org.bukkit.entity.EntityType#VILLAGER源码实例Demo

下面列出了org.bukkit.entity.EntityType#VILLAGER 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: BedwarsRel   文件: Region.java
public void setVillagerNametag() {
  Iterator<Entity> entityIterator = this.world.getEntities().iterator();
  while (entityIterator.hasNext()) {
    Entity e = entityIterator.next();

    if (!this.isInRegion(e.getLocation())) {
      continue;
    }

    if (e.getType() == EntityType.VILLAGER) {
      LivingEntity le = (LivingEntity) e;
      le.setCustomNameVisible(false);
      le.setCustomName(
          BedwarsRel
              ._l(BedwarsRel.getInstance().getServer().getConsoleSender(), "ingame.shop.name"));
    }
  }
}
 
源代码2 项目: Shopkeepers   文件: CitizensShop.java
@Override
protected void onInit() {
	super.onInit();
	if (this.isActive()) return;
	if (!CitizensHandler.isEnabled()) return;

	// create npc:
	EntityType entityType;
	String name;
	if (shopkeeper.getType().isPlayerShopType()) {
		// player shops will use a player npc:
		entityType = EntityType.PLAYER;
		name = ((PlayerShopkeeper) shopkeeper).getOwnerName();
	} else {
		entityType = EntityType.VILLAGER;
		name = "Shopkeeper";
	}

	// prepare location:
	World world = Bukkit.getWorld(shopkeeper.getWorldName());
	Location location = new Location(world, shopkeeper.getX() + 0.5D, shopkeeper.getY() + 0.5D, shopkeeper.getZ() + 0.5D);

	// create npc:
	npcId = CitizensHandler.createNPC(location, entityType, name);
}
 
源代码3 项目: BedWars   文件: GameStore.java
/**
 * @param loc
 * @param shop
 * @param useParent
 * @param type
 * @param shopName
 * @param enableCustomName
 * @param isBaby
 */
public GameStore(Location loc, String shop, boolean useParent, EntityType type, String shopName, boolean enableCustomName, boolean isBaby) {
    if (type == null || !type.isAlive()) {
        type = EntityType.VILLAGER;
    }
    this.loc = loc;
    this.shop = shop;
    this.useParent = useParent;
    this.type = type;
    this.shopName = shopName;
    this.enableCustomName = enableCustomName;
    this.isBaby = isBaby;
}
 
源代码4 项目: BedWars   文件: GameStore.java
/**
 * @param loc
 * @param shop
 * @param useParent
 * @param type
 * @param shopName
 * @param enableCustomName
 * @param isBaby
 */
public GameStore(Location loc, String shop, boolean useParent, EntityType type, String shopName, boolean enableCustomName, boolean isBaby) {
    if (type == null || !type.isAlive()) {
        type = EntityType.VILLAGER;
    }
    this.loc = loc;
    this.shop = shop;
    this.useParent = useParent;
    this.type = type;
    this.shopName = shopName;
    this.enableCustomName = enableCustomName;
    this.isBaby = isBaby;
}
 
源代码5 项目: PlayerVaults   文件: Listeners.java
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onInteractEntity(PlayerInteractEntityEvent event) {
    Player player = event.getPlayer();
    EntityType type = event.getRightClicked().getType();
    if ((type == EntityType.VILLAGER || type == EntityType.MINECART) && PlayerVaults.getInstance().getInVault().containsKey(player.getUniqueId().toString())) {
        event.setCancelled(true);
    }
}
 
源代码6 项目: NBTEditor   文件: EntityInspectorTool.java
@Override
public  void onInteractEntity(PlayerInteractEntityEvent event, PlayerDetails details) {
	Player player = event.getPlayer();
	Entity entity = event.getRightClicked();
	if (EntityNBT.isValidType(entity.getType())) {
		EntityNBT entityNBT = EntityNBT.fromEntity(entity);
		player.sendMessage(ChatColor.YELLOW + "Information about " + EntityTypeMap.getName(entity.getType()) + "");
		for (NBTVariableContainer container : entityNBT.getAllVariables()) {
			player.sendMessage("" + ChatColor.LIGHT_PURPLE + ChatColor.ITALIC + container.getName() + ":");
			for (String name : container.getVariableNames()) {
				String value = container.getVariable(name).get();
				player.sendMessage("  " + ChatColor.AQUA + name + ": " + ChatColor.WHITE + (value != null ? value : ChatColor.ITALIC + "none"));
			}
		}
		player.sendMessage(ChatColor.YELLOW + "Extra information:");

		boolean extra = false;
		if (entityNBT.getEntityType() == EntityType.VILLAGER) {
			player.sendMessage("" + ChatColor.LIGHT_PURPLE + ChatColor.ITALIC + "Trades done:");
			int i = 1;
			for (VillagerOffersVariable.Offer offer : ((VillagerOffersVariable) entityNBT.getVariable("Offers")).getOffers()) {
				player.sendMessage("  " + ChatColor.AQUA + "trade " + i + ": " + ChatColor.WHITE + offer.uses);
				++i;
			}
			extra = true;
		}
		if (!extra) {
			player.sendMessage("none");
		}
		event.setCancelled(true);
	} else {
		player.sendMessage(ChatColor.RED + "Not a valid entity!");
	}
}
 
源代码7 项目: Kettle   文件: CraftVillager.java
public EntityType getType() {
    return EntityType.VILLAGER;
}
 
源代码8 项目: Sentinel   文件: SentinelVersionCompat.java
static EntityType[] v1_8_passive() {
    return new EntityType[]{
            EntityType.PIG, EntityType.OCELOT, EntityType.COW, EntityType.RABBIT, EntityType.SHEEP, EntityType.CHICKEN, EntityType.MUSHROOM_COW,
            EntityType.HORSE, EntityType.IRON_GOLEM, EntityType.SQUID, EntityType.VILLAGER, EntityType.WOLF, EntityType.SNOWMAN
    };
}
 
源代码9 项目: Thermos   文件: CraftVillager.java
public EntityType getType() {
    return EntityType.VILLAGER;
}
 
源代码10 项目: skRayFall   文件: ScrubEntityType.java
/**
 * Convert a string to a bukkit entity type.
 *
 * @param exprs The string to be converted.
 */
public static EntityType getType(String exprs) {
    switch (exprs.replace("\"", "").toLowerCase().replace("_", " ").replaceFirst("the ", "")) {
        case "player":
        case "the player":
            return EntityType.PLAYER;
        case "pig":
            return EntityType.PIG;
        case "blaze":
            return EntityType.BLAZE;
        case "bat":
            return EntityType.BAT;
        case "chicken":
            return EntityType.CHICKEN;
        case "creeper":
            return EntityType.CREEPER;
        case "cow":
            return EntityType.COW;
        case "enderman":
            return EntityType.ENDERMAN;
        case "ender dragon":
            return EntityType.ENDER_DRAGON;
        case "ghast":
            return EntityType.GHAST;
        case "giant":
            return EntityType.GIANT;
        case "iron golem":
            return EntityType.IRON_GOLEM;
        case "magma cube":
            return EntityType.MAGMA_CUBE;
        case "mushroom cow":
            return EntityType.MUSHROOM_COW;
        case "ocelot":
            return EntityType.OCELOT;
        case "pig zombie":
            return EntityType.PIG_ZOMBIE;
        case "sheep":
            return EntityType.SHEEP;
        case "silverfish":
            return EntityType.SILVERFISH;
        case "squid":
            return EntityType.SQUID;
        case "snowman":
            return EntityType.SNOWMAN;
        case "wolf":
            return EntityType.WOLF;
        case "skeleton":
            return EntityType.SKELETON;
        case "slime":
            return EntityType.SLIME;
        case "spider":
            return EntityType.SPIDER;
        case "witch":
            return EntityType.WITCH;
        case "wither":
            return EntityType.WITHER;
        case "villager":
            return EntityType.VILLAGER;
        case "zombie":
            return EntityType.ZOMBIE;
        case "armor stand":
            return EntityType.ARMOR_STAND;
        case "guardian":
            return EntityType.GUARDIAN;
        default:
            return EntityType.PLAYER;
    }
}
 
源代码11 项目: Shopkeepers   文件: BlockVillagerSpawnListener.java
@EventHandler(ignoreCancelled = true)
void onSpawn(CreatureSpawnEvent event) {
	if (event.getEntityType() == EntityType.VILLAGER && event.getSpawnReason() != SpawnReason.CUSTOM) {
		event.setCancelled(true);
	}
}
 
源代码12 项目: BedWars   文件: GameStore.java
/**
 * @param loc
 * @param shop
 * @param useParent
 * @param shopName
 * @param enableCustomName
 * @param isBaby
 */
public GameStore(Location loc, String shop, boolean useParent, String shopName, boolean enableCustomName, boolean isBaby) {
    this(loc, shop, useParent, EntityType.VILLAGER, shopName, enableCustomName, isBaby);
}
 
源代码13 项目: BedWars   文件: GameStore.java
/**
 * @param loc
 * @param shop
 * @param useParent
 * @param shopName
 * @param enableCustomName
 * @param isBaby
 */
public GameStore(Location loc, String shop, boolean useParent, String shopName, boolean enableCustomName, boolean isBaby) {
    this(loc, shop, useParent, EntityType.VILLAGER, shopName, enableCustomName, isBaby);
}