org.bukkit.configuration.file.FileConfiguration#getMapList ( )源码实例Demo

下面列出了org.bukkit.configuration.file.FileConfiguration#getMapList ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: civcraft   文件: ConfigTownUpgrade.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigTownUpgrade> upgrades) {
	upgrades.clear();
	List<Map<?, ?>> culture_levels = cfg.getMapList("upgrades");
	for (Map<?, ?> level : culture_levels) {
		ConfigTownUpgrade town_upgrade = new ConfigTownUpgrade();
		
		town_upgrade.id = (String)level.get("id");
		town_upgrade.name = (String)level.get("name");
		town_upgrade.cost = (Double)level.get("cost");
		town_upgrade.action = (String)level.get("action");
		town_upgrade.require_upgrade = (String)level.get("require_upgrade");
		town_upgrade.require_tech = (String)level.get("require_tech");
		town_upgrade.require_structure = (String)level.get("require_structure");
		town_upgrade.category = (String)level.get("category");
	
		Integer categoryCount = categories.get(town_upgrade.category);
		if (categoryCount == null) {
			categories.put(town_upgrade.category.toLowerCase(), 1);
		} else {
			categories.put(town_upgrade.category.toLowerCase(), categoryCount+1);
		}
		
		upgrades.put(town_upgrade.id, town_upgrade);
	}
	CivLog.info("Loaded "+upgrades.size()+" town upgrades.");		
}
 
源代码2 项目: civcraft   文件: ConfigTech.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigTech> tech_maps) {
	tech_maps.clear();
	List<Map<?, ?>> techs = cfg.getMapList("techs");
	for (Map<?, ?> confTech : techs) {
		ConfigTech tech = new ConfigTech();
		
		tech.id = (String)confTech.get("id");
		tech.name = (String)confTech.get("name");
		tech.beaker_cost = (Double)confTech.get("beaker_cost");
		tech.cost = (Double)confTech.get("cost");
		tech.require_techs = (String)confTech.get("require_techs");
		tech.points = (Integer)confTech.get("points");
		
		tech_maps.put(tech.id, tech);
	}
	CivLog.info("Loaded "+tech_maps.size()+" technologies.");		
}
 
源代码3 项目: civcraft   文件: ConfigHappinessState.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigHappinessState> happiness_states) {
	happiness_states.clear();
	List<Map<?, ?>> list = cfg.getMapList("happiness.states");
	for (Map<?,?> cl : list) {
		
		ConfigHappinessState happy_level = new ConfigHappinessState();
		happy_level.level = (Integer)cl.get("level");
		happy_level.name = (String)cl.get("name");
		happy_level.color = (String)cl.get("color");
		happy_level.amount = (Double)cl.get("amount");
		happy_level.beaker_rate = (Double)cl.get("beaker_rate");
		happy_level.coin_rate = (Double)cl.get("coin_rate");
		happy_level.culture_rate = (Double)cl.get("culture_rate");
		happy_level.hammer_rate = (Double)cl.get("hammer_rate");


		happiness_states.put(happy_level.level, happy_level);
		
	}
	CivLog.info("Loaded "+happiness_states.size()+" Happiness States.");		
}
 
源代码4 项目: civcraft   文件: ConfigFishing.java
public static void loadConfig(FileConfiguration cfg, ArrayList<ConfigFishing> configList) {
	  configList.clear();
		  List<Map<?, ?>> drops = cfg.getMapList("fishing_drops");
		  for (Map<?, ?> item : drops) {
		   ConfigFishing g = new ConfigFishing();
		   
		   g.craftMatId = (String)item.get("craftMatId");
		   g.type_id = (Integer)item.get("type_id");
		   g.drop_chance = (Double)item.get("drop_chance");
		   
		   configList.add(g);
		   
		  }
	  CivLog.info("Loaded "+configList.size()+" fishing drops.");  
	  
}
 
源代码5 项目: civcraft   文件: ConfigCultureBiomeInfo.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigCultureBiomeInfo> culture_biomes) {
	culture_biomes.clear();
	List<Map<?, ?>> list = cfg.getMapList("culture_biomes");
	for (Map<?,?> cl : list) {
		
		ConfigCultureBiomeInfo biome = new ConfigCultureBiomeInfo();
		biome.name = (String)cl.get("name");
		biome.coins = (Double)cl.get("coins");
		biome.hammers = (Double)cl.get("hammers");
		biome.growth = (Double)cl.get("growth");
		biome.happiness = (Double)cl.get("happiness");
		biome.beakers = (Double)cl.get("beakers");

		culture_biomes.put(biome.name, biome);
	}
	CivLog.info("Loaded "+culture_biomes.size()+" Culture Biomes.");		
}
 
源代码6 项目: civcraft   文件: ConfigGovernment.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigGovernment> government_map) {
	government_map.clear();
	List<Map<?, ?>> techs = cfg.getMapList("governments");
	for (Map<?, ?> level : techs) {
		ConfigGovernment gov = new ConfigGovernment();
		
		gov.id = (String)level.get("id");
		gov.displayName = (String)level.get("displayName");
		gov.require_tech = (String)level.get("require_tech");

		gov.trade_rate = (Double)level.get("trade_rate");
		gov.upkeep_rate = (Double)level.get("upkeep_rate");
		gov.cottage_rate = (Double)level.get("cottage_rate");
		gov.growth_rate = (Double)level.get("growth_rate");
		gov.culture_rate = (Double)level.get("culture_rate");
		gov.hammer_rate = (Double)level.get("hammer_rate");
		gov.beaker_rate = (Double)level.get("beaker_rate");
		gov.maximum_tax_rate = (Double)level.get("maximum_tax_rate");

		government_map.put(gov.id, gov);
	}
	CivLog.info("Loaded "+government_map.size()+" governments.");		
}
 
源代码7 项目: civcraft   文件: ConfigGrocerLevel.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigGrocerLevel> levels) {
	levels.clear();
	List<Map<?, ?>> culture_levels = cfg.getMapList("grocer_levels");
	for (Map<?, ?> level : culture_levels) {
		ConfigGrocerLevel grocer_level = new ConfigGrocerLevel();
		grocer_level.level = (Integer)level.get("level");
		grocer_level.itemName = (String)level.get("itemName");
		grocer_level.itemId = (Integer)level.get("itemId");
		grocer_level.itemData = (Integer)level.get("itemData");
		grocer_level.amount = (Integer)level.get("amount");
		grocer_level.price = (Double)level.get("price");
		
		levels.put(grocer_level.level, grocer_level);
	}
	CivLog.info("Loaded "+levels.size()+" grocer levels.");
}
 
源代码8 项目: civcraft   文件: ConfigMission.java
@SuppressWarnings("unchecked")
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigMission> missions){
	missions.clear();
	List<Map<?, ?>> configMissions = cfg.getMapList("missions");
	for (Map<?, ?> b : configMissions) {
		ConfigMission mission = new ConfigMission();
		mission.id = (String)b.get("id");
		mission.name = (String)b.get("name");
		mission.cost = (Double)b.get("cost");
		mission.range = (Double)b.get("range");
		mission.cooldown = (Double)b.get("cooldown");
		mission.intel = (Integer)b.get("intel");
		mission.length = (Integer)b.get("length");
		mission.fail_chance = (Double)b.get("fail_chance");
		mission.compromise_chance = (Double)b.get("compromise_chance");
		mission.slot = (Integer)b.get("slot");
		mission.description = (List<String>) b.get("description");
		
		missions.put(mission.id.toLowerCase(), mission);
	}
	
	CivLog.info("Loaded "+missions.size()+" Espionage Missions.");
}
 
源代码9 项目: civcraft   文件: ConfigBuff.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigBuff> buffs){
	buffs.clear();
	List<Map<?, ?>> configBuffs = cfg.getMapList("buffs");
	for (Map<?, ?> b : configBuffs) {
		ConfigBuff buff = new ConfigBuff();
		buff.id = (String)b.get("id");
		buff.name = (String)b.get("name");
		
		buff.description = (String)b.get("description");
		buff.description = CivColor.colorize(buff.description);
		
		buff.value = (String)b.get("value");
		buff.stackable = (Boolean)b.get("stackable");
		buff.parent = (String)b.get("parent");
		
		if (buff.parent == null) {
			buff.parent = buff.id;
		}
		
		buffs.put(buff.id, buff);
	}
	
	CivLog.info("Loaded "+buffs.size()+" Buffs.");
}
 
源代码10 项目: civcraft   文件: ConfigStableHorse.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigStableHorse> horses) {
	horses.clear();
	List<Map<?, ?>> config_horses = cfg.getMapList("stable_horses");
	for (Map<?, ?> level : config_horses) {
		ConfigStableHorse horse = new ConfigStableHorse();
		horse.id = (Integer)level.get("id");
		horse.speed = (Double)level.get("speed");
		horse.jump = (Double)level.get("jump");
		horse.health = (Double)level.get("health");
		horse.variant = (String)level.get("variant");
		
		Boolean mule = (Boolean)level.get("mule");
		if (mule == null || mule == false) {
			horse.mule = false;
		} else {
			horse.mule = true;
		}
		
		horses.put(horse.id, horse);
	}
	CivLog.info("Loaded "+horses.size()+" Horses.");
}
 
源代码11 项目: civcraft   文件: ConfigTownLevel.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigTownLevel> levels) {
	levels.clear();
	List<Map<?, ?>> culture_levels = cfg.getMapList("town_levels");
	for (Map<?, ?> level : culture_levels) {
		ConfigTownLevel town_level = new ConfigTownLevel();
		town_level.level = (Integer)level.get("level");
		town_level.title = (String)level.get("title");
		town_level.upkeep = (Double)level.get("upkeep");
		town_level.plots = (Integer)level.get("plots");
		town_level.plot_cost = (Double)level.get("plot_cost");
		town_level.tile_improvements = (Integer)level.get("tile_improvements");
		
		levels.put(town_level.level, town_level);
	}
	CivLog.info("Loaded "+levels.size()+" town levels.");
}
 
源代码12 项目: civcraft   文件: ConfigRemovedRecipes.java
public static void removeRecipes(FileConfiguration cfg, HashMap<Integer, ConfigRemovedRecipes> removedRecipies){
	
	List<Map<?, ?>> configMaterials = cfg.getMapList("removed_recipes");
	for (Map<?, ?> b : configMaterials) {
		ConfigRemovedRecipes item = new ConfigRemovedRecipes();
		item.type_id = (Integer)b.get("type_id");
		item.data = (Integer)b.get("data");
	
		removedRecipies.put(item.type_id, item);
		
		Iterator<Recipe> it = Bukkit.getServer().recipeIterator();
		while (it.hasNext()) {
			Recipe recipe = it.next();
			
			if (recipe instanceof ShapedRecipe) {
				ShapedRecipe shapedRecipe = (ShapedRecipe)recipe;
				if (ItemManager.getId(shapedRecipe.getResult()) == item.type_id &&
						shapedRecipe.getResult().getDurability() == (short)item.data) {
					it.remove();
					break;
				}
			}
		}
	}
}
 
源代码13 项目: civcraft   文件: ConfigEnchant.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigEnchant> enchant_map) {
	enchant_map.clear();
	List<Map<?, ?>> techs = cfg.getMapList("enchants");
	for (Map<?, ?> level : techs) {
		ConfigEnchant enchant = new ConfigEnchant();
		
		enchant.id = (String)level.get("id");
		enchant.name = (String)level.get("name");
		enchant.description = (String)level.get("description");
		enchant.cost = (Double)level.get("cost");
		enchant.enchant_id = (String)level.get("enchant_id");			
		enchant_map.put(enchant.id, enchant);
	}
	CivLog.info("Loaded "+enchant_map.size()+" enchantments.");		
}
 
源代码14 项目: civcraft   文件: ConfigTechItem.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigTechItem> tech_maps) {
	tech_maps.clear();
	List<Map<?, ?>> techs = cfg.getMapList("items");
	for (Map<?, ?> confTech : techs) {
		ConfigTechItem tech = new ConfigTechItem();
		
		tech.id = (Integer)confTech.get("id");
		tech.name = (String)confTech.get("name");
		tech.require_tech = (String)confTech.get("require_tech");			
		tech_maps.put(tech.id, tech);
	}
	CivLog.info("Loaded "+tech_maps.size()+" technologies.");		
}
 
源代码15 项目: civcraft   文件: ConfigCampUpgrade.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigCampUpgrade> upgrades) {
	upgrades.clear();
	List<Map<?, ?>> culture_levels = cfg.getMapList("upgrades");
	for (Map<?, ?> level : culture_levels) {
		ConfigCampUpgrade upgrade = new ConfigCampUpgrade();
		
		upgrade.id = (String)level.get("id");
		upgrade.name = (String)level.get("name");
		upgrade.cost = (Double)level.get("cost");
		upgrade.action = (String)level.get("action");
		upgrade.require_upgrade = (String)level.get("require_upgrade");	
		upgrades.put(upgrade.id, upgrade);
	}
	CivLog.info("Loaded "+upgrades.size()+" camp upgrades.");		
}
 
源代码16 项目: civcraft   文件: ConfigTechPotion.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigTechPotion> techPotions) {
	techPotions.clear();
	List<Map<?, ?>> techs = cfg.getMapList("potions");
	for (Map<?, ?> confTech : techs) {
		ConfigTechPotion tech = new ConfigTechPotion();
		
		tech.name = (String)confTech.get("name");
		tech.data = (Integer)confTech.get("data");
		tech.require_tech = (String)confTech.get("require_tech");			
		techPotions.put(Integer.valueOf(tech.data), tech);
	}
	CivLog.info("Loaded "+techPotions.size()+" tech potions.");		
}
 
源代码17 项目: civcraft   文件: ConfigPerk.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigPerk> perk_map) {
	perk_map.clear();
	List<Map<?, ?>> perks = cfg.getMapList("perks");
	for (Map<?, ?> obj : perks) {
		ConfigPerk p = new ConfigPerk();
		
		p.id = (String)obj.get("id");
		p.display_name = (String)obj.get("display_name");
		p.type_id = (Integer)obj.get("item_id");
		p.data = (Integer)obj.get("data");
		
		p.components = new LinkedList<HashMap<String, String>>();
		
		@SuppressWarnings("unchecked")
		List<Map<?, ?>> comps = (List<Map<?, ?>>) obj.get("components");
		if (comps != null) {
			for (Map<?, ?> compObj : comps) {
				
				HashMap<String, String> compMap = new HashMap<String, String>();
				for (Object key : compObj.keySet()) {
					compMap.put((String)key, (String)compObj.get(key));
				}
		
				p.components.add(compMap);	
			}
		}
		
		perk_map.put(p.id, p);
	}
	CivLog.info("Loaded "+perk_map.size()+" Perks.");		
}
 
源代码18 项目: civcraft   文件: ConfigPlatinumReward.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigPlatinumReward> rewards) {
	rewards.clear();
	List<Map<?, ?>> culture_levels = cfg.getMapList("platinum");
	for (Map<?, ?> level : culture_levels) {
		ConfigPlatinumReward reward = new ConfigPlatinumReward();
		reward.name = (String)level.get("name");
		reward.amount = (Integer)level.get("amount");
		reward.occurs = (String)level.get("occurs");
		rewards.put(reward.name, reward);
	}
	CivLog.info("Loaded "+rewards.size()+" platinum rewards..");
}
 
源代码19 项目: civcraft   文件: ConfigTownHappinessLevel.java
public static void loadConfig(FileConfiguration cfg, Map<Integer, ConfigTownHappinessLevel> town_happiness_levels) {
	town_happiness_levels.clear();
	List<Map<?, ?>> list = cfg.getMapList("happiness.town_levels");
	for (Map<?,?> cl : list ) {
		
		ConfigTownHappinessLevel happy_level = new ConfigTownHappinessLevel();
		happy_level.level = (Integer)cl.get("level");
		happy_level.happiness = (Double)cl.get("happiness");
		
		town_happiness_levels.put(happy_level.level, happy_level);
		
	}
	CivLog.info("Loaded "+town_happiness_levels.size()+" Town Happiness levels.");		
}
 
源代码20 项目: civcraft   文件: ConfigHemisphere.java
public static void loadConfig(FileConfiguration cfg, Map<String, ConfigHemisphere> hemis){
	hemis.clear();
	List<Map<?, ?>> configHemis = cfg.getMapList("hemispheres");
	for (Map<?, ?> b : configHemis) {
		ConfigHemisphere buff = new ConfigHemisphere();
		buff.id = (String)b.get("id");
		buff.x_min = (Integer)b.get("x_min");
		buff.x_max = (Integer)b.get("x_max");
		buff.z_min = (Integer)b.get("z_min");
		buff.z_max = (Integer)b.get("z_max");
		hemis.put(buff.id, buff);
	}
	
	CivLog.info("Loaded "+hemis.size()+" Hemispheres.");
}