org.bukkit.event.inventory.ClickType#SHIFT_RIGHT源码实例Demo

下面列出了org.bukkit.event.inventory.ClickType#SHIFT_RIGHT 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: NovaGuilds   文件: ChestGUIListener.java
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
	Inventory inventory = CompatibilityUtils.getClickedInventory(event);
	if(inventory == null
			|| event.getCurrentItem() == null
			|| (!inventory.equals(event.getView().getTopInventory()) && event.getClick() != ClickType.SHIFT_LEFT && event.getClick() != ClickType.SHIFT_RIGHT)) {
		return;
	}

	Player player = (Player) event.getWhoClicked();
	NovaPlayer nPlayer = PlayerManager.getPlayer(player);
	GUIInventory guiInventory = nPlayer.getGuiInventory();

	if(guiInventory != null) {
		event.setCancelled(true);

		if(event.getSlot() == inventory.getSize() - 1 && event.getCurrentItem().equals(Message.INVENTORY_GUI_BACK.getItemStack())) {
			player.closeInventory();
			return;
		}

		if(event.getCurrentItem() != null && event.getCurrentItem().getType() != Material.AIR) {
			guiInventory.onClick(event);
		}
	}
}
 
源代码2 项目: PGM   文件: EventFilterMatchModule.java
ClickType convertClick(ClickType clickType, Player player) {
  if (clickType == ClickType.RIGHT && player.isSneaking()) {
    return ClickType.SHIFT_RIGHT;
  } else {
    return clickType;
  }
}
 
源代码3 项目: ProjectAres   文件: EventFilterMatchModule.java
ClickType convertClick(ClickType clickType, Player player) {
    if(clickType == ClickType.RIGHT && player.isSneaking()) {
        return ClickType.SHIFT_RIGHT;
    } else {
        return clickType;
    }
}
 
@Override
protected boolean click(Player p, int rawSlot, ClickType ct) {
    ExtractionPipe pipe = (ExtractionPipe) duct;

    // clicked change extract direction
    if (rawSlot == 2) {
        save(p);
        pipe.updateExtractDirection(true);
        return true;
    }

    // clicked change extract amount
    if (rawSlot == 4) {
        save(p);
        pipe.setExtractAmount(pipe.getExtractAmount().next());
        populate();
        return true;
    }

    // clicked change extract condition
    if (rawSlot == 6) {
        save(p);
        pipe.setExtractCondition(pipe.getExtractCondition().next());
        populate();
        return true;
    }

    // clicked filtering mode wool
    if (rawSlot == 18) {
        if (ct == ClickType.LEFT || ct == ClickType.SHIFT_LEFT) {
            pipe.getItemFilter().setFilterMode(pipe.getItemFilter().getFilterMode().next());
        } else if (ct == ClickType.RIGHT || ct == ClickType.SHIFT_RIGHT) {
            pipe.getItemFilter().setFilterStrictness(pipe.getItemFilter().getFilterStrictness().next());
        }
        save(p);
        populate();
        return true;
    }

    // clicked scroll left
    if (rawSlot == 19) {
        save(p);
        if (scrollValue > 0) {
            scrollValue--;
        }
        populate();
        return true;
    }

    // clicked scroll right
    if (rawSlot == 26) {
        save(p);
        if (scrollValue < ItemFilter.MAX_ITEMS_PER_ROW - 6) {
            scrollValue++;
        }
        populate();
        return true;
    }

    return false;
}
 
源代码5 项目: ArmorStandTools   文件: ArmorStandGUI.java
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
    if(!event.getInventory().equals(i)) return;
    Player p = (Player) event.getWhoClicked();
    if(event.getClick() == ClickType.SHIFT_LEFT || event.getClick() == ClickType.SHIFT_RIGHT || event.getClick() == ClickType.NUMBER_KEY) {
        event.setCancelled(true);
        return;
    }
    int slot = event.getRawSlot();
    if(slot > i.getSize()) return;
    if(invSlots.contains(slot)) {
        if(plugin.checkBlockPermission(p, as.getLocation().getBlock())) {
            updateInventory();
        } else {
            event.setCancelled(true);
            p.sendMessage(ChatColor.RED + Config.wgNoPerm);
        }
        return;
    }
    event.setCancelled(true);
    if(!(event.getWhoClicked() instanceof Player)) return;
    ArmorStandTool t = ArmorStandTool.get(event.getCurrentItem());
    if(t == null) return;
    if (!plugin.playerHasPermission(p, as.getLocation().getBlock(), t)) {
        p.sendMessage(ChatColor.RED + Config.generalNoPerm);
        return;
    }
    switch (t) {
        case INVIS:
            as.setVisible(!as.isVisible());
            Utils.actionBarMsg(p, Config.asVisible + ": " + (as.isVisible() ? Config.isTrue : Config.isFalse));
            break;
        case CLONE:
            p.closeInventory();
            plugin.pickUpArmorStand(Main.nms.clone(as), p, true);
            Utils.actionBarMsg(p, Config.carrying);
            break;
        case SAVE:
            if(Config.requireCreative && p.getGameMode() != GameMode.CREATIVE) {
                p.sendMessage(ChatColor.RED + Config.creativeRequired);
            } else {
                Main.nms.generateCmdBlock(p.getLocation(), as);
                Utils.actionBarMsg(p, Config.cbCreated);
            }
            break;
        case SIZE:
            as.setSmall(!as.isSmall());
            Utils.actionBarMsg(p, Config.size + ": " + (as.isSmall() ? Config.small : Config.normal));
            break;
        case BASE:
            as.setBasePlate(!as.hasBasePlate());
            Utils.actionBarMsg(p, Config.basePlate + ": " + (as.hasBasePlate() ? Config.isOn : Config.isOff));
            break;
        case GRAV:
            as.setGravity(!as.hasGravity());
            Utils.actionBarMsg(p, Config.gravity + ": " + (as.hasGravity() ? Config.isOn : Config.isOff));
            break;
        case ARMS:
            as.setArms(!as.hasArms());
            Utils.actionBarMsg(p, Config.arms + ": " + (as.hasArms() ? Config.isOn : Config.isOff));
            break;
        case NAME:
            p.closeInventory();
            plugin.setName(p, as);
            break;
        case PHEAD:
            p.closeInventory();
            plugin.setPlayerSkull(p, as);
            break;
        case INVUL:
            Utils.actionBarMsg(p, Config.invul + ": " + (Utils.toggleInvulnerability(as) ? Config.isOn : Config.isOff));
            break;
        case SLOTS:
            Utils.actionBarMsg(p, Config.equip + ": " + (Main.nms.toggleSlotsDisabled(as) ? Config.locked : Config.unLocked));
            break;
        case MOVE:
            p.closeInventory();
            UUID uuid = p.getUniqueId();
            if(plugin.carryingArmorStand.containsKey(uuid)) {
                plugin.carryingArmorStand.remove(uuid);
                Utils.actionBarMsg(p, Config.asDropped);
            } else {
                plugin.pickUpArmorStand(as, p, false);
                Utils.actionBarMsg(p, Config.carrying);
            }
            break;
        case GLOW:
            Utils.actionBarMsg(p, Config.glow + ": " + (Utils.toggleGlow(as) ? Config.isOn : Config.isOff));
            break;
        default:
            return;
    }
    i.setItem(t.getSlot(), updateLore(t));
}