javafx.scene.transform.Affine#setTx ( )源码实例Demo

下面列出了javafx.scene.transform.Affine#setTx ( ) 实例代码,或者点击链接到github查看源代码,也可以在右侧发表评论。

源代码1 项目: gef   文件: NodeUtils.java
/**
 * Assigns the transformation values of the <i>src</i> {@link Affine} to the
 * <i>dst</i> {@link Affine}.
 *
 * @param dst
 *            The destination {@link Affine}.
 * @param src
 *            The source {@link Affine}.
 * @return The destination {@link Affine} for convenience.
 */
public static Affine setAffine(Affine dst, Affine src) {
	dst.setMxx(src.getMxx());
	dst.setMxy(src.getMxy());
	dst.setMxz(src.getMxz());
	dst.setMyx(src.getMyx());
	dst.setMyy(src.getMyy());
	dst.setMyz(src.getMyz());
	dst.setMzx(src.getMzx());
	dst.setMzy(src.getMzy());
	dst.setMzz(src.getMzz());
	dst.setTx(src.getTx());
	dst.setTy(src.getTy());
	dst.setTz(src.getTz());
	return dst;
}
 
源代码2 项目: gef   文件: LayoutSnippet.java
private void setAffine(Affine dst, AffineTransform src) {
	dst.setMxx(src.getM00());
	dst.setMxy(src.getM01());
	dst.setMyx(src.getM10());
	dst.setMyy(src.getM11());
	dst.setTx(src.getTranslateX());
	dst.setTy(src.getTranslateY());
}
 
源代码3 项目: gef   文件: InfiniteCanvas.java
/**
 * Sets the transformation matrix of the {@link #getContentTransform()
 * viewport transform} to the values specified by the given {@link Affine}.
 *
 * @param tx
 *            The {@link Affine} determining the new
 *            {@link #getContentTransform() viewport transform}.
 */
public void setContentTransform(Affine tx) {
	Affine viewportTransform = contentTransformProperty.get();
	// Unregister bounds listeners so that transformation changes do not
	// cause updates. Use flag to be aware if the transformation changed.
	unregisterUpdateScrollBarsOnBoundsChanges();
	boolean valuesChanged = false;
	if (viewportTransform.getMxx() != tx.getMxx()) {
		viewportTransform.setMxx(tx.getMxx());
		valuesChanged = true;
	}
	if (viewportTransform.getMxy() != tx.getMxy()) {
		viewportTransform.setMxy(tx.getMxy());
		valuesChanged = true;
	}
	if (viewportTransform.getMyx() != tx.getMyx()) {
		viewportTransform.setMyx(tx.getMyx());
		valuesChanged = true;
	}
	if (viewportTransform.getMyy() != tx.getMyy()) {
		viewportTransform.setMyy(tx.getMyy());
		valuesChanged = true;
	}
	if (viewportTransform.getTx() != tx.getTx()) {
		viewportTransform.setTx(tx.getTx());
		valuesChanged = true;
	}
	if (viewportTransform.getTy() != tx.getTy()) {
		viewportTransform.setTy(tx.getTy());
		valuesChanged = true;
	}
	// Update scrollbars if the transformation changed.
	if (valuesChanged) {
		updateScrollBars();
	}
	// Register previously unregistered listeners.
	registerUpdateScrollBarsOnBoundsChanges();
}
 
源代码4 项目: gef   文件: TransformLabelPolicy.java
/**
 * Enforce that label is preserved at its respective relative location.
 *
 * @return Whether the position was adjusted or not.
 */
public boolean preserveLabelOffset() {
	if (initialOffset == null) {
		return false;
	}
	Point currentLabelOffset = getLabelOffsetInParent();
	Point delta = currentLabelOffset.getTranslated(initialOffset.getNegated());
	TransformVisualOperation op = ((TransformVisualOperation) getOperation());
	Affine newTransform = op.getNewTransform();
	newTransform.setTx(op.getInitialTransform().getTx() - delta.x);
	newTransform.setTy(op.getInitialTransform().getTy() - delta.y);
	locallyExecuteOperation();
	return true;
}
 
源代码5 项目: gef   文件: Geometry2FX.java
/**
 * Converts the given {@link AffineTransform} to a JavaFX {@link Affine}.
 * 
 * @param transform
 *            The {@link AffineTransform} to convert.
 * @return The new {@link Affine}.
 */
public static final Affine toFXAffine(AffineTransform transform) {
	Affine affine = new Affine();
	affine.setMxx(transform.getM00());
	affine.setMxy(transform.getM01());
	affine.setMyx(transform.getM10());
	affine.setMyy(transform.getM11());
	affine.setTx(transform.getTranslateX());
	affine.setTy(transform.getTranslateY());
	return affine;
}
 
源代码6 项目: BowlerStudio   文件: Line3D.java
public Line3D(double startX,
           double startY,
           double startZ,
           double endX,
           double endY,
           double endZ){
	super(0.1,
			Math.sqrt(	Math.pow(endX-startX, 2)+
					Math.pow(endY-startY, 2)+
					Math.pow(endZ-startZ, 2))
			);
	double xdiff = endX-startX;
	double ydiff = endY-startY;
	double zdiff = endZ-startZ;
	
	double lineLen = getHeight();
	
	double xyProjection = Math.sqrt(	Math.pow(xdiff, 2)+
			Math.pow(ydiff, 2)
			);
	
	double rotZ =  Math.toDegrees(Math.atan2(xdiff, ydiff));
	double rotY =  Math.toDegrees(Math.atan2(xyProjection, zdiff));
	Affine xy = new Affine();
	xy.appendRotation(-90-rotY, 0, 0, 0, 0, 1, 0);
	
	Affine orent = new Affine();
	orent.appendRotation(90, 0, 0, 0, 0, 0, 1);
	
	Affine orent2 = new Affine();
	orent.setTx(lineLen/2);
	
	Affine zp = new Affine();
	zp.appendRotation(-90-rotZ, 0, 0, 0, 0, 0, 1);
	Affine zTrans = new Affine();
	zTrans.setTx(startX);
	zTrans.setTy(startY);
	zTrans.setTz(startZ);

	
	getTransforms().add(zTrans);
	getTransforms().add(zp);
	getTransforms().add(xy);

	getTransforms().add(orent);
	getTransforms().add(orent2);
}
 
源代码7 项目: BowlerStudio   文件: Axis.java
/**
 * Instantiates a new axis.
 *
 * @param i the i
 */
//
public Axis(int i) {


	
	
	Affine xp = new Affine();
	xp.setTx(i/2);
	xText = new Label("+X");
	xText.getTransforms().add(xp);
	
	Affine yp = new Affine();
	yp.setTy(i/2);
	yText = new Label("+Y");
	yText.getTransforms().add(yp);
	
	//zp.setTz(i/2);
	Affine zTextAffine = new Affine();
	zTextAffine.setTz(i/2);
	zTextAffine.setTx(i/2);
	zTextAffine.appendRotation(-90, 0, 0, 0, 1, 0, 0);
	zTextAffine.appendRotation(180, 0, 0, 0, 0, 0, 1);
	zText = new Label("+Z");
	zText.getTransforms().add(zTextAffine);
	//zText.smoothProperty().set(false);
	double strokWidth=0.1;
	double inset = 0;
	xAxis = new Line3D(0,inset,0,i,inset,0);
	yAxis = new Line3D(inset,0,0,inset,i,0);
	zAxis = new Line3D(inset,0,0,inset,0,i);
	
	xAxis.setStrokeWidth(strokWidth);
	xAxis.setStroke(Color.RED);
	
	yAxis.setStrokeWidth(strokWidth);
	yAxis.setStroke(Color.GREEN);
	
	zAxis.setStrokeWidth(strokWidth);
	zAxis.setStroke(Color.BLUE);
	
	show();
}