org.bukkit.entity.Entity#getVelocity ( )源码实例Demo

下面列出了org.bukkit.entity.Entity#getVelocity ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: AnnihilationPro   文件: Scout.java
private void pullEntityToLocation(Entity e, Location loc)
{
	Location entityLoc = e.getLocation();

	entityLoc.setY(entityLoc.getY() + 0.5D);
	e.teleport(entityLoc);

	double g = -0.08D;
	double d = loc.distance(entityLoc);
	double t = d;
	double v_x = (1.0D + 0.07000000000000001D * t)
			* (loc.getX() - entityLoc.getX()) / t;
	double v_y = (1.0D + 0.03D * t) * (loc.getY() - entityLoc.getY()) / t
			- 0.5D * g * t;
	double v_z = (1.0D + 0.07000000000000001D * t)
			* (loc.getZ() - entityLoc.getZ()) / t;

	Vector v = e.getVelocity();
	v.setX(v_x);
	v.setY(v_y);
	v.setZ(v_z);
	e.setVelocity(v);

	//addNoFall(e, 100);
}
 
源代码2 项目: Sentinel   文件: SentinelUtilities.java
/**
 * Gets the velocity for an entity. Uses a special tracker for players (since velocity doesn't network properly).
 */
public static Vector getVelocity(Entity entity) {
    if (entity instanceof Player && !CitizensAPI.getNPCRegistry().isNPC(entity)) {
        return VelocityTracker.getVelocityFor((Player) entity);
    }
    return entity.getVelocity();
}
 
源代码3 项目: FastAsyncWorldedit   文件: ChunkListener.java
/**
 * Prevent FireWorks from loading chunks
 * @param event
 */
@EventHandler(priority = EventPriority.LOWEST)
public void onChunkLoad(ChunkLoadEvent event) {
    if (!Settings.IMP.TICK_LIMITER.FIREWORKS_LOAD_CHUNKS) {
        Chunk chunk = event.getChunk();
        Entity[] entities = chunk.getEntities();
        World world = chunk.getWorld();

        Exception e = new Exception();
        int start = 14;
        int end = 22;
        int depth = Math.min(end, getDepth(e));

        for (int frame = start; frame < depth; frame++) {
            StackTraceElement elem = getElement(e, frame);
            if (elem == null) return;
            String className = elem.getClassName();
            int len = className.length();
            if (className != null) {
                if (len > 15 && className.charAt(len - 15) == 'E' && className.endsWith("EntityFireworks")) {
                    for (Entity ent : world.getEntities()) {
                        if (ent.getType() == EntityType.FIREWORK) {
                            Vector velocity = ent.getVelocity();
                            double vertical = Math.abs(velocity.getY());
                            if (Math.abs(velocity.getX()) > vertical || Math.abs(velocity.getZ()) > vertical) {
                                Fawe.debug("[FAWE `tick-limiter`] Detected and cancelled rogue FireWork at " + ent.getLocation());
                                ent.remove();
                            }
                        }
                    }
                }
            }
        }
    }
}
 
源代码4 项目: EffectLib   文件: JumpEffect.java
@Override
public void onRun() {
    Entity entity = getEntity();
    if (entity == null) {
        cancel();
        return;
    }
    Vector v = entity.getVelocity();
    v.setY(v.getY() + power);
    entity.setVelocity(v);
}
 
源代码5 项目: PGM   文件: ModifyBowProjectileMatchModule.java
@EventHandler(ignoreCancelled = true)
public void fixEntityDamage(EntityDamageByEntityEvent event) {
  Entity projectile = event.getDamager();
  if (projectile.hasMetadata("customProjectile")) {

    // If the custom projectile replaced an arrow, recreate some effects specific to arrows
    if (projectile.hasMetadata("damage")) {
      boolean critical = projectile.getMetadata("critical").get(0).asBoolean();
      int knockback = projectile.getMetadata("knockback").get(0).asInt();
      double damage = projectile.getMetadata("damage").get(0).asDouble();
      double speed = projectile.getVelocity().length();

      // Reproduce the damage calculation from nms.EntityArrow with the addition of our modifier
      int finalDamage = (int) Math.ceil(speed * damage * this.velocityMod);
      if (critical) {
        finalDamage += match.getRandom().nextInt(finalDamage / 2 + 2);
      }
      event.setDamage(finalDamage);

      // Flame arrows - target burns for 5 seconds always
      if (projectile.getFireTicks() > 0) {
        event.getEntity().setFireTicks(100);
      }

      // Reproduce the knockback calculation for punch bows
      if (knockback > 0) {
        Vector projectileVelocity = projectile.getVelocity();
        double horizontalSpeed =
            Math.sqrt(
                projectileVelocity.getX() * projectileVelocity.getX()
                    + projectileVelocity.getZ() * projectileVelocity.getZ());
        Vector velocity = event.getEntity().getVelocity();
        velocity.setX(
            velocity.getX() + projectileVelocity.getX() * knockback * 0.6 / horizontalSpeed);
        velocity.setY(velocity.getY() + 0.1);
        velocity.setZ(
            velocity.getZ() + projectileVelocity.getZ() * knockback * 0.6 / horizontalSpeed);
        event.getEntity().setVelocity(velocity);
      }

      // If the projectile is not an arrow, play an impact sound.
      if (event.getEntity() instanceof Player
          && (projectile instanceof Projectile && !(projectile instanceof Arrow))) {
        Projectile customProjectile = (Projectile) projectile;
        if (customProjectile.getShooter() instanceof Player) {
          Player bukkitShooter = (Player) customProjectile.getShooter();
          MatchPlayer shooter = match.getPlayer(bukkitShooter);
          if (shooter != null && event.getEntity() != null) {
            shooter.playSound(PROJECTILE_SOUND);
          }
        }
      }
    }

    // Apply any potion effects attached to the projectile
    if (event.getEntity() instanceof LivingEntity) {
      for (PotionEffect potionEffect : this.potionEffects) {
        ((LivingEntity) event.getEntity()).addPotionEffect(potionEffect);
      }
    }
  }
}
 
@EventHandler(ignoreCancelled = true)
public void fixEntityDamage(EntityDamageByEntityEvent event) {
    Entity projectile = event.getDamager();
    if(projectile.hasMetadata("customProjectile")) {

        // If the custom projectile replaced an arrow, recreate some effects specific to arrows
        if(projectile.hasMetadata("damage")) {
            boolean critical = projectile.getMetadata("critical").get(0).asBoolean();
            int knockback = projectile.getMetadata("knockback").get(0).asInt();
            double damage = projectile.getMetadata("damage").get(0).asDouble();
            double speed = projectile.getVelocity().length();

            // Reproduce the damage calculation from nms.EntityArrow with the addition of our modifier
            int finalDamage = (int) Math.ceil(speed * damage * this.velocityMod);
            if(critical) {
                finalDamage += random.nextInt(finalDamage / 2 + 2);
            }
            event.setDamage(finalDamage);

            // Flame arrows - target burns for 5 seconds always
            if(projectile.getFireTicks() > 0) {
                event.getEntity().setFireTicks(100);
            }

            // Reproduce the knockback calculation for punch bows
            if(knockback > 0) {
                Vector projectileVelocity = projectile.getVelocity();
                double horizontalSpeed = Math.sqrt(projectileVelocity.getX() * projectileVelocity.getX() +
                                                   projectileVelocity.getZ() * projectileVelocity.getZ());
                Vector velocity = event.getEntity().getVelocity();
                velocity.setX(velocity.getX() + projectileVelocity.getX() * knockback * 0.6 / horizontalSpeed);
                velocity.setY(velocity.getY() + 0.1);
                velocity.setZ(velocity.getZ() + projectileVelocity.getZ() * knockback * 0.6 / horizontalSpeed);
                event.getEntity().setVelocity(velocity);
            }
        }

        // Apply any potion effects attached to the projectile
        if(event.getEntity() instanceof LivingEntity) {
            for(PotionEffect potionEffect : this.potionEffects) {
                ((LivingEntity) event.getEntity()).addPotionEffect(potionEffect);
            }
        }
    }
}
 
源代码7 项目: Skript   文件: ExprVelocity.java
@Override
@Nullable
public Vector convert(Entity e) {
	return e.getVelocity();
}
 
源代码8 项目: ce   文件: CEListener.java
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void EntityDamageEvent(EntityDamageEvent e) {

    Entity damaged = e.getEntity();

    if (damaged instanceof Player) {

        CEventHandler.handleEvent((Player) damaged, e, damageNature);

        if (damaged.hasMetadata("ce.springs")) {
            e.setCancelled(true);
            Vector vel = damaged.getVelocity();
            vel.setY((vel.getY() * -0.75) > 1 ? vel.getY() * -0.75 : 0);
            damaged.setVelocity(vel);
        }

    }

}