org.bukkit.Material#LEATHER_LEGGINGS源码实例Demo

下面列出了org.bukkit.Material#LEATHER_LEGGINGS 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: AnnihilationPro   文件: KitUtils.java
public static ItemStack[] getLeatherArmor()
{
	ItemStack[] stacks = new ItemStack[]{ new ItemStack(Material.LEATHER_BOOTS),
			new ItemStack(Material.LEATHER_LEGGINGS), 
			new ItemStack(Material.LEATHER_CHESTPLATE),
			new ItemStack(Material.LEATHER_HELMET)};
	
	for(int x = 0; x < stacks.length; x++)
		stacks[x] = KitUtils.addSoulbound(stacks[x]);
	return stacks;
}
 
源代码2 项目: ZombieEscape   文件: ItemStackBuilder.java
public ItemStackBuilder withColor(Color color) {
    Material type = ITEM_STACK.getType();
    if (type == Material.LEATHER_BOOTS || type == Material.LEATHER_CHESTPLATE || type == Material.LEATHER_HELMET || type == Material.LEATHER_LEGGINGS) {
        LeatherArmorMeta meta = (LeatherArmorMeta) ITEM_STACK.getItemMeta();
        meta.setColor(color);
        ITEM_STACK.setItemMeta(meta);
        return this;
    } else {
        throw new IllegalArgumentException("withColor is only applicable for leather armor!");
    }
}
 
源代码3 项目: Carbon   文件: CraftItemStack.java
public static ItemMeta getItemMeta(net.minecraft.server.v1_7_R4.ItemStack item) {
	if (!hasItemMeta(item)) {
		return CraftItemFactory.instance().getItemMeta(getType(item));
	}
	Material mat = getType(item);
	if (mat == Material.WRITTEN_BOOK || mat == Material.BOOK_AND_QUILL) {
		return new CraftMetaBook(item.tag);
	}
	if (mat == Material.SKULL_ITEM) {
		return new CraftMetaSkull(item.tag);
	}
	if (mat == Material.LEATHER_HELMET || mat == Material.LEATHER_CHESTPLATE || mat == Material.LEATHER_LEGGINGS || mat == Material.LEATHER_BOOTS) {
		return new CraftMetaLeatherArmor(item.tag);
	}
	if (mat == Material.POTION) {
		return new CraftMetaPotion(item.tag);
	}
	if (mat == Material.MAP) {
		return new CraftMetaMap(item.tag);
	}
	if (mat == Material.FIREWORK) {
		return new CraftMetaFirework(item.tag);
	}
	if (mat == Material.FIREWORK_CHARGE) {
		return new CraftMetaCharge(item.tag);
	}
	if (mat == Material.ENCHANTED_BOOK) {
		return new CraftMetaEnchantedBook(item.tag);
	}
	if (mat.toString().equals("BANNER")) {
		return new BannerMeta(item.getData(), item.tag);
	}
	return new CraftMetaItem(item.tag);
}
 
源代码4 项目: Carbon   文件: CraftItemFactory.java
private ItemMeta getItemMeta(Material material, CraftMetaItem meta) {
	if (material == Material.AIR) {
		return null;
	}
	if (material == Material.WRITTEN_BOOK || material == Material.BOOK_AND_QUILL) {
		return (meta instanceof CraftMetaBook) ? meta : new CraftMetaBook(meta);
	}
	if (material == Material.SKULL_ITEM) {
		return (meta instanceof CraftMetaSkull) ? meta : new CraftMetaSkull(meta);
	}
	if (material == Material.LEATHER_HELMET || material == Material.LEATHER_CHESTPLATE || material == Material.LEATHER_LEGGINGS || material == Material.LEATHER_BOOTS) {
		return (meta instanceof CraftMetaLeatherArmor) ? meta : new CraftMetaLeatherArmor(meta);
	}
	if (material == Material.POTION) {
		return (meta instanceof CraftMetaPotion) ? meta : new CraftMetaPotion(meta);
	}
	if (material == Material.MAP) {
		return (meta instanceof CraftMetaMap) ? meta : new CraftMetaMap(meta);
	}
	if (material == Material.FIREWORK) {
		return (meta instanceof CraftMetaFirework) ? meta : new CraftMetaFirework(meta);
	}
	if (material == Material.FIREWORK_CHARGE) {
		return (meta instanceof CraftMetaCharge) ? meta : new CraftMetaCharge(meta);
	}
	if (material == Material.ENCHANTED_BOOK) {
		return (meta instanceof CraftMetaEnchantedBook) ? meta : new CraftMetaEnchantedBook(meta);
	}
	if (material.toString().equals("BANNER")) {
		if (meta != null && BannerMeta.class.isAssignableFrom(meta.getClass())) {
			return meta;
		} else {
			return new BannerMeta(meta);
		}
	}
	return new CraftMetaItem(meta);
}
 
源代码5 项目: Civs   文件: DamageEffect.java
public static int adjustForArmor(int damage, Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04;
        else if (helmet.getType() == Material.GOLDEN_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12;
    }

    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.GOLDEN_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12;
    }

    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08;
        else if (pants.getType() == Material.GOLDEN_LEGGINGS) red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24;
    }

    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32;
    }
    if (red == 0) {
        return damage;
    } else {
        return (int) Math.round(damage / (1 - red));
    }
}
 
源代码6 项目: BetonQuest   文件: ArmorRatingCondition.java
@Override
protected Boolean execute(String playerID) throws QuestRuntimeException {
    PlayerInventory inv = PlayerConverter.getPlayer(playerID).getInventory();
    int rating = 0;
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack leggings = inv.getLeggings();
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            rating += 1;
        else if (helmet.getType() == Material.GOLDEN_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.IRON_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            rating += 3;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.GOLDEN_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.IRON_BOOTS)
            rating += 2;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            rating += 3;
    }
    if (leggings != null) {
        if (leggings.getType() == Material.LEATHER_LEGGINGS)
            rating += 2;
        else if (leggings.getType() == Material.GOLDEN_LEGGINGS)
            rating += 3;
        else if (leggings.getType() == Material.CHAINMAIL_LEGGINGS)
            rating += 4;
        else if (leggings.getType() == Material.IRON_LEGGINGS)
            rating += 5;
        else if (leggings.getType() == Material.DIAMOND_LEGGINGS)
            rating += 6;
    }
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            rating += 3;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            rating += 6;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            rating += 8;
    }
    return rating >= required.getInt(playerID);
}
 
源代码7 项目: skRayFall   文件: ExprArmorValue.java
@Override
@Nullable
public Number convert(Player evt) {
    Number armorValue = 0;
    // Check boots
    if (evt.getInventory().getBoots() != null) {
        if (evt.getInventory().getBoots().getType() == Material.LEATHER_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.IRON_BOOTS) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getBoots().getType() == Material.GOLD_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) {
            armorValue = armorValue.doubleValue() + 1.5;
        }
    }
    // Check legs
    if (evt.getInventory().getLeggings() != null) {
        if (evt.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 2;
        } else if (evt.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 1.5;
        } else if (evt.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 3;
        }
    }
    // Check chest plate
    if (evt.getInventory().getChestplate() != null) {
        if (evt.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 1.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 3;
        } else if (evt.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 4;
        }
    }
    // Check helm
    if (evt.getInventory().getHelmet() != null) {
        if (evt.getInventory().getHelmet().getType() == Material.LEATHER_HELMET) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.IRON_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.GOLD_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) {
            armorValue = armorValue.doubleValue() + 1.5;
        }
    }
    return armorValue;
}
 
源代码8 项目: askyblock   文件: AcidEffect.java
/**
 * @param player
 * @return A double between 0.0 and 0.80 that reflects how much armor the
 *         player has on. The higher the value, the more protection they
 *         have.
 */
static public double getDamageReduced(Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            red = red + 0.04;
        else if (helmet.getType() == Material.GOLD_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            red = red + 0.12;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.GOLD_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS)
            red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            red = red + 0.12;
    }
    // Pants
    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS)
            red = red + 0.08;
        else if (pants.getType() == Material.GOLD_LEGGINGS)
            red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS)
            red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS)
            red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS)
            red = red + 0.24;
    }
    // Chest plate
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            red = red + 0.12;
        else if (chest.getType() == Material.GOLD_CHESTPLATE)
            red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            red = red + 0.32;
    }
    return red;
}
 
源代码9 项目: PerWorldInventory   文件: DeprecatedMethodUtil.java
/**
 * Test
 *
 * @param material
 * @return True if the given material is Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE,
 * Material.LEATHER_LEGGINGS, or  Material.LEATHER_BOOTS;
 */
public static boolean isLeatherArmor(Material material) {
    return material == Material.LEATHER_HELMET || material == Material.LEATHER_CHESTPLATE ||
            material == Material.LEATHER_LEGGINGS || material == Material.LEATHER_BOOTS;
}
 
源代码10 项目: PerWorldInventory   文件: DeprecatedMethodUtil.java
/**
 * Test
 *
 * @param material
 * @return True if the given material is Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE,
 * Material.LEATHER_LEGGINGS, or  Material.LEATHER_BOOTS;
 */
public static boolean isLeatherArmor(Material material) {
    return material == Material.LEATHER_HELMET || material == Material.LEATHER_CHESTPLATE ||
            material == Material.LEATHER_LEGGINGS || material == Material.LEATHER_BOOTS;
}
 
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