org.bukkit.Material#WORKBENCH源码实例Demo

下面列出了org.bukkit.Material#WORKBENCH 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Kettle   文件: CraftHumanEntity.java
public InventoryView openWorkbench(Location location, boolean force) {
    if (!force) {
        Block block = location.getBlock();
        if (block.getType() != Material.WORKBENCH) {
            return null;
        }
    }
    if (location == null) {
        location = getLocation();
    }
    getHandle().displayGui(new BlockWorkbench.InterfaceCraftingTable(getHandle().world, new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ())));
    if (force) {
        getHandle().inventoryContainer.checkReachable = false;
    }
    return getHandle().inventoryContainer.getBukkitView();
}
 
源代码2 项目: Thermos   文件: CraftHumanEntity.java
public InventoryView openWorkbench(Location location, boolean force) {
    if (!force) {
        Block block = location.getBlock();
        if (block.getType() != Material.WORKBENCH) {
            return null;
        }
    }
    if (location == null) {
        location = getLocation();
    }
    getHandle().displayGUIWorkbench(location.getBlockX(), location.getBlockY(), location.getBlockZ());
    if (force) {
        getHandle().openContainer.checkReachable = false;
    }
    return getHandle().openContainer.getBukkitView();
}
 
源代码3 项目: ProjectAres   文件: CraftingProtect.java
@EventHandler(priority = EventPriority.MONITOR)
public void cloneCraftingWindow(final PlayerInteractEvent event) {
    if(!AntiGrief.CraftProtect.enabled()) {
        return;
    }

    if(!event.isCancelled() && event.getAction() == Action.RIGHT_CLICK_BLOCK && event.getPlayer().getOpenInventory().getType() == InventoryType.CRAFTING /* nothing open */) {
        Block block = event.getClickedBlock();
        if(block != null && block.getType() == Material.WORKBENCH && !event.getPlayer().isSneaking()) {
            // create the window ourself
            event.setCancelled(true);
            event.getPlayer().openWorkbench(null, true); // doesn't check reachable
        }
    }
}
 
源代码4 项目: AnnihilationPro   文件: CivilianKit.java
@Override
	public IconPackage getIconPackage()
	{
		return new IconPackage(new ItemStack(Material.WORKBENCH), Lang.CIVILIANLORE.toStringArray());
//		return new IconPackage(new ItemStack(Material.WORKBENCH), 
//				new String[]{	aqua+"You are the backbone.", 
//								"",
//								aqua+"Fuel all facets of the",
//								aqua+"war machine with your",
//								aqua+"set of wooden tools and", 
//								aqua+"prepare for battle!" 
//							});
	}
 
源代码5 项目: Hawk   文件: MainMenuWindow.java
public MainMenuWindow(Hawk hawk, Player player) {
    super(hawk, player, 1, ChatColor.GOLD + "Hawk Anticheat");
    HawkPlayer pp = hawk.getHawkPlayer(player);

    /*elements[0] = new Element(Material.SAND, "dummy") {
        @Override
        public void doAction(Player p, Hawk hawk) {
            Window testWindow = new TestWindow(hawk, p);
            hawk.getGuiManager().sendWindow(p, testWindow);
        }
    };*/

    elements[4] = new Element(Material.WORKBENCH, "Toggle Checks") {
        @Override
        public void doAction(Player p, Hawk hawk) {
            Window checks = new ToggleChecksWindow(hawk, p);
            hawk.getGuiManager().sendWindow(p, checks);
        }
    };

    elements[5] = new Element(Material.PAPER, "Reload Configuration") {
        @Override
        public void doAction(Player p, Hawk hawk) {
            Bukkit.dispatchCommand(p, "hawk reload");
        }
    };

    ItemStack notify = new ItemStack(Material.INK_SACK);
    notify.setDurability((short) (pp.canReceiveAlerts() ? 10 : 8));
    ItemMeta notifyName = notify.getItemMeta();
    notifyName.setDisplayName(pp.canReceiveAlerts() ? "Notifications: ON" : "Notifications: OFF");
    notify.setItemMeta(notifyName);
    elements[3] = new Element(notify) {
        @Override
        public void doAction(Player p, Hawk hawk) {
            pp.setReceiveNotifications(!pp.canReceiveAlerts());
            Window mainMenu = new MainMenuWindow(hawk, p);
            hawk.getGuiManager().sendWindow(p, mainMenu);
        }
    };

    elements[8] = new Element(Material.WOOD_DOOR, "Exit GUI") {
        @Override
        public void doAction(Player p, Hawk hawk) {
            p.closeInventory();
        }
    };

    prepareInventory();
}
 
 方法所在类
 同类方法