下面列出了org.bukkit.WorldCreator#generator ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
@Override
public void configureWorld(WorldCreator worldCreator) {
worldCreator.generator(vanilla ? null : new NullChunkGenerator());
worldCreator.seed(seed);
}
@Override
public World createWorld(WorldCreator creator) {
Validate.notNull(creator, "Creator may not be null");
String name = creator.name();
ChunkGenerator generator = creator.generator();
File folder = new File(getWorldContainer(), name);
World world = getWorld(name);
net.minecraft.world.WorldType type = net.minecraft.world.WorldType.parseWorldType(creator.type().getName());
boolean generateStructures = creator.generateStructures();
if ((folder.exists()) && (!folder.isDirectory())) {
throw new IllegalArgumentException("File exists with the name '" + name + "' and isn't a folder");
}
if (world != null) {
return world;
}
boolean hardcore = false;
WorldSettings worldSettings = new WorldSettings(creator.seed(), net.minecraft.world.WorldSettings.GameType.getByID(getDefaultGameMode().getValue()), generateStructures, hardcore, type);
net.minecraft.world.WorldServer worldserver = DimensionManager.initDimension(creator, worldSettings);
pluginManager.callEvent(new WorldInitEvent(worldserver.getWorld()));
net.minecraftforge.cauldron.CauldronHooks.craftWorldLoading = true;
System.out.print("Preparing start region for level " + (console.worlds.size() - 1) + " (Dimension: " + worldserver.provider.dimensionId + ", Seed: " + worldserver.getSeed() + ")"); // Cauldron - log dimension
if (worldserver.getWorld().getKeepSpawnInMemory()) {
short short1 = 196;
long i = System.currentTimeMillis();
for (int j = -short1; j <= short1; j += 16) {
for (int k = -short1; k <= short1; k += 16) {
long l = System.currentTimeMillis();
if (l < i) {
i = l;
}
if (l > i + 1000L) {
int i1 = (short1 * 2 + 1) * (short1 * 2 + 1);
int j1 = (j + short1) * (short1 * 2 + 1) + k + 1;
System.out.println("Preparing spawn area for " + worldserver.getWorld().getName() + ", " + (j1 * 100 / i1) + "%");
i = l;
}
net.minecraft.util.ChunkCoordinates chunkcoordinates = worldserver.getSpawnPoint();
worldserver.theChunkProviderServer.loadChunk(chunkcoordinates.posX + j >> 4, chunkcoordinates.posZ + k >> 4);
}
}
}
pluginManager.callEvent(new WorldLoadEvent(worldserver.getWorld()));
net.minecraftforge.cauldron.CauldronHooks.craftWorldLoading = false;
return worldserver.getWorld();
}