrect(Application app, Material matToApplyTo) {

        String mat = matToApplyTo.toString();

        if (app == Application.BOW && mat.equals(Material.BOW.toString()))
            return true;
        else if (app == Application.BOOTS && mat.endsWith("BOOTS"))
            return true;
        else if (app == Application.HELMET && mat.endsWith("HELMET"))
            return true;
        else if (app == Application.ARMOR && (mat.endsWith("HELMET") || mat.endsWith("CHESTPLATE") || mat.endsWith("LEGGINGS") || mat.endsWith("BOOTS")))
            return true;
        else if (app == Application.TOOL && (mat.endsWith("PICKAXE") || mat.endsWith("SPADE") || mat.endsWith("AXE") || mat.endsWith("HOE")))
            return true;
        return false;
    }
 
源代码2 项目: ce   文件: Tools.java
public static Application getApplicationByMaterial(Material material) {

        String mat = material.toString();

        if (mat.equals(Material.BOW.toString()))
            return Application.BOW;
        else if (mat.endsWith("BOOTS"))
            return Application.BOOTS;
        else if (mat.endsWith("HELMET"))
            return Application.HELMET;
        else if (mat.endsWith("BOOTS") || mat.endsWith("LEGGINGS") || mat.endsWith("CHESTPLATE") || mat.endsWith("HELMET"))
            return Application.ARMOR;
        else if (mat.endsWith("PICKAXE") || mat.endsWith("SPADE") || mat.endsWith("AXE") || mat.endsWith("HOE"))
            return Application.TOOL;
        return Application.GLOBAL;
    }
 
源代码3 项目: Modern-LWC   文件: LWC.java
@SuppressWarnings("deprecation")
public String resolveProtectionConfiguration(BlockState state, String node) {
    Material material = state.getType();
    String cacheKey = state.getRawData() + "-" + material.toString() + "-" + node;
    if (protectionConfigurationCache.containsKey(cacheKey)) {
        return protectionConfigurationCache.get(cacheKey);
    }

    List<String> names = new ArrayList<String>();

    String materialName = normalizeMaterialName(material);

    // add the name & the block id
    names.add(materialName);
    names.add(materialName + ":" + state.getRawData());

    // add both upper and lower material name
    names.add(material.toString());
    names.add(material.toString().toLowerCase());

    // Add the wildcards last so it can be overriden
    names.add("*");

    if (materialName.contains("_")) { // Prefix wildcarding for shulker boxes & gates
        names.add("*_" + materialName.substring(materialName.indexOf("_") + 1));
    }

    String value = configuration.getString("protections." + node);

    for (String name : names) {
        String temp = configuration.getString("protections.blocks." + name + "." + node);

        if (temp != null && !temp.isEmpty()) {
            value = temp;
        }
    }

    protectionConfigurationCache.put(cacheKey, value);
    return value;
}
 
源代码4 项目: Modern-LWC   文件: LWC.java
/**
 * Get the appropriate config value for the block (protections.block.node)
 *
 * @param material
 * @param node
 * @return
 */
public String resolveProtectionConfiguration(Material material, String node) {
    if (material == null) {
        return null;
    }
    String cacheKey = "00-" + material.toString() + "-" + node;
    if (protectionConfigurationCache.containsKey(cacheKey)) {
        return protectionConfigurationCache.get(cacheKey);
    }

    List<String> names = new ArrayList<>();

    String materialName = normalizeMaterialName(material);

    // add the name & the block id
    names.add(materialName);

    // add both upper and lower material name
    names.add(material.toString());
    names.add(material.toString().toLowerCase());

    // Add the wildcards last so it can be overriden
    names.add("*");

    String value = configuration.getString("protections." + node);

    for (String name : names) {
        String temp = configuration.getString("protections.blocks." + name + "." + node);

        if (temp != null && !temp.isEmpty()) {
            value = temp;
        }
    }

    protectionConfigurationCache.put(cacheKey, value);
    return value;
}
 
源代码5 项目: AdditionsAPI   文件: DataFile.java
/**
 * Get a durability value that does not use a texture for the specified
 * Material. If there are no more durability points left, an error will be
 * printed.
 * 
 * @param material
 *            The Material for which you want a free durability point.
 * @return The durability value that is available for the specified Material.
 */
public short getFreeDurability(Material material) {
	String m = material.toString();
	List<Short> durabilitiesUsed = new ArrayList<Short>();
	for (String string : items) {
		String[] line = string.split(";");
		if (line[0].equals(m)) {
			durabilitiesUsed.add(Short.valueOf(line[1]));
		}
	}
	Debug.saySuper("Included in durabilities used:");
	for (Short s : durabilitiesUsed)
		Debug.saySuper(s.toString());
	if (durabilitiesUsed.isEmpty()) {
		Debug.saySuper("No Durabilities Used for Material: " + material);
		return material.getMaxDurability();
	} else {
		if (material.getMaxDurability() != 0) {
			short durability = material.getMaxDurability();
			while (durabilitiesUsed.contains(durability))
				durability--;
			Debug.saySuper("Available Durability for Material " + material + ": " + durability);
			if (durability <= 0) {
				Debug.sayError("***********************");
				Debug.sayError("TEXTURE LIMIT REACHED FOR MATERIAL: " + material);
				Debug.sayError("REMOVE ANY CUSTOM ITEMS FROM THE DATA.YML FILE THAT ARE FROM REMOVED PLUGINS!");
				Debug.sayError("***********************");
				return (short) (material.getMaxDurability() + 1);
			} else {
				return durability;
			}
		} else {
			Debug.saySuper("Returning default durability for Material: " + material);
			return material.getMaxDurability();
		}
	}
}
 
源代码6 项目: Survival-Games   文件: ItemReader.java
public static String getFriendlyItemName(Material m){
	String str = m.toString();
	str = str.replace('_',' ');
	str = str.substring(0, 1).toUpperCase() +
			str.substring(1).toLowerCase();
	return str;
}
 
源代码7 项目: FunnyGuilds   文件: MaterialUtils.java
public static boolean hasGravity(Material material) {
    switch (material.toString()) {
        case "DRAGON_EGG":
        case "SAND":
        case "GRAVEL":
        case "ANVIL":
        case "CONCRETE_POWDER":
            return true;
        default:
            return false;
    }
}
 
源代码8 项目: FunnyGuilds   文件: MaterialUtils.java
public static String getMaterialName(Material material) {
    PluginConfiguration config = FunnyGuilds.getInstance().getPluginConfiguration();

    if (!config.translatedMaterialsEnable) {
        return material.toString();
    }

    if (config.translatedMaterials.containsKey(material)) {
        return ChatUtils.colored(FunnyGuilds.getInstance().getPluginConfiguration().translatedMaterials.get(material));
    }

    return StringUtils.replaceChars(material.toString().toLowerCase(), '_', ' ');
}
 
源代码9 项目: Modern-LWC   文件: LWC.java
/**
 * Get the appropriate config value for the block (protections.block.node)
 *
 * @param block
 * @param node
 * @return
 */
@SuppressWarnings("deprecation")
public String resolveProtectionConfiguration(Block block, String node) {
    Material material = block.getType();
    if (material == null) {
        return null;
    }
    String cacheKey = block.getData() + "-" + material.toString() + "-" + node;
    if (protectionConfigurationCache.containsKey(cacheKey)) {
        return protectionConfigurationCache.get(cacheKey);
    }

    List<String> names = new ArrayList<>();

    String materialName = normalizeMaterialName(material);

    // add the name & the block id
    names.add(materialName);
    names.add(materialName + ":" + block.getData());

    // add both upper and lower material name
    names.add(material.toString());
    names.add(material.toString().toLowerCase());

    // Add the wildcards last so it can be overriden
    names.add("*");

    if (materialName.contains("_")) { // Prefix wildcarding for shulker boxes & gates
        names.add("*_" + materialName.substring(materialName.indexOf("_") + 1));
    }

    String value = configuration.getString("protections." + node);

    for (String name : names) {
        String temp = configuration.getString("protections.blocks." + name + "." + node);

        if (temp != null && !temp.isEmpty()) {
            value = temp;
        }
    }

    protectionConfigurationCache.put(cacheKey, value);
    return value;
}
 
源代码10 项目: QualityArmory   文件: CustomGunItem.java
public String getIngString(Material m, int durability, int amount) {
	return m.toString() + "," + durability + "," + amount;
}
 
源代码11 项目: QualityArmory   文件: CustomGunItem.java
public String getIngString(Material m, int durability, int amount) {
	return m.toString() + "," + durability + "," + amount;
}
 
源代码12 项目: QualityArmory   文件: CustomGunItem.java
public String getIngString(Material m, int durability, int amount) {
	return m.toString() + "," + durability + "," + amount;
}
 
源代码13 项目: AdditionsAPI   文件: DataFile.java
/**
 * Obtains a {@link StorageCustomItem} with the specified values. If the
 * {@link StorageCustomItem} does not exist, it will return null.
 * 
 * @param material
 *            The Material of the {@link StorageCustomItem}.
 * @param durability
 *            The durability of the {@link StorageCustomItem}
 * @return The {@link StorageCustomItem} with the above values, as well as its
 *         ID Name and Texture Name.
 */
public StorageCustomItem getCustomItem(Material material, short durability) {
	String m = material.toString();
	String d = Short.toString(durability);
	for (String string : items) {
		String[] line = string.split(";");
		if (line[0].equals(m) && line[1].equals(d))
			return new StorageCustomItem(material, durability, line[2], line[3]);
	}
	return null;
}
 
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