org.bukkit.generator.ChunkGenerator#BiomeGrid ( )源码实例Demo

下面列出了org.bukkit.generator.ChunkGenerator#BiomeGrid ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: SkyWarsReloaded   文件: NMSHandler.java
@Override
public ChunkGenerator getChunkGenerator() {
	return new ChunkGenerator() {
		@Override
		public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
			final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
			for (int i = 0; i < 16; i++) {
				for (int j = 0; j < 16; j++) {
					chunkGererator.setBiome(i, j, Biome.VOID);
				}
			}
			return chunkData;
		}
	};
}
 
源代码2 项目: SkyWarsReloaded   文件: NMSHandler.java
@Override
public ChunkGenerator getChunkGenerator() {
	return new ChunkGenerator() {
		@Override
		public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
			final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
			for (int i = 0; i < 16; i++) {
				for (int j = 0; j < 16; j++) {
					chunkGererator.setBiome(i, j, Biome.VOID);
				}
			}
			return chunkData;
		}
	};
}
 
源代码3 项目: SkyWarsReloaded   文件: NMSHandler.java
@Override
public ChunkGenerator getChunkGenerator() {
	return new ChunkGenerator() {
		@Override
		public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
			final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
			for (int i = 0; i < 16; i++) {
				for (int j = 0; j < 16; j++) {
					chunkGererator.setBiome(i, j, Biome.THE_VOID);
				}
			}
			return chunkData;
		}
	};
}
 
源代码4 项目: SkyWarsReloaded   文件: NMSHandler.java
@Override
public ChunkGenerator getChunkGenerator() {
	return new ChunkGenerator() {
		@Override
		public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
			final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
			for (int i = 0; i < 16; i++) {
				for (int j = 0; j < 16; j++) {
					chunkGererator.setBiome(i, j, Biome.VOID);
				}
			}
			return chunkData;
		}
	};
}
 
源代码5 项目: SkyWarsReloaded   文件: NMSHandler.java
@Override
public ChunkGenerator getChunkGenerator() {
	return new ChunkGenerator() {
		@Override
		public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
			final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
			for (int i = 0; i < 16; i++) {
				for (int j = 0; j < 16; j++) {
					chunkGererator.setBiome(i, j, Biome.VOID);
				}
			}
			return chunkData;
		}
	};
}
 
源代码6 项目: SkyWarsReloaded   文件: NMSHandler.java
@Override
public ChunkGenerator getChunkGenerator() {
	return new ChunkGenerator() {
		@Override
		public final ChunkGenerator.ChunkData generateChunkData(final World world, final Random random, final int x, final int z, final ChunkGenerator.BiomeGrid chunkGererator) {
			final ChunkGenerator.ChunkData chunkData = this.createChunkData(world);
			for (int i = 0; i < 16; i++) {
				for (int j = 0; j < 16; j++) {
					chunkGererator.setBiome(i, j, Biome.VOID);
				}
			}
			return chunkData;
		}
	};
}