下面列出了org.bukkit.inventory.InventoryView#countSlots ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
public static SlotType getSlotType(InventoryView inventory, int slot) {
SlotType type = SlotType.CONTAINER;
if (slot >= 0 && slot < inventory.getTopInventory().getSize()) {
switch (inventory.getType()) {
case FURNACE:
if (slot == 2) {
type = SlotType.RESULT;
} else if (slot == 1) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case BREWING:
if (slot == 3) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case ENCHANTING:
type = SlotType.CRAFTING;
break;
case WORKBENCH:
case CRAFTING:
if (slot == 0) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case MERCHANT:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case BEACON:
type = SlotType.CRAFTING;
break;
case ANVIL:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
default:
// Nothing to do, it's a CONTAINER slot
}
} else {
if (slot == -999 || slot == -1) {
type = SlotType.OUTSIDE;
} else if (inventory.getType() == InventoryType.CRAFTING) { // Also includes creative inventory
if (slot < 9) {
type = SlotType.ARMOR;
} else if (slot > 35) {
type = SlotType.QUICKBAR;
}
} else if (slot >= (inventory.countSlots() - (9 + 4 + 1))) { // Quickbar, Armor, Offhand
type = SlotType.QUICKBAR;
}
}
return type;
}
public static SlotType getSlotType(InventoryView inventory, int slot) {
SlotType type = SlotType.CONTAINER;
if (inventory == null) return type; // Cauldron - modded inventories with no Bukkit wrapper
if (slot >= 0 && slot < inventory.getTopInventory().getSize()) {
switch(inventory.getType()) {
case FURNACE:
if (slot == 2) {
type = SlotType.RESULT;
} else if(slot == 1) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case BREWING:
if (slot == 3) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case ENCHANTING:
type = SlotType.CRAFTING;
break;
case WORKBENCH:
case CRAFTING:
if (slot == 0) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case MERCHANT:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case BEACON:
type = SlotType.CRAFTING;
break;
case ANVIL:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
default:
// Nothing to do, it's a CONTAINER slot
}
} else {
if (slot == -999) {
type = SlotType.OUTSIDE;
} else if (inventory.getType() == InventoryType.CRAFTING) {
if (slot < 9) {
type = SlotType.ARMOR;
} else if (slot > 35) {
type = SlotType.QUICKBAR;
}
} else if (slot >= (inventory.countSlots() - 9)) {
type = SlotType.QUICKBAR;
}
}
return type;
}