下面列出了org.bukkit.generator.ChunkGenerator#BiomeGrid ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
@Override
public ChunkGenerator getChunkGenerator() {
return new ChunkGenerator() {
@Override
public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
chunkGererator.setBiome(i, j, Biome.VOID);
}
}
return chunkData;
}
};
}
@Override
public ChunkGenerator getChunkGenerator() {
return new ChunkGenerator() {
@Override
public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
chunkGererator.setBiome(i, j, Biome.VOID);
}
}
return chunkData;
}
};
}
@Override
public ChunkGenerator getChunkGenerator() {
return new ChunkGenerator() {
@Override
public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
chunkGererator.setBiome(i, j, Biome.THE_VOID);
}
}
return chunkData;
}
};
}
@Override
public ChunkGenerator getChunkGenerator() {
return new ChunkGenerator() {
@Override
public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
chunkGererator.setBiome(i, j, Biome.VOID);
}
}
return chunkData;
}
};
}
@Override
public ChunkGenerator getChunkGenerator() {
return new ChunkGenerator() {
@Override
public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
chunkGererator.setBiome(i, j, Biome.VOID);
}
}
return chunkData;
}
};
}
@Override
public ChunkGenerator getChunkGenerator() {
return new ChunkGenerator() {
@Override
public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
chunkGererator.setBiome(i, j, Biome.VOID);
}
}
return chunkData;
}
};
}