org.bukkit.entity.Projectile#getShooter ( )源码实例Demo

下面列出了org.bukkit.entity.Projectile#getShooter ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: UhcCore   文件: PlayerDamageListener.java
private void handleArrow(EntityDamageByEntityEvent event){

		PlayersManager pm = GameManager.getGameManager().getPlayersManager();
		
		if(event.getEntity() instanceof Player && event.getDamager() instanceof Arrow){
			Projectile arrow = (Projectile) event.getDamager();
			final Player shot = (Player) event.getEntity();
			if(arrow.getShooter() instanceof Player){
				
				if(!GameManager.getGameManager().getPvp()){
					event.setCancelled(true);
					return;
				}

				UhcPlayer uhcDamager = pm.getUhcPlayer((Player) arrow.getShooter());
				UhcPlayer uhcDamaged = pm.getUhcPlayer(shot);

				if(!friendlyFire && uhcDamager.getState().equals(PlayerState.PLAYING) && uhcDamager.isInTeamWith(uhcDamaged)){
					uhcDamager.sendMessage(Lang.PLAYERS_FF_OFF);
					event.setCancelled(true);
				}
			}
		}
	}
 
源代码2 项目: Sentinel   文件: SentinelEventHandler.java
/**
 * Called when a projectile hits a block, to auto-remove Sentinel-fired arrows quickly.
 */
@EventHandler
public void onProjectileHitsBlock(ProjectileHitEvent event) {
    if (SentinelPlugin.instance.arrowCleanupTime <= 0) {
        return;
    }
    final Projectile projectile = event.getEntity();
    ProjectileSource source = projectile.getShooter();
    if (!(source instanceof Entity)) {
        return;
    }
    SentinelTrait sentinel = SentinelUtilities.tryGetSentinel((Entity) source);
    if (sentinel == null) {
        return;
    }
    Bukkit.getScheduler().scheduleSyncDelayedTask(SentinelPlugin.instance, new Runnable() {
        @Override
        public void run() {
            if (projectile.isValid()) {
                projectile.remove();
            }
        }
    }, SentinelPlugin.instance.arrowCleanupTime);
}
 
源代码3 项目: SkyWarsReloaded   文件: ParticleEffectListener.java
@EventHandler
public void projectileLaunch(ProjectileLaunchEvent e) {
	 Projectile projectile = e.getEntity();
	 if (projectile instanceof Snowball || projectile instanceof Egg || projectile instanceof Arrow) {
		 if (projectile.getShooter() instanceof Player) {
			 Player player = (Player) projectile.getShooter();
			 GameMap gMap = MatchManager.get().getPlayerMap(player);
			 if (gMap != null) {
			 	PlayerStat ps = PlayerStat.getPlayerStats(player.getUniqueId());
			 	if (ps != null) {
                       String key = ps.getProjectileEffect();
                       ProjectileEffectOption peo = (ProjectileEffectOption) ProjectileEffectOption.getPlayerOptionByKey(key);
                       if (peo != null) {
                           List<ParticleEffect> effects = peo.getEffects();
                           if (key != null && effects != null) {
                               if (!key.equalsIgnoreCase("none")) {
                                   SkyWarsReloaded.getOM().addProjectile(projectile, effects);
                               }
                           }
                       }
                   }
			 }
		 }
	 }
}
 
源代码4 项目: askyblock   文件: IslandGuard1_9.java
@EventHandler(priority = EventPriority.LOW, ignoreCancelled=true)
public void onLingeringPotionSplash(final LingeringPotionSplashEvent e) {
    if (!IslandGuard.inWorld(e.getEntity().getLocation())) {
        return;
    }
    // Try to get the shooter
    Projectile projectile = (Projectile) e.getEntity();
    if (projectile.getShooter() != null && projectile.getShooter() instanceof Player) {
        UUID uuid = ((Player)projectile.getShooter()).getUniqueId();
        // Store it and remove it when the effect is gone
        thrownPotions.put(e.getAreaEffectCloud().getEntityId(), uuid);
        plugin.getServer().getScheduler().runTaskLater(plugin, new Runnable() {

            @Override
            public void run() {
                thrownPotions.remove(e.getAreaEffectCloud().getEntityId());

            }}, e.getAreaEffectCloud().getDuration());
    }
}
 
源代码5 项目: askyblock   文件: IslandGuard.java
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onItemFrameDamage(final EntityDamageByEntityEvent e) {
    // Check world
    if (!inWorld(e.getEntity()) || !(e.getEntity() instanceof ItemFrame)) {
        return;
    }
    if (e.getDamager() instanceof Projectile) {
        if (DEBUG)
            plugin.getLogger().info("DEBUG: Projectile damage to itemframe");
        // Find out who fired the arrow
        Projectile p = (Projectile) e.getDamager();
        if (DEBUG)
            plugin.getLogger().info("DEBUG: Shooter is " + p.getShooter().toString());
        if (p.getShooter() instanceof Skeleton || p.getShooter() instanceof Golem) {
            if (DEBUG)
                plugin.getLogger().info("DEBUG: Shooter is mob");
            if (!Settings.allowMobDamageToItemFrames) {
                if (DEBUG)
                    plugin.getLogger().info("DEBUG: Damage not allowed, cancelling");
                e.setCancelled(true);
            }
        }
    }
}
 
源代码6 项目: MineTinker   文件: Infinity.java
@EventHandler
public void onShoot(ProjectileLaunchEvent event) {
	if (!this.isAllowed()) return;

	Projectile arrow = event.getEntity();
	if (!(arrow instanceof Arrow)) return;

	if (!(arrow.getShooter() instanceof Player)) return;

	Player player = (Player) arrow.getShooter();
	if (!player.hasPermission("minetinker.modifiers.infinity.use")) return;

	ItemStack tool = player.getInventory().getItemInMainHand();

	if (!ToolType.CROSSBOW.contains(tool.getType())) return;

	if (!modManager.isToolViable(tool)) return;

	if (!modManager.hasMod(tool, this)) return;

	if(!((Arrow) arrow).hasCustomEffects()) {
		if (player.getInventory().addItem(new ItemStack(Material.ARROW, 1)).size() != 0) { //adds items to (full) inventory
			player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.ARROW, 1)); //drops item when inventory is full
		} // no else as it gets added in if

		((Arrow) arrow).setPickupStatus(AbstractArrow.PickupStatus.CREATIVE_ONLY);
		ChatWriter.logModifier(player, event, this, tool);
	}
}
 
源代码7 项目: ProjectAres   文件: ProjectileMatchModule.java
@EventHandler
public void onProjectileHitEvent(ProjectileHitEvent event) {
    final Projectile projectile = event.getEntity();
    final ProjectileDefinition projectileDefinition = Projectiles.getProjectileDefinition(projectile);
    if(projectileDefinition == null) return;

    final Filter filter = projectileDefinition.destroyFilter();
    if(filter == null) return;

    final BlockIterator blockIterator = new BlockIterator(projectile.getWorld(), projectile.getLocation().toVector(), projectile.getVelocity().normalize(), 0d, 2);
    Block hitBlock = null;
    while(blockIterator.hasNext()) {
        hitBlock = blockIterator.next();
        if(hitBlock.getType() != Material.AIR) break;
    }

    if(hitBlock != null) {
        final MatchPlayer shooter = projectile.getShooter() instanceof Player ? getMatch().getPlayer((Player) projectile.getShooter()) : null;
        final IQuery query = shooter != null ? new PlayerBlockEventQuery(shooter, event, hitBlock.getState())
                                             : new BlockEventQuery(event, hitBlock);

        if(filter.query(query).isAllowed()) {
            final BlockTransformEvent bte = new BlockTransformEvent(event, hitBlock, Material.AIR);
            match.callEvent(bte);

            if(!bte.isCancelled()) {
                hitBlock.setType(Material.AIR);
                projectile.remove();
            }
        }
    }
}
 
源代码8 项目: Guilds   文件: EntityListener.java
@EventHandler
public void onDamage(EntityDamageByEntityEvent event) {

    if (!(event.getEntity() instanceof Player) || !(event.getDamager() instanceof Projectile)) {
        return;
    }

    Projectile projectile = (Projectile) event.getDamager();

    if (!(projectile.getShooter() instanceof Player)) {
        return;
    }

    Player damaged = (Player) event.getEntity();
    Player damager = (Player) projectile.getShooter();

    if (settingsManager.getProperty(GuildSettings.RESPECT_WG_PVP_FLAG)) {
        event.setCancelled(ClaimUtils.checkPvpDisabled(damaged));
        return;
    }

    if (guildHandler.isSameGuild(damaged, damager) && damaged != damager) {
        event.setCancelled(!settingsManager.getProperty(GuildSettings.GUILD_DAMAGE));
        return;
    }

    if (guildHandler.isAlly(damaged, damager)) {
        event.setCancelled(!settingsManager.getProperty(GuildSettings.ALLY_DAMAGE));
    }
}
 
源代码9 项目: CombatLogX   文件: ListenerDamage.java
private boolean checkDamageByEntity(EntityDamageEvent event) {
    if(!(event instanceof EntityDamageByEntityEvent)) return false;

    EntityDamageByEntityEvent e = (EntityDamageByEntityEvent) event;
    Entity damager = e.getDamager();
    if(damager instanceof LivingEntity) return true;

    if(damager instanceof Projectile) {
        Projectile projectile = (Projectile) damager;
        ProjectileSource shooter = projectile.getShooter();
        return (shooter instanceof LivingEntity);
    }

    return false;
}
 
源代码10 项目: CardinalPGM   文件: ProjectileParticlesModule.java
public static void sendArrowParticle(Projectile arrow, float x, float y, float z) {
    Location loc = arrow.getLocation();
    PacketPlayOutWorldParticles packet = new PacketPlayOutWorldParticles(EnumParticle.REDSTONE, true,
            (float)loc.getX(), (float)loc.getY(), (float)loc.getZ(), x, y, z, 1f, 0);
    PacketUtils.broadcastPacketByUUID(packet, allArrows);
    if (arrow.getShooter() instanceof Player && selfArrows.contains(((Player) arrow.getShooter()).getUniqueId()))
        PacketUtils.sendPacket((Player) arrow.getShooter(), packet);
}
 
源代码11 项目: AuthMeReloaded   文件: EntityListener.java
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onProjectileLaunch(ProjectileLaunchEvent event) {
    final Projectile projectile = event.getEntity();

    ProjectileSource shooter = projectile.getShooter();
    if (shooter instanceof Player && listenerService.shouldCancelEvent((Player) shooter)) {
        event.setCancelled(true);
    }
}
 
源代码12 项目: PGM   文件: ModifyBowProjectileMatchModule.java
@EventHandler(ignoreCancelled = true)
public void fixEntityDamage(EntityDamageByEntityEvent event) {
  Entity projectile = event.getDamager();
  if (projectile.hasMetadata("customProjectile")) {

    // If the custom projectile replaced an arrow, recreate some effects specific to arrows
    if (projectile.hasMetadata("damage")) {
      boolean critical = projectile.getMetadata("critical").get(0).asBoolean();
      int knockback = projectile.getMetadata("knockback").get(0).asInt();
      double damage = projectile.getMetadata("damage").get(0).asDouble();
      double speed = projectile.getVelocity().length();

      // Reproduce the damage calculation from nms.EntityArrow with the addition of our modifier
      int finalDamage = (int) Math.ceil(speed * damage * this.velocityMod);
      if (critical) {
        finalDamage += match.getRandom().nextInt(finalDamage / 2 + 2);
      }
      event.setDamage(finalDamage);

      // Flame arrows - target burns for 5 seconds always
      if (projectile.getFireTicks() > 0) {
        event.getEntity().setFireTicks(100);
      }

      // Reproduce the knockback calculation for punch bows
      if (knockback > 0) {
        Vector projectileVelocity = projectile.getVelocity();
        double horizontalSpeed =
            Math.sqrt(
                projectileVelocity.getX() * projectileVelocity.getX()
                    + projectileVelocity.getZ() * projectileVelocity.getZ());
        Vector velocity = event.getEntity().getVelocity();
        velocity.setX(
            velocity.getX() + projectileVelocity.getX() * knockback * 0.6 / horizontalSpeed);
        velocity.setY(velocity.getY() + 0.1);
        velocity.setZ(
            velocity.getZ() + projectileVelocity.getZ() * knockback * 0.6 / horizontalSpeed);
        event.getEntity().setVelocity(velocity);
      }

      // If the projectile is not an arrow, play an impact sound.
      if (event.getEntity() instanceof Player
          && (projectile instanceof Projectile && !(projectile instanceof Arrow))) {
        Projectile customProjectile = (Projectile) projectile;
        if (customProjectile.getShooter() instanceof Player) {
          Player bukkitShooter = (Player) customProjectile.getShooter();
          MatchPlayer shooter = match.getPlayer(bukkitShooter);
          if (shooter != null && event.getEntity() != null) {
            shooter.playSound(PROJECTILE_SOUND);
          }
        }
      }
    }

    // Apply any potion effects attached to the projectile
    if (event.getEntity() instanceof LivingEntity) {
      for (PotionEffect potionEffect : this.potionEffects) {
        ((LivingEntity) event.getEntity()).addPotionEffect(potionEffect);
      }
    }
  }
}
 
源代码13 项目: PGM   文件: ProjectileMatchModule.java
@EventHandler
public void onProjectileHitEvent(ProjectileHitEvent event) {
  Projectile projectile = event.getEntity();
  ProjectileDefinition projectileDefinition = getProjectileDefinition(projectile);
  if (projectileDefinition == null) return;
  Filter filter = projectileDefinition.destroyFilter;
  if (filter == null) return;

  BlockIterator it =
      new BlockIterator(
          projectile.getWorld(),
          projectile.getLocation().toVector(),
          projectile.getVelocity().normalize(),
          0d,
          2);

  Block hitBlock = null;
  while (it.hasNext()) {
    hitBlock = it.next();

    if (hitBlock.getType() != Material.AIR) {
      break;
    }
  }

  if (hitBlock != null) {
    MatchPlayer player =
        projectile.getShooter() instanceof Player
            ? match.getPlayer((Player) projectile.getShooter())
            : null;
    Query query =
        player != null
            ? new PlayerBlockQuery(event, player, hitBlock.getState())
            : new BlockQuery(event, hitBlock);

    if (filter.query(query).isAllowed()) {
      BlockTransformEvent bte = new BlockTransformEvent(event, hitBlock, Material.AIR);
      match.callEvent(bte);
      if (!bte.isCancelled()) {
        hitBlock.setType(Material.AIR);
        projectile.remove();
      }
    }
  }
}
 
源代码14 项目: MineTinker   文件: Fiery.java
@EventHandler
public void onShoot(ProjectileLaunchEvent event) {
	if (!this.isAllowed()) return;

	Projectile arrow = event.getEntity();
	if (!(arrow instanceof Arrow)) return;

	if (!(arrow.getShooter() instanceof Player)) return;

	Player player = (Player) arrow.getShooter();
	if(!player.hasPermission("minetinker.modifiers.fiery.use")) return;

	ItemStack tool = player.getInventory().getItemInMainHand();

	if (!ToolType.CROSSBOW.contains(tool.getType())) return;

	if (!modManager.isToolViable(tool)) return;

	if (!modManager.hasMod(tool, this)) return;

	arrow.setFireTicks(2000);
}
 
源代码15 项目: MineTinker   文件: MultiShot.java
@EventHandler
public void onShoot(ProjectileLaunchEvent event) {
	if (!this.isAllowed()) {
		return;
	}

	Projectile arrow = event.getEntity();

	if (!(arrow instanceof Arrow)) {
		return;
	}

	if (!(arrow.getShooter() instanceof Player)) {
		return;
	}

	Player player = (Player) arrow.getShooter();

	if (!player.hasPermission("minetinker.modifiers.multishot.use")) {
		return;
	}

	ItemStack tool = player.getInventory().getItemInMainHand();

	if (ToolType.CROSSBOW.contains(tool.getType()) && getConfig().getBoolean("UseEnchantOnCrossbow")) {
		return;
	}

	if (!modManager.isToolViable(tool)) {
		return;
	}

	int modLevel = modManager.getModLevel(tool, this);

	if (modLevel <= 0) {
		return;
	}

	Vector vel = arrow.getVelocity().clone();
	Location loc = arrow.getLocation().clone();

	boolean hasInfinity = modManager.hasMod(tool, Infinity.instance());

	boolean hasFiery = modManager.hasMod(tool, Fiery.instance()) && player.hasPermission("minetinker.modifiers.fiery.use");
	ChatWriter.logModifier(player, event, this, tool,
			Fiery.instance().getKey() + "(" + hasFiery + ")",
			Infinity.instance().getKey() + "(" + hasInfinity + ")");

	for (int i = 1; i <= modLevel; i++) {
		if (!player.getGameMode().equals(GameMode.CREATIVE)) {
			if (!hasInfinity && needsArrows) {
				if (!player.getInventory().contains(Material.ARROW)) {
					break;
				}

				for (ItemStack item : player.getInventory().getContents()) {
					if (item == null) {
						continue;
					}

					if (item.getType() == Material.ARROW) {
						item.setAmount(item.getAmount() - 1);
						break;
					}
				}
			}
		}

		Bukkit.getScheduler().runTaskLater(MineTinker.getPlugin(), () -> {
			Arrow arr = loc.getWorld().spawnArrow(loc, vel, (float) vel.length(), (float) spread);
			if(hasFiery) arr.setFireTicks(2000);
			arr.setShooter(player);

			if (hasInfinity || player.getGameMode().equals(GameMode.CREATIVE)) {
				arr.setPickupStatus(AbstractArrow.PickupStatus.CREATIVE_ONLY);
			}

			arr.setCritical(((Arrow) arrow).isCritical());
			arr.setDamage(((Arrow) arrow).getDamage());
		}, i);
	}
}
 
源代码16 项目: askyblock   文件: IslandGuard.java
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onProjectileHit(EntityInteractEvent e) {
    if (e.getEntity() == null || !(e.getEntity() instanceof Projectile)) {
        return;
    }
    Projectile p = (Projectile)e.getEntity();
    if (p.getShooter() != null && p.getShooter() instanceof Player && e.getBlock() != null) {
        Player player = (Player)p.getShooter();
        if (!inWorld(player)
                || player.isOp() || VaultHelper.checkPerm(player, Settings.PERMPREFIX + "mod.bypassprotect")
                || plugin.getGrid().playerIsOnIsland(player)) {
            return;
        }
        Island island = plugin.getGrid().getProtectedIslandAt(e.getBlock().getLocation());
        switch(e.getBlock().getType()) {
        case WOOD_BUTTON:
        case STONE_BUTTON:
            if ((island == null && Settings.defaultWorldSettings.get(SettingsFlag.LEVER_BUTTON))) {
                return;
            }
            if (island != null && island.getIgsFlag(SettingsFlag.LEVER_BUTTON)) {
                return;
            }
            Util.sendMessage(player, ChatColor.RED + plugin.myLocale(player.getUniqueId()).islandProtected);
            e.setCancelled(true);
            break;
        case WOOD_PLATE:
        case STONE_PLATE:
        case GOLD_PLATE:
        case IRON_PLATE:
            // Pressure plates
            if ((island == null && Settings.defaultWorldSettings.get(SettingsFlag.PRESSURE_PLATE))) {
                return;
            }
            if (island != null && island.getIgsFlag(SettingsFlag.PRESSURE_PLATE)) {
                return;
            }
            Util.sendMessage(player, ChatColor.RED + plugin.myLocale(player.getUniqueId()).islandProtected);
            e.setCancelled(true);
            break;
        default:
            break;
        }
    }
}
 
源代码17 项目: askyblock   文件: IslandGuard.java
/**
 * Trap TNT being primed by flaming arrows
 * @param e - event
 */
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onTNTPrimed(final EntityChangeBlockEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
        plugin.getLogger().info("DEBUG: block = " + e.getBlock().getType());
        plugin.getLogger().info("DEBUG: entity = " + e.getEntityType());
        plugin.getLogger().info("DEBUG: material changing to " + e.getTo());
    }
    if (actionAllowed(e.getEntity().getLocation(), SettingsFlag.FIRE)) {
        return;
    }
    if (e.getBlock() == null) {
        return;
    }
    // Check for TNT
    if (!e.getBlock().getType().equals(Material.TNT)) {
        //plugin.getLogger().info("DEBUG: not tnt");
        return;
    }
    // Check world
    if (!inWorld(e.getBlock())) {
        return;
    }
    // Check if this is on an island
    Island island = plugin.getGrid().getIslandAt(e.getBlock().getLocation());
    if (island == null || island.isSpawn()) {
        return;
    }
    // Stop TNT from being damaged if it is being caused by a visitor with a flaming arrow
    if (e.getEntity() instanceof Projectile) {
        //plugin.getLogger().info("DEBUG: projectile");
        Projectile projectile = (Projectile) e.getEntity();
        // Find out who fired it
        if (projectile.getShooter() instanceof Player) {
            //plugin.getLogger().info("DEBUG: player shot arrow. Fire ticks = " + projectile.getFireTicks());
            if (projectile.getFireTicks() > 0) {
                //plugin.getLogger().info("DEBUG: arrow on fire");
                Player shooter = (Player)projectile.getShooter();
                if (!plugin.getGrid().locationIsAtHome(shooter, true, e.getBlock().getLocation())) {
                    //plugin.getLogger().info("DEBUG: shooter is not at home");
                    // Only say it once a second
                    // Debounce event (it can be called twice for the same action)
                    if (!tntBlocks.contains(e.getBlock().getLocation())) {
                        Util.sendMessage(shooter, ChatColor.RED + plugin.myLocale(shooter.getUniqueId()).islandProtected);
                        tntBlocks.add(e.getBlock().getLocation());
                        plugin.getServer().getScheduler().runTaskLater(plugin, new Runnable() {

                            @Override
                            public void run() {
                                tntBlocks.remove(e.getBlock().getLocation());
                            }}, 20L);
                    }
                    // Remove the arrow
                    projectile.remove();
                    e.setCancelled(true);
                }
            }
        }
    }
}
 
源代码18 项目: askyblock   文件: IslandGuard.java
/**
 * Checks for splash damage. If there is any to any affected entity and it's not allowed, it won't work on any of them.
 * @param e - event
 */
@EventHandler(priority = EventPriority.LOW, ignoreCancelled=true)
public void onSplashPotionSplash(final PotionSplashEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
        plugin.getLogger().info("splash entity = " + e.getEntity());
        plugin.getLogger().info("splash entity type = " + e.getEntityType());
        plugin.getLogger().info("splash affected entities = " + e.getAffectedEntities());
        //plugin.getLogger().info("splash hit entity = " + e.getHitEntity());
    }
    if (!IslandGuard.inWorld(e.getEntity().getLocation())) {
        return;
    }
    // Try to get the shooter
    Projectile projectile = e.getEntity();
    if (DEBUG)
        plugin.getLogger().info("splash shooter = " + projectile.getShooter());
    if (projectile.getShooter() != null && projectile.getShooter() instanceof Player) {
        Player attacker = (Player)projectile.getShooter();
        // Run through all the affected entities
        for (LivingEntity entity: e.getAffectedEntities()) {
            if (DEBUG)
                plugin.getLogger().info("DEBUG: affected splash entity = " + entity);
            // Self damage
            if (attacker.equals(entity)) {
                if (DEBUG)
                    plugin.getLogger().info("DEBUG: Self damage from splash potion!");
                continue;
            }
            Island island = plugin.getGrid().getIslandAt(entity.getLocation());
            boolean inNether = false;
            if (entity.getWorld().equals(ASkyBlock.getNetherWorld())) {
                inNether = true;
            }
            // Monsters being hurt
            if (entity instanceof Monster || entity instanceof Slime || entity instanceof Squid) {
                // Normal island check
                if (island != null && island.getMembers().contains(attacker.getUniqueId())) {
                    // Members always allowed
                    continue;
                }
                if (actionAllowed(attacker, entity.getLocation(), SettingsFlag.HURT_MONSTERS)) {
                    continue;
                }
                // Not allowed
                Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
                e.setCancelled(true);
                return;
            }

            // Mobs being hurt
            if (entity instanceof Animals || entity instanceof IronGolem || entity instanceof Snowman
                    || entity instanceof Villager) {
                if (island != null && (island.getIgsFlag(SettingsFlag.HURT_MOBS) || island.getMembers().contains(attacker.getUniqueId()))) {
                    continue;
                }
                if (DEBUG)
                    plugin.getLogger().info("DEBUG: Mobs not allowed to be hurt. Blocking");
                Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
                e.setCancelled(true);
                return;
            }

            // Establish whether PVP is allowed or not.
            boolean pvp = false;
            if ((inNether && island != null && island.getIgsFlag(SettingsFlag.NETHER_PVP) || (!inNether && island != null && island.getIgsFlag(SettingsFlag.PVP)))) {
                if (DEBUG) plugin.getLogger().info("DEBUG: PVP allowed");
                pvp = true;
            }

            // Players being hurt PvP
            if (entity instanceof Player) {
                if (pvp) {
                    if (DEBUG) plugin.getLogger().info("DEBUG: PVP allowed");
                } else {
                    if (DEBUG) plugin.getLogger().info("DEBUG: PVP not allowed");
                    Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).targetInNoPVPArea);
                    e.setCancelled(true);
                    return;
                }
            }
        }
    }
}
 
源代码19 项目: askyblock   文件: FlyingMobEvents.java
/**
 * Deal with pre-explosions
 */
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void WitherExplode(final ExplosionPrimeEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    // Only cover withers in the island world
    if (!IslandGuard.inWorld(e.getEntity()) || e.getEntity() == null) {
        return;
    }
    // The wither or wither skulls can both blow up
    if (e.getEntityType() == EntityType.WITHER) {
        //plugin.getLogger().info("DEBUG: Wither");
        // Check the location
        if (mobSpawnInfo.containsKey(e.getEntity())) {
            // We know about this wither
            if (DEBUG) {
                plugin.getLogger().info("DEBUG: We know about this wither");
            }
            if (!mobSpawnInfo.get(e.getEntity()).inIslandSpace(e.getEntity().getLocation())) {
                // Cancel the explosion
                if (DEBUG) {
                    plugin.getLogger().info("DEBUG: cancelling wither pre-explosion");
                }
                e.setCancelled(true);
            }
        }
        // Testing only e.setCancelled(true);
    }
    if (e.getEntityType() == EntityType.WITHER_SKULL) {
        //plugin.getLogger().info("DEBUG: Wither skull");
        // Get shooter
        Projectile projectile = (Projectile)e.getEntity();
        if (projectile.getShooter() instanceof Wither) {
            //plugin.getLogger().info("DEBUG: shooter is wither");
            Wither wither = (Wither)projectile.getShooter();
            // Check the location
            if (mobSpawnInfo.containsKey(wither)) {
                // We know about this wither
                if (DEBUG) {
                    plugin.getLogger().info("DEBUG: We know about this wither");
                }
                if (!mobSpawnInfo.get(wither).inIslandSpace(e.getEntity().getLocation())) {
                    // Cancel the explosion
                    if (DEBUG) {
                        plugin.getLogger().info("DEBUG: cancel wither skull explosion");
                    }
                    e.setCancelled(true);
                }
            }
        }
    }
}
 
源代码20 项目: HeavySpleef   文件: FlagSnowballs.java
@SuppressWarnings("deprecation")
@EventHandler
public void onProjectileHit(ProjectileHitEvent event) {
	Projectile projectile = event.getEntity();
	if (!(projectile instanceof Snowball)) {
		return;
	}
	
	ProjectileSource shooter = projectile.getShooter();
	if (!(shooter instanceof Player)) {
		return;
	}
	
	SpleefPlayer player = getHeavySpleef().getSpleefPlayer(shooter);
	GameManager manager = getHeavySpleef().getGameManager();
	Game game;
	
	if ((game = manager.getGame(player)) == null) {
		return;
	}

	Location location = projectile.getLocation();
	Vector start = location.toVector();
	Vector dir = projectile.getVelocity().normalize();
	
	BlockIterator iterator = new BlockIterator(projectile.getWorld(), start, dir, 0, 4);
	
	Block blockHit = null;
	
	while (iterator.hasNext()) {
		blockHit = iterator.next();
		
		if (blockHit.getType() != Material.AIR) {
			break;
		}
	}
	
	if (!game.canSpleef(blockHit)) {
		//Cannot remove this block
		return;
	}
	
	projectile.remove();
	game.addBlockBroken(player, blockHit);
	
	blockHit.setType(Material.AIR);
	if (game.getPropertyValue(GameProperty.PLAY_BLOCK_BREAK)) {
		blockHit.getWorld().playEffect(blockHit.getLocation(), Effect.STEP_SOUND, blockHit.getTypeId());
	}
}
 
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