net.minecraft.util.SoundEvent#net.minecraft.potion.Potion源码实例Demo

下面列出了net.minecraft.util.SoundEvent#net.minecraft.potion.Potion 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: Et-Futurum   文件: EntityTippedArrow.java
@Override
public void onCollideWithPlayer(EntityPlayer player) {
	boolean inGround = false;
	try {
		inGround = ReflectionHelper.getPrivateValue(EntityArrow.class, this, "inGround", "field_70254_i");
	} catch (Exception e) {
	}

	if (!worldObj.isRemote && inGround && arrowShake <= 0 && isEffectValid()) {
		boolean flag = canBePickedUp == 1 || canBePickedUp == 2 && player.capabilities.isCreativeMode;

		ItemStack stack = new ItemStack(ModItems.tipped_arrow);
		TippedArrow.setEffect(stack, Potion.potionTypes[effect.getPotionID()], effect.getDuration());

		if (canBePickedUp == 1 && !player.inventory.addItemStackToInventory(stack))
			flag = false;

		if (flag) {
			playSound("random.pop", 0.2F, ((rand.nextFloat() - rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
			player.onItemPickup(this, 1);
			setDead();
		}
	}
}
 
源代码2 项目: LiquidBounce   文件: MixinEntityLivingBase.java
/**
 * @author CCBlueX
 */
@Overwrite
protected void jump() {
    final JumpEvent jumpEvent = new JumpEvent(this.getJumpUpwardsMotion());
    LiquidBounce.eventManager.callEvent(jumpEvent);
    if(jumpEvent.isCancelled())
        return;

    this.motionY = jumpEvent.getMotion();

    if(this.isPotionActive(Potion.jump))
        this.motionY += (double) ((float) (this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F);

    if(this.isSprinting()) {
        float f = this.rotationYaw * 0.017453292F;
        this.motionX -= (double) (MathHelper.sin(f) * 0.2F);
        this.motionZ += (double) (MathHelper.cos(f) * 0.2F);
    }

    this.isAirBorne = true;
}
 
源代码3 项目: NewHorizonsCoreMod   文件: WitherProtectionRing.java
@Override
    public void onWornTick(ItemStack arg0, EntityLivingBase pEntity) {
        if (!(pEntity instanceof EntityPlayer)) {
            return;
        }

        if (_mRnd.nextInt(20) == 0)
        {         
            EntityPlayer tPlayer = (EntityPlayer)pEntity;
            InventoryBaubles tBaubles = PlayerHandler.getPlayerBaubles(tPlayer);
            //PotionEffect tEff = getNBTPotionEffect(arg0);
            //int tStoredVictus = GetNBTVictusVis(arg0);
            
            /*if (tEff == null || tStoredVictus < 1)
            {
                return;
            }
*/
            Potion tPot = Potion.wither;
            if (tPlayer.isPotionActive(tPot))
            {
                tPlayer.removePotionEffect(tPot.id);
                //DamageItem(arg0);
            }
        }
    }
 
源代码4 项目: LiquidBounce   文件: Fullbright.java
@EventTarget(ignoreCondition = true)
public void onUpdate(final UpdateEvent event) {
    if (getState() || LiquidBounce.moduleManager.getModule(XRay.class).getState()) {
        switch(modeValue.get().toLowerCase()) {
            case "gamma":
                if(mc.gameSettings.gammaSetting <= 100F)
                    mc.gameSettings.gammaSetting++;
                break;
            case "nightvision":
                mc.thePlayer.addPotionEffect(new PotionEffect(Potion.nightVision.id, 1337, 1));
                break;
        }
    }else if(prevGamma != -1) {
        mc.gameSettings.gammaSetting = prevGamma;
        prevGamma = -1;
    }
}
 
源代码5 项目: LiquidBounce   文件: HypixelHop.java
@Override
public void onMotion() {
    if(MovementUtils.isMoving()) {

        if(mc.thePlayer.onGround) {
            mc.thePlayer.jump();

            float speed = MovementUtils.getSpeed() < 0.56F ? MovementUtils.getSpeed() * 1.045F : 0.56F;

            if(mc.thePlayer.onGround && mc.thePlayer.isPotionActive(Potion.moveSpeed))
                speed *= 1F + 0.13F * (1 + mc.thePlayer.getActivePotionEffect(Potion.moveSpeed).getAmplifier());

            MovementUtils.strafe(speed);
            return;
        }else if(mc.thePlayer.motionY < 0.2D)
            mc.thePlayer.motionY -= 0.02D;

        MovementUtils.strafe(MovementUtils.getSpeed() * 1.01889F);
    }else{
        mc.thePlayer.motionX = mc.thePlayer.motionZ = 0D;
    }
}
 
源代码6 项目: mocreaturesdev   文件: MoCEntityWyvern.java
@Override
protected void attackEntity(Entity entity, float f)
{
    
    if (attackTime <= 0 && (f < 3.0D) && (entity.boundingBox.maxY > boundingBox.minY) && (entity.boundingBox.minY < boundingBox.maxY))
    {
        attackTime = 20;
        boolean flag = (rand.nextInt(3) == 0);
        if (flag)
        {
            if (entity instanceof EntityPlayer) 
            {
            	MoCreatures.poisonPlayer((EntityPlayer) entity);
            }
            ((EntityLiving) entity).addPotionEffect(new PotionEffect(Potion.poison.id, 200, 0));
            MoCTools.playCustomSound(this, "wyvernpoisoning", worldObj);
        }
        
        int dmg = 5;
        if (getType() >= 5) dmg = 10;
        entity.attackEntityFrom(DamageSource.causeMobDamage(this), dmg);
        openMouth();
    }
}
 
源代码7 项目: LiquidBounce   文件: MixinEntityLivingBase.java
/**
 * @author CCBlueX
 */
@Overwrite
protected void jump() {
    final JumpEvent jumpEvent = new JumpEvent(this.getJumpUpwardsMotion());
    LiquidBounce.eventManager.callEvent(jumpEvent);
    if(jumpEvent.isCancelled())
        return;

    this.motionY = jumpEvent.getMotion();

    if(this.isPotionActive(Potion.jump))
        this.motionY += (double) ((float) (this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F);

    if(this.isSprinting()) {
        float f = this.rotationYaw * 0.017453292F;
        this.motionX -= (double) (MathHelper.sin(f) * 0.2F);
        this.motionZ += (double) (MathHelper.cos(f) * 0.2F);
    }

    this.isAirBorne = true;
}
 
源代码8 项目: ForbiddenMagic   文件: ItemRidingCrop.java
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase victim, EntityLivingBase player) {
    stack.damageItem(1, player);
    if (victim instanceof EntityHorse || victim instanceof EntityPig)
        victim.addPotionEffect(new PotionEffect(Potion.moveSpeed.id, 200, 5));
    else if (victim instanceof EntityPlayer || victim instanceof EntityGolem) {
        victim.addPotionEffect(new PotionEffect(Potion.moveSpeed.id, 200, 1));
        victim.addPotionEffect(new PotionEffect(Potion.digSpeed.id, 200, 1));
        victim.addPotionEffect(new PotionEffect(Potion.damageBoost.id, 200, 1));
    }
    if (!player.worldObj.isRemote && !Config.noLust && player.worldObj.provider.dimensionId == -1 && player.worldObj.rand.nextInt(15) == 1) {
        EntityItem ent = victim.entityDropItem(new ItemStack(ForbiddenItems.deadlyShards, 1, 4), 1.0F);
        ent.motionY += player.worldObj.rand.nextFloat() * 0.05F;
        ent.motionX += (player.worldObj.rand.nextFloat() - player.worldObj.rand.nextFloat()) * 0.1F;
        ent.motionZ += (player.worldObj.rand.nextFloat() - player.worldObj.rand.nextFloat()) * 0.1F;
    }
    return true;
}
 
源代码9 项目: mocreaturesdev   文件: MoCEntityKomodo.java
@Override
protected void attackEntity(Entity entity, float f)
{
    
    if (attackTime <= 0 && (f < 3.0D) && (entity.boundingBox.maxY > boundingBox.minY) && (entity.boundingBox.minY < boundingBox.maxY))
    {
        attackTime = 20;
        boolean flag = (entity instanceof EntityPlayer);
        if (flag)
        {
            MoCreatures.poisonPlayer((EntityPlayer) entity);
        }
        ((EntityLiving) entity).addPotionEffect(new PotionEffect(Potion.poison.id, 150, 0));
        entity.attackEntityFrom(DamageSource.causeMobDamage(this), 2);
    }
}
 
源代码10 项目: Kettle   文件: CraftAreaEffectCloud.java
@Override
public boolean removeCustomEffect(PotionEffectType effect) {
    int effectId = effect.getId();
    net.minecraft.potion.PotionEffect existing = null;
    for (net.minecraft.potion.PotionEffect mobEffect : getHandle().effects) {
        if (Potion.getIdFromPotion(mobEffect.getPotion()) == effectId) {
            existing = mobEffect;
        }
    }
    if (existing == null) {
        return false;
    }
    getHandle().effects.remove(existing);
    getHandle().refreshEffects();
    return true;
}
 
源代码11 项目: Wizardry   文件: IPotionEffectExplodable.java
default void explode(Entity entityIn) {
	if (potions.isEmpty()) {
		potions.add(1);
		potions.add(3);
		potions.add(5);
		potions.add(8);
		potions.add(11);
		potions.add(12);
		potions.add(21);
	}

	Random rand = new Random();
	int range = 5;
	List<EntityLivingBase> entities = entityIn.world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(entityIn.posX - range, entityIn.posY - range, entityIn.posZ - range, entityIn.posX + range, entityIn.posY + range, entityIn.posZ + range));
	for (EntityLivingBase e : entities)
		e.addPotionEffect(new PotionEffect(Potion.getPotionById(potions.get(rand.nextInt(potions.size()))), rand.nextInt(30) * 20, rand.nextInt(2) + 1));

	ClientRunnable.run(new ClientRunnable() {
		@Override
		@SideOnly(Side.CLIENT)
		public void runIfClient() {
			LibParticles.FIZZING_EXPLOSION(entityIn.world, entityIn.getPositionVector());
		}
	});
}
 
源代码12 项目: ForbiddenMagic   文件: InfernalWandUpdate.java
public void onUpdate(ItemStack itemstack, EntityPlayer player) {
    if(player.ticksExisted % 100 == 0){
        if(player.worldObj.provider.dimensionId == -1){
            for(int x = 0;x < primals.length;x++){
                if(((ItemWandCasting)itemstack.getItem()).getVis(itemstack, primals[x]) < ((ItemWandCasting)itemstack.getItem()).getMaxVis(itemstack) / 10) {
                    ((ItemWandCasting)itemstack.getItem()).addVis(itemstack, primals[x], 1, true);
                }
            }
        }
        
        if(((ItemWandCasting)itemstack.getItem()).getVis(itemstack, Aspect.FIRE) < ((ItemWandCasting)itemstack.getItem()).getMaxVis(itemstack) / 5) {
            ((ItemWandCasting)itemstack.getItem()).addVis(itemstack, Aspect.FIRE, 1, true);
        }
    }
    
    if(player.isBurning())
        player.extinguish();
        
    if(player.isPotionActive(Potion.wither.id)) {
        if(player.worldObj.isRemote)
            player.removePotionEffectClient(Potion.wither.id);
        else
            player.removePotionEffect(Potion.wither.id);
    }
}
 
源代码13 项目: GokiStats   文件: DataHelper.java
public static float getDamageDealt(EntityPlayer player, Entity target, DamageSource source) {
    float damage = (float) player.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
    float bonusDamage = 0.0F;
    boolean targetIsLiving = target instanceof EntityLivingBase;
    boolean critical;
    ItemStack stack = player.getHeldItemMainhand();
    if (targetIsLiving) {
        bonusDamage = EnchantmentHelper.getModifierForCreature(stack, ((EntityLivingBase) target).getCreatureAttribute());
    }
    if ((damage > 0.0F) || (bonusDamage > 0.0F)) {
        critical = (player.fallDistance > 0.0F) && (!player.onGround) && (!player.isOnLadder()) && (!player.isInWater()) && (!player.isPotionActive(Potion.getPotionFromResourceLocation("blindness"))) && (player.getRidingEntity() == null) && (targetIsLiving);
        if ((critical) && (damage > 0.0F)) {
            damage *= 1.5F;
        }
        damage += bonusDamage;
    }
    return damage;
}
 
源代码14 项目: HexxitGear   文件: ItemThiefArmor.java
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot,
                              int layer) {
    if (entity instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer) entity;
        if (player.isPotionActive(Potion.invisibility))
            return "/textures/armor/invisible.png";
    }

    // If the helmet slot, return helmet texture map
    if (slot == 0)
        return "/textures/maps/HoodHelmet.png";

    if (stack.itemID == HexxitGear.thiefLeggings.itemID)
        return "/textures/armor/thief2.png";

    return "/textures/armor/thief.png";
}
 
源代码15 项目: Gadomancy   文件: AuraEffects.java
@Override
public void doBlockEffect(ChunkCoordinates originTile, ChunkCoordinates selectedBlock, World world) {
    EntityLiving mob = world.rand.nextBoolean() ? new EntitySkeleton(world) : new EntityZombie(world);
    if(setAndCheckPosition(mob, selectedBlock, world, true) && world.difficultySetting != EnumDifficulty.PEACEFUL) {
        for(int i = 0; i < 5; i++) {
            mob.setCurrentItemOrArmor(i, null);
        }

        int timeout = 40;
        int totalCount = (world.rand.nextInt(3) == 0 ? 1 : 0) + 2;
        do {
            int slot = mob.getEquipmentInSlot(0) == null ? 0 : (mob.getEquipmentInSlot(4) == null ? 4 : (world.rand.nextInt(3)+1));
            if(mob.getEquipmentInSlot(slot) == null) {
                ItemStack[] items = ITEMS_SOUL[slot];
                ItemStack stack = items[world.rand.nextInt(items.length)];
                if(stack.getItem() != Items.bow || mob instanceof EntitySkeleton) {
                    totalCount--;
                    mob.setCurrentItemOrArmor(slot, stack);
                    mob.setEquipmentDropChance(slot, 0);
                }
            }
            timeout--;
        } while (totalCount > 0 && timeout > 0);

        if(timeout > 0) {
            mob.addPotionEffect(new PotionEffect(Potion.invisibility.getId(), MiscUtils.ticksForMinutes(60*24*365), 1, true));

            ChunkCoordinates pos = new ChunkCoordinates((int) mob.posX, (int) mob.posY, (int) mob.posZ);
            pos = iterateDown(pos, world);
            mob.setPosition(pos.posX + 0.5, pos.posY, pos.posZ + 0.5);
            world.spawnEntityInWorld(mob);
        }
    }
}
 
源代码16 项目: AdvancedRocketry   文件: AtmosphereHighPressure.java
@Override
public void onTick(EntityLivingBase player) {
	if(player.world.getTotalWorldTime() % 20  == 0 && !isImmune(player)) {
		if(!isImmune(player)) {
			player.addPotionEffect(new PotionEffect(Potion.getPotionById(2), 40, 3));
			player.addPotionEffect(new PotionEffect(Potion.getPotionById(4), 40, 3));
		}
	}
}
 
源代码17 项目: multiconnect   文件: Protocol_1_12_2.java
private void mutatePotionRegistry(ISimpleRegistry<Potion> registry) {
    registry.unregister(Potions.STRONG_SLOWNESS);
    registry.unregister(Potions.TURTLE_MASTER);
    registry.unregister(Potions.LONG_TURTLE_MASTER);
    registry.unregister(Potions.STRONG_TURTLE_MASTER);
    registry.unregister(Potions.SLOW_FALLING);
    registry.unregister(Potions.LONG_SLOW_FALLING);
}
 
源代码18 项目: PneumaticCraft   文件: AlchemyPotionHelper.java
public PotionEffect getPotionEffect()
{
    if (potionID == Potion.heal.id || potionID == Potion.harm.id)
    {
        return (new PotionEffect(potionID, 1, concentration));
    }

    return (new PotionEffect(potionID, (int) (tickDuration * Math.pow(0.5f, concentration) * Math.pow(8.0f / 3.0f, durationFactor)), concentration));
}
 
源代码19 项目: Gadomancy   文件: RegisteredPotions.java
private static <T extends Potion> T registerPotion(Class<T> potionClass) {
    int id = ModConfig.loadPotionId(potionClass.getSimpleName());
    if(id == -1) {
        for(int i = 0; i < Potion.potionTypes.length; i++) {
            if(Potion.potionTypes[i] == null) {
                id = i;
                break;
            }
        }

        if(id == -1) {
            id = Potion.potionTypes.length;
            FMLLog.warning("Gadomancy could not find a free potion id and will extend the potionTypes array! This might cause fatal errors. Please consider changing the config!");
        }
    }

    if(id > 127) {
        FMLLog.warning("The potion id '" + id + "' of potion '" + Gadomancy.NAME + ":" + potionClass.getSimpleName() + "' is bigger then 127 this might cause errors as well. Please consider changing the config.");
    }

    if(id >= Potion.potionTypes.length) {
        Potion[] potions = new Potion[Potion.potionTypes.length + 1];
        System.arraycopy(Potion.potionTypes, 0, potions, 0, Potion.potionTypes.length);
        Potion.potionTypes = potions;
    } else if(Potion.potionTypes[id] != null) {
        Potion conflict = Potion.potionTypes[id];
        throw new RuntimeException("Potion id conflict! Do not report this bug you just have to change the configuration files. Failed to register potion '"
                + Gadomancy.NAME + ":" + potionClass.getSimpleName() + "' with id '" + id
                + "'. Another potion with this id already exists: " + conflict.getName() + " (as " + conflict.getClass().getName() + ")");
    }

    return new Injector(potionClass).invokeConstructor(int.class, id);
}
 
源代码20 项目: LiquidBounce   文件: MixinEntityLivingBase.java
@Inject(method = "isPotionActive(Lnet/minecraft/potion/Potion;)Z", at = @At("HEAD"), cancellable = true)
private void isPotionActive(Potion p_isPotionActive_1_, final CallbackInfoReturnable<Boolean> callbackInfoReturnable) {
    final AntiBlind antiBlind = (AntiBlind) LiquidBounce.moduleManager.getModule(AntiBlind.class);

    if((p_isPotionActive_1_ == Potion.confusion || p_isPotionActive_1_ == Potion.blindness) && antiBlind.getState() && antiBlind.getConfusionEffect().get())
        callbackInfoReturnable.setReturnValue(false);
}
 
源代码21 项目: BaseMetals   文件: Fluids.java
public static void init(){
	if(initDone)return;

	
	// fluids
	fluidMercury = newFluid(BaseMetals.MODID, "mercury",13594,2000,300,0, 0xFFD8D8D8);
	
	// fluid blocks
	fluidBlockMercury = registerFluidBlock(fluidMercury, new InteractiveFluidBlock(
			fluidMercury, false, (World w, EntityLivingBase e)->{
				if(w.rand.nextInt(32) == 0)e.addPotionEffect(new PotionEffect(Potion.REGISTRY.getObject(dizzyPotionKey),30*20,2));
			}),"liquid_mercury");
	
	initDone = true;
}
 
源代码22 项目: LiquidBounce   文件: SNCPBHop.java
private double getBaseMoveSpeed() {
    double baseSpeed = 0.2873;
    if(mc.thePlayer.isPotionActive(Potion.moveSpeed))
        baseSpeed *= 1.0 + 0.2 * (mc.thePlayer.getActivePotionEffect(Potion.moveSpeed).getAmplifier() + 1);

    return baseSpeed;
}
 
源代码23 项目: mocreaturesdev   文件: MoCItemWeapon.java
/**
 * Current implementations of this method in child classes do not use the
 * entry argument beside ev. They just raise the damage on the stack.
 */
@Override
public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
{
    int i = 1;
    if (breakable)
    {
        i = 10;
    }
    par1ItemStack.damageItem(i, par3EntityLiving);
    int potionTime = 100;
    switch (specialWeaponType)
    {
    case 1: //poison
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.poison.id, potionTime, 0));
        break;
    case 2: //frost slowdown
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, potionTime, 0));
        break;
    case 3: //fire
        par2EntityLiving.setFire(10);
        break;
    case 4: //confusion
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.confusion.id, potionTime, 0));
        break;
    case 5: //blindness
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.blindness.id, potionTime, 0));
        break;
    default:
        break;
    }

    return true;
}
 
源代码24 项目: Hyperium   文件: VanillaEnhancementsHud.java
private double getArmorPotentional(boolean getProj) {
    EntityPlayer player = mc.thePlayer;
    double armor = 0.0;
    int epf = 0;
    int resistance = 0;
    if (player.isPotionActive(Potion.resistance)) {
        resistance = player.getActivePotionEffect(Potion.resistance).getAmplifier() + 1;
    }

    for (ItemStack stack : player.inventory.armorInventory) {
        if (stack != null) {
            if (stack.getItem() instanceof ItemArmor) {
                ItemArmor armorItem = (ItemArmor) stack.getItem();
                armor += armorItem.damageReduceAmount * 0.04;
            }

            if (stack.isItemEnchanted()) {
                epf += getEffProtPoints(EnchantmentHelper.getEnchantmentLevel(0, stack));
            }

            if (getProj && stack.isItemEnchanted()) {
                epf += getEffProtPoints(EnchantmentHelper.getEnchantmentLevel(4, stack));
            }
        }
    }

    epf = (Math.min(epf, 25));
    double avgDef = addArmorProtResistance(armor, calcProtection(epf), resistance);
    return roundDouble(avgDef * 100.0);
}
 
源代码25 项目: Hyperium   文件: AnimationEventHandler.java
private void swingItem(EntityPlayerSP entityplayersp) {
    int swingAnimationEnd = entityplayersp.isPotionActive(Potion.digSpeed) ? (6 - (1 +
        entityplayersp.getActivePotionEffect(Potion.digSpeed).getAmplifier())) : (entityplayersp.isPotionActive(Potion.digSlowdown) ? (6 + (1 +
        entityplayersp.getActivePotionEffect(Potion.digSlowdown).getAmplifier()) * 2) : 6);
    if (!entityplayersp.isSwingInProgress || entityplayersp.swingProgressInt >= swingAnimationEnd / 2 || entityplayersp.swingProgressInt < 0) {
        entityplayersp.swingProgressInt = -1;
        entityplayersp.isSwingInProgress = true;
    }
}
 
源代码26 项目: GT-Classic   文件: GTItemSpringBoots.java
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack) {
	Potion jump = MobEffects.JUMP_BOOST;
	if (!player.isPotionActive(jump)) {
		player.addPotionEffect(new PotionEffect(jump, 10, 2, false, false));
	}
	if (player.onGround && player.isSprinting()) {
		player.jump();
		player.playSound(GTSounds.SPRING, 1.0F, 1.0F + world.rand.nextFloat());
		if (world.rand.nextInt(2) == 0) {
			stack.damageItem(1, player);
		}
	}
}
 
源代码27 项目: Kettle   文件: CraftLivingEntity.java
public boolean addPotionEffect(PotionEffect effect, boolean force) {
    if (hasPotionEffect(effect.getType())) {
        if (!force) {
            return false;
        }
        removePotionEffect(effect.getType());
    }
    getHandle().addPotionEffect(new net.minecraft.potion.PotionEffect(Potion.getPotionById(effect.getType().getId()), effect.getDuration(), effect.getAmplifier(), effect.isAmbient(), effect.hasParticles()));
    return true;
}
 
源代码28 项目: Kettle   文件: CraftLivingEntity.java
public Collection<PotionEffect> getActivePotionEffects() {
    List<PotionEffect> effects = new ArrayList<PotionEffect>();
    for (net.minecraft.potion.PotionEffect handle : getHandle().getActivePotionMap().values()) {
        effects.add(new PotionEffect(PotionEffectType.getById(Potion.getIdFromPotion(handle.getPotion())), handle.getDuration(), handle.getAmplifier(), handle.getIsAmbient(), handle.doesShowParticles()));
    }
    return effects;
}
 
源代码29 项目: NotEnoughItems   文件: GuiPotionCreator.java
public GuiSlotPotionEffects(int x, int y) {
    super(x, y, 108, 76);
    for (Potion p : Potion.potionTypes)
        if (p != null)
            validPotions.add(p);
    setSmoothScroll(false);
    setMargins(0, 0, 0, 0);
}
 
源代码30 项目: ForbiddenMagic   文件: SubTileBloodthorn.java
@Override
public void onUpdate() {
    super.onUpdate();
    if(redstoneSignal > 0)
        return;
    final int range = 6;
    final int cost = 40;
    List<EntityLivingBase> entities = supertile.getWorldObj().getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(supertile.xCoord - range, supertile.yCoord - range, supertile.zCoord - range, supertile.xCoord + range, supertile.yCoord + range, supertile.zCoord + range));
    for(EntityLivingBase entity : entities) {
        if(!(entity instanceof EntityPlayer) && entity.getActivePotionEffect(Potion.weakness) == null && mana >= cost && !entity.worldObj.isRemote) {
            entity.addPotionEffect(new PotionEffect(Potion.weakness.id, 60, 2));
            mana -= cost;
        }
    }
}