org.bukkit.Material#FIRE源码实例Demo

下面列出了org.bukkit.Material#FIRE 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: PGM   文件: BlockTransformListener.java
@EventWrapper
public void onBlockBurn(final BlockBurnEvent event) {
  Match match = PGM.get().getMatchManager().getMatch(event.getBlock().getWorld());
  if (match == null) return;

  BlockState oldState = event.getBlock().getState();
  BlockState newState = BlockStates.toAir(oldState);
  MatchPlayerState igniterState = null;
  TrackerMatchModule tmm = match.needModule(TrackerMatchModule.class);

  for (BlockFace face : NEIGHBORS) {
    Block neighbor = oldState.getBlock().getRelative(face);
    if (neighbor.getType() == Material.FIRE) {
      igniterState = tmm.getOwner(neighbor);
      if (igniterState != null) break;
    }
  }

  this.callEvent(event, oldState, newState, igniterState);
}
 
源代码2 项目: ProjectAres   文件: BlockTransformListener.java
@EventWrapper
public void onBlockBurn(final BlockBurnEvent event) {
    Match match = PGM.getMatchManager().getMatch(event.getBlock().getWorld());
    if(match == null) return;

    BlockState oldState = event.getBlock().getState();
    BlockState newState = BlockStateUtils.toAir(oldState);
    MatchPlayerState igniterState = null;

    for(BlockFace face : NEIGHBORS) {
        Block neighbor = oldState.getBlock().getRelative(face);
        if(neighbor.getType() == Material.FIRE) {
            igniterState = blockResolver.getOwner(neighbor);
            if(igniterState != null) break;
        }
    }

    this.callEvent(event, oldState, newState, igniterState);
}
 
源代码3 项目: civcraft   文件: BlockListener.java
@EventHandler(priority = EventPriority.NORMAL)
public void OnBlockFormEvent (BlockFormEvent event) {

	/* Disable cobblestone generators. */
	if (ItemManager.getId(event.getNewState()) == CivData.COBBLESTONE) {
		ItemManager.setTypeId(event.getNewState(), CivData.GRAVEL);
		return;
	}

	Chunk spreadChunk = event.getNewState().getChunk();
	coord.setX(spreadChunk.getX());
	coord.setZ(spreadChunk.getZ());
	coord.setWorldname(spreadChunk.getWorld().getName());

	TownChunk tc = CivGlobal.getTownChunk(coord);
	if (tc == null) {
		return;
	}

	if (tc.perms.isFire() == false) {
		if(event.getNewState().getType() == Material.FIRE) {
			event.setCancelled(true);
		}
	}
}
 
源代码4 项目: askyblock   文件: IslandGuard.java
/**
 * Prevent fire spread
 * @param e - event
 */
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onBlockSpread(BlockSpreadEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
        plugin.getLogger().info(e.getSource().getType().toString());
    }
    if (e.getSource().getType() == Material.FIRE) {
        if (!inWorld(e.getBlock())) {
            //plugin.getLogger().info("DEBUG: Not in world");
            return;
        }
        if (actionAllowed(e.getBlock().getLocation(), SettingsFlag.FIRE_SPREAD)) {
            return;
        }
        e.setCancelled(true);
    }
}
 
源代码5 项目: PGM   文件: BlockTransformListener.java
@EventWrapper
public void onBlockSpread(final BlockSpreadEvent event) {
  // This fires for: fire, grass, mycelium, mushrooms, and vines
  // Fire is already handled by BlockIgniteEvent
  if (event.getNewState().getType() != Material.FIRE) {
    this.callEvent(
        new BlockTransformEvent(event, event.getBlock().getState(), event.getNewState()));
  }
}
 
源代码6 项目: ProjectAres   文件: BlockTransformListener.java
@EventWrapper
public void onBlockSpread(final BlockSpreadEvent event) {
    // This fires for: fire, grass, mycelium, mushrooms, and vines
    // Fire is already handled by BlockIgniteEvent
    if(event.getNewState().getType() != Material.FIRE) {
        this.callEvent(new BlockTransformEvent(event, event.getBlock().getState(), event.getNewState()));
    }
}
 
源代码7 项目: ClaimChunk   文件: ChunkEventHelper.java
public static void handleSpreadEvent(@Nonnull BlockSpreadEvent e) {
    if (e.isCancelled()) return;

    // Only cancel fire spreading
    if (e.getBlock().getType() == Material.FIRE) {
        cancelWorldEvent(e.getBlock().getChunk(), e, "blockFireSpread");
    }
}
 
源代码8 项目: AnnihilationPro   文件: Pyro.java
@Override
protected ItemStack getIcon()
{
	return new ItemStack(Material.FIRE);
}
 
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