org.bukkit.Material#BLAZE_POWDER源码实例Demo

下面列出了org.bukkit.Material#BLAZE_POWDER 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Transport-Pipes   文件: BrewingStandContainer.java
@Override
public int spaceForItem(TPDirection insertDirection, ItemStack insertion) {
    if (isInvLocked(cachedBrewingStand)) {
        return 0;
    }
    if (insertion.getType() == Material.POTION || insertion.getType() == Material.SPLASH_POTION || insertion.getType() == Material.LINGERING_POTION) {
        if (cachedInv.getItem(0) != null && cachedInv.getItem(1) != null && cachedInv.getItem(2) != null) {
            return 0;
        } else {
            return 1;
        }
    } else if (insertDirection.isSide() && insertion.getType() == Material.BLAZE_POWDER) {
        return spaceForItem(cachedInv.getFuel(), insertion);
    } else if (isBrewingIngredient(insertion.getType())) {
        return spaceForItem(cachedInv.getIngredient(), insertion);
    } else {
        return 0;
    }
}
 
源代码2 项目: ExoticGarden   文件: ExoticGarden.java
private void registerMagicalPlant(String name, ItemStack item, String texture, ItemStack[] recipe) {
	String upperCase = name.toUpperCase(Locale.ROOT);
	String enumStyle = upperCase.replace(' ', '_');

	SlimefunItemStack essence = new SlimefunItemStack(enumStyle + "_ESSENCE", Material.BLAZE_POWDER, "&rMagical Essence", "", "&7" + name);

	Berry berry = new Berry(essence, upperCase + "_ESSENCE", PlantType.ORE_PLANT, texture);
	berries.add(berry);

	new SlimefunItem(magicalCategory, new SlimefunItemStack(enumStyle + "_PLANT", Material.OAK_SAPLING, "&r" + name + " Plant"), RecipeType.ENHANCED_CRAFTING_TABLE,
	recipe)
	.register(this);

	MagicalEssence magicalEssence = new MagicalEssence(magicalCategory, essence);

	magicalEssence.setRecipeOutput(item.clone());
	magicalEssence.register(this);
}
 
源代码3 项目: Slimefun4   文件: GrindStone.java
public GrindStone(Category category, SlimefunItemStack item) {
       super(category, item, 
			new ItemStack[] {null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null},
			new ItemStack[] {
					new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), 
					new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), 
					new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), 
					new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), 
					new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), 
					new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL),
					new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL),
					new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL),
					new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, 
					new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), 
					new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4),
					new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2),
					new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4)
			},
			BlockFace.SELF
	);
}
 
源代码4 项目: Transport-Pipes   文件: BrewingStandContainer.java
@Override
public ItemStack insertItem(TPDirection insertDirection, ItemStack insertion) {
    if (!isInLoadedChunk()) {
        return insertion;
    }
    if (isInvLocked(cachedBrewingStand)) {
        return insertion;
    }
    if (insertion.getType() == Material.POTION || insertion.getType() == Material.SPLASH_POTION || insertion.getType() == Material.LINGERING_POTION) {
        if (cachedInv.getItem(0) == null) {
            cachedInv.setItem(0, insertion);
            return null;
        } else if (cachedInv.getItem(1) == null) {
            cachedInv.setItem(1, insertion);
            return null;
        } else if (cachedInv.getItem(2) == null) {
            cachedInv.setItem(2, insertion);
            return null;
        }
    } else if (insertDirection.isSide() && insertion.getType() == Material.BLAZE_POWDER) {
        ItemStack oldFuel = cachedInv.getFuel();
        cachedInv.setFuel(accumulateItems(oldFuel, insertion));
        if (insertion == null || insertion.getAmount() == 0) {
            insertion = null;
        }
    } else if (isBrewingIngredient(insertion.getType())) {
        ItemStack oldIngredient = cachedInv.getIngredient();
        cachedInv.setIngredient(accumulateItems(oldIngredient, insertion));
        if (insertion == null || insertion.getAmount() == 0) {
            insertion = null;
        }
    }
    return insertion;
}
 
源代码5 项目: AnnihilationPro   文件: ShopMenu.java
public static void addGunPowder()
{
	ItemStack s = new ItemStack(Material.BLAZE_POWDER);
	brewing.setItem(24, new ShopMenuItem(s,s,15));
}
 
源代码6 项目: Statz   文件: GUIManager.java
private Material getIconMaterialForSpecificStatistic(Query query, PlayerStat stat) {

        if (stat == PlayerStat.BLOCKS_BROKEN || stat == PlayerStat.BLOCKS_PLACED) {

            Material material = Material.getMaterial(query.getValue("block").toString());

            if (material != null && material.isItem()) {
                return material;
            }
        }

        if (stat == PlayerStat.VILLAGER_TRADES) {
            return Material.getMaterial(query.getValue("trade").toString());
        }

        if (stat == PlayerStat.KILLS_MOBS) {
            return Material.getMaterial(query.getValue("weapon").toString());
        }

        if (stat == PlayerStat.ITEMS_PICKED_UP || stat == PlayerStat.ITEMS_DROPPED || stat == PlayerStat.ITEMS_CRAFTED || stat == PlayerStat.TOOLS_BROKEN) {
            return Material.getMaterial(query.getValue("item").toString());
        }

        if (stat == PlayerStat.ITEMS_CAUGHT) {
            return Material.getMaterial(query.getValue("caught").toString());
        }

        if (stat == PlayerStat.FOOD_EATEN) {
            return Material.getMaterial(query.getValue("foodEaten").toString());
        }

        if (stat == PlayerStat.DISTANCE_TRAVELLED) {
            String movementType = query.getValue("moveType").toString();

            switch (movementType) {
                case "SWIM":
                    return Material.TROPICAL_FISH;
                case "FLY":
                    return Material.BLAZE_POWDER;
                case "BOAT":
                    return Material.OAK_BOAT;
                case "MINECART":
                case "HORSE IN MINECART":
                    return Material.MINECART;
                case "PIG IN MINECART":
                case "PIG":
                    return Material.COOKED_PORKCHOP;
                case "HORSE":
                    return Material.DIAMOND_HORSE_ARMOR;
                case "FLY WITH ELYTRA":
                    return Material.ELYTRA;
                case "WALK":
                    return Material.GOLDEN_BOOTS;
            }
        }


        return plugin.getStatisticDescriptionConfig().getIconMaterial(stat);
    }
 
源代码7 项目: Slimefun4   文件: CargoUtils.java
static ItemStack insertIntoVanillaInventory(ItemStack stack, Inventory inv) {
    ItemStack[] contents = inv.getContents();
    int minSlot = 0;
    int maxSlot = contents.length;

    // Check if it is a normal furnace
    if (inv instanceof FurnaceInventory) {
        // Check if it is fuel or not
        if (stack.getType().isFuel()) {
            maxSlot = 2;

            // Any non-smeltable items should not land in the upper slot
            if (!isSmeltable(stack, true)) {
                minSlot = 1;
            }
        }
        else {
            maxSlot = 1;
        }
    }
    else if (inv instanceof BrewerInventory) {
        if (stack.getType() == Material.POTION || stack.getType() == Material.LINGERING_POTION || stack.getType() == Material.SPLASH_POTION) {
            // Potions slot
            maxSlot = 3;
        }
        else if (stack.getType() == Material.BLAZE_POWDER) {
            // Blaze Powder slot
            minSlot = 4;
            maxSlot = 5;
        }
        else {
            // Input slot
            minSlot = 3;
            maxSlot = 4;
        }
    }

    ItemStackWrapper wrapper = new ItemStackWrapper(stack);

    for (int slot = minSlot; slot < maxSlot; slot++) {
        // Changes to this ItemStack are synchronized with the Item in the Inventory
        ItemStack itemInSlot = contents[slot];

        if (itemInSlot == null) {
            inv.setItem(slot, stack);
            return null;
        }
        else {
            int maxStackSize = itemInSlot.getType().getMaxStackSize();

            if (SlimefunUtils.isItemSimilar(itemInSlot, wrapper, true, false) && itemInSlot.getAmount() < maxStackSize) {
                int amount = itemInSlot.getAmount() + stack.getAmount();

                if (amount > maxStackSize) {
                    stack.setAmount(amount - maxStackSize);
                }
                else {
                    stack = null;
                }

                itemInSlot.setAmount(Math.min(amount, maxStackSize));
                // Setting item in inventory will clone the ItemStack
                inv.setItem(slot, itemInSlot);

                return stack;
            }
        }
    }

    return stack;
}
 
 方法所在类
 同类方法