net.minecraft.util.math.MathHelper#hsvToRGB ( )源码实例Demo

下面列出了net.minecraft.util.math.MathHelper#hsvToRGB ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: CommunityMod   文件: SexyFontRenderer.java
@Override
public int drawString(String text, float x, float y, int color, boolean dropShadow) {
	if(!(SexyFont.sexyTime || SexyFont.alwaysSexyTime)) {
		return super.drawString(text, x, y, color, dropShadow);
	}
	
	if(SexyFont.intermittentSexyTime) {
		int hash = text.hashCode() % 8;
		int offset = (int) (Minecraft.getSystemTime() / 230f) % 8;
		if((hash + offset) % 8 != 0) {
			return super.drawString(text, x, y, color, dropShadow);
		}
	}
	
	//Ok this is epic
	float posX = x;
	float huehuehue = (Minecraft.getSystemTime() / 700f) % 1;
	float huehuehueStep = rangeRemap((float) (Math.sin(Minecraft.getSystemTime() / 2000f) % 6.28318f), -1, 1, 0.01f, 0.15f);
	
	String textRender = ChatFormatting.stripFormatting(text);
	
	for(int i = 0; i < textRender.length(); i++) {
		int c = (color & 0xFF000000) | MathHelper.hsvToRGB(huehuehue, .8f, 1);
		
		float yOffset = (float) Math.sin(i + (Minecraft.getSystemTime() / 300f));
		
		posX = super.drawString(String.valueOf(textRender.charAt(i)), posX, y + yOffset, c, true) - 1;
		
		huehuehue += huehuehueStep;
		huehuehue %= 1;
	}
	
	return (int) posX;
}
 
源代码2 项目: GregTech   文件: MetaItem.java
@Override
public int getRGBDurabilityForDisplay(ItemStack stack) {
    T metaValueItem = getItem(stack);
    if (metaValueItem != null && metaValueItem.getDurabilityManager() != null) {
        return metaValueItem.getDurabilityManager().getRGBDurabilityForDisplay(stack);
    }
    return MathHelper.hsvToRGB(0.33f, 1.0f, 1.0f);
}
 
源代码3 项目: GregTech   文件: ToolMetaItem.java
@Override
public int getRGBDurabilityForDisplay(ItemStack stack) {
    //always color durability bar as item internal damage
    double internalDamage = getItemDamage(stack) / (getMaxItemDamage(stack) * 1.0);
    return MathHelper.hsvToRGB(Math.max(0.0F, (float) (1.0 - internalDamage)) / 3.0F, 1.0F, 1.0F);
}
 
源代码4 项目: GregTech   文件: FoamSprayerBehavior.java
@Override
public int getRGBDurabilityForDisplay(ItemStack itemStack) {
    return MathHelper.hsvToRGB(0.33f, 1.0f, 1.0f);
}
 
源代码5 项目: GregTech   文件: AbstractMaterialPartBehavior.java
@Override
public int getRGBDurabilityForDisplay(ItemStack itemStack) {
    return MathHelper.hsvToRGB((1.0f - (float) getDurabilityForDisplay(itemStack)) / 3.0f, 1.0f, 1.0f);
}
 
源代码6 项目: Wizardry   文件: RenderUtils.java
public static void drawCircle(@Nonnull Vec3d pos, double radius, boolean flattenToScreen, boolean enableDepth) {
	int color = MathHelper.hsvToRGB(ClientTickHandler.getTicks() % 200 / 200F, 0.6F, 1F);
	Color colorRGB = new Color(color);

	drawCircle(pos, radius, flattenToScreen, enableDepth, colorRGB);
}