javafx.scene.shape.Rectangle#setTranslateY ( )源码实例Demo

下面列出了javafx.scene.shape.Rectangle#setTranslateY ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: FXTutorials   文件: MenuBox.java
public MenuBox(int width, int height) {

        Rectangle bg = new Rectangle(width, height);
        bg.setFill(Colors.MENU_BG);

        Rectangle lineTop = new Rectangle(width, 2);
        lineTop.setFill(Colors.MENU_BORDER);
        lineTop.setStroke(Color.BLACK);

        Rectangle lineBot = new Rectangle(width, 2);
        lineBot.setTranslateY(height - 2);
        lineBot.setFill(Colors.MENU_BORDER);
        lineBot.setStroke(Color.BLACK);

        box = new VBox(5);
        box.setTranslateX(25);
        box.setTranslateY(25);

        getChildren().addAll(bg, lineTop, lineBot, box);
    }
 
源代码2 项目: marathonv5   文件: ShearSample.java
public ShearSample() {
    super(125,160);

    //create rectangle
    Rectangle rect = new Rectangle(75, 75, Color.web("#ed4b00", 0.5));
    rect.setTranslateY(50);
    
    Shear shear = new Shear(0.7, 0);
    rect.getTransforms().add(shear);

    //show the rectangles
    getChildren().addAll(rect);

    // REMOVE ME
    setControls(
            new SimplePropertySheet.PropDesc("Shear X", shear.xProperty(), 0d, 1d),
            new SimplePropertySheet.PropDesc("Shear Y", shear.yProperty(), 0d, 1d),
            new SimplePropertySheet.PropDesc("Shear Pivot X", shear.pivotXProperty(), 0d, 50d),
            new SimplePropertySheet.PropDesc("Shear Pivot Y", shear.pivotYProperty(), 0d, 50d)
    );
    // END REMOVE ME

}
 
源代码3 项目: marathonv5   文件: ShearSample.java
public ShearSample() {
    super(125,160);

    //create rectangle
    Rectangle rect = new Rectangle(75, 75, Color.web("#ed4b00", 0.5));
    rect.setTranslateY(50);
    
    Shear shear = new Shear(0.7, 0);
    rect.getTransforms().add(shear);

    //show the rectangles
    getChildren().addAll(rect);

    // REMOVE ME
    setControls(
            new SimplePropertySheet.PropDesc("Shear X", shear.xProperty(), 0d, 1d),
            new SimplePropertySheet.PropDesc("Shear Y", shear.yProperty(), 0d, 1d),
            new SimplePropertySheet.PropDesc("Shear Pivot X", shear.pivotXProperty(), 0d, 50d),
            new SimplePropertySheet.PropDesc("Shear Pivot Y", shear.pivotYProperty(), 0d, 50d)
    );
    // END REMOVE ME

}
 
源代码4 项目: FXGLGames   文件: TowerDefenseApp.java
@Override
protected void initUI() {
    Rectangle uiBG = new Rectangle(getAppWidth(), 100);
    uiBG.setTranslateY(500);

    getGameScene().addUINode(uiBG);

    for (int i = 0; i < 4; i++) {
        int index = i + 1;

        Color color = FXGLMath.randomColor();
        TowerIcon icon = new TowerIcon(color);
        icon.setTranslateX(10 + i * 100);
        icon.setTranslateY(500);
        icon.setOnMouseClicked(e -> {
            selectedColor = color;
            selectedIndex = index;
        });

        getGameScene().addUINode(icon);
    }
}
 
源代码5 项目: FXGLGames   文件: StarsComponent.java
private void respawn(Rectangle star) {
    star.setWidth(random(0.5f, 2.5f));
    star.setHeight(random(0.5f, 2.5f));
    star.setArcWidth(random(0.5f, 2.5f));
    star.setArcHeight(random(0.5f, 2.5f));

    star.setFill(Color.color(
            random(0.75, 1.0),
            random(0.75, 1.0),
            random(0.75, 1.0),
            random(0.5f, 1.0f)
    ));

    star.setTranslateX(random(0, FXGL.getAppWidth()));
    star.setTranslateY(-random(10, FXGL.getAppHeight()));
}
 
源代码6 项目: FXGLGames   文件: StarsComponent.java
private void respawn(Rectangle star) {
    star.setWidth(random(0.5f, 2.5f));
    star.setHeight(random(0.5f, 2.5f));
    star.setArcWidth(random(0.5f, 2.5f));
    star.setArcHeight(random(0.5f, 2.5f));

    star.setFill(Color.color(
            random(0.75, 1.0),
            random(0.75, 1.0),
            random(0.75, 1.0),
            random(0.5f, 1.0f)
    ));

    star.setTranslateX(random(0, FXGL.getAppWidth()));
    star.setTranslateY(-random(10, FXGL.getAppHeight()));
}
 
源代码7 项目: FXyzLib   文件: CubeWorld.java
private void buildPanels(double size) {
    //@SMP TODO might be easier to just replace the Rectangle side panels with really flat Box 3D objects
    x1AxisRectangle = new Rectangle(size, size, panelWallColor);
    x2AxisRectangle = new Rectangle(size, size, panelWallColor);
    y1AxisRectangle = new Rectangle(size, size, panelWallColor);
    y2AxisRectangle = new Rectangle(size, size, panelWallColor);
    z1AxisRectangle = new Rectangle(size, size, panelFloorColor);
    z2AxisRectangle = new Rectangle(size, size, panelCeilingColor);

    x1AxisRectangle.setTranslateX(-size / 2);
    x1AxisRectangle.setTranslateY(-size / 2);
    x1AxisRectangle.setTranslateZ(-size / 2);
    x2AxisRectangle.setTranslateX(-size / 2);
    x2AxisRectangle.setTranslateY(-size / 2);
    x2AxisRectangle.setTranslateZ(size / 2);
    getChildren().addAll(x1AxisRectangle, x2AxisRectangle);

    y2AxisRectangle.setTranslateY(-size / 2);
    y2AxisRectangle.setRotationAxis(Rotate.Y_AXIS);
    y2AxisRectangle.setRotate(89.9);
    y1AxisRectangle.setTranslateX(-size);
    y1AxisRectangle.setTranslateY(-size / 2);
    y1AxisRectangle.setRotationAxis(Rotate.Y_AXIS);
    y1AxisRectangle.setRotate(89.9);
    getChildren().addAll(y1AxisRectangle, y2AxisRectangle);

    z1AxisRectangle.setTranslateX(-size / 2);
    z1AxisRectangle.setRotationAxis(Rotate.X_AXIS);
    z1AxisRectangle.setRotate(89.9);
    z2AxisRectangle.setTranslateX(-size / 2);
    z2AxisRectangle.setTranslateY(-size);
    z2AxisRectangle.setRotationAxis(Rotate.X_AXIS);
    z2AxisRectangle.setRotate(89.9);
    getChildren().addAll(z1AxisRectangle, z2AxisRectangle);
}
 
源代码8 项目: marathonv5   文件: PauseTransitionSample.java
public PauseTransitionSample() {
    super(400,150);
    // create rectangle
    Rectangle rect = new Rectangle(-25,-25,50, 50);
    rect.setArcHeight(15);
    rect.setArcWidth(15);
    rect.setFill(Color.CRIMSON);
    rect.setTranslateX(50);
    rect.setTranslateY(75);
    getChildren().add(rect);
    
    animation = SequentialTransitionBuilder.create()
        .node(rect)
        .children(
            TranslateTransitionBuilder.create()
                .duration(Duration.seconds(2))
                .fromX(50)
                .toX(200)
                .build(),
            PauseTransitionBuilder.create()
                .duration(Duration.seconds(2))
                .build(),
            TranslateTransitionBuilder.create()
                .duration(Duration.seconds(2))
                .fromX(200)
                .toX(350)
                .build()
        )
        .cycleCount(Timeline.INDEFINITE)
        .autoReverse(true)
        .build();                
}
 
源代码9 项目: marathonv5   文件: TranslateSample.java
public TranslateSample() {
    super(230, 220);

    //create 2 rectangles with different color
    Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75));
    Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5));

    //translate second one
    rect2.setTranslateX(140);

    // rectangle with adjustable translate
    Rectangle rect3 = new Rectangle(40, 130, 60, 60);
    rect3.setFill(Color.DODGERBLUE);
    rect3.setTranslateX(20);
    rect3.setTranslateY(10);

    //show the rectangles
    getChildren().addAll(rect2, rect1, rect3);

    // REMOVE ME
    setControls(
            new SimplePropertySheet.PropDesc("Translate X", rect3.translateXProperty(), 0d, 50d),
            new SimplePropertySheet.PropDesc("Translate Y", rect3.translateYProperty(), 0d, 50d)
    );
    // END REMOVE ME
    
    //create arrow
    Polygon polygon = createArrow();
    polygon.setLayoutX(110);
    polygon.setLayoutY(30);
    polygon.setRotate(90);

    getChildren().addAll(polygon);

}
 
源代码10 项目: FXTutorials   文件: FroggerApp.java
private Node spawnCar() {
    Rectangle rect = new Rectangle(40, 40, Color.RED);
    rect.setTranslateY((int)(Math.random() * 14) * 40);

    root.getChildren().add(rect);
    return rect;
}
 
源代码11 项目: FXyzLib   文件: CubeViewer.java
private void buildPanels(double size) {
    //@SMP TODO might be easier to just replace the Rectangle side panels with really flat Box 3D objects
    x1AxisRectangle = new Rectangle(size, size, x1AxisRectangleColor);
    x2AxisRectangle = new Rectangle(size, size, x2AxisRectangleColor);
    y1AxisRectangle = new Rectangle(size, size, y1AxisRectangleColor);
    y2AxisRectangle = new Rectangle(size, size, y2AxisRectangleColor);
    z1AxisRectangle = new Rectangle(size, size, z1AxisRectangleColor);
    z2AxisRectangle = new Rectangle(size, size, z2AxisRectangleColor);
    
    x1AxisRectangle.setTranslateX(-size / 2);
    x1AxisRectangle.setTranslateY(-size / 2);
    x1AxisRectangle.setTranslateZ(-size / 2);
    x2AxisRectangle.setTranslateX(-size / 2);
    x2AxisRectangle.setTranslateY(-size / 2);
    x2AxisRectangle.setTranslateZ(size / 2);
    getChildren().addAll(x1AxisRectangle, x2AxisRectangle);

    y2AxisRectangle.setTranslateY(-size / 2);
    y2AxisRectangle.setRotationAxis(Rotate.Y_AXIS);
    y2AxisRectangle.setRotate(89.9);
    y1AxisRectangle.setTranslateX(-size);
    y1AxisRectangle.setTranslateY(-size / 2);
    y1AxisRectangle.setRotationAxis(Rotate.Y_AXIS);
    y1AxisRectangle.setRotate(89.9);
    getChildren().addAll(y1AxisRectangle, y2AxisRectangle);

    z1AxisRectangle.setTranslateX(-size / 2);
    z1AxisRectangle.setRotationAxis(Rotate.X_AXIS);
    z1AxisRectangle.setRotate(89.9);
    z2AxisRectangle.setTranslateX(-size / 2);
    z2AxisRectangle.setTranslateY(-size);
    z2AxisRectangle.setRotationAxis(Rotate.X_AXIS);
    z2AxisRectangle.setRotate(89.9);
    getChildren().addAll(z1AxisRectangle, z2AxisRectangle);
}
 
源代码12 项目: marathonv5   文件: TranslateSample.java
public TranslateSample() {
    super(230, 220);

    //create 2 rectangles with different color
    Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75));
    Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5));

    //translate second one
    rect2.setTranslateX(140);

    // rectangle with adjustable translate
    Rectangle rect3 = new Rectangle(40, 130, 60, 60);
    rect3.setFill(Color.DODGERBLUE);
    rect3.setTranslateX(20);
    rect3.setTranslateY(10);

    //show the rectangles
    getChildren().addAll(rect2, rect1, rect3);

    // REMOVE ME
    setControls(
            new SimplePropertySheet.PropDesc("Translate X", rect3.translateXProperty(), 0d, 50d),
            new SimplePropertySheet.PropDesc("Translate Y", rect3.translateYProperty(), 0d, 50d)
    );
    // END REMOVE ME
    
    //create arrow
    Polygon polygon = createArrow();
    polygon.setLayoutX(110);
    polygon.setLayoutY(30);
    polygon.setRotate(90);

    getChildren().addAll(polygon);

}
 
源代码13 项目: FXTutorials   文件: Main.java
private Node createEntity(int x, int y, int w, int h, Color color) {
    Rectangle entity = new Rectangle(w, h);
    entity.setTranslateX(x);
    entity.setTranslateY(y);
    entity.setFill(color);
    entity.getProperties().put("alive", true);

    gameRoot.getChildren().add(entity);
    return entity;
}
 
源代码14 项目: FXGLGames   文件: StarsComponent.java
@Override
public void onUpdate(double tpf) {
    for (int i = 0; i < starParticles.size(); i++) {
        Rectangle star = starParticles.get(i);
        star.setTranslateY(star.getTranslateY() + tpf * Config.STARS_MOVE_SPEED);

        if (star.getTranslateY() > FXGL.getAppHeight())
            respawn(star);
    }
}
 
源代码15 项目: SONDY   文件: EventDetectionUI.java
public final void detectedEventsUI(){
    // Detected events
    HBox detectedEventsBOTH = new HBox(0);
    initializeEventTable();
    initializeFrequencyChart();
    VBox detectedEventsRIGHT = new VBox(3);
    filterEventsField = new TextField();
    filterEventsField.setPromptText("Filter events");
    UIUtils.setSize(filterEventsField, Main.columnWidthRIGHT, 24);
    final EventHandler<KeyEvent> enterPressed =
        new EventHandler<KeyEvent>() {
            @Override
            public void handle(final KeyEvent keyEvent) {
                if(keyEvent.getCode()==KeyCode.ENTER){
                    eventTable.getItems().clear();
                    selectedMethod.events.filterList(filterEventsField.getText());
                    eventTable.setItems(selectedMethod.events.observableList);
                }
            }
        };
    filterEventsField.setOnKeyReleased(enterPressed);
    detectedEventsRIGHT.getChildren().addAll(filterEventsField,eventTable,createTimelineButton());
    detectedEventsBOTH.getChildren().addAll(frequencyChart,detectedEventsRIGHT);
    grid.add(detectedEventsBOTH,0,5);
    rectangleSelection = new Rectangle(0,240);
    rectangleSelection.setOpacity(0.22);
    rectangleSelection.setTranslateY(-28);
    grid.add(rectangleSelection,0,5);
}
 
源代码16 项目: FXGLGames   文件: StarsComponent.java
@Override
public void onUpdate(double tpf) {
    for (int i = 0; i < starParticles.size(); i++) {
        Rectangle star = starParticles.get(i);
        star.setTranslateY(star.getTranslateY() + tpf * Config.STARS_MOVE_SPEED);

        if (star.getTranslateY() > FXGL.getAppHeight())
            respawn(star);
    }
}
 
源代码17 项目: marathonv5   文件: SequentialTransitionSample.java
public SequentialTransitionSample() {
    super(400,100);
    // create rectangle
    Rectangle rect = new Rectangle(-25,-25,50, 50);
    rect.setArcHeight(15);
    rect.setArcWidth(15);
    rect.setFill(Color.CRIMSON);
    rect.setTranslateX(50);
    rect.setTranslateY(50);
    getChildren().add(rect);
    // create 4 transitions
    FadeTransition fadeTransition =
            FadeTransitionBuilder.create()
            .duration(Duration.seconds(1))
            .fromValue(1)
            .toValue(0.3)
            .cycleCount(2)
            .autoReverse(true)
            .build();
    TranslateTransition translateTransition =
            TranslateTransitionBuilder.create()
            .duration(Duration.seconds(2))
            .fromX(50)
            .toX(375)
            .cycleCount(2)
            .autoReverse(true)
            .build();       
    RotateTransition rotateTransition = 
            RotateTransitionBuilder.create()
            .duration(Duration.seconds(2))
            .byAngle(180)
            .cycleCount(4)
            .autoReverse(true)
            .build();
    ScaleTransition scaleTransition =
            ScaleTransitionBuilder.create()
            .duration(Duration.seconds(2))
            .toX(2)
            .toY(2)
            .cycleCount(2)
            .autoReverse(true)
            .build();
    // create sequential transition to do 4 transitions one after another       
    sequentialTransition = SequentialTransitionBuilder.create()
            .node(rect)
            .children(fadeTransition, translateTransition, rotateTransition,
                       scaleTransition)
            .cycleCount(Timeline.INDEFINITE)
            .autoReverse(true)
            .build();
}
 
源代码18 项目: marathonv5   文件: ParallelTransitionSample.java
public ParallelTransitionSample() {
    super(400,150);
    // create rectangle
    Rectangle rect = new Rectangle(-25,-25,50, 50);
    rect.setArcHeight(15);
    rect.setArcWidth(15);
    rect.setFill(Color.CRIMSON);
    rect.setTranslateX(50);
    rect.setTranslateY(75);
    getChildren().add(rect); 
    // create parallel transition to do all 4 transitions at the same time        
    parallelTransition = ParallelTransitionBuilder.create()
        .node(rect)
        .children(
            FadeTransitionBuilder.create()
                .duration(Duration.seconds(3))
                .node(rect)
                .fromValue(1)
                .toValue(0.3)
                .autoReverse(true)
                .build(),
            TranslateTransitionBuilder.create()
                .duration(Duration.seconds(2))
                .fromX(50)
                .toX(350)
                .cycleCount(2)
                .autoReverse(true)
                .build(),
            RotateTransitionBuilder.create()
                .duration(Duration.seconds(3))
                .byAngle(180)
                .cycleCount(4)
                .autoReverse(true)
                .build(),
            ScaleTransitionBuilder.create()
                .duration(Duration.seconds(2))
                .toX(2)
                .toY(2)
                .cycleCount(2)
                .autoReverse(true)
                .build()
        )
        .cycleCount(Timeline.INDEFINITE)
        .autoReverse(true)
        .build();
    
}
 
源代码19 项目: gef   文件: RectangleSegmentHandlePart.java
/**
 * Updates the color of this part's visualization. If this handle part
 * represents a way or end point of an {@link Connection}, it's color will
 * be set to indicate whether the handle is connected to another part or
 * not.
 */
protected void updateColor() {
	// only update when bound to anchorage
	SetMultimap<IVisualPart<? extends Node>, String> anchorages = getAnchoragesUnmodifiable();
	if (getRoot() == null || anchorages.keySet().size() != 1) {
		return;
	}

	Rectangle visual = getVisual();
	// no need to update the color if we are invisible
	if (!visual.isVisible()) {
		return;
	}

	if (getSegmentParameter() == 0.5) {
		// move handle in the middle of a segment
		visual.setFill(getMoveFill());
	} else if (getSegmentParameter() != 0.0
			&& getSegmentParameter() != 1.0) {
		// quarter handles (creation)
		visual.setFill(getInsertFill());
		visual.setWidth(DEFAULT_LENGTH * 4d / 5d);
		visual.setHeight(DEFAULT_WIDTH * 4d / 5d);
		visual.setTranslateX(-DEFAULT_LENGTH / 2d + DEFAULT_LENGTH / 10d);
		visual.setTranslateY(-DEFAULT_WIDTH / 2d + DEFAULT_WIDTH / 10d);
	} else {
		visual.setTranslateX(-DEFAULT_LENGTH / 2);
		visual.setTranslateY(-DEFAULT_WIDTH / 2);
		visual.setWidth(DEFAULT_LENGTH);
		visual.setHeight(DEFAULT_WIDTH);
		// end point handles
		boolean connected = false;
		IVisualPart<? extends Node> targetPart = anchorages.keySet()
				.iterator().next();
		if (targetPart.getVisual() instanceof Connection) {
			Connection connection = (Connection) targetPart.getVisual();
			if (getSegmentIndex() + getSegmentParameter() == 0.0) {
				// handle at start point
				connected = connection.isStartConnected();
			} else if (getSegmentParameter()
					+ getSegmentIndex() == getSegmentsInScene().length) {
				// handle at end point
				connected = connection.isEndConnected();
			}
		}
		// update color according to connected state
		if (connected) {
			visual.setFill(getConnectedFill());
		} else {
			visual.setFill(getMoveFill());
		}
	}
}
 
源代码20 项目: FXTutorials   文件: FroggerApp.java
private Node initFrog() {
    Rectangle rect = new Rectangle(38, 38, Color.GREEN);
    rect.setTranslateY(600 - 39);

    return rect;
}