org.bukkit.command.ConsoleCommandSender#sendMessage ( )源码实例Demo

下面列出了org.bukkit.command.ConsoleCommandSender#sendMessage ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: SkyWarsReloaded   文件: Util.java
public void logToFile(String message) {
	ConsoleCommandSender console = SkyWarsReloaded.get().getServer().getConsoleSender();
	console.sendMessage(message);

    try {
        File dataFolder = SkyWarsReloaded.get().getDataFolder();
        if (dataFolder.exists() || dataFolder.mkdir()) {
            File saveTo = new File(dataFolder, "DebugLog.txt");
            if (saveTo.exists() || saveTo.createNewFile()) {
                FileWriter fw = new FileWriter(saveTo, true);
                PrintWriter pw = new PrintWriter(fw);
                pw.println(ChatColor.stripColor(message));
                pw.flush();
                pw.close();
            }
        }
    } catch(IOException e){
        e.printStackTrace();
    }
}
 
源代码2 项目: CratesPlus   文件: ConfigVersion.java
protected void runUpdate() {
    String configBackup = backupConfig();
    ConsoleCommandSender console = Bukkit.getConsoleSender();

    console.sendMessage(getCratesPlus().getPluginPrefix() + ChatColor.GREEN + "Converting config to version " + getVersion() + "...");

    update();
    getConfig().set("Config Version", getVersion());
    save();

    console.sendMessage(getCratesPlus().getPluginPrefix() + ChatColor.GREEN + "Conversion of config has completed.");
    if (configBackup != null && !configBackup.equalsIgnoreCase("")) {
        getCratesPlus().setConfigBackup(configBackup);
        console.sendMessage(getCratesPlus().getPluginPrefix() + ChatColor.GREEN + "Your old config was backed up to " + configBackup);
    }
}
 
源代码3 项目: HeavySpleef   文件: HeavySpleef.java
private void checkConfigVersions(Configuration config, Path dataFolder) {
	if (config.getInt("config-version") < DefaultConfig.CURRENT_CONFIG_VERSION) {
		Path configSource = dataFolder.resolve(ConfigType.DEFAULT_CONFIG.getDestinationFileName());
		Path configTarget = dataFolder.resolve("config_old.yml");
		
		try {
			Files.move(configSource, configTarget, StandardCopyOption.REPLACE_EXISTING);
			URL configResource = getClass().getResource(ConfigType.DEFAULT_CONFIG.getClasspathResourceName());
			
			copyResource(configResource, configSource.toFile());
			
			ConsoleCommandSender sender = Bukkit.getConsoleSender();
			sender.sendMessage(ChatColor.RED + "Due to a HeavySpleef update your old configuration has been renamed");
			sender.sendMessage(ChatColor.RED + "to config_old.yml and a new one has been generated. Make sure to");
			sender.sendMessage(ChatColor.RED + "apply your old changes to the new config");
		} catch (IOException e) {
			getLogger().log(Level.SEVERE, "Could not create updated configuration due to an IOException", e);
		}
	}
}
 
源代码4 项目: EntityAPI   文件: EntityAPICore.java
private void initializeGameComponents() {
    try {

        Class<? extends IEntityRegistry> entityRegistry = Class.forName(EntityAPI.INTERNAL_NMS_PATH + ".game.EntityRegistry").asSubclass(IEntityRegistry.class);
        GameRegistry.registerPermanently(IEntityRegistry.class, new Reflection().reflect(entityRegistry).getSafeConstructor().getAccessor().invoke());

        Class<? extends IEntitySpawnHandler> spawnHandler = Class.forName(EntityAPI.INTERNAL_NMS_PATH + ".game.EntitySpawnHandler").asSubclass(IEntitySpawnHandler.class);
        GameRegistry.register(IEntitySpawnHandler.class, new Reflection().reflect(spawnHandler).getSafeConstructor().getAccessor().invoke());

    } catch (Exception e) {
        ConsoleCommandSender console = this.getServer().getConsoleSender();
        console.sendMessage(ChatColor.RED + "-------------------------------");
        console.sendMessage(ChatColor.RED + "Failed to initialize the game components!");
        console.sendMessage(ChatColor.RED + "-------------------------------");
    }
}
 
源代码5 项目: BedWars   文件: HelpCommand.java
public void sendConsoleHelp(ConsoleCommandSender console) {
    console.sendMessage(i18nonly("help_title_console").replace("%version%", "Zero " + Main.getVersion()));
    console.sendMessage(i18nonly("help_bw_list"));
    console.sendMessage(i18nonly("help_bw_stats_other"));
    console.sendMessage(i18nonly("help_bw_alljoin"));
    console.sendMessage(i18nonly("help_bw_reload"));
}
 
源代码6 项目: BedWars   文件: HelpCommand.java
public void sendConsoleHelp(ConsoleCommandSender console) {
    console.sendMessage(i18nonly("help_title_console").replace("%version%", "Zero " + Main.getVersion()));
    console.sendMessage(i18nonly("help_bw_list"));
    console.sendMessage(i18nonly("help_bw_stats_other"));
    console.sendMessage(i18nonly("help_bw_alljoin"));
    console.sendMessage(i18nonly("help_bw_reload"));
}
 
源代码7 项目: Guilds   文件: LoggingUtils.java
/**
 * Guilds logLogo in console
 */
public static void logLogo(ConsoleCommandSender sender, Plugin plugin) {
    sender.sendMessage(StringUtils.color("&a  ________ "));
    sender.sendMessage(StringUtils.color("&a /  _____/ "));
    sender.sendMessage(StringUtils.color("&a/   \\  ___ " + "  &3Guilds &8v" + plugin.getDescription().getVersion()));
    sender.sendMessage(StringUtils.color("&a\\    \\_\\  \\" + "  &3Server Version: &8" + plugin.getServer().getVersion()));
    sender.sendMessage(StringUtils.color("&a \\______  /"));
    sender.sendMessage(StringUtils.color("&a        \\/ "));
}
 
源代码8 项目: FastAsyncWorldedit   文件: FaweBukkit.java
@Override
public void debug(final String s) {
    ConsoleCommandSender console = Bukkit.getConsoleSender();
    if (console != null) {
        console.sendMessage(BBC.color(s));
    } else {
        Bukkit.getLogger().info(BBC.color(s));
    }
}
 
源代码9 项目: CratesPlus   文件: CratesPlus.java
private void checkUpdate(final ConsoleCommandSender console) {
    String updateBranch = getConfig().getString("Update Branch");

    if (getDescription().getVersion().contains("SNAPSHOT"))
        updateBranch = "snapshot";//Force snapshot branch on snapshot builds

    String branch = updateBranch.toLowerCase();

    if (branch.equalsIgnoreCase("snapshot")) {
        console.sendMessage(ChatColor.RED + "WARNING: Snapshot updates are not recommended on production servers");
    }
    console.sendMessage(ChatColor.GREEN + "Checking for updates via " + branch + " branch...");
    final LinfootUpdater updater = new LinfootUpdater(this, branch);
    final LinfootUpdater.UpdateResult snapShotResult = updater.getResult();
    switch (snapShotResult) {
        default:
        case FAILED:
            updateAvailable = false;
            updateMessage = pluginPrefix + "Failed to check for updates. Will try again later.";
            getServer().getScheduler().runTaskLaterAsynchronously(this, () -> checkUpdate(console), 60 * (60 * 20L)); // Checks again an hour later
            break;
        case NO_UPDATE:
            updateAvailable = false;
            updateMessage = pluginPrefix + "No update was found, you are running the latest version. Will check again later.";
            getServer().getScheduler().runTaskLaterAsynchronously(this, () -> checkUpdate(console), 60 * (60 * 20L)); // Checks again an hour later
            break;
        case SNAPSHOT_UPDATE_AVAILABLE:
            updateAvailable = true;
            updateMessage = pluginPrefix + "A snapshot update for CratesPlus is available, new version is " + updater.getVersion() + ". Your installed version is " + getDescription().getVersion() + ".\nPlease update to the latest version :)";
            break;
        case UPDATE_AVAILABLE:
            updateAvailable = true;
            updateMessage = pluginPrefix + "An update for CratesPlus is available, new version is " + updater.getVersion() + ". Your installed version is " + getDescription().getVersion() + ".\nPlease update to the latest version :)";
            break;
    }

    if (updateMessage != null)
        console.sendMessage(updateMessage);

}
 
源代码10 项目: SkinsRestorerX   文件: SrCommand.java
@Subcommand("props") @CommandPermission("%srProps")
@CommandCompletion("@players")
@Description("%helpSrProps")
public void onProps(CommandSender sender, OnlinePlayer target) {
    try {
        Object ep = ReflectionUtil.invokeMethod(target.getPlayer(), "getHandle");
        Object profile = ReflectionUtil.invokeMethod(ep, "getProfile");
        Object propmap = ReflectionUtil.invokeMethod(profile, "getProperties");

        Collection<?> props = (Collection<?>) ReflectionUtil.invokeMethod(propmap.getClass(), propmap, "get",
                new Class[]{Object.class}, "textures");

        if (props == null || props.isEmpty()) {
            sender.sendMessage(Locale.NO_SKIN_DATA);
            return;
        }

        for (Object prop : props) {
            String name = (String) ReflectionUtil.invokeMethod(prop, "getName");
            String value = (String) ReflectionUtil.invokeMethod(prop, "getValue");
            String signature = (String) ReflectionUtil.invokeMethod(prop, "getSignature");

            ConsoleCommandSender cons = Bukkit.getConsoleSender();

            cons.sendMessage("\n§aName: §8" + name);
            cons.sendMessage("\n§aValue : §8" + value);
            cons.sendMessage("\n§aSignature : §8" + signature);

            byte[] decoded = Base64.getDecoder().decode(value);
            cons.sendMessage("\n§aValue Decoded: §e" + Arrays.toString(decoded));

            sender.sendMessage("\n§e" + Arrays.toString(decoded));
            sender.sendMessage("§cMore info in console!");
        }
    } catch (Exception e) {
        e.printStackTrace();
        sender.sendMessage(Locale.NO_SKIN_DATA);
        return;
    }
    sender.sendMessage("§cMore info in console!");
}
 
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