下面列出了net.minecraft.util.EnumFacing#rotateY ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
@Nonnull
@Override
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
EnumFacing placerFacing = placer.getHorizontalFacing();
EnumFacing offsetDir = placerFacing.rotateY();
BlockPos part2Pos = pos.offset(offsetDir);
Block block = worldIn.getBlockState(part2Pos).getBlock();
if (block.isReplaceable(worldIn, part2Pos)) {
worldIn.setBlockState(part2Pos, getDefaultState().withProperty(FACING, placerFacing.getOpposite()).withProperty(ISLEFTSIDE, false));
return getDefaultState().withProperty(FACING, placerFacing.getOpposite()).withProperty(ISLEFTSIDE, true);
} else {
block = worldIn.getBlockState(part2Pos.offset(offsetDir.getOpposite(), 2)).getBlock();
part2Pos = part2Pos.offset(offsetDir.getOpposite(), 2);
if (block.isReplaceable(worldIn, part2Pos)) {
worldIn.setBlockState(part2Pos, getDefaultState().withProperty(FACING, placerFacing.getOpposite()).withProperty(ISLEFTSIDE, true));
} else {
return Blocks.AIR.getDefaultState();
}
return getDefaultState().withProperty(FACING, placerFacing.getOpposite()).withProperty(ISLEFTSIDE, false);
}
}
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face) {
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if (state.isOpaqueCube())
return true;
state = this.getActualState(state, world, pos);
EnumHalf half = state.getValue(HALF);
EnumFacing side = state.getValue(FACING);
EnumShape shape = state.getValue(SHAPE);
if (face == EnumFacing.UP) return half == EnumHalf.TOP;
if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
if (face == side) return true;
if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
return shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side;
}
@Override
public boolean isSideSolid(IBlockState state,IBlockAccess world, BlockPos pos, EnumFacing side)
{
boolean flipped = state.getValue(BlockStairs.HALF) == EnumHalf.TOP;
EnumShape shape = (EnumShape)state.getValue(BlockStairs.SHAPE);
EnumFacing facing = (EnumFacing)state.getValue(BlockStairs.FACING);
if (side == EnumFacing.UP) return flipped;
if (side == EnumFacing.DOWN) return !flipped;
if (facing == side) return true;
if (flipped)
{
if (shape == EnumShape.INNER_LEFT) return side == facing.rotateYCCW();
if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateY();
}
else
{
if (shape == EnumShape.INNER_LEFT) return side == facing.rotateY();
if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateYCCW();
}
return false;
}
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if ( state.isOpaqueCube() )
return true;
state = this.getActualState(state, world, pos);
EnumHalf half = state.getValue(BlockStairs.HALF);
EnumFacing side = state.getValue(BlockStairs.FACING);
EnumShape shape = state.getValue(BlockStairs.SHAPE);
if (face == EnumFacing.UP) return half == EnumHalf.TOP;
if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
if (face == side) return true;
if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side) return true;
return false;
}
/**
* Returns the rotation that would transform <b>facingOriginal</b> into <b>facingRotated</b>.
* @param facingOriginal
* @param facingRotated
* @return
*/
public static Rotation getRotation(EnumFacing facingOriginal, EnumFacing facingRotated)
{
if (facingOriginal.getAxis() == EnumFacing.Axis.Y ||
facingRotated.getAxis() == EnumFacing.Axis.Y || facingOriginal == facingRotated)
{
return Rotation.NONE;
}
if (facingRotated == facingOriginal.getOpposite())
{
return Rotation.CLOCKWISE_180;
}
return facingRotated == facingOriginal.rotateY() ? Rotation.CLOCKWISE_90 : Rotation.COUNTERCLOCKWISE_90;
}
private boolean isObstructedQuadrant(World world, BlockPos basePos, EnumFacing facing, BlockPos ... positions)
{
EnumFacing dirNext = facing.rotateY(); // the direction 90 degrees clock wise
for (BlockPos pos : positions)
{
int x = pos.getX() * facing.getXOffset() + pos.getZ() * facing.getZOffset();
int y = pos.getY();
int z = pos.getX() * dirNext.getXOffset() + pos.getZ() * dirNext.getZOffset();
if (world.isAirBlock(basePos.add(x, y, z)) == false)
{
return true;
}
}
return false;
}
private static EnumFacing rotateFacing(EnumFacing facing, int rotation) {
if (rotation >= 0) {
for (int i = 0; i < rotation; i++) {
facing = facing.rotateY();
}
} else {
rotation = -rotation;
for (int i = 0; i < rotation; i++) {
facing = facing.rotateYCCW();
}
}
return facing;
}
@Override
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing,
float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
EnumFacing playerFacing = placer.getHorizontalFacing();
if (!placer.isSneaking()) {
playerFacing = playerFacing.getOpposite();
}
// Find the facing that's closest to what the player wanted.
EnumFacing facingHorizontal;
if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing)) {
facingHorizontal = playerFacing;
} else if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing.rotateY())) {
facingHorizontal = playerFacing.rotateY();
} else if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing.rotateYCCW())) {
facingHorizontal = playerFacing.rotateYCCW();
} else if (canPlaceBlockAtWithFacing(worldIn, pos, playerFacing.getOpposite())) {
facingHorizontal = playerFacing.getOpposite();
} else {
// There was no valid facing! How the did this method even get called!
throw new IllegalStateException(
"Cannot find valid state for placement for Physics Infuser!");
}
return this.getDefaultState()
.withProperty(FACING, facingHorizontal)
.withProperty(INFUSER_LIGHT_ON, false);
}
public static void cube(World world, int width, int depth, int height, IBlockState block_state, BlockPos pos, EnumFacing facing) {
floor(world, width, depth, block_state, pos, facing);
floor(world, width, depth, block_state, pos.offset(EnumFacing.UP, height), facing);
for (int i = 0; i < 4; i++) {
wall(world, depth, height, block_state, pos, facing);
pos = pos.offset(facing, depth - 1);
facing = facing.rotateY();
}
}
/**
* @return Can this block attach to other blocks for support checks in this direction
*/
@Override
public boolean canSupportFacing(IBlockState myState, IBlockAccess world, BlockPos pos, EnumFacing facing)
{
EnumFacing f = (EnumFacing)myState.getValue(BlockStairs.FACING);
if(facing == f.rotateY() || facing == f.rotateYCCW())
return true;
return myState.getBlock().isSideSolid(myState, world, pos, facing);
}
/**
* Returns a bounding box representing an eighth of a block (a block whose three dimensions are halved).
* Used in all stair shapes except STRAIGHT (gets added alone in the case of OUTER; alone with a quarter block in
* case of INSIDE).
*/
private static AxisAlignedBB getCollEighthBlock(IBlockState bstate)
{
EnumFacing enumfacing = (EnumFacing)bstate.getValue(BlockStairs.FACING);
EnumFacing enumfacing1;
switch ((BlockStairs.EnumShape)bstate.getValue(BlockStairs.SHAPE))
{
case OUTER_LEFT:
default:
enumfacing1 = enumfacing;
break;
case OUTER_RIGHT:
enumfacing1 = enumfacing.rotateY();
break;
case INNER_RIGHT:
enumfacing1 = enumfacing.getOpposite();
break;
case INNER_LEFT:
enumfacing1 = enumfacing.rotateYCCW();
}
boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
switch (enumfacing1)
{
case NORTH:
default:
return flag ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
case SOUTH:
return flag ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
case WEST:
return flag ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
case EAST:
return flag ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
}
}
private void build(TIntObjectHashMap<BakedRenderer> bakedRenderers, ImmutableList<NetworkRail<MCPos>> edge){
for(int edgeIndex = 1; edgeIndex < edge.size() - 1; edgeIndex++) {
NetworkRail<MCPos> prevRail = edge.get(edgeIndex - 1);
MCNetworkRail curRail = (MCNetworkRail)edge.get(edgeIndex);
NetworkRail<MCPos> nextRail = edge.get(edgeIndex + 1);
EnumHeading prevHeading = curRail.getPos().getRelativeHeading(prevRail.getPos());
EnumHeading nextHeading = nextRail.getPos().getRelativeHeading(curRail.getPos());
if(prevHeading == null || nextHeading == null || prevHeading != nextHeading || curRail.getPos().getDimID() != nextRail.getPos().getDimID() || curRail.getPos().getDimID() != prevRail.getPos().getDimID()) continue;
BakedRenderer bakedRenderer = bakedRenderers.get(curRail.getPos().getDimID());
if(bakedRenderer == null) {
bakedRenderer = new BakedRenderer();
bakedRenderers.put(curRail.getPos().getDimID(), bakedRenderer);
}
MCPos pos = curRail.getPos();
EnumFacing facing = HeadingUtils.toFacing(nextHeading).getOpposite();
EnumFacing rotatedFacing = facing.rotateY();
EnumFacing rotatedFacing2 = facing.rotateYCCW();
int yOffset = AbstractRailRenderer.getRailHeightOffset(curRail, facing);
Vec3d posVec = new Vec3d(pos.getX() + 0.5, pos.getY() + (yOffset != 0 ? 0.6001 : 0.1001), pos.getZ() + 0.5);
double arrowSize = 0.1;
double spacing = 0.1;
for(int i = -2; i < -1; i++) {
Vec3d shiftedPosVec = posVec.addVector(facing.getFrontOffsetX() * spacing * i, spacing * i * yOffset + 0.001, facing.getFrontOffsetZ() * spacing * i);
Vec3d vecBack = shiftedPosVec.addVector(facing.getFrontOffsetX() * arrowSize, arrowSize * yOffset, facing.getFrontOffsetZ() * arrowSize);
Vec3d c1 = vecBack.addVector(rotatedFacing.getFrontOffsetX() * arrowSize, 0, rotatedFacing.getFrontOffsetZ() * arrowSize);
Vec3d c2 = vecBack.addVector(rotatedFacing2.getFrontOffsetX() * arrowSize, 0, rotatedFacing2.getFrontOffsetZ() * arrowSize);
bakedRenderer.add(shiftedPosVec.x, shiftedPosVec.y, shiftedPosVec.z);
bakedRenderer.add(c1.x, c1.y, c1.z);
//buffer.pos(shiftedPosVec.x, shiftedPosVec.y, shiftedPosVec.z).color(r, g, b, 1).endVertex();
bakedRenderer.add(c2.x, c2.y, c2.z);
}
}
}
@Override
public void render(TileEntityEnergyBridge teeb, double x, double y, double z, float partialTicks, int destroyStage, float partial)
{
if (teeb.getIsActive() == false)
{
return;
}
TileEntityEnergyBridge.Type type = teeb.getType();
double rot = (teeb.getWorld().getTotalWorldTime() % 100.0d) * Math.PI / 50.0d + (Math.PI / 50.0d * partialTicks);
x += 0.5d;
z += 0.5d;
BlockPos pos = teeb.getPos();
// Energy Bridge Transmitter
if (type == Type.TRANSMITTER)
{
this.renderBeamVertical(x, y, z, teeb.beamYMin - pos.getY(), 0.0d, 0.2d, rot, 3.0d, teeb.getIsPowered());
this.renderBeamVertical(x, y, z, 1.0d, teeb.beamYMax - pos.getY(), 0.2d, rot, 3.0d, teeb.getIsPowered());
}
// Energy Bridge Receiver
else if (type == Type.RECEIVER)
{
this.renderBeamVertical(x, y, z, teeb.beamYMin - pos.getY(), 0.0d, 0.2d, rot, 3.0d, teeb.getIsPowered());
this.renderBeamVertical(x, y, z, 1.0d, teeb.beamYMax - pos.getY(), 0.2d, rot, -3.0d, teeb.getIsPowered());
}
// Energy Bridge Resonator
else if (type == Type.RESONATOR)
{
EnumFacing dirFront = teeb.getFacing();
EnumFacing dirSide = dirFront.rotateY();
// From Resonator to Receiver
GlStateManager.pushMatrix();
GlStateManager.translate(x + 0.5d * dirFront.getXOffset(), y + 0.5d, z + 0.5d * dirFront.getZOffset());
GlStateManager.rotate(90, -dirSide.getXOffset(), 0, -dirSide.getZOffset());
GlStateManager.translate(-x, -y, -z);
this.renderBeamVertical(x, y, z, 0.0d, 2.0d, 0.2d, rot, 3.0d, teeb.getIsPowered());
GlStateManager.popMatrix();
// From resonator to next resonator
GlStateManager.pushMatrix();
GlStateManager.translate(x + 0.3d * dirSide.getXOffset() - 0.2d * dirFront.getXOffset(), y + 0.5d, z + 0.3d * dirSide.getZOffset() - 0.2d * dirFront.getZOffset());
GlStateManager.rotate(90, dirFront.getXOffset(), 0, dirFront.getZOffset());
GlStateManager.rotate(45, -dirSide.getXOffset(), 0, -dirSide.getZOffset());
GlStateManager.translate(-x, -y, -z);
this.renderBeamVertical(x, y, z, 0.0d, 4.2d, 0.14d, rot, 3.0d, teeb.getIsPowered());
GlStateManager.popMatrix();
}
}