net.minecraft.util.DefaultedList#net.minecraft.world.IWorld源码实例Demo

下面列出了net.minecraft.util.DefaultedList#net.minecraft.world.IWorld 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: the-hallow   文件: SpiderLairFeature.java
@Override
public boolean generate(IWorld iWorld, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig defaultFeatureConfig) {
	if (iWorld.getBlockState(pos.down()).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) {
		setSpawner(iWorld, pos, EntityType.SPIDER);
		
		for (int i = 0; i < 64; ++i) {
			BlockPos pos_2 = pos.add(random.nextInt(6) - random.nextInt(6), random.nextInt(3) - random.nextInt(3), random.nextInt(6) - random.nextInt(6));
			if (iWorld.isAir(pos_2) || iWorld.getBlockState(pos_2).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) {
				iWorld.setBlockState(pos_2, Blocks.COBWEB.getDefaultState(), 2);
			}
		}
		
		BlockPos chestPos = pos.add(random.nextInt(4) - random.nextInt(4), 0, random.nextInt(4) - random.nextInt(4));
		iWorld.setBlockState(chestPos, StructurePiece.method_14916(iWorld, chestPos, Blocks.CHEST.getDefaultState()), 2);
		LootableContainerBlockEntity.setLootTable(iWorld, random, chestPos, TheHallow.id("chests/spider_lair"));
		
		return true;
	} else {
		return false;
	}
}
 
源代码2 项目: the-hallow   文件: HallowedCactusFeature.java
@Override
public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> generator, Random random, BlockPos pos, DefaultFeatureConfig config) {
	for (int i = 0; i < 10; i++) {
		BlockPos pos2 = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
		if (world.isAir(pos2)) {
			int height = 1 + random.nextInt(random.nextInt(3) + 1);
			
			for (int j = 0; j < height; j++) {
				if (HallowedBlocks.RESTLESS_CACTUS.getDefaultState().canPlaceAt(world, pos2)) {
					world.setBlockState(pos2.up(j), HallowedBlocks.RESTLESS_CACTUS.getDefaultState(), 2);
				}
			}
		}
	}
	
	return true;
}
 
源代码3 项目: the-hallow   文件: BarrowFeature.java
private void generateBarrowColumn(IWorld world, Random rand, int lowY, int heightOffset, BlockPos.Mutable pos, SurfaceConfig surfaceConfig) {
	int upperY = lowY + heightOffset;
	
	for (int y = upperY; y >= lowY; --y) {
		pos.setY(y);
		if (y == upperY) {
			world.setBlockState(pos, surfaceConfig.getTopMaterial(), 19);
		} else if (y > upperY - 3) {
			world.setBlockState(pos, surfaceConfig.getUnderMaterial(), 19);
		} else if (y == lowY + 2 && rand.nextInt(32) == 0) {
			if (rand.nextInt(3) == 0) {
				setLootChest(world, pos, LOOT_TABLE, rand);
			} else {
				setSpawner(world, pos, BARROW_WIGHT);
			}
		} else {
			world.setBlockState(pos, y <= lowY + 1 ? STONE : AIR, 19);
		}
	}
}
 
源代码4 项目: the-hallow   文件: PumpkinPieBlock.java
private ActionResult tryEat(IWorld iWorld, BlockPos pos, BlockState state, PlayerEntity player) {
	if (!player.canConsume(false)) {
		return ActionResult.PASS;
	}
	float saturation = 0.1F;
	TrinketComponent trinketPlayer = TrinketsApi.getTrinketComponent(player);
	ItemStack mainHandStack = trinketPlayer.getStack("hand:ring");
	ItemStack offHandStack = trinketPlayer.getStack("offhand:ring");
	if (mainHandStack.getItem().equals(HallowedItems.PUMPKIN_RING) || offHandStack.getItem().equals(HallowedItems.PUMPKIN_RING)) {
		saturation = 0.3F;
	}
	player.getHungerManager().add(2, saturation);
	int bites = state.get(BITES);
	if (bites > 1) {
		iWorld.setBlockState(pos, state.with(BITES, bites - 1), 3);
	} else {
		iWorld.removeBlock(pos, false);
	}
	return ActionResult.SUCCESS;
}
 
源代码5 项目: patchwork-api   文件: MixinSheepEntity.java
@Override
public List<ItemStack> onSheared(ItemStack item, IWorld world, BlockPos pos, int fortune) {
	List<ItemStack> drops = new java.util.ArrayList<>();

	if (!this.world.isClient) {
		this.setSheared(true);

		int count = 1 + this.random.nextInt(3);
		ItemConvertible wool = DROPS.get(this.getColor());

		for (int i = 0; i < count; i++) {
			drops.add(new ItemStack(wool));
		}
	}

	this.playSound(SoundEvents.ENTITY_SHEEP_SHEAR, 1.0F, 1.0F);
	return drops;
}
 
源代码6 项目: Sandbox   文件: BlockWrapper.java
@Override
public boolean tryFillWithFluid(IWorld iWorld_1, BlockPos blockPos_1, BlockState blockState_1, FluidState fluidState_1) {
    return ((org.sandboxpowered.sandbox.api.state.BlockState) blockState_1).getComponent(
            WrappingUtil.convert(iWorld_1),
            (Position) blockPos_1,
            Components.FLUID_COMPONENT
    ).map(container -> {
        FluidStack filled = FluidStack.of(WrappingUtil.convert(fluidState_1.getFluid()), 1000);
        FluidStack ret = container.insert(filled, true);
        if (ret.isEmpty()) {
            container.insert(filled);
            return true;
        } else {
            return false;
        }
    }).orElse(false);
}
 
源代码7 项目: patchwork-api   文件: IForgeBlock.java
/**
 * Re-colors this block in the world.
 *
 * @param state   The current state
 * @param world   The world
 * @param pos     Block position
 * @param facing  ??? (this method has no usages)
 * @param color   Color to recolor to.
 * @return if the block was affected
 */
@SuppressWarnings("unchecked")
default boolean recolorBlock(BlockState state, IWorld world, BlockPos pos, Direction facing, DyeColor color) {
	for (Property<?> prop : state.getProperties()) {
		if (prop.getName().equals("color") && prop.getType() == DyeColor.class) {
			DyeColor current = (DyeColor) state.get(prop);

			if (current != color && prop.getValues().contains(color)) {
				world.setBlockState(pos, state.with(((Property<DyeColor>) prop), color), 3);
				return true;
			}
		}
	}

	return false;
}
 
源代码8 项目: Sandbox   文件: MixinBlock.java
public <X> Mono<X> sbx$getComponent(WorldReader reader, Position position, BlockState state, Component<X> component, Mono<Direction> side) {
    if (component == Components.INVENTORY_COMPONENT) {
        if (this instanceof InventoryProvider) {
            SidedInventory inventory = ((InventoryProvider) this).getInventory((net.minecraft.block.BlockState) state, (IWorld) reader, (BlockPos) position);
            if (side.isPresent())
                return Mono.of(new SidedRespective(inventory, side.get())).cast();
            return Mono.of(new V2SInventory(inventory)).cast();
        }
        net.minecraft.block.entity.BlockEntity entity = ((BlockView) reader).getBlockEntity((BlockPos) position);
        if (entity instanceof Inventory) {
            if (side.isPresent() && entity instanceof SidedInventory)
                return Mono.of(new SidedRespective((SidedInventory) entity, side.get())).cast();
            return Mono.of(new V2SInventory((Inventory) entity)).cast();
        }
    }
    if (component == Components.FLUID_COMPONENT) {
        if (this instanceof Waterloggable) {
            FluidLoggingContainer container = new FluidLoggingContainer((FluidLoggable) this, reader, position, state, side);
            return Mono.of(container).cast();
        }
    }
    return Mono.empty();
}
 
源代码9 项目: the-hallow   文件: DeaderBushFeature.java
@Override
public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> generator, Random random, BlockPos pos, DefaultFeatureConfig config) {
	for (BlockState state1 = world.getBlockState(pos); (state1.isAir() || state1.matches(BlockTags.LEAVES)) && pos.getY() > 0; state1 = world.getBlockState(pos)) {
		pos = pos.down();
	}
	
	for (int int_1 = 0; int_1 < 4; ++int_1) {
		BlockPos pos2 = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
		if (world.isAir(pos2) && state.canPlaceAt(world, pos2)) {
			world.setBlockState(pos2, state, 2);
		}
	}
	
	return true;
}
 
源代码10 项目: the-hallow   文件: DeceasedWildCropFeature.java
@Override
public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig defaultFeatureConfig) {
	int numCrop = 0;
	
	for (int i = 0; i < 64; ++i) {
		BlockPos randomBlockPos = blockPos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
		if (world.isAir(randomBlockPos) && world.getBlockState(randomBlockPos.down()).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) {
			world.setBlockState(randomBlockPos, this.crop, 2);
			++numCrop;
		}
	}
	
	return numCrop > 0;
}
 
源代码11 项目: the-hallow   文件: RandomizedWildCropFeature.java
@Override
public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig defaultFeatureConfig) {
	int numCrop = 0;

	for (int i = 0; i < 64; ++i) {
		BlockPos randomBlockPos = blockPos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
		if (world.isAir(randomBlockPos) && world.getBlockState(randomBlockPos.down()).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) {
			world.setBlockState(randomBlockPos, this.choiceSelector.getSelection(random, randomBlockPos), 2);
			++numCrop;
		}
	}

	return numCrop > 0;
}
 
源代码12 项目: fabric-carpet   文件: BlockSaplingHelper.java
public static boolean hasWater(IWorld worldIn, BlockPos pos)
{
    for (BlockPos blockpos$mutableblockpos : BlockPos.iterate(pos.add(-4, -4, -4), pos.add(4, 1, 4)))
    {
        if (worldIn.getBlockState(blockpos$mutableblockpos).getMaterial() == Material.WATER)
        {
            return true;
        }
    }

    return false;
}
 
源代码13 项目: the-hallow   文件: BarrowFeature.java
private boolean generate(IWorld world, Random rand, BlockPos pos, CoordinateFunction<SurfaceConfig> configFunction) {
	int centreX = pos.getX() + rand.nextInt(16) - 8;
	int centreZ = pos.getZ() + rand.nextInt(16) - 8;
	int lowY = pos.getY() - 3;
	
	int radius = rand.nextInt(6) + 7;
	int height = rand.nextInt(4) + 6;
	
	double radiusSquared = radius * radius;
	
	Vec3d origin = new Vec3d(centreX, 0, centreZ);
	
	BlockPos.Mutable posMutable = new BlockPos.Mutable();
	
	for (int xOffset = -radius; xOffset <= radius; ++xOffset) {
		int x = centreX + xOffset;
		
		for (int zOffset = -radius; zOffset <= radius; ++zOffset) {
			int z = centreZ + zOffset;
			
			Vec3d position = new Vec3d(x, 0, z);
			double sqrDistTo = position.squaredDistanceTo(origin);
			if (sqrDistTo <= radiusSquared) {
				double progress = MathHelper.perlinFade(sqrDistTo / radiusSquared);
				int heightOffset = (int) MathHelper.lerp(progress, height, 0);
				heightOffset += (int) MathHelper.lerp(progress, offsetNoise.sample(x, z), 0);
				
				posMutable.setX(x);
				posMutable.setZ(z);
				
				this.generateBarrowColumn(world, rand, lowY, heightOffset, posMutable, configFunction.get(posMutable));
			}
		}
	}
	return true;
}
 
源代码14 项目: the-hallow   文件: HallowedOreFeature.java
@Override
public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos blockPos, HallowedOreFeatureConfig oreFeatureConfig) {
	float randomNumberFromZeroToPi = random.nextFloat() * 3.1415927F;
	float dividedSize = (float) oreFeatureConfig.size / 8.0F;
	int ceilSize = MathHelper.ceil(((float) oreFeatureConfig.size / 16.0F * 2.0F + 1.0F) / 2.0F);
	double positiveX = (blockPos.getX() + MathHelper.sin(randomNumberFromZeroToPi) * dividedSize);
	double negativeX = (blockPos.getX() - MathHelper.sin(randomNumberFromZeroToPi) * dividedSize);
	double positiveZ = (blockPos.getZ() + MathHelper.cos(randomNumberFromZeroToPi) * dividedSize);
	double negativeZ = (blockPos.getZ() - MathHelper.cos(randomNumberFromZeroToPi) * dividedSize);
	double positiveY = (blockPos.getY() + random.nextInt(3) - 2);
	double negativeY = (blockPos.getY() + random.nextInt(3) - 2);
	int startX = blockPos.getX() - MathHelper.ceil(dividedSize) - ceilSize;
	int y = blockPos.getY() - 2 - ceilSize;
	int startZ = blockPos.getZ() - MathHelper.ceil(dividedSize) - ceilSize;
	int xSize = 2 * (MathHelper.ceil(dividedSize) + ceilSize);
	int int_7 = 2 * (2 + ceilSize);
	
	for (int x = startX; x <= startX + xSize; ++x) {
		for (int z = startZ; z <= startZ + xSize; ++z) {
			if (y <= world.getTopY(Type.OCEAN_FLOOR_WG, x, z)) {
				return this.generateVeinPart(world, random, oreFeatureConfig, positiveX, negativeX, positiveZ, negativeZ, positiveY, negativeY, startX, y, startZ, xSize, int_7);
			}
		}
	}
	
	return false;
}
 
源代码15 项目: the-hallow   文件: FeatureUtils.java
default void setLootChest(IWorld world, BlockPos pos, Identifier lootTable, Random rand) {
	world.setBlockState(pos, Blocks.CHEST.getDefaultState(), 2);
	
	BlockEntity entity = world.getBlockEntity(pos);
	if (entity instanceof ChestBlockEntity) {
		((ChestBlockEntity) entity).setLootTable(lootTable, rand.nextLong());
	}
}
 
源代码16 项目: the-hallow   文件: TinyPumpkinBlock.java
@Override
public boolean tryFillWithFluid(IWorld world, BlockPos pos, BlockState blockState, FluidState fluidState) {
	if (blockState.contains(Properties.WATERLOGGED)) {
		return Waterloggable.super.tryFillWithFluid(world, pos, blockState, fluidState);
	} else {
		return false;
	}
}
 
源代码17 项目: the-hallow   文件: RestlessCactusBlock.java
@SuppressWarnings("deprecation")
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState state2, IWorld world, BlockPos pos, BlockPos pos2) {
	if (!state.canPlaceAt(world, pos)) {
		world.getBlockTickScheduler().schedule(pos, this, 1);
	}
	
	return super.getStateForNeighborUpdate(state, direction, state2, world, pos, pos2);
}
 
源代码18 项目: the-hallow   文件: BleedingBlock.java
@SuppressWarnings("deprecation")
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState state2, IWorld iworld, BlockPos pos1, BlockPos pos2) {
	if (dir == Direction.UP && state2.getBlock() == HallowedBlocks.WITCH_WATER_BLOCK) {
		iworld.getBlockTickScheduler().schedule(pos1, this, this.getTickRate(iworld));
	}
	
	return super.getStateForNeighborUpdate(state, dir, state2, iworld, pos1, pos2);
}
 
源代码19 项目: fabric-carpet   文件: Structure_fillUpdatesMixin.java
@Redirect( method = "method_15172", at = @At(
        value = "INVOKE",
        target = "Lnet/minecraft/world/IWorld;updateNeighbors(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/Block;)V"
))
private void skipUpdateNeighbours(IWorld iWorld, BlockPos var1, Block var2)
{
    if (!CarpetSettings.impendingFillSkipUpdates)
        iWorld.updateNeighbors(var1, var2);
}
 
源代码20 项目: the-hallow   文件: WitchWaterBubbleColumnBlock.java
@SuppressWarnings("deprecation")
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState state2, IWorld world, BlockPos pos, BlockPos pos2) {
	if (!state.canPlaceAt(world, pos)) {
		return HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState();
	} else {
		if (dir == Direction.DOWN) {
			world.setBlockState(pos, HallowedBlocks.WITCH_WATER_BUBBLE_COLUMN.getDefaultState().with(DRAG, calculateDrag(world, pos2)), 2);
		} else if (dir == Direction.UP && state2.getBlock() != HallowedBlocks.WITCH_WATER_BUBBLE_COLUMN && isStillWater(world, pos2)) {
			world.getBlockTickScheduler().schedule(pos, this, this.getTickRate(world));
		}
		world.getFluidTickScheduler().schedule(pos, HallowedFluids.WITCH_WATER, HallowedFluids.WITCH_WATER.getTickRate(world));
		return super.getStateForNeighborUpdate(state, dir, state2, world, pos, pos2);
	}
}
 
源代码21 项目: patchwork-api   文件: Shearables.java
public static void shearEntity(ItemStack stack, IWorld world, BlockPos pos, IShearable target) {
	if (!(target instanceof Entity)) {
		throw new IllegalArgumentException("Tried to call shearEntity on something that was not an entity!");
	}

	Entity entity = (Entity) target;

	List<ItemStack> drops = target.onSheared(stack, world, pos, EnchantmentHelper.getLevel(Enchantments.FORTUNE, stack));
	Random rand = world.getRandom();

	for (ItemStack drop : drops) {
		ItemEntity item = entity.dropStack(drop, 1.0F);

		if (item == null) {
			continue;
		}

		float accelerationX = (rand.nextFloat() - rand.nextFloat()) * 0.1F;
		float accelerationY = rand.nextFloat() * 0.05F;
		float accelerationZ = (rand.nextFloat() - rand.nextFloat()) * 0.1F;

		item.setVelocity(item.getVelocity().add(accelerationX, accelerationY, accelerationZ));
	}

	if (stack.damage(1, world.getRandom(), null)) {
		stack.setCount(0);
	}
}
 
源代码22 项目: patchwork-api   文件: MixinMooshroomEntity.java
@Override
public List<ItemStack> onSheared(ItemStack item, IWorld world, BlockPos pos, int fortune) {
	List<ItemStack> drops = new ArrayList<>();
	this.world.addParticle(ParticleTypes.EXPLOSION, this.x, this.y + (double) (this.getHeight() / 2.0F), this.z, 0.0D, 0.0D, 0.0D);

	if (!this.world.isClient) {
		this.remove();

		CowEntity cow = EntityType.COW.create(this.world);
		cow.refreshPositionAndAngles(this.x, this.y, this.z, this.yaw, this.pitch);
		cow.setHealth(this.getHealth());
		cow.field_6283 = this.field_6283;

		if (this.hasCustomName()) {
			cow.setCustomName(this.getCustomName());
		}

		this.world.spawnEntity(cow);
		Block mushroom = this.getMooshroomType().getMushroomState().getBlock();

		// TODO: Fixes forge bug where shearing brown mooshrooms always drop red mushrooms (Fixed in 1.15)
		for (int i = 0; i < 5; ++i) {
			drops.add(new ItemStack(mushroom));
		}

		this.playSound(SoundEvents.ENTITY_MOOSHROOM_SHEAR, 1.0F, 1.0F);
	}

	return drops;
}
 
源代码23 项目: patchwork-api   文件: LivingSpawnEvent.java
public LivingSpawnEvent(MobEntity entity, IWorld world, double x, double y, double z) {
	super(entity);
	this.world = world;
	this.x = x;
	this.y = y;
	this.z = z;
}
 
源代码24 项目: Sandbox   文件: MixinBlockState.java
@Inject(at = @At("HEAD"), method = "getStateForNeighborUpdate")
public void onGetStateForNeighborUpdate(Direction direction_1, BlockState blockState_1, IWorld iWorld_1, BlockPos blockPos_1, BlockPos blockPos_2, CallbackInfoReturnable<BlockState> info) {
    FluidState state = getFluidState();
    if (!state.isEmpty()) {
        iWorld_1.getFluidTickScheduler().schedule(blockPos_1, state.getFluid(), state.getFluid().getTickRate(iWorld_1));
    }
}
 
源代码25 项目: patchwork-api   文件: EntityEvents.java
public static boolean canEntitySpawnNaturally(MobEntity entity, IWorld world, double x, double y, double z, MobSpawnerLogic spawner, SpawnType spawnType, double sqDistanceFromPlayer) {
	Result result = canEntitySpawn(entity, world, x, y, z, spawner, spawnType);

	if (result == Result.DEFAULT) {
		// Vanilla logic, but inverted since we're checking if it CAN spawn instead of if it CAN'T
		return !(sqDistanceFromPlayer > 16384.0D && entity.canImmediatelyDespawn(sqDistanceFromPlayer)) && entity.canSpawn(world, SpawnType.NATURAL) && entity.canSpawn(world);
	} else {
		return result == Result.ALLOW;
	}
}
 
源代码26 项目: patchwork-api   文件: MixinSpawnHelper.java
@Redirect(method = "spawnEntitiesInChunk", at = @At(value = "INVOKE", target = "net/minecraft/entity/mob/MobEntity.initialize(Lnet/minecraft/world/IWorld;Lnet/minecraft/world/LocalDifficulty;Lnet/minecraft/entity/SpawnType;Lnet/minecraft/entity/EntityData;Lnet/minecraft/nbt/CompoundTag;)Lnet/minecraft/entity/EntityData;"))
private static EntityData hookSpecialSpawn(MobEntity entity, IWorld world, LocalDifficulty localDifficulty, SpawnType spawnType, EntityData data, CompoundTag tag) {
	if (!EntityEvents.doSpecialSpawn(entity, world, entity.x, entity.y, entity.z, null, spawnType)) {
		return entity.initialize(world, localDifficulty, spawnType, data, tag);
	} else {
		return data;
	}
}
 
源代码27 项目: fabric-carpet   文件: StructureFeatureMixin.java
private StructureStart forceStructureStart(IWorld worldIn, ChunkGenerator <? extends ChunkGeneratorConfig > generator, Random rand, long packedChunkPos)
{
    ChunkPos chunkpos = new ChunkPos(packedChunkPos);
    StructureStart structurestart;

    Chunk ichunk = worldIn.getChunk(chunkpos.x, chunkpos.z, ChunkStatus.STRUCTURE_STARTS, false);

    if (ichunk != null)
    {
        structurestart = ichunk.getStructureStart(this.getName());

        if (structurestart != null && structurestart != StructureStart.DEFAULT)
        {
            return structurestart;
        }
    }
    Biome biome_1 = generator.getBiomeSource().getBiomeForNoiseGen((chunkpos.getStartX() + 9) >> 2, 0, (chunkpos.getStartZ() + 9) >> 2 );
    StructureStart structurestart1 = getStructureStartFactory().create((StructureFeature)(Object)this, chunkpos.x, chunkpos.z, BlockBox.empty(),0,generator.getSeed());
    structurestart1.initialize(generator, ((ServerWorld)worldIn).getStructureManager() , chunkpos.x, chunkpos.z, biome_1);
    structurestart = structurestart1.hasChildren() ? structurestart1 : StructureStart.DEFAULT;

    if (structurestart.hasChildren())
    {
        worldIn.getChunk(chunkpos.x, chunkpos.z).setStructureStart(this.getName(), structurestart);
    }

    //long2objectmap.put(packedChunkPos, structurestart);
    return structurestart;
}
 
源代码28 项目: patchwork-api   文件: WorldEvent.java
public PotentialSpawns(IWorld world, EntityCategory type, BlockPos pos, List<SpawnEntry> oldList) {
	super(world);
	this.pos = pos;
	this.type = type;

	if (oldList != null) {
		this.list = new ArrayList<SpawnEntry>(oldList);
	} else {
		this.list = new ArrayList<SpawnEntry>();
	}
}
 
源代码29 项目: patchwork-api   文件: WorldEvents.java
public static List<Biome.SpawnEntry> getPotentialSpawns(IWorld world, EntityCategory type, BlockPos pos, List<Biome.SpawnEntry> oldSpawns) {
	WorldEvent.PotentialSpawns event = new WorldEvent.PotentialSpawns(world, type, pos, oldSpawns);

	if (MinecraftForge.EVENT_BUS.post(event)) {
		return Collections.emptyList();
	}

	return event.getList();
}
 
源代码30 项目: Sandbox   文件: BlockWrapper.java
@Override
public void onBroken(IWorld iWorld_1, BlockPos blockPos_1, BlockState blockState_1) {
    block.onBlockBroken(
            (org.sandboxpowered.sandbox.api.world.World) iWorld_1.getWorld(),
            (Position) blockPos_1,
            (org.sandboxpowered.sandbox.api.state.BlockState) blockState_1
    );
}