net.minecraft.util.MovingObjectPosition#net.minecraft.client.renderer.GlStateManager源码实例Demo

下面列出了net.minecraft.util.MovingObjectPosition#net.minecraft.client.renderer.GlStateManager 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: SkyblockAddons   文件: Utils.java
public void drawTextWithStyle(String text, float x, float y, int color) {
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, 0);

    if (main.getConfigValues().getTextStyle() == EnumUtils.TextStyle.STYLE_TWO) {
        int colorAlpha = Math.max(getAlpha(color), 4);
        int colorBlack = new Color(0, 0, 0, colorAlpha/255F).getRGB();
        String strippedText = TextUtils.stripColor(text);
        Minecraft.getMinecraft().fontRendererObj.drawString(strippedText,1, 0, colorBlack, false);
        Minecraft.getMinecraft().fontRendererObj.drawString(strippedText, -1, 0, colorBlack, false);
        Minecraft.getMinecraft().fontRendererObj.drawString(strippedText, 0, 1, colorBlack, false);
        Minecraft.getMinecraft().fontRendererObj.drawString(strippedText, 0, -1, colorBlack, false);
        Minecraft.getMinecraft().fontRendererObj.drawString(text, 0, 0, color, false);
    } else {
        Minecraft.getMinecraft().fontRendererObj.drawString(text, 0, 0, color, true);
    }

    GlStateManager.popMatrix();
}
 
源代码2 项目: ForgeHax   文件: SurfaceHelper.java
public static void drawPotionEffect(PotionEffect potion, int x, int y) {
  int index = potion.getPotion().getStatusIconIndex();
  GlStateManager.pushMatrix();
  RenderHelper.enableGUIStandardItemLighting();
  GlStateManager.disableLighting();
  GlStateManager.enableRescaleNormal();
  GlStateManager.enableColorMaterial();
  GlStateManager.enableLighting();
  GlStateManager.enableTexture2D();
  GlStateManager.color(1.f, 1.f, 1.f, 1.f);
  MC.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
  drawTexturedRect(x, y, index % 8 * 18, 198 + index / 8 * 18, 18, 18, 100);
  potion.getPotion().renderHUDEffect(x, y, potion, MC, 255);
  GlStateManager.disableLighting();
  GlStateManager.enableDepth();
  GlStateManager.color(1.f, 1.f, 1.f, 1.f);
  GlStateManager.popMatrix();
}
 
源代码3 项目: SkyblockAddons   文件: CraftingPatternSelection.java
public void draw() {
    GlStateManager.disableDepth();
    GlStateManager.enableBlend();
    Minecraft.getMinecraft().getTextureManager().bindTexture(CraftingPattern.ICONS);
    GlStateManager.color(1,1,1, 1F);
    for(CraftingPattern craftingPattern : CraftingPattern.values()) {
        int offset = getYOffsetByIndex(craftingPattern.index);
        GlStateManager.color(1,1,1, 1F);
        mc.ingameGUI.drawTexturedModalRect(x, y+ offset, 0, offset, ICON_SIZE, ICON_SIZE);
        if(craftingPattern != SkyblockAddons.getInstance().getPersistentValues().getSelectedCraftingPattern()) {
            GlStateManager.color(1,1,1, .5F);
            mc.ingameGUI.drawTexturedModalRect(x, y+ offset, 33, 0, ICON_SIZE, ICON_SIZE);
        }
    }
    GlStateManager.disableBlend();
    GlStateManager.enableDepth();

    blockIncompleteCheckBox.draw();
}
 
源代码4 项目: GregTech   文件: SliderWidget.java
@Override
public void drawInBackground(int mouseX, int mouseY, IRenderContext context) {
    Position pos = getPosition();
    Size size = getSize();
    if (backgroundArea != null) {
        backgroundArea.draw(pos.x, pos.y, size.width, size.height);
    }
    if(displayString == null) {
        this.displayString = getDisplayString();
    }
    sliderIcon.draw(pos.x + (int) (this.sliderPosition * (float) (size.width - 8)), pos.y, sliderWidth, size.height);
    FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer;
    fontRenderer.drawString(displayString,
        pos.x + size.width / 2 - fontRenderer.getStringWidth(displayString) / 2,
        pos.y + size.height / 2 - fontRenderer.FONT_HEIGHT / 2, textColor);
    GlStateManager.color(1.0f, 1.0f, 1.0f);
}
 
源代码5 项目: TFC2   文件: ModelBigCat.java
/**
 * Sets the models various rotation angles then renders the model.
 */
@Override
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
{
	this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
	if(((EntityBigCat)entityIn).getGender() == Gender.Male)
	{
		GlStateManager.scale(1.5, 1.5, 1.5);
		GlStateManager.translate(0.0, -0.5, -0.5);
	}
	else
	{
		GlStateManager.scale(1.4, 1.4, 1.4);
		GlStateManager.translate(0.0, -0.44, -0.5);
	}
	Neck.render(scale);
	HEAD.render(scale);
	BODY.render(scale);
	LegLEFTREAR.render(scale);
	LegLEFTFRONT.render(scale);
	LegRIGHTFRONT.render(scale);
	LegRIGHTREAR.render(scale);
}
 
源代码6 项目: CodeChickenLib   文件: TextureUtils.java
public static void prepareTexture(int target, int texture, int min_mag_filter, int wrap) {
    GL11.glTexParameteri(target, GL11.GL_TEXTURE_MIN_FILTER, min_mag_filter);
    GL11.glTexParameteri(target, GL11.GL_TEXTURE_MAG_FILTER, min_mag_filter);
    if(target == GL11.GL_TEXTURE_2D)
        GlStateManager.bindTexture(target);
    else
        GL11.glBindTexture(target, texture);

    switch (target) {
        case GL12.GL_TEXTURE_3D:
            GL11.glTexParameteri(target, GL12.GL_TEXTURE_WRAP_R, wrap);
        case GL11.GL_TEXTURE_2D:
            GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, wrap);
        case GL11.GL_TEXTURE_1D:
            GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, wrap);
    }
}
 
源代码7 项目: BetterChests   文件: ModelPortableBarrel.java
@Override
public void render(ItemStack stack, float patrtialTicks) {
	GlStateManager.pushMatrix();
	RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
	renderItem.renderItem(stack, parent);
	InventoryBPortableBarrel barrel = BlocksItemsBetterChests.betterportablebarrel.getInventoryFor(stack, null);
	if (barrel != null && barrel.getChestPart().isItemSet()) {
		InventoryPartBarrel part = barrel.getChestPart();
		GlStateManager.pushMatrix();
		GlStateManager.translate(0, 0, -0.05);
		GlStateManager.scale(0.8, 0.8, 0.8);

		renderItem.renderItem(part.getDummy(), TransformType.FIXED);

		GlStateManager.enableBlend();
		GlStateManager.popMatrix();
	}
	GlStateManager.popMatrix();
}
 
源代码8 项目: SkyblockAddons   文件: ButtonSettings.java
@Override
public void drawButton(Minecraft mc, int mouseX, int mouseY) {
    if (visible) {
        float alphaMultiplier = 1F;
        if (main.getUtils().isFadingIn()) {
            long timeSinceOpen = System.currentTimeMillis() - timeOpened;
            int fadeMilis = 500;
            if (timeSinceOpen <= fadeMilis) {
                alphaMultiplier = (float) timeSinceOpen / fadeMilis;
            }
        }
        hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
        // Alpha multiplier is from 0 to 1, multiplying it creates the fade effect.
        // Regular features are red if disabled, green if enabled or part of the gui feature is enabled.
        GlStateManager.enableBlend();
        GlStateManager.color(1,1,1,alphaMultiplier*0.7F);
        if (hovered) {
            GlStateManager.color(1,1,1,1);
        }
        mc.getTextureManager().bindTexture(GEAR);
        main.getUtils().drawModalRectWithCustomSizedTexture(xPosition, yPosition,0,0,width,height,width,height, true);
    }
}
 
源代码9 项目: TFC2   文件: ModelElk.java
/**
 * Sets the models various rotation angles then renders the model.
 */
@Override
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
{
	this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);

	GlStateManager.pushMatrix();
	//GlStateManager.translate(0.0F, 0.0F, -0.5F);
	Body.render(scale);
	Tail.render(scale);
	LegFrontLUpper.render(scale);
	LegFrontRUpper.render(scale);
	LegRearLUpper.render(scale);
	LegRearRUpper.render(scale);
	Mane.render(scale);
	GlStateManager.popMatrix();
}
 
源代码10 项目: NotEnoughItems   文件: GuiItemIconDumper.java
private void drawItems() {
    Dimension d = GuiDraw.getDisplayRes();

    GlStateManager.matrixMode(GL11.GL_PROJECTION);
    GlStateManager.loadIdentity();
    GlStateManager.ortho(0, d.width * 16D / iconSize, d.height * 16D / iconSize, 0, 1000, 3000);
    GlStateManager.matrixMode(GL11.GL_MODELVIEW);
    GlStateManager.clearColor(0, 0, 0, 0);
    GlStateManager.clear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

    int rows = d.height / boxSize;
    int cols = d.width / boxSize;
    int fit = rows * cols;

    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.enableRescaleNormal();
    GlStateManager.color(1, 1, 1, 1);

    for (int i = 0; drawIndex < ItemPanel.items.size() && i < fit; drawIndex++, i++) {
        int x = i % cols * 18;
        int y = i / cols * 18;
        GuiHelper.drawItem(x + 1, y + 1, ItemPanel.items.get(drawIndex));
    }

    GL11.glFlush();
}
 
源代码11 项目: Cyberware   文件: ItemArmorCyberware.java
@Override
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
	super.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
	GlStateManager.pushMatrix();

	if (this.isChild)
	{
		float f = 2.0F;
		GlStateManager.scale(1.0F / f, 1.0F / f, 1.0F / f);
		GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
		this.bottomThing.render(scale);

	}
	else
	{
		if (entityIn.isSneaking())
		{
			GlStateManager.translate(0.0F, 0.2F, 0.0F);
		}

		this.bottomThing.render(scale);
	}

	GlStateManager.popMatrix();
}
 
源代码12 项目: enderutilities   文件: TESRBarrel.java
private void renderText(String text, double x, double y, double z, EnumFacing side, EnumFacing barrelFront)
{
    FontRenderer fontRenderer = this.mc.fontRenderer;
    int strLenHalved = fontRenderer.getStringWidth(text) / 2;

    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);

    if (side == EnumFacing.UP || side == EnumFacing.DOWN)
    {
        GlStateManager.rotate(LABEL_ROT_SIDE_Y[barrelFront.getIndex()], 0, 1, 0);
        GlStateManager.rotate(90f * side.getYOffset(), 1, 0, 0);
    }
    else
    {
        GlStateManager.rotate(LABEL_ROT_SIDE_Y[side.getIndex()], 0, 1, 0);
    }

    GlStateManager.translate(0, 0.48, 0);
    GlStateManager.scale(-0.01F, -0.01F, 0.01F);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

    GlStateManager.disableLighting();
    GlStateManager.enablePolygonOffset();
    GlStateManager.depthMask(false);
    GlStateManager.enableBlend();
    GlStateManager.doPolygonOffset(-1, -20);

    this.getFontRenderer().drawString(text, -strLenHalved, 0, 0xFFFFFFFF);

    GlStateManager.disableBlend();
    GlStateManager.depthMask(true);
    GlStateManager.disablePolygonOffset();
    GlStateManager.enableLighting();

    GlStateManager.popMatrix();
}
 
源代码13 项目: TFC2   文件: ModelRhino.java
/**
 * Sets the models various rotation angles then renders the model.
 */
@Override
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
{
	this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);

	if (this.isChild)
	{
		float f6 = 2.0F;
		GlStateManager.pushMatrix();
		//GlStateManager.translate(0.0F, this.childYOffset * scale, this.childZOffset * scale);
		this.Head.render(scale);
		GlStateManager.popMatrix();
		GlStateManager.pushMatrix();
		GlStateManager.scale(1.0F / f6, 1.0F / f6, 1.0F / f6);
		GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
		this.Body.render(scale);
		LegLeftFront.render(scale);
		LegLeftRear.render(scale);
		LegRightFront.render(scale);
		LegRightRear.render(scale);
		GlStateManager.popMatrix();
	}
	else
	{
		GlStateManager.pushMatrix();
		GlStateManager.translate(0.0F, 0.0F, -0.5F);
		this.Head.render(scale);
		this.Body.render(scale);
		LegLeftFront.render(scale);
		LegLeftRear.render(scale);
		LegRightFront.render(scale);
		LegRightRear.render(scale);
		GlStateManager.popMatrix();
	}
}
 
源代码14 项目: NotEnoughItems   文件: OptionButton.java
@Override
public void draw(int mx, int my, float frame) {
    changeTexture(guiTex);
    GlStateManager.color(1, 1, 1, 1);
    drawPrefix();
    drawButton(mx, my);
}
 
源代码15 项目: Valkyrien-Skies   文件: BasicDagNodeRenderer.java
public void render(double keyframe, int brightness) {
        for (int i = 0; i < transformations.size(); i++) {
            Vector customPivot = new Vector(pivot);
            for (int j = transformations.size() - 1; j > i; j--) {
                transformations.get(j).changePivot(customPivot, keyframe);
            }
            GlStateManager.translate(customPivot.X, customPivot.Y, customPivot.Z);
            transformations.get(i).transform(keyframe);
            GlStateManager.translate(-customPivot.X, -customPivot.Y, -customPivot.Z);
        }
//        Vector customPivot = pivot.createMutibleVectorCopy();
//        GlStateManager.translate(-customPivot.X, -customPivot.Y, -customPivot.Z);
        modelRenderer.renderModel(modelName, brightness);
    }
 
源代码16 项目: NotEnoughItems   文件: GuiNEIButton.java
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks) {

    if (!visible) {
        return;
    }

    FontRenderer fontrenderer = minecraft.fontRenderer;
    TextureUtils.changeTexture(GUI_TEX);
    GlStateManager.color(1, 1, 1, 1);

    boolean flag = mouseX >= x && mouseY >= y && mouseX < x + width && mouseY < y + height;
    int k = getHoverState(flag);

    drawTexturedModalRect(x, y, 0, 46 + k * 20, width / 2, height / 2);//top left
    drawTexturedModalRect(x + width / 2, y, 200 - width / 2, 46 + k * 20, width / 2, height / 2);//top right
    drawTexturedModalRect(x, y + height / 2, 0, 46 + k * 20 + 20 - height / 2, width / 2, height / 2);//bottom left
    drawTexturedModalRect(x + width / 2, y + height / 2, 200 - width / 2, 46 + k * 20 + 20 - height / 2, width / 2, height / 2);//bottom right

    mouseDragged(minecraft, mouseX, mouseY);

    if (!enabled) {
        drawCenteredString(fontrenderer, displayString, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
    } else if (flag) {
        drawCenteredString(fontrenderer, displayString, x + width / 2, y + (height - 8) / 2, 0xffffa0);
    } else {
        drawCenteredString(fontrenderer, displayString, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
    }
}
 
源代码17 项目: Hyperium   文件: RenderUtils.java
public static void drawFilledCircle(int x, int y, float radius, int color) {
    GlStateManager.pushAttrib();
    GlStateManager.pushMatrix();
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
    GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GlStateManager.disableTexture2D();

    GL11.glBegin(GL11.GL_TRIANGLE_FAN);

    for (int i = 0; i < 50; i++) {
        float px = x + radius * MathHelper.sin((float) (i * (6.28318530718 / 50)));
        float py = y + radius * MathHelper.cos((float) (i * (6.28318530718 / 50)));

        float alpha = (color >> 24 & 255) / 255.0F;
        float red = (color >> 16 & 255) / 255.0F;
        float green = (color >> 8 & 255) / 255.0F;
        float blue = (color & 255) / 255.0F;
        GL11.glColor4f(red, green, blue, alpha);

        GL11.glVertex2d(px, py);
    }

    GL11.glEnd();

    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
    GlStateManager.popAttrib();
    GlStateManager.popMatrix();
    GlStateManager.bindTexture(0);
    GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
}
 
源代码18 项目: Hyperium   文件: HyperiumRendererLivingEntity.java
public void rotateCorpse(T bat, float rotation, float partialTicks) {
    GlStateManager.rotate(180.0F - rotation, 0.0F, 1.0F, 0.0F);

    if (bat.deathTime > 0) {
        float f = ((float) bat.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F;
        f = MathHelper.sqrt_float(f);
        if (f > 1.0F) f = 1.0F;

        GlStateManager.rotate(f * ((IMixinRendererLivingEntity<T>) parent).callGetDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F);
    } else {
        Hyperium.INSTANCE.getHandlers().getFlipHandler().transform(bat);
    }
}
 
源代码19 项目: seppuku   文件: RenderUtil.java
public static void glBillboard(float x, float y, float z) {
    float scale = 0.016666668f * 1.6f;
    GlStateManager.translate(x - Minecraft.getMinecraft().getRenderManager().renderPosX, y - Minecraft.getMinecraft().getRenderManager().renderPosY, z - Minecraft.getMinecraft().getRenderManager().renderPosZ);
    GlStateManager.glNormal3f(0.0f, 1.0f, 0.0f);
    GlStateManager.rotate(-Minecraft.getMinecraft().player.rotationYaw, 0.0f, 1.0f, 0.0f);
    GlStateManager.rotate(Minecraft.getMinecraft().player.rotationPitch, Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? -1.0f : 1.0f, 0.0f, 0.0f);
    GlStateManager.scale(-scale, -scale, scale);
}
 
源代码20 项目: OpenModsLib   文件: GuiComponentPanel.java
@Override
protected void renderComponentForeground(int x, int y, int mouseX, int mouseY) {
	GlStateManager.color(1, 1, 1);

	if (container != null) {
		for (Slot slot : container.inventorySlots) {
			bindComponentsSheet();
			MoreObjects.firstNonNull(slotRenderers.get(slot.slotNumber), normalSlot).render(this, slot);
		}
	}
}
 
源代码21 项目: SkyblockAddons   文件: ButtonArrow.java
@Override
public void drawButton(Minecraft mc, int mouseX, int mouseY) {
    if (visible) {
        float alphaMultiplier = 1F;
        if (main.getUtils().isFadingIn()) {
            long timeSinceOpen = System.currentTimeMillis() - timeOpened;
            int fadeMilis = 500;
            if (timeSinceOpen <= fadeMilis) {
                alphaMultiplier = (float) timeSinceOpen / fadeMilis;
            }
        }
        hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
        // Alpha multiplier is from 0 to 1, multiplying it creates the fade effect.
        // Regular features are red if disabled, green if enabled or part of the gui feature is enabled.
        GlStateManager.enableBlend();
        if (arrowType == ArrowType.RIGHT) {
            mc.getTextureManager().bindTexture(ARROW_RIGHT);
        } else {
            mc.getTextureManager().bindTexture(ARROW_LEFT);
        }
        if (max) {
            GlStateManager.color(0.5F, 0.5F, 0.5F, alphaMultiplier * 0.5F);
        } else {
            GlStateManager.color(1, 1, 1, alphaMultiplier * 0.7F);
            if (hovered) {
                GlStateManager.color(1, 1, 1, 1);
            }
        }
        drawModalRectWithCustomSizedTexture(xPosition, yPosition,0,0,width,height,width,height);
    }
}
 
源代码22 项目: GregTech   文件: SimpleTextWidget.java
@Override
public void drawInBackground(int mouseX, int mouseY, IRenderContext context) {
    FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer;
    String text = formatLocale.isEmpty() ? (I18n.hasKey(lastText) ? I18n.format(lastText) : lastText) : I18n.format(formatLocale, lastText);
    Position position = getPosition();
    fontRenderer.drawString(text,
        position.x - fontRenderer.getStringWidth(text) / 2,
        position.y - fontRenderer.FONT_HEIGHT / 2, color);
    GlStateManager.color(1.0f, 1.0f, 1.0f);
}
 
源代码23 项目: Hyperium   文件: ElementRenderer.java
private void renderElements() {
    if (fontRendererObj == null) fontRendererObj = Minecraft.getMinecraft().fontRendererObj;

    // Mouse Button Left
    boolean m = Mouse.isButtonDown(0);
    if (m != last) {
        last = m;
        if (m) clicks.add(System.currentTimeMillis());
    }

    // Mouse Button Right
    boolean rm = Mouse.isButtonDown(1);
    if (rm != rLast) {
        rLast = rm;
        if (rm) rClicks.add(System.currentTimeMillis());
    }

    // Others
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

    List<DisplayElement> elementList = mod.getDisplayElements();
    elementList.forEach(element -> {
        startDrawing(element);
        try {
            element.draw();
        } catch (Exception ignored) {
        }
        endDrawing(element);
    });
}
 
源代码24 项目: EmergingTechnology   文件: ScaffolderGui.java
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
	GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
	this.mc.getTextureManager().bindTexture(TEXTURES);
	this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);

}
 
源代码25 项目: NotEnoughItems   文件: GuiContainer.java
private void drawItemStack(ItemStack stack, int x, int y, String altText)
{
    GlStateManager.translate(0.0F, 0.0F, 32.0F);
    this.zLevel = 500.0F;
    itemRender.zLevel = 500.0F;
    FontRenderer font = null;
    if (stack != null) font = stack.getItem().getFontRenderer(stack);
    if (font == null) font = fontRendererObj;
    this.itemRender.renderItemAndEffectIntoGUI(stack, x, y);
    this.itemRender.renderItemOverlayIntoGUI(font, stack, x, y - (this.draggedStack == null ? 0 : 8), altText);
    this.zLevel = 0.0F;
    this.itemRender.zLevel = 0.0F;
}
 
源代码26 项目: ForgeHax   文件: SurfaceBuilder.java
public static void enableBlend() {
  GlStateManager.enableBlend();
  GlStateManager.tryBlendFuncSeparate(
      GlStateManager.SourceFactor.SRC_ALPHA,
      GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
      GlStateManager.SourceFactor.ONE,
      GlStateManager.DestFactor.ZERO);
}
 
源代码27 项目: NotEnoughItems   文件: WorldOverlayRenderer.java
public static void render(float frame) {
    GlStateManager.pushMatrix();
    Entity entity = Minecraft.getMinecraft().getRenderViewEntity();
    RenderUtils.translateToWorldCoords(entity, frame);

    renderChunkBounds(entity);
    renderMobSpawnOverlay(entity);
    GlStateManager.popMatrix();
}
 
源代码28 项目: SkyblockAddons   文件: RenderListener.java
private void drawModularBar(Minecraft mc, Color color, boolean filled, float x, float y, ButtonLocation buttonLocation, Feature feature, int fillWidth, int maxWidth) {
    Gui gui = mc.ingameGUI;
    if (buttonLocation != null) {
        gui = buttonLocation;
    }
    if (color.getRGB() == ChatFormatting.BLACK.getRGB()) {
        GlStateManager.color(0.25F, 0.25F, 0.25F); // too dark normally
    } else { // a little darker for contrast
        GlStateManager.color(((float) color.getRed() / 255) * 0.9F, ((float) color.getGreen() / 255) * 0.9F, ((float) color.getBlue() / 255) * 0.9F);
    }
    IntPair sizes = main.getConfigValues().getSizes(feature);
    if (!filled) fillWidth = maxWidth;
    drawBarStart(gui, x, y, filled, sizes.getX(), sizes.getY(), fillWidth, color, maxWidth);
}
 
源代码29 项目: SkyblockAddons   文件: RenderListener.java
/**
 * This renders a bar for the skeleton hat bones bar.
 */
public void drawSkeletonBar(Minecraft mc, float scale, ButtonLocation buttonLocation) {
    float x = main.getConfigValues().getActualX(Feature.SKELETON_BAR);
    float y = main.getConfigValues().getActualY(Feature.SKELETON_BAR);
    int bones = 0;
    if (!(mc.currentScreen instanceof LocationEditGui)) {
        for (Entity listEntity : mc.theWorld.loadedEntityList) {
            if (listEntity instanceof EntityItem &&
                    listEntity.ridingEntity instanceof EntityArmorStand && listEntity.ridingEntity.isInvisible() && listEntity.getDistanceToEntity(mc.thePlayer) <= 8) {
                bones++;
            }
        }
    } else {
        bones = 3;
    }
    if (bones > 3) bones = 3;

    int height = 16;
    int width = 3 * 16;
    x -= width * scale / 2F;
    y -= height * scale / 2F;
    x /= scale;
    y /= scale;
    if (buttonLocation != null) {
        buttonLocation.checkHoveredAndDrawBox(x, x+width, y, y+height, scale);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    }

    main.getUtils().enableStandardGLOptions();

    for (int boneCounter = 0; boneCounter < bones; boneCounter++) {
        renderItem(BONE_ITEM, x + boneCounter * 16, y);
    }

    main.getUtils().restoreGLOptions();
}
 
源代码30 项目: SkyblockAddons   文件: RenderListener.java
public void drawItemPickupLog(float scale, ButtonLocation buttonLocation) {
    float x = main.getConfigValues().getActualX(Feature.ITEM_PICKUP_LOG);
    float y = main.getConfigValues().getActualY(Feature.ITEM_PICKUP_LOG);

    EnumUtils.AnchorPoint anchorPoint = main.getConfigValues().getAnchorPoint(Feature.ITEM_PICKUP_LOG);
    boolean downwards = anchorPoint == EnumUtils.AnchorPoint.TOP_RIGHT || anchorPoint == EnumUtils.AnchorPoint.TOP_LEFT;

    int lineHeight = 8 + 1; // 1 pixel spacer
    int height = lineHeight * 3 - 1;
    int width = MinecraftReflection.FontRenderer.getStringWidth("+ 1x Forceful Ember Chestplate");
    x -= width * scale / 2F;
    y -= height * scale / 2F;
    x /= scale;
    y /= scale;
    if (buttonLocation != null) {
        buttonLocation.checkHoveredAndDrawBox(x, x+width, y, y+height, scale);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    }

    main.getUtils().enableStandardGLOptions();

    int i = 0;
    Collection<ItemDiff> log = main.getInventoryUtils().getItemPickupLog();
    if (buttonLocation != null) {
        log = DUMMY_PICKUP_LOG;
    }
    for (ItemDiff itemDiff : log) {
        String text = String.format("%s %sx §r%s", itemDiff.getAmount() > 0 ? "§a+" : "§c-",
                Math.abs(itemDiff.getAmount()), itemDiff.getDisplayName());
        float stringY = y + (i * lineHeight);
        if (!downwards) {
            stringY = y + height - (i * lineHeight) - 8;
        }

        main.getUtils().drawTextWithStyle(text, x, stringY, 0xFFFFFFFF);
        i++;
    }

    main.getUtils().restoreGLOptions();
}