org.bukkit.Material#GOLDEN_BOOTS源码实例Demo

下面列出了org.bukkit.Material#GOLDEN_BOOTS 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Civs   文件: DamageEffect.java
public static int adjustForArmor(int damage, Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04;
        else if (helmet.getType() == Material.GOLDEN_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12;
    }

    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.GOLDEN_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12;
    }

    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08;
        else if (pants.getType() == Material.GOLDEN_LEGGINGS) red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24;
    }

    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32;
    }
    if (red == 0) {
        return damage;
    } else {
        return (int) Math.round(damage / (1 - red));
    }
}
 
源代码2 项目: Statz   文件: GUIManager.java
private Material getIconMaterialForSpecificStatistic(Query query, PlayerStat stat) {

        if (stat == PlayerStat.BLOCKS_BROKEN || stat == PlayerStat.BLOCKS_PLACED) {

            Material material = Material.getMaterial(query.getValue("block").toString());

            if (material != null && material.isItem()) {
                return material;
            }
        }

        if (stat == PlayerStat.VILLAGER_TRADES) {
            return Material.getMaterial(query.getValue("trade").toString());
        }

        if (stat == PlayerStat.KILLS_MOBS) {
            return Material.getMaterial(query.getValue("weapon").toString());
        }

        if (stat == PlayerStat.ITEMS_PICKED_UP || stat == PlayerStat.ITEMS_DROPPED || stat == PlayerStat.ITEMS_CRAFTED || stat == PlayerStat.TOOLS_BROKEN) {
            return Material.getMaterial(query.getValue("item").toString());
        }

        if (stat == PlayerStat.ITEMS_CAUGHT) {
            return Material.getMaterial(query.getValue("caught").toString());
        }

        if (stat == PlayerStat.FOOD_EATEN) {
            return Material.getMaterial(query.getValue("foodEaten").toString());
        }

        if (stat == PlayerStat.DISTANCE_TRAVELLED) {
            String movementType = query.getValue("moveType").toString();

            switch (movementType) {
                case "SWIM":
                    return Material.TROPICAL_FISH;
                case "FLY":
                    return Material.BLAZE_POWDER;
                case "BOAT":
                    return Material.OAK_BOAT;
                case "MINECART":
                case "HORSE IN MINECART":
                    return Material.MINECART;
                case "PIG IN MINECART":
                case "PIG":
                    return Material.COOKED_PORKCHOP;
                case "HORSE":
                    return Material.DIAMOND_HORSE_ARMOR;
                case "FLY WITH ELYTRA":
                    return Material.ELYTRA;
                case "WALK":
                    return Material.GOLDEN_BOOTS;
            }
        }


        return plugin.getStatisticDescriptionConfig().getIconMaterial(stat);
    }
 
源代码3 项目: BetonQuest   文件: ArmorRatingCondition.java
@Override
protected Boolean execute(String playerID) throws QuestRuntimeException {
    PlayerInventory inv = PlayerConverter.getPlayer(playerID).getInventory();
    int rating = 0;
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack leggings = inv.getLeggings();
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            rating += 1;
        else if (helmet.getType() == Material.GOLDEN_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.IRON_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            rating += 3;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.GOLDEN_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.IRON_BOOTS)
            rating += 2;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            rating += 3;
    }
    if (leggings != null) {
        if (leggings.getType() == Material.LEATHER_LEGGINGS)
            rating += 2;
        else if (leggings.getType() == Material.GOLDEN_LEGGINGS)
            rating += 3;
        else if (leggings.getType() == Material.CHAINMAIL_LEGGINGS)
            rating += 4;
        else if (leggings.getType() == Material.IRON_LEGGINGS)
            rating += 5;
        else if (leggings.getType() == Material.DIAMOND_LEGGINGS)
            rating += 6;
    }
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            rating += 3;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            rating += 6;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            rating += 8;
    }
    return rating >= required.getInt(playerID);
}
 
 方法所在类
 同类方法