org.bukkit.event.entity.EntityChangeBlockEvent#getEntityType ( )源码实例Demo

下面列出了org.bukkit.event.entity.EntityChangeBlockEvent#getEntityType ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: askyblock   文件: FlyingMobEvents.java
/**
 * Withers change blocks to air after they are hit (don't know why)
 * This prevents this when the wither has been spawned by a visitor
 * @param e - event
 */
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void WitherChangeBlocks(final EntityChangeBlockEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    // Only cover withers in the island world
    if (e.getEntityType() != EntityType.WITHER || !IslandGuard.inWorld(e.getEntity()) ) {
        return;
    }
    if (mobSpawnInfo.containsKey(e.getEntity())) {
        // We know about this wither
        if (DEBUG) {
            plugin.getLogger().info("DEBUG: We know about this wither");
        }
        if (!mobSpawnInfo.get(e.getEntity()).inIslandSpace(e.getEntity().getLocation())) {
            // Cancel the block changes
            if (DEBUG) {
                plugin.getLogger().info("DEBUG: cancelled wither block change");
            }
            e.setCancelled(true);
        }
    }
}
 
源代码2 项目: BedWars   文件: WorldListener.java
@EventHandler
public void onEntityChangeBlock(EntityChangeBlockEvent event) {
    if (event.isCancelled()) {
        return;
    }

    for (String gameName : Main.getGameNames()) {
        Game game = Main.getGame(gameName);
        if (GameCreator.isInArea(event.getBlock().getLocation(), game.getPos1(), game.getPos2())) {
            if (game.getStatus() == GameStatus.RUNNING || game.getStatus() == GameStatus.GAME_END_CELEBRATING) {
                if (event.getEntityType() == EntityType.FALLING_BLOCK
                        && game.getOriginalOrInheritedAllowBlockFalling()) {
                    if (event.getBlock().getType() != event.getTo()) {
                        if (!game.getRegion().isBlockAddedDuringGame(event.getBlock().getLocation())) {
                            if (event.getBlock().getType() != Material.AIR) {
                                game.getRegion().putOriginalBlock(event.getBlock().getLocation(),
                                        event.getBlock().getState());
                            }
                            game.getRegion().addBuiltDuringGame(event.getBlock().getLocation());
                        }
                    }
                    return; // allow block fall
                }
            }

            if (game.getStatus() != GameStatus.DISABLED) {
                event.setCancelled(true);
            }
        }
    }
}
 
源代码3 项目: BedWars   文件: WorldListener.java
@EventHandler
public void onEntityChangeBlock(EntityChangeBlockEvent event) {
    if (event.isCancelled()) {
        return;
    }

    for (String gameName : Main.getGameNames()) {
        Game game = Main.getGame(gameName);
        if (GameCreator.isInArea(event.getBlock().getLocation(), game.getPos1(), game.getPos2())) {
            if (game.getStatus() == GameStatus.RUNNING || game.getStatus() == GameStatus.GAME_END_CELEBRATING) {
                if (event.getEntityType() == EntityType.FALLING_BLOCK
                        && game.getOriginalOrInheritedAllowBlockFalling()) {
                    if (event.getBlock().getType() != event.getTo()) {
                        if (!game.getRegion().isBlockAddedDuringGame(event.getBlock().getLocation())) {
                            if (event.getBlock().getType() != Material.AIR) {
                                game.getRegion().putOriginalBlock(event.getBlock().getLocation(),
                                        event.getBlock().getState());
                            }
                            game.getRegion().addBuiltDuringGame(event.getBlock().getLocation());
                        }
                    }
                    return; // allow block fall
                }
            }

            if (game.getStatus() != GameStatus.DISABLED) {
                event.setCancelled(true);
            }
        }
    }
}
 
源代码4 项目: FastAsyncWorldedit   文件: ChunkListener.java
@EventHandler(priority = EventPriority.LOWEST)
public void onBlockChange(EntityChangeBlockEvent event) {
    if (physicsFreeze) {
        event.setCancelled(true);
        return;
    }
    Block block = event.getBlock();
    int x = block.getX();
    int z = block.getZ();
    int cx = x >> 4;
    int cz = z >> 4;
    int[] count = getCount(cx, cz);
    if (count[1] >= Settings.IMP.TICK_LIMITER.FALLING) {
        event.setCancelled(true);
        return;
    }
    if (event.getEntityType() == EntityType.FALLING_BLOCK) {
        if (++count[1] >= Settings.IMP.TICK_LIMITER.FALLING) {

            // Only cancel falling blocks when it's lagging
            if (Fawe.get().getTimer().getTPS() < 18) {
                cancelNearby(cx, cz);
                if (rateLimit <= 0) {
                    rateLimit = 20;
                    Fawe.debug("[FAWE `tick-limiter`] Detected and cancelled falling block lag source at " + block.getLocation());
                }
                event.setCancelled(true);
                return;
            } else {
                count[1] = 0;
            }
        }
    }
}
 
源代码5 项目: HeavySpleef   文件: FlagAnvilSpleef.java
@SuppressWarnings("deprecation")
@EventHandler
public void onEntityChangeBlockEvent(EntityChangeBlockEvent e) {
	EntityType type = e.getEntityType();
	if (type != EntityType.FALLING_BLOCK) {
		return;
	}
	
	Entity entity = e.getEntity();
	if (!fallingAnvils.contains(entity)) {
		return;
	}
	
	Block block = e.getBlock();
	Block under = block.getRelative(BlockFace.DOWN);
	
	fallingAnvils.remove(entity);
	e.setCancelled(true);		
	
	if (!game.canSpleef(under)) {
		entity.remove();
		return;
	}
	
	Material material = under.getType();
	under.setType(Material.AIR);
	World world = under.getWorld();

       Sound anvilLandSound = Game.getSoundEnumType("ANVIL_LAND");
       if (anvilLandSound != null) {
           world.playSound(block.getLocation(), anvilLandSound, 1.0f, 1.0f);
       }
	
	if (game.getPropertyValue(GameProperty.PLAY_BLOCK_BREAK)) {
		world.playEffect(under.getLocation(), Effect.STEP_SOUND, material.getId());
	}
}
 
源代码6 项目: FunnyGuilds   文件: BlockPhysics.java
@EventHandler
public void onFall(EntityChangeBlockEvent event) {
    if (event.getEntityType() == EntityType.FALLING_BLOCK && GuildHeartProtectionHandler.isGuildHeart(event.getBlock())) {
        event.setCancelled(true);
    }
}