org.bukkit.Material#LEAVES_2 ( )源码实例Demo

下面列出了org.bukkit.Material#LEAVES_2 ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: askyblock   文件: NetherPortals.java
/**
 * Converts trees to gravel and glowstone
 * 
 * @param e - event
 */
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onTreeGrow(final StructureGrowEvent e) {
    if (DEBUG)
        plugin.getLogger().info("DEBUG: " + e.getEventName());

    if (!Settings.netherTrees) {
        return;
    }
    if (!Settings.createNether || ASkyBlock.getNetherWorld() == null) {
        return;
    }
    // Check world
    if (!e.getLocation().getWorld().equals(ASkyBlock.getNetherWorld())) {
        return;
    }
    for (BlockState b : e.getBlocks()) {
        if (b.getType() == Material.LOG || b.getType() == Material.LOG_2) {
            b.setType(Material.GRAVEL);
        } else if (b.getType() == Material.LEAVES || b.getType() == Material.LEAVES_2) {
            b.setType(Material.GLOWSTONE);
        }
    }
}
 
源代码2 项目: askyblock   文件: EntityLimits.java
/**
 * Prevents trees from growing outside of the protected area.
 *
 * @param e - event
 */
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onTreeGrow(final StructureGrowEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    // Check world
    if (!IslandGuard.inWorld(e.getLocation())) {
        return;
    }
    // Check if this is on an island
    Island island = plugin.getGrid().getIslandAt(e.getLocation());
    if (island == null || island.isSpawn()) {
        return;
    }
    Iterator<BlockState> it = e.getBlocks().iterator();
    while (it.hasNext()) {
        BlockState b = it.next();
        if (b.getType() == Material.LOG || b.getType() == Material.LOG_2
                || b.getType() == Material.LEAVES || b.getType() == Material.LEAVES_2) {
            if (!island.onIsland(b.getLocation())) {
                it.remove();
            }
        }
    }
}
 
源代码3 项目: Kettle   文件: Wood.java
/**
 * Correct the block type for certain species-type combinations.
 *
 * @param type    The desired type
 * @param species The required species
 * @return The actual type for this species given the desired type
 */
private static Material getSpeciesType(Material type, TreeSpecies species) {
    switch (species) {
        case GENERIC:
        case REDWOOD:
        case BIRCH:
        case JUNGLE:
            switch (type) {
                case LOG_2:
                    return Material.LOG;
                case LEAVES_2:
                    return Material.LEAVES;
                default:
            }
            break;
        case ACACIA:
        case DARK_OAK:
            switch (type) {
                case LOG:
                    return Material.LOG_2;
                case LEAVES:
                    return Material.LEAVES_2;
                default:
            }
            break;
    }
    return type;
}
 
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