org.bukkit.Material#SLIME_BALL源码实例Demo

下面列出了org.bukkit.Material#SLIME_BALL 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: BedwarsRel   文件: PlayerStorage.java
public void loadLobbyInventory(Game game) {
  ItemMeta im = null;

  // choose team only when autobalance is disabled
  if (!game.isAutobalanceEnabled()) {
    // Choose team (Wool)
    ItemStack teamSelection = new ItemStack(Material.BED, 1);
    im = teamSelection.getItemMeta();
    im.setDisplayName(BedwarsRel._l(this.player, "lobby.chooseteam"));
    teamSelection.setItemMeta(im);
    this.player.getInventory().addItem(teamSelection);
  }

  // Leave game (Slimeball)
  ItemStack leaveGame = new ItemStack(Material.SLIME_BALL, 1);
  im = leaveGame.getItemMeta();
  im.setDisplayName(BedwarsRel._l(this.player, "lobby.leavegame"));
  leaveGame.setItemMeta(im);
  this.player.getInventory().setItem(8, leaveGame);

  if ((this.player.hasPermission("bw.setup") || this.player.isOp()
      || this.player.hasPermission("bw.vip.forcestart"))
      || (game.getGameLobbyCountdown() != null && (this.player.hasPermission("bw.setup")
      || this.player.isOp() || this.player.hasPermission("bw.vip.forcestart")))) {
    this.addGameStartItem();
  }

  if (game.getGameLobbyCountdown() != null
      && game.getGameLobbyCountdown().getLobbytime() > game.getGameLobbyCountdown()
      .getLobbytimeWhenFull()
      && (this.player.hasPermission("bw.setup") || this.player.isOp()
      || this.player.hasPermission("bw.vip.reducecountdown"))) {
    this.addReduceCountdownItem();
  }

  this.player.updateInventory();
}
 
源代码2 项目: BedwarsRel   文件: Game.java
public void toSpectator(Player player) {
  final Player p = player;

  if (!this.freePlayers.contains(player)) {
    this.freePlayers.add(player);
  }

  PlayerStorage storage = this.getPlayerStorage(player);
  if (storage != null) {
    storage.clean();
  } else {
    storage = this.addPlayerStorage(player);
    storage.store();
    storage.clean();
  }

  final Location location = this.getPlayerTeleportLocation(p);

  if (!p.getLocation().getWorld().equals(location.getWorld())) {
    this.getPlayerSettings(p).setTeleporting(true);
    if (BedwarsRel.getInstance().isBungee()) {
      new BukkitRunnable() {

        @Override
        public void run() {
          p.teleport(location);
        }

      }.runTaskLater(BedwarsRel.getInstance(), 10L);

    } else {
      p.teleport(location);
    }
  }

  new BukkitRunnable() {

    @Override
    public void run() {
      Game.this.setPlayerGameMode(p);
      Game.this.setPlayerVisibility(p);
    }

  }.runTaskLater(BedwarsRel.getInstance(), 15L);

  // Leave game (Slimeball)
  ItemStack leaveGame = new ItemStack(Material.SLIME_BALL, 1);
  ItemMeta im = leaveGame.getItemMeta();
  im.setDisplayName(BedwarsRel._l(player, "lobby.leavegame"));
  leaveGame.setItemMeta(im);
  p.getInventory().setItem(8, leaveGame);

  if (this.getCycle() instanceof BungeeGameCycle && this.getCycle().isEndGameRunning()
      && BedwarsRel.getInstance().getBooleanConfig("bungeecord.endgame-in-lobby", true)) {
    p.updateInventory();
    return;
  }

  // Teleport to player (Compass)
  ItemStack teleportPlayer = new ItemStack(Material.COMPASS, 1);
  im = teleportPlayer.getItemMeta();
  im.setDisplayName(BedwarsRel._l(p, "ingame.spectate"));
  teleportPlayer.setItemMeta(im);
  p.getInventory().setItem(0, teleportPlayer);

  p.updateInventory();
  this.updateScoreboard();

}
 
源代码3 项目: BedwarsRel   文件: NewItemShop.java
private void handleCategoryInventoryClick(InventoryClickEvent ice, Game game, Player player) {

    int catSize = this.getCategoriesSize(player);
    int sizeCategories = this.getInventorySize(catSize) + 9;
    int rawSlot = ice.getRawSlot();

    if (rawSlot >= this.getInventorySize(catSize) && rawSlot < sizeCategories) {
      ice.setCancelled(true);
      if (ice.getCurrentItem().getType() == Material.SLIME_BALL) {
        this.changeToOldShop(game, player);
        return;
      }

      if (ice.getCurrentItem().getType() == Material.BUCKET) {
        game.getPlayerSettings(player).setOneStackPerShift(false);
        player.playSound(player.getLocation(), SoundMachine.get("CLICK", "UI_BUTTON_CLICK"),
            Float.valueOf("1.0"), Float.valueOf("1.0"));
        this.openCategoryInventory(player);
        return;
      } else if (ice.getCurrentItem().getType() == Material.LAVA_BUCKET) {
        game.getPlayerSettings(player).setOneStackPerShift(true);
        player.playSound(player.getLocation(), SoundMachine.get("CLICK", "UI_BUTTON_CLICK"),
            Float.valueOf("1.0"), Float.valueOf("1.0"));
        this.openCategoryInventory(player);
        return;
      }

    }

    if (rawSlot >= sizeCategories) {
      if (ice.isShiftClick()) {
        ice.setCancelled(true);
        return;
      }

      ice.setCancelled(false);
      return;
    }

    MerchantCategory clickedCategory = this.getCategoryByMaterial(ice.getCurrentItem().getType());
    if (clickedCategory == null) {
      if (ice.isShiftClick()) {
        ice.setCancelled(true);
        return;
      }

      ice.setCancelled(false);
      return;
    }

    this.openBuyInventory(clickedCategory, player, game);
  }
 
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