下面列出了net.minecraft.util.math.BlockPos.MutableBlockPos#toImmutable ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。
public List<RoutePath> computePatches(BlockPos startPos) {
ArrayList<RoutePath> readyPaths = new ArrayList<>();
RoutePath currentPath = new RoutePath();
Node<WireProperties> firstNode = getNodeAt(startPos);
currentPath.path.put(startPos, firstNode.data);
readyPaths.add(currentPath.cloneAndCompute(startPos));
HashSet<BlockPos> observedSet = new HashSet<>();
observedSet.add(startPos);
MutableBlockPos currentPos = new MutableBlockPos(startPos);
Stack<EnumFacing> moveStack = new Stack<>();
main:
while (true) {
for (EnumFacing facing : EnumFacing.VALUES) {
currentPos.move(facing);
Node<WireProperties> secondNode = getNodeAt(currentPos);
if (secondNode != null && canNodesConnect(firstNode, facing, secondNode, this) && !observedSet.contains(currentPos)) {
BlockPos immutablePos = currentPos.toImmutable();
observedSet.add(immutablePos);
firstNode = secondNode;
moveStack.push(facing.getOpposite());
currentPath.path.put(immutablePos, getNodeAt(immutablePos).data);
if (secondNode.isActive) {
//if we are on active node, this is end of our path
RoutePath finalizedPath = currentPath.cloneAndCompute(immutablePos);
readyPaths.add(finalizedPath);
}
continue main;
} else {
currentPos.move(facing.getOpposite());
}
}
if (!moveStack.isEmpty()) {
currentPos.move(moveStack.pop());
//also remove already visited block from path
currentPath.path.remove(currentPos);
} else break;
}
return readyPaths;
}
private static List<BlockPos> gatherReplacableBlocks(World worldIn, BlockPos centerPos, int maxRadiusSq) {
HashSet<BlockPos> observedSet = new HashSet<>();
ArrayList<BlockPos> resultAirBlocks = new ArrayList<>();
observedSet.add(centerPos);
resultAirBlocks.add(centerPos);
Stack<EnumFacing> moveStack = new Stack<>();
MutableBlockPos currentPos = new MutableBlockPos(centerPos);
main:
while (true) {
for (EnumFacing facing : EnumFacing.VALUES) {
currentPos.move(facing);
IBlockState blockStateHere = worldIn.getBlockState(currentPos);
//if there is node, and it can connect with previous node, add it to list, and set previous node as current
if (blockStateHere.getBlock().isReplaceable(worldIn, currentPos) &&
currentPos.distanceSq(centerPos) <= maxRadiusSq && !observedSet.contains(currentPos)) {
BlockPos immutablePos = currentPos.toImmutable();
observedSet.add(immutablePos);
resultAirBlocks.add(immutablePos);
moveStack.push(facing.getOpposite());
continue main;
} else currentPos.move(facing.getOpposite());
}
if (!moveStack.isEmpty()) {
currentPos.move(moveStack.pop());
} else break;
}
resultAirBlocks.sort(Comparator.comparing(it -> it.distanceSq(centerPos)));
return resultAirBlocks;
}
private static List<BlockPos> gatherFrameBlocks(World worldIn, BlockPos centerPos, int maxRadiusSq) {
HashSet<BlockPos> observedSet = new HashSet<>();
ArrayList<BlockPos> resultFrameBlocks = new ArrayList<>();
observedSet.add(centerPos);
resultFrameBlocks.add(centerPos);
IBlockState frameState = null;
Stack<EnumFacing> moveStack = new Stack<>();
MutableBlockPos currentPos = new MutableBlockPos(centerPos);
main:
while (true) {
for (EnumFacing facing : EnumFacing.VALUES) {
currentPos.move(facing);
IBlockState blockStateHere = worldIn.getBlockState(currentPos);
//if there is node, and it can connect with previous node, add it to list, and set previous node as current
if (blockStateHere.getBlock() instanceof BlockFrame &&
currentPos.distanceSq(centerPos) <= maxRadiusSq &&
(frameState == null || frameState == blockStateHere) && !observedSet.contains(currentPos)) {
BlockPos immutablePos = currentPos.toImmutable();
observedSet.add(immutablePos);
resultFrameBlocks.add(immutablePos);
moveStack.push(facing.getOpposite());
frameState = blockStateHere;
continue main;
} else currentPos.move(facing.getOpposite());
}
if (!moveStack.isEmpty()) {
currentPos.move(moveStack.pop());
} else break;
}
resultFrameBlocks.sort(Comparator.comparing(it -> it.distanceSq(centerPos)));
return resultFrameBlocks;
}