net.minecraft.util.EnumFacing#rotateYCCW ( )源码实例Demo

下面列出了net.minecraft.util.EnumFacing#rotateYCCW ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Wizardry   文件: BlockWisdomWoodStairs.java
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face) {
	if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
		return super.doesSideBlockRendering(state, world, pos, face);

	if (state.isOpaqueCube())
		return true;

	state = this.getActualState(state, world, pos);

	EnumHalf half = state.getValue(HALF);
	EnumFacing side = state.getValue(FACING);
	EnumShape shape = state.getValue(SHAPE);
	if (face == EnumFacing.UP) return half == EnumHalf.TOP;
	if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
	if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
	if (face == side) return true;
	if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
	return shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side;
}
 
源代码2 项目: TFC2   文件: BlockStairsTFC.java
@Override
public boolean isSideSolid(IBlockState state,IBlockAccess world, BlockPos pos, EnumFacing side)
{
	boolean flipped = state.getValue(BlockStairs.HALF) == EnumHalf.TOP;
	EnumShape shape = (EnumShape)state.getValue(BlockStairs.SHAPE);
	EnumFacing facing = (EnumFacing)state.getValue(BlockStairs.FACING);
	if (side == EnumFacing.UP) return flipped;
	if (side == EnumFacing.DOWN) return !flipped;
	if (facing == side) return true;
	if (flipped)
	{
		if (shape == EnumShape.INNER_LEFT) return side == facing.rotateYCCW();
		if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateY();
	}
	else
	{
		if (shape == EnumShape.INNER_LEFT) return side == facing.rotateY();
		if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateYCCW();
	}
	return false;
}
 
源代码3 项目: TFC2   文件: BlockStairsTFC.java
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
	if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
		return super.doesSideBlockRendering(state, world, pos, face);

	if ( state.isOpaqueCube() )
		return true;

	state = this.getActualState(state, world, pos);

	EnumHalf half = state.getValue(BlockStairs.HALF);
	EnumFacing side = state.getValue(BlockStairs.FACING);
	EnumShape shape = state.getValue(BlockStairs.SHAPE);
	if (face == EnumFacing.UP) return half == EnumHalf.TOP;
	if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
	if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
	if (face == side) return true;
	if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
	if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side) return true;
	return false;
}
 
源代码4 项目: Sakura_mod   文件: BlockKawara.java
private static EnumShape getStairsShape(IBlockState p_185706_0_, IBlockAccess p_185706_1_, BlockPos p_185706_2_)
{
  EnumFacing enumfacing = p_185706_0_.getValue(FACING);
  IBlockState iblockstate = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing.getOpposite()));
  if (isBlockStairs(iblockstate))
  {
    EnumFacing enumfacing1 = iblockstate.getValue(FACING);
    if (enumfacing1.getAxis() != p_185706_0_.getValue(FACING).getAxis())
    {
      if (enumfacing1 == enumfacing.rotateYCCW()) {
        return EnumShape.OUTER_LEFT;
      }
      return EnumShape.OUTER_RIGHT;
    }
  }
  IBlockState iblockstate1 = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing));
  if (isBlockStairs(iblockstate1))
  {
    EnumFacing enumfacing2 = iblockstate1.getValue(FACING);
    if (enumfacing2.getAxis() != p_185706_0_.getValue(FACING).getAxis())
    {
      if (enumfacing2 == enumfacing.rotateYCCW()) {
        return EnumShape.INNER_LEFT;
      }
      return EnumShape.INNER_RIGHT;
    }
  }
  return EnumShape.STRAIGHT;
}
 
源代码5 项目: Minecoprocessors   文件: RedstoneUtil.java
private static EnumFacing rotateFacing(EnumFacing facing, int rotation) {
  if (rotation >= 0) {
    for (int i = 0; i < rotation; i++) {
      facing = facing.rotateY();
    }
  } else {
    rotation = -rotation;
    for (int i = 0; i < rotation; i++) {
      facing = facing.rotateYCCW();
    }
  }
  return facing;
}
 
源代码6 项目: Valkyrien-Skies   文件: BlockPhysicsInfuser.java
@Override
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing,
    float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
    EnumFacing playerFacing = placer.getHorizontalFacing();
    if (!placer.isSneaking()) {
        playerFacing = playerFacing.getOpposite();
    }

    // Find the facing that's closest to what the player wanted.
    EnumFacing facingHorizontal;
    if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing)) {
        facingHorizontal = playerFacing;
    } else if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing.rotateY())) {
        facingHorizontal = playerFacing.rotateY();
    } else if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing.rotateYCCW())) {
        facingHorizontal = playerFacing.rotateYCCW();
    } else if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing.getOpposite())) {
        facingHorizontal = playerFacing.getOpposite();
    } else {
        // There was no valid facing! How the did this method even get called!
        throw new IllegalStateException(
            "Cannot find valid state for placement for Physics Infuser!");
    }

    return this.getDefaultState()
        .withProperty(FACING, facingHorizontal)
        .withProperty(INFUSER_LIGHT_ON, false);
}
 
源代码7 项目: TFC2   文件: BlockStairsTFC.java
/**
 * @return Can this block attach to other blocks for support checks in this direction
 */
@Override
public boolean canSupportFacing(IBlockState myState, IBlockAccess world, BlockPos pos, EnumFacing facing)
{
	EnumFacing f = (EnumFacing)myState.getValue(BlockStairs.FACING);
	if(facing == f.rotateY() || facing == f.rotateYCCW())
		return true;

	return myState.getBlock().isSideSolid(myState, world, pos, facing);
}
 
源代码8 项目: TFC2   文件: BlockStairsTFC.java
/**
 * Returns a bounding box representing an eighth of a block (a block whose three dimensions are halved).
 * Used in all stair shapes except STRAIGHT (gets added alone in the case of OUTER; alone with a quarter block in
 * case of INSIDE).
 */
private static AxisAlignedBB getCollEighthBlock(IBlockState bstate)
{
	EnumFacing enumfacing = (EnumFacing)bstate.getValue(BlockStairs.FACING);
	EnumFacing enumfacing1;

	switch ((BlockStairs.EnumShape)bstate.getValue(BlockStairs.SHAPE))
	{
	case OUTER_LEFT:
	default:
		enumfacing1 = enumfacing;
		break;
	case OUTER_RIGHT:
		enumfacing1 = enumfacing.rotateY();
		break;
	case INNER_RIGHT:
		enumfacing1 = enumfacing.getOpposite();
		break;
	case INNER_LEFT:
		enumfacing1 = enumfacing.rotateYCCW();
	}

	boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;

	switch (enumfacing1)
	{
	case NORTH:
	default:
		return flag ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
	case SOUTH:
		return flag ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
	case WEST:
		return flag ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
	case EAST:
		return flag ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
	}
}
 
源代码9 项目: TFC2   文件: BlockStairsTFC.java
private static BlockStairs.EnumShape func_185706_d(IBlockState p_185706_0_, IBlockAccess p_185706_1_, BlockPos p_185706_2_)
{
	EnumFacing enumfacing = (EnumFacing)p_185706_0_.getValue(BlockStairs.FACING);
	IBlockState iblockstate = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing));

	if (isBlockStairs(iblockstate) && p_185706_0_.getValue(BlockStairs.HALF) == iblockstate.getValue(BlockStairs.HALF))
	{
		EnumFacing enumfacing1 = (EnumFacing)iblockstate.getValue(BlockStairs.FACING);

		if (enumfacing1.getAxis() != ((EnumFacing)p_185706_0_.getValue(BlockStairs.FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing1.getOpposite()))
		{
			if (enumfacing1 == enumfacing.rotateYCCW())
			{
				return BlockStairs.EnumShape.OUTER_LEFT;
			}

			return BlockStairs.EnumShape.OUTER_RIGHT;
		}
	}

	IBlockState iblockstate1 = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing.getOpposite()));

	if (isBlockStairs(iblockstate1) && p_185706_0_.getValue(BlockStairs.HALF) == iblockstate1.getValue(BlockStairs.HALF))
	{
		EnumFacing enumfacing2 = (EnumFacing)iblockstate1.getValue(BlockStairs.FACING);

		if (enumfacing2.getAxis() != ((EnumFacing)p_185706_0_.getValue(BlockStairs.FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing2))
		{
			if (enumfacing2 == enumfacing.rotateYCCW())
			{
				return BlockStairs.EnumShape.INNER_LEFT;
			}

			return BlockStairs.EnumShape.INNER_RIGHT;
		}
	}

	return BlockStairs.EnumShape.STRAIGHT;
}
 
源代码10 项目: Signals   文件: DirectionalityRenderer.java
private void build(TIntObjectHashMap<BakedRenderer> bakedRenderers, ImmutableList<NetworkRail<MCPos>> edge){

        for(int edgeIndex = 1; edgeIndex < edge.size() - 1; edgeIndex++) {
            NetworkRail<MCPos> prevRail = edge.get(edgeIndex - 1);
            MCNetworkRail curRail = (MCNetworkRail)edge.get(edgeIndex);
            NetworkRail<MCPos> nextRail = edge.get(edgeIndex + 1);

            EnumHeading prevHeading = curRail.getPos().getRelativeHeading(prevRail.getPos());
            EnumHeading nextHeading = nextRail.getPos().getRelativeHeading(curRail.getPos());
            if(prevHeading == null || nextHeading == null || prevHeading != nextHeading || curRail.getPos().getDimID() != nextRail.getPos().getDimID() || curRail.getPos().getDimID() != prevRail.getPos().getDimID()) continue;

            BakedRenderer bakedRenderer = bakedRenderers.get(curRail.getPos().getDimID());
            if(bakedRenderer == null) {
                bakedRenderer = new BakedRenderer();
                bakedRenderers.put(curRail.getPos().getDimID(), bakedRenderer);
            }

            MCPos pos = curRail.getPos();
            EnumFacing facing = HeadingUtils.toFacing(nextHeading).getOpposite();
            EnumFacing rotatedFacing = facing.rotateY();
            EnumFacing rotatedFacing2 = facing.rotateYCCW();
            int yOffset = AbstractRailRenderer.getRailHeightOffset(curRail, facing);

            Vec3d posVec = new Vec3d(pos.getX() + 0.5, pos.getY() + (yOffset != 0 ? 0.6001 : 0.1001), pos.getZ() + 0.5);

            double arrowSize = 0.1;
            double spacing = 0.1;

            for(int i = -2; i < -1; i++) {
                Vec3d shiftedPosVec = posVec.addVector(facing.getFrontOffsetX() * spacing * i, spacing * i * yOffset + 0.001, facing.getFrontOffsetZ() * spacing * i);
                Vec3d vecBack = shiftedPosVec.addVector(facing.getFrontOffsetX() * arrowSize, arrowSize * yOffset, facing.getFrontOffsetZ() * arrowSize);
                Vec3d c1 = vecBack.addVector(rotatedFacing.getFrontOffsetX() * arrowSize, 0, rotatedFacing.getFrontOffsetZ() * arrowSize);
                Vec3d c2 = vecBack.addVector(rotatedFacing2.getFrontOffsetX() * arrowSize, 0, rotatedFacing2.getFrontOffsetZ() * arrowSize);

                bakedRenderer.add(shiftedPosVec.x, shiftedPosVec.y, shiftedPosVec.z);
                bakedRenderer.add(c1.x, c1.y, c1.z);
                //buffer.pos(shiftedPosVec.x, shiftedPosVec.y, shiftedPosVec.z).color(r, g, b, 1).endVertex();
                bakedRenderer.add(c2.x, c2.y, c2.z);
            }
        }
    }